The ridiculous gestalt thread


Homebrew and House Rules

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+5 Toaster wrote:
Writer wrote:
Zen Archer / Preacher Inquisitor. Because you cannot get more SAD than this.
why Preacher?

Preacher archetype is more beneficial to a ranged character than the bonus teamwork feats are. And you can still take the teamwork feats if you want, it's a 'can' and not a 'must'


Monk/ninja, for the flavor and the MAD. I wonder if the ki pool would merge.


It does. You pick charisma or wisdom for the combined Ki pool

EDIT: I take that back. It stacks when you multiclass, and when you get it you pick whether it scales of wisdom or charisma. I would assume the same for gestalt though.


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Ran a pretty broken Gestalt build in one campaign.

Gnome sorcerer(shadow)/oracle(life)

It would have been a bit meaner had I don't heavens oracle so I could break the game with color spray. However I felt we needed extra healing so I did life.

In any case I stacked up focus and greater focus on illusion, and could just smack down anything susceptible to illusions. Also with the shadow bloodline ability to generate shadow, and stealth as a class skill, I was not able to be found.

Campaign ended at 15th level and my stealth was well into the
realm of stupid (+40ish iirc).


Vincent Takeda wrote:

I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...

Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.

I loudly sing the songs of sneaky death.

This one falls under rediculous theme more than 'rediculously powerful'.

Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.

Make him a dervish: Calling out your attacks?


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Paladin of vengeance/ ninja is the ultimate melee tank. It checks all the boxes of the gestalt, and is damn nigh unkillable.

Cleric 6 to Holy Vindicator x/ pared with a ninja or rogue x would be my back up for alot of the same reasons.

At lvl 20, both builds can do over 20d6 when combining SA and channel smite. The paladins can add an additional 40 dmg from a smite against the right type of enemy. AC goes through the roof for both, the cleric has better spells, but the paladin has better melee. It is a trade off to be sure, but depending on the party either one of these builds becomes the corner stone of the party.

I would put either of these two against any other build out there


Barb-Bear Warrior-Frenzied Berserker/Tetori

Huge Bear Grapples with +30 Strength before Equipment etc.

Synthesist Summoner/Paladin

Nice with limited Point Buy.

Sorcerer-Dragon Disciple/Paladin

Full Smite/Lay on Hands Goodness and all the utility from from casting up to 9th level.

Artificer/Wizard with Vallet Familiar
Noone can Craft Faster, cheaper and retain a Full Wizard Spell list. One could also make the wizard take the Soul Eater Prestige Class [bigger]give the Cacodaemon the Vallet Archetype and use free souls.

[bigger]3.5 Mind Flayer--> Illthid Savant/Tetori

Grappling allows you to rip out your enemies brain. The Illthid Savant can absorb nearly every every ability from a guy, whose brain he eats. If you use the Pathfinder Rules for CR=ECl it becomes even cheesier.

Wizard-Soul Eater/Gunslinger

Start with Arcane Bond for your Gun. You'll get a familiar later. Deliver negative energy with conductive weapon, while still being a full Caster, a cheesy Masterful Crafter and dealing good Damage.

Wizard-Soul Eater/some kind of Archerbuild

Same as above. Arcane Bond + Conductive Weapon + many attacks + lifedrain. And still a full caster.

Wizard-Soul Eater/Synthesist Summoner

Multiattack with corrosive Amullett of Mighty Fists to apply the negative levels. Some natural weapon build or Two-Weapon figther could work too. With a Double Weapon as Arcane Bond noone can stop this dude.


Going to be running 2 characters in an upcoming campaign (lack of players). One will be a Sorcerer (Celestial, Empyreal)/Swordsage going into Rainbow Servant. The other will be a Rogue (or Ninja) / Malefactor with some levels of Warblade to gain that BAB and some cool maneuvers. Iron Heart Surge et al.


lemeres wrote:

Hexcrafter Magus/Whitehaired witch. This has several advantages. While the white haired witch's natural attack does not appear to get INT to hit, it does get it to damage. You could easily just rip off a dervish dance build's stats and grab weapon finesse without any worries. The hair can grapple on a successful hit (and uses INT instead of strength), while you do not gain the grappled condition, which leaves you free to use normal touch attacks. The hair also can reach out to 30 feet- with spell strike, your 'touch' attacks no longer need you anywhere near the enemy.

You still retain all of the witch's spells and familiar, but you can get your hexes through the magus. You also can use armor, although the witch spells would suffer. Just fill up the witch's spell slots with utility spells you can take your armor off for, while the magus spells can handle all of the blasting, debuffing, and battlefield control.

