Assuming_Control |
11 people marked this as a favorite. |
To elaborate, Fighter/Monk is really cool in my opinion because they, 1- Both do the same job, 2- Have virtually no overlap, and 3- Mutually fix problems typically associated with the other class.
The Fighter is all meat and no gravy, the Monk is all gravy and no meat, together they are the perfect meal... Er, class.
+5 Toaster |
To elaborate, Fighter/Monk is really cool in my opinion because they, 1- Both do the same job, 2- Have virtually no overlap, and 3- Mutually fix problems typically associated with the other class.
The Fighter is all meat and no gravy, the Monk is all gravy and no meat, together they are the perfect meal... Er, class.
true and a higher base attack can help with MAD a little...and weapon training helps a ton.
Edit:make sure to pick up the brawler archetype.Atarlost |
1 person marked this as a favorite. |
I've said it before and I'll say it again. If you want ridiculous gestalt look no further than master summoner bard.
Let's look at a level 8 master summoner bard. Our feats are lingering performance, superior summoning, and who knows what. We have augment summoning as a free bonus feat.
We can summon 1d4+2 small earth elementals. With augment summoning they have 17 HP and attack with two slams at +8 dealing 1d6+6 damage. Inspire courage as a move action and those attacks are at +10 and deal 1d6+8, better than the medium elemental we'd normally only get one of. About half the durability, but we have at least 3. Since any HP they have left at the end of the fight is wasted that's a rather good deal. Even with augment summoning on the medium elemental for comparison the master summoner bard is still 2-3 times as powerful as the straight master summoner, which is one of the most broken archetypes in the game.
Thomas Long 175 |
The same ability acquired at the same level in gestalt overlaps so no druid level 36 animal companions. Sorry.
They aren't acquired at the same level last I checked.
Edit: and that wasn't rude. I don't play rangers so I had to go check :P
Edit: Edit: and the level would be 37 as its druid level + Ranger level-3. 20*2-3=37 :P
Turin the Mad |
Take Boon Companion at 5th (puts the Ranger companion on par with the druid companion) for two full-power critter companions. Added bonus for prestige classing from Ranger into Mammoth Rider (Huge mount of DOOOOM) to go with your pouncing Death Kitteh.
Leadership at 7th and whatever shenanigans you can come up with to amp your cohort's level as much as possible. Cohort ALSO goes into Mammoth Rider.
"Boss, you know that if I don't shishkabob something every day, my lance gets all itchy and twitchy. No one wants my lance all itchy and twitchy."
Volkspanzer |
4 people marked this as a favorite. |
1st Class) Cavalier 4/ Druid 16
2nd Class) Summoner
End result: 3 wolf companions, 2 being actual wolves, and 1 being a nightmarish epitomy of lupine ferocity. Also tons of castings of arcane and divine spells per day, to summon MOAR wolves, and then turn into a wolf yourself.
I repeat, must have MOAR WOLVES.
Malignor |
1 person marked this as a favorite. |
Fighter (savage fighter) + Druid. Weapon Training focused on natural weapons.
Monk + Druid. Both do well in no armor, both benefit from high Wisdom. Monk movement and AC bonus applies when wildshaped too.
Magus + Rogue: Gish + sneakattacking skillmonkey? Yes plz.
Fighter + Alchemist: no penalty to Alchemy abilities in armor, so you can gear up and rock.
Paladin + Oracle: CHA-crazy warrior.
Rogue + Inquisitor (Darkness domain)
Cavalier + Summoner: Teamwork feats...
Artanthos |
1 person marked this as a favorite. |
Synthesist + Kensai.
You're never going to beat me on initiative and never going to hit my AC.
For extra fun, drop 3 levels of synthesist for 1 level of MOMS and 2 levels of Paladin.
Barbarian Druid. Because who doesn't love someone whose rocking a +16 to strength before items in combat almost constantly.
Only a +16 ...... {snicker}
SteelDraco |
It's not crazy powerful, but I want to play a half-orc barbarian/summoner with the Blood God Disciple archetype for the summoner. Just run around with you and your eidolon, murdering stuff and eating them.
I've only played in one gestalt game, where we all played githzerai and one of our halves had to be in a psionic class - I played a ranger/psychic warrior that eventually started taking levels in an anti-psionic prestige class. He was pretty powerful.
I also wrote up a fighter/psychic artificer that focused on archery - he'd be even more powerful in Pathfinder, considering the bonuses that archery got.
I would play the heck out of that monk/magus with kung fu genius - that'd be a great character. Take kensai for a double-dip of Int to AC for the fun of it, and then Crane Style.
