GM point buy discussion.


Advice

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Grand Lodge

as far as point buy goes, what do you reccomend? I want to nip minmaxing, but I want to make the PCs a little bit tougher than your average bandit, but I want combat to still be tough. like, more brains less power gaming, trying to keep it away from the anime/video game realm and more into the way fantasy roleplaying used to be. So, what points do you reccomend?


First of all, it doesn't even matter if you're using point buy. Minmaxing is in the players, not the game.

2nd: you want them to be slightly tougher? Try just giving everyone toughness for free at first level. Boom +3 hp until level 3 then it scales by 1 per level. Your wizard with 10 con now starts with 9 HP. no longer relatively 1 shottable (though a good crit from a strong character will still autokill.

3rd: I like to use 20 pointbuy, though I moderate with the amount of players I have.


Depends. For Council of Thieves, I gave my players a 20-point buy. In the Rise of the Runelords AP I played in, we had a 18-point buy. For Reign of Winter, I'm only doing a 15-point buy for various reasons. My players for that game have ended up making rather well built and well rounded characters.

By level 4-5, the differences between 15- or a 20-point buy pretty much disappear. All that said, I'll probably not do a 20-point buy game again--18 seems to be a nice compromise.

Dark Archive

10 are weak characters with stats no better and sometimes worse than even simple NPCs
These characters will still be strong from levels and gear. This point buy would be like playing on hard mode.
15 is the same used by the iconics and I recommend the minimum for PCs.
20 is heroic as in expect the pcs to be the equal and often the better of every NPC stat wise. This is also the number used by Society Organized Play. I encourage this amount.
25 is uber power.

Grand Lodge

that's true, what do you reccomend for finding players? ones who are more about the atmosphere of the game and into the setting as opposed to people who are only there for vulgar displays of power


Lol, I'm generally one of the ones there for vulgar displays of power. ;) I guess that's my cue for you telling me to get out :P


Atmosphere or numbers?

Both can be fun... Just make sure to talk about it b4 making chars... Being alone on either side will be tedious..


Lad of the Bloodhammer wrote:
that's true, what do you reccomend for finding players? ones who are more about the atmosphere of the game and into the setting as opposed to people who are only there for vulgar displays of power

Talk to the players before you even touch a pencil and paper to make a character. Tell them what kind of game you want to run, get some input from them, a little give-and-take, but let them know that's what you want and the kind of game you'll be running. At that point, they can either leave, or have no excuse to complain when you tell them to dial it down.


Bloodhammer, I think the way you worded the question in your most recent post belies your own true feelings. One play style is about atmosphere and setting of the game, the other is merely a vulgar display of power.

Your lines, Sir, have been drawn. Your preferences are clear.

So stick with what YOU prefer. No reason for us to sway you.


Well, first off, putting it that way is likely to drive people off as a matter of principle.

Secondly, it depends on where you're playing. Online you've got a wide pool to pull from and can put an ad in the recruitment forums I believe looking for players interested in an "Atmospheric and roleplay heavy experience".

IRL meetups take a bit more work. I have no clue where you live, or how easily you can contact people that way.


It seems to me that when ever someone plays PFS they try to max out what ever character they are playing as much as possible (or that is what I have seen on this board). As far as making characters "tough"? We have started them out at higher level. Of coarse, this gives the power gamers more room to 'play'. It also gives you more room to look at said characters to see just what they are trying to pull and hand it back with a shake of the head.

Grand Lodge

true true. if not treating my game with the respect I ask is too much for a player then he/she doesn't need to play in my game. I'm going to be putting hours and hours into this and I want to give a genuine experience. Not a hack and slash game where the players actions don't have conciquences. if you want that you can stay home and play skyrim on easy. so, 20 points is the general verdict?

Grand Lodge

also conciddering building the campaign where characters that aren't well rounded generally won't survive.


If that's your concern, I suggest giving arrays rather than a point buy budget. You can give even fairly high value arrays and have less of a min-maxed feel than even a typical 15 point buy. For instance, consider this array
16,16,14,12,12,10
That's a 29 point equivalent, but it is less in terms of raw power than a lot of 20 point and even some 15 point builds. Or this one
16,14,14,13,12,10, which is a 25 point equivalent.


1 person marked this as a favorite.