I was going to say white haired witch paired with pretty much anything, but this one sounds fairly perfect. Not sure how it works rules-wise but I also like the idea of polymorph/wildshaping with the white hair being the only constant physical feature.

My other options would probably be a dragon-blooded dragon rider (Fighter Dragoon-Sorcerer-Dragon Disciple / Summoner)

Or doing justice to my death-dealing tengu shadow cleric concept (any combination of classes work really, possibly cleric(or inquisitor?) / ninja-shadowdancer) Would need to spend a lot more time weighing options for that though.


Here is a fun one:

Monk/ cleric (Sarenrae)
Monk x/ fighter x

Get the feat that lets you flurry with your deities weapon (scimitar), and go dervish dancer from there. Extreme SADness! Dex/ wis to blast your AC, hit, dmg, through the roof. It doesn't even matter what archetypes you take, but you could go duelist to get even more dmg to your scimitar, and tons of single target defense as well. Not the best thing you could do with a gestalt. But it does one thing very well!

For an RP heavy character, I would make a rogue/ magus to duelist.


Gnomish Arcane Bomber Wizard/Saboteur alchemist
Take the opposition research 3 times
Take 2 levels in Arcane archer on the alchemist side
Take the Discovery to put bombs on your bow
Launch 19d6 bombs with 9th level spells from your longbow


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darkwarriorkarg wrote:
Vincent Takeda wrote:

I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...

Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.

I loudly sing the songs of sneaky death.

This one falls under rediculous theme more than 'rediculously powerful'.

Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.

Make him a dervish: Calling out your attacks?

Even better sneak with catlike tread


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I3igAl wrote:

Barb-Bear Warrior-Frenzied Berserker/Tetori

Huge Bear Grapples with +30 Strength before Equipment etc.

Only if he dressed like a pimp and you called him "Huggy Bear"


this guy + just about anything else.


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For the ridiculously themed category: Tha utimate dragon wanna be:
Sorcerer Draconic Bloodline into Dragon Disciple on one side and Dragon Shaman multiclssed with Dragonfire Adept on the other.
All of the Dragon emulating classes I could find/remember.

Sczarni

Gunslinger/Monk.

They both need Dex and Wisdom, they both have an ability that gives an AC bonus, and one focuses on melee while the other carries a ranged weapon.

You end up with a switch-hitter that doesn't need Quick Draw, and handles like an Old Western two-fisted hero. And of course monks can get Dodge and Mobility as bonus feats, which Gunslingers need to qualify for Deft Shootist.


Well, monks don't necessarily NEED dex, but it can prove useful, yes. The monk of the empty hand archetype might be useful, since it allows you to flurry with improvised weapons, and that means your gun suddenly turned into a quarterstaff. I am unsure if it still keeps its enhancement bonus though.

Sczarni

Why would you need to flurry with your gun when you can make unarmed strikes even when your hands are full? If anything I'd say go Maneuver Master and flurry of Dirty Tricks anyone who gets in your face. Or even Sacred Mountain-- you don't have to leave your square to shoot a gun after all.


3.5 dragon disciple plus bard, aka the buffmaster general.


Necromancers just scream gestalt.
Assuming mystic theruge is allowed and making sure it stays on one side, I got this quick build.
Left side: 10 levels of wizard and oracle combined, 10 levels of mystic theruge
28 caster levels.
Right side: 15 levels of cleric, 5 levels Agent of the Grave.
23 caster levels.
Spell specilisation, varsiatian tatto, spell perfection and magical knack.
8 caster levels.
Total 59 caster levels and 354hd of animate dead.
You could have a fleet of 22 ancient black dragon zombies with about 400 hps each :D
No 3PP, no 3.5. If you add in Liber mortis stuff it gets worse.

Plus you get however much of command undead: P


Id just have to go with Synthesist Summoner/ Internal Alchemist.

8 claws at 4d6+29 with d6 bleed 2 bites at 3d6+29 each claw that hits gets a rend of 6d6+41
pounce gargantuan size with a 30 ft reach on dem claws immunity to fear poison disease and for kicks sonic and flight just so there is no where you can run.

between twin form and twin eidolon there are 3 of us...

And just for that last little kicker... permanent extract greater invisibility


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Gobo Horde wrote:

Necromancers just scream gestalt.