Thomas Long 175 |
1 person marked this as a favorite. |
Synthesist + Kensai.
You're never going to beat me on initiative and never going to hit my AC.
For extra fun, drop 3 levels of synthesist for 1 level of MOMS and 2 levels of Paladin.
Thomas Long 175 wrote:Barbarian Druid. Because who doesn't love someone whose rocking a +16 to strength before items in combat almost constantly.Only a +16 ...... {snicker}
If you want I can do better. I can reach 60 Strength without gestalt :P
2 alchemist
4 barbarian
1 bard
5 draconic disciple
8 druid
with eldritch heritage for abyssal bloodline :P. there you go. start with 20 put 5 leveling bonuses in it. 60 strength.
darkwarriorkarg |
I personally like the idea of Palladin/Monk (Iron Fist or Shang Shi)
Fighter/Alchemist (Grenedier) (Iron Man!)
Fighter/Barbarian (Has more feats than a centipede)
Barbarian/Monk (martial artist) (Fa-tigue? That is a type of uniform, right?)
Wizard/Monk (We've cornered the weak spell caster!)
Magus (Bladebound kensei)/Monk (Weapon master)
Alchemmist/Monk (Explosive FIST!)
Artanthos |
Artanthos wrote:Synthesist + Kensai.
You're never going to beat me on initiative and never going to hit my AC.
For extra fun, drop 3 levels of synthesist for 1 level of MOMS and 2 levels of Paladin.
Thomas Long 175 wrote:Barbarian Druid. Because who doesn't love someone whose rocking a +16 to strength before items in combat almost constantly.Only a +16 ...... {snicker}If you want I can do better. I can reach 60 Strength without gestalt :P
2 alchemist
4 barbarian
1 bard
5 draconic disciple
8 druidwith eldritch heritage for abyssal bloodline :P. there you go. start with 20 put 5 leveling bonuses in it. 60 strength.
Synthesist gets into the 50's without dipping or gestalt.
Vincent Takeda |
4 people marked this as a favorite. |
I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...
Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.
I loudly sing the songs of sneaky death.
This one falls under rediculous theme more than 'rediculously powerful'.
Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.
W E Ray |
Thomas Long 175 wrote:Synthesist gets into the 50's without dipping or gestalt.Artanthos wrote:Synthesist + Kensai.
You're never going to beat me on initiative and never going to hit my AC.
For extra fun, drop 3 levels of synthesist for 1 level of MOMS and 2 levels of Paladin.
Thomas Long 175 wrote:Barbarian Druid. Because who doesn't love someone whose rocking a +16 to strength before items in combat almost constantly.Only a +16 ...... {snicker}If you want I can do better. I can reach 60 Strength without gestalt :P
2 alchemist
4 barbarian
1 bard
5 draconic disciple
8 druidwith eldritch heritage for abyssal bloodline :P. there you go. start with 20 put 5 leveling bonuses in it. 60 strength.
PunPun still wins -- level 3 Kobold with a Divine Rank 1. My Ability Scores go to infinity. You're not beating that initiative.
And when you let PunPun Gestalt,...
+5 Toaster |
I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...
Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.
I loudly sing the songs of sneaky death.
This one falls under rediculous theme more than 'rediculously powerful'.
Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.
ridiculously themed is more entertaining me thinks, heck I brought up beguiler/mysterious stranger. "yeah could you stand a little closer please...little closer...little closer...(bang), you dead yet? No, ok just stand there a minute.
lemeres |
Hexcrafter Magus/Whitehaired witch. This has several advantages. While the white haired witch's natural attack does not appear to get INT to hit, it does get it to damage. You could easily just rip off a dervish dance build's stats and grab weapon finesse without any worries. The hair can grapple on a successful hit (and uses INT instead of strength), while you do not gain the grappled condition, which leaves you free to use normal touch attacks. The hair also can reach out to 30 feet- with spell strike, your 'touch' attacks no longer need you anywhere near the enemy.
You still retain all of the witch's spells and familiar, but you can get your hexes through the magus. You also can use armor, although the witch spells would suffer. Just fill up the witch's spell slots with utility spells you can take your armor off for, while the magus spells can handle all of the blasting, debuffing, and battlefield control.
lemeres |
Also, just a comment on the ninja/bard: Can you use your performance through ghost sound? Maybe start some oratory with a standard action, use vanish as a swift action, and continue the performance as a free action while using your standard action to cast ghost sound? It would allow you to perform and mess with the opponent's heads while you stealth around.
While it might not be the most effective strategy, it would be cool enough to try at least once.