
Monkplayer |

I've read the rules on potions and don't see any limits on how many potions magic effects you can stack? For instance you can drink;
Bull Strength
Cat's Grace
Barkskin
Haste
AND on equipment
Magic Vestment (oil on armor)
Keen (oil on weapon)
An NPC can take 6 rounds with the Haste potion being the last round (10 round action right) and be ready for combat?

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Is there any residual liquid left over to drink?
Or is the potion treated like material components of a spell and are "used up" after the magic takes effect?
I don't see any indication either way. It looks like "expect table variation".
Regardless they are only one fluid ounce each. It will take a lot to have any bodily side effects.

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Is there any residual liquid left over to drink?
Or is the potion treated like material components of a spell and are "used up" after the magic takes effect?I don't see any indication either way. It looks like "expect table variation".
Regardless they are only one fluid ounce each. It will take a lot to have any bodily side effects.
Have you seen how many possible potions there are? At one oz each, that's a couple of gallons. :p

Xaratherus |

wraithstrike wrote:A potion is just a spell in a bottle. There is no limit, but they are not exactly cheap so it is still better to actual scrolls or wands so you can save money.Wands are the winners in that...but you can't drink 'em. ;)
You could. You'd just need a really good blender to get rid of all the splinters.
Potion of Metamucil, anyone?

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EldonG wrote:wraithstrike wrote:A potion is just a spell in a bottle. There is no limit, but they are not exactly cheap so it is still better to actual scrolls or wands so you can save money.Wands are the winners in that...but you can't drink 'em. ;)You could. You'd just need a really good blender to get rid of all the splinters.
Potion of Metamucil, anyone?
Magic Missile flavored?

groveborn |
Old forum, but one thing not mentioned: what happens when you have more than one potion in a vial? Strictly speaking it's supposed to be a standard action per potion, but when combined...I mean, really, how hard is it to swallow 4 ounces of liquid in a few seconds?
Bad for balance, but realistically possible. THIS is why earlier editions had potion consequences.

Ultrace |

Old forum, but one thing not mentioned: what happens when you have more than one potion in a vial? Strictly speaking it's supposed to be a standard action per potion, but when combined...I mean, really, how hard is it to swallow 4 ounces of liquid in a few seconds?
Bad for balance, but realistically possible. THIS is why earlier editions had potion consequences.
You can't put more than one potion in a vial. If you do so as a normal course of things, the magical properties of both potions would be destroyed and the thing would just become plain old liquid.
There currently exists no magical item or ability to combine two potions. A Hybridization Funnel works like this for alchemical splash weapons, and it's possible your GM would allow you to create such an item for potions, but it would likely be expensive and should come with the same drawbacks as the funnel--requiring a Craft check to perform successfully and if the combined potions were not consumed in a certain period of time, they would become inert liquid.

Meirril |
Some things in this thread that are a bit incorrect.
Drinking a potion is a standard action. Anything that lets you take extra standard actions lets you consume more ready potions. There are also feats, a trait, and items that change the action economy of potions. So for instance if you have the trait Accelerated Drinking it becomes a move action to drink a potion.
Also some modules offer treasure that has a single potion bottle that contains several doses of the same potion. You could blame the author for doing something 'illegal' but when its in a Piazo printed source...is it? This isn't mixing different types of potion, just putting more than 1 of the same in a container. Also each dose takes a separate action to consume because that hasn't changed.