Assuming mystic theruge is allowed and making sure it stays on one side, I got this quick build.
Left side: 10 levels of wizard and oracle combined, 10 levels of mystic theruge
28 caster levels.
Right side: 15 levels of cleric, 5 levels Agent of the Grave.
23 caster levels.
Spell specilisation, varsiatian tatto, spell perfection and magical knack.
8 caster levels.
Total 59 caster levels and 354hd of animate dead.
You could have a fleet of 22 ancient black dragon zombies with about 400 hps each :D
No 3PP, no 3.5. If you add in Liber mortis stuff it gets worse.

Plus you get however much of command undead: P

now add in a Dhampir and go lich.


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Mostly a dot.

The only gestalt I've always wanted to see is a Black Blade Kensai/Wizard. It's sure as hell not effective(still one bad save, not full BAB, lame skills), but a Magus with Full Wizard casting is a scary thought imo.

Edit: On Second though, a Sword Saint Samurai/Kensai would be pretty rad too. Full BAB and better skills at least. And Challenge FTW, as if the Magus needed more damage.

Lantern Lodge

Monk + Synthesis Summoner with the old 3.5 Vow of Poverty.

Also a Dragon Shaman + Bard makes a great buffer.


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+5 Toaster wrote:
Gobo Horde wrote:

Necromancers just scream gestalt.

Assuming mystic theruge is allowed and making sure it stays on one side, I got this quick build.
Left side: 10 levels of wizard and oracle combined, 10 levels of mystic theruge
28 caster levels.
Right side: 15 levels of cleric, 5 levels Agent of the Grave.
23 caster levels.
Spell specilisation, varsiatian tatto, spell perfection and magical knack.
8 caster levels.
Total 59 caster levels and 354hd of animate dead.
You could have a fleet of 22 ancient black dragon zombies with about 400 hps each :D
No 3PP, no 3.5. If you add in Liber mortis stuff it gets worse.

Plus you get however much of command undead: P

now add in a Dhampir and go lich.

Going lich is just a small step.

Add undead leadership, great leader, extra followers and natural born leader (trait) and a base of 17 cha. +2 racial, +5 levelling, +6 headband and vola you got a leadership score of 39 allowing you to have the following army under you (following epic leadership progression):
1820 1st level skellies
182 2nd level zombies
92 3rd level corpses
46 4th level big skellies
24 5th level big zombies
12 6th level giant skellies
6 7th level giant zombs
4 8th level big nasties
2 9th level just not nice un's
or a total of 2188 hd worth of undead followers XD

Or if you just want to stick to regular animating, the feats fell animate, Destruction Retribution, corpsecrafter and lord of the uttercold.
these allow all your spells that kill something to animate it automatically, all your cold spells to deal half negative energy (healing your undead), all your animated undead become stronger (+4 str, +2hp per die) and explode with negative energy when destroyed. When used in conjunction with bloody skeletons you get masses of suicide troops that aoe heal/harm and rise again after.
That 354 hd limit? That makes 177 bloody skelles that can all go boom for 2d6 damage each. Every time you kill someone, they come back as more exploding zombies and every time you cast harmful magic, it heals your minions as well!


There's always the standard Factotum/Wizard, Factotum/Archivist, Factotum/Cleric, Factotum/Sorcerer, Factotum/Druid, or Factotum/Warblade.

At level 8, they're definitely getting a lot out of cunning surge.


Purple Dragonborn Summoner/Bard.

Summons children, and motivates them with a cat'o'nine-tails.


3.5 Dragon shaman/ PF ninja... Because why not...

Beguiler/ swashbuckler. I played this once, and it was pretty satisfying.

Sword sage/ fighter or war blade/ rogue or crusader/ bard.


Bard/Barbarian(Bardbarian) combo. Call him 'Adam Sandler'.


Byrdology wrote:

3.5 Dragon shaman/ PF ninja... Because why not...

A player of mine actually played that in my last 3.5 game, he had a blast...literally breath weapon plus flat-footed enemy plus scaling bonus to hit and later damage.


ok this one's nuts and MAD as s~++
1st level 3.5 version of ninja/swashbuckler
remainder fighter/rogue.
pick up daring outlaw and martial stalker. congratulations on having the scaling class abilities of four classes...oh and 10d6 sneak attack at level 10.

Sczarni

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Druid/Cavalier.

See if you can get two horses out of the deal.


...Can I go PF Ninja on one side and 3,5 Ninja on the other? It's a crappy gestalt but I just want to tell people I'm a double ninja, two times more ninja than anyone else anytime ever.
Also, can we add 3rd party stuff? I have a couple doozies I can cook up with SGG clsses and a binder/occultist(from Radiance House) is almost as awesome as the double ninja.


Vincent Takeda wrote:

I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...

Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.

I loudly sing the songs of sneaky death.

This one falls under rediculous theme more than 'rediculously powerful'.

Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.

Double points for playing as a catfolk :3


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Go Bard (Soundstriker And Dervish of Dawn) 20/Rouge 10/Arcane trickster 10
With Cha 31 (18+2 racial+6enhancement+5 levels) you deal:
10d8+180+100d6+20 Str damage (crippling strike advanced talent)
Keep in mind that this is a standard action, and you still cast spells as a level 30 bard,


Bobo D wrote:

Go Bard (Soundstriker And Dervish of Dawn) 20/Rouge 10/Arcane trickster 10

With Cha 31 (18+2 racial+6enhancement+5 levels) you deal:
10d8+180+100d6+20 Str damage (crippling strike advanced talent)
Keep in mind that this is a standard action, and you still cast spells as a level 30 bard,

On that note, why don't you just go Paladin/Soundstriker? The Paladins Smite would give you extra damage & let you get past DR against evil and give you a nice damage bump. Sure you'll be missing sneak damage, but Paladin damage is generally better unless I'm mistaken and a hell of a lot more consistent.

Sczarni

Go 20 levels in any one class you want on one side, and on the other side, take one level of twenty other classes.

For the "consistent" class, I recommend Fighter. Bonus feats aplenty pretty much let you do whatever you want.

Alternatively, make the consistent side a Cleric or Oracle so that you can get full spellcasting in one class and 1st-level spells in every other class. If you take full-BAB classes on the other side at the right intervals, you can still have a full BAB. Don't go arcane on the consistent side though-- arcane spell failure after all.


So how exactly is this thread advice?


+5 Toaster wrote:

ok this one's nuts and MAD as s!&#

1st level 3.5 version of ninja/swashbuckler
remainder fighter/rogue.
pick up daring outlaw and martial stalker. congratulations on having the scaling class abilities of four classes...oh and 10d6 sneak attack at level 10.

I just wanna bring this up again, due to ridiculousness.


Okay, try this one - animal lord druid / broodmaster summoner at first level, with Boon Companion. Then go huntmaster cavalier / broodmaster for two levels, taking Boon Companion again. Alternate those two combinations, taking more Boon Companion feats as needed.


Thanis Kartaleon wrote:
Okay, try this one - animal lord druid / broodmaster summoner at first level, with Boon Companion. Then go huntmaster cavalier / broodmaster for two levels, taking Boon Companion again. Alternate those two combinations, taking more Boon Companion feats as needed.

nice and worthy of the thread.


Would a soulknife/black blade magus be as nasty as it sounds I wonder....


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Aegis(Dreamscarred Press) and Synthesist(Ultimate Magic). Cry, DMs. Just cry...


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Nature Oracle Oath of Vengeance Paladin?

Nearly unlimited smites at high level with cha to saves, then replacing dex for reflexes and AC. ALL THE DEFENSES SHALL BE OFF OF CHARISMA


I applaud this threads rebirth, also nice one thomas.


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3.5 Knight/Pathfinder Paladin. Charisma synergy, some of the PF Fighter armor abilities and an actual aggro mechanic, not to mention Shield Ally which is always nice for a tank.


Psion/Fighter was always pretty tough.


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Or if you go back a little further...

Have to be large but...
Pathfinder Fighter 5/The War Hulk 15 (From Miniatures Handbook)
Pathfinder Barbarian 20

You end up w/ BAB +20 and a +20 to strength all the time with an additional +10 while raging.

Ogre
Start Strength 28
End Strength w/ +6 item but no book while raging

= 64


Monk/sage sorcerer, take the kung u genius feat, and trade out a few monk levels for levels in arcane fist. Basically get spell combat with fists, feat switches monks ac bonus to be off int, and the int class focus nets you plenty of skill points.

RPG Superstar 2012 Top 32

rage-pounce-lance... flurry?
1: barb 1/order of the sword, beast rider cavalier 1
2-5: barb 2-5/sohei 1-4 (take boon companion)
6-10: barb 6-10/cav 2-6
11+: cav 7-16/sohei 5-14

you do have to be an Aasimar with the enlightened warrior trait to combine barb and sohei...
for rage powers take the beast totem chain and both ferocious mounts.
choose spears (which include Lance) for weapon training

starting at 12th level you can use rage-lance-pounce and flurry for a bonus attack, spend a ki point for another bonus attack, and gain all the additional benefits on that full attack of your challenge, plus you get to also add the str bonus of your mount (which, thanks to ferocious mount, is also raging). plus, your full progression companion will also gain all the benefits of monastic mount and all of your rage powers. if you find something you can't drop in one round with that then something has gone terribly wrong.

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