Simple. 20 pt buy, but assigning a stat under 10 doesn't get you back any points. Viola!

Decent well rounded buys. No drooling idiots with a int of 7 or ugly stammering social misfits with a CHA of 7 just because the character doesn't "need" that stat.

Mind you, if they want a 8, they can still have one. They just don;t get any points for it.

Grand Lodge

1 person marked this as a favorite.

Deth youre a genius!


I'd suggest at least 25 point buy.

A spellcaster can easily afford a high casting stat no matter what you pick; higher point buy means classes like monk can afford to have decent scores in multiple abilities and levels the playing field a bit.

Grand Lodge

what do you think about stat buy by class? or is that too unfair.


1 person marked this as a favorite.

The problem with class-based is that you're free to multiclass however you want in PF. If all that mattered was class at level 1, people could game the system; if you tried to adjust it for each level up and where it was in, it would be a giant ugly mess of a houserule.

EDIT: I guess the most powerful caster classes (Wiz, Sorc, Cleric, Druid, Witch, Oracle, and Summoner) would be loathe to dip out and lose a caster level even if there was a big point buy difference at stake, so maybe it could work if you had a 2-tiered set up. A lower point buy for the really strong caster classes and a higher one for everyone else.

Grand Lodge

2 people marked this as a favorite.

Just give them an array.

Then, ask them not to minmax like crazy.

Seriously, talking is the best solution.

Everything else is awkward, and will likely end with hurt feelings.

Silver Crusade RPG Superstar Season 9 Top 32

If you're worried about crazy high level 1 ability scores, you could simply limit the max score available through point buy. Lower the max ability score before modifiers from 18 to 15 or 16.

Then again, simply talking to your players is probably the best option.


Lad, Just as a heads-up, Your comments border on trolling.

-Skyrim easy mode-

-Vulgar display-

-More brains, less power gaming-

Are you trying to be deliberately inflammatory? Because you come off that way.


Lad of the Bloodhammer wrote:
true true. if not treating my game with the respect I ask is too much for a player then he/she doesn't need to play in my game. I'm going to be putting hours and hours into this and I want to give a genuine experience. Not a hack and slash game where the players actions don't have conciquences. if you want that you can stay home and play skyrim on easy. so, 20 points is the general verdict?

It doesn't matter what their stats are. The game isn't balanced on any level. There is no internal logic regarding the level of NPCs or the number of goblins. Want 10 goblins instead of 6? 10 goblins appear. Town black smith not strong enough at 4th level? Make him 12th and give him a level of fighter. Who cares? There is no reason as the GM to pick one thing over another.

Maybe you will end up with a bunch of crappy fighters and multiclass rogue / sorcerers, or maybe you will end up with a party full of Witches, Summoners, Paladins and Clerics. APL doesn't even mean anything.

If everything can be selected without rhyme or reason, the world and game is neither balanced nor internally consistent, and the strength of the PCs is random based on taste - completely derived from feat and class selection, it does not matter, at all, how many points you give them to start.


I'm use to playing with a 20 PBI, but I've come to like the 15 PBI after a few sessions of Rise of the Runelords. The one problem I find with it is that creative character concepts tend to suffer, as they lack the stats to do what the want to do well.

If you have a group that just like to talk about their max theoretical damage, go for the 15 PBI. If your party likes to craft characters for the sake of roleplaying, give them a 20 PBI for a bit more creativity.

Also, if you don't want your PC's getting crushed at first level, give them the option of starting with an extra NPC class level (excluding commoner or warrior). It gives a bit of flavor to the character, and helps pad out HP and skill points at lower levels. It also makes it a bit less punishing for giving them a 15 PBI. Don't make them have to gain extra EXP to level because of it though. They only need EXP to take levels in PC classes, so the NPC classes don't count towards what level they are (e.g. an expert 1 / fighter 2 isn't a level 3 when determining how much exp he has and needs to level up, he is a level 2)


I like the idea of limiting what they can and can't do with their point buy. My Kingmaker group was told they had 20PB, but couldn't have below 8 or above 18 after racial modifiers. It meant they were a little more well rounded.

Arrays are also a good idea, but people still like to be flexible and make their own choices.

Grand Lodge

I don't know.

Not every low score is sign of Minmaxing.

My current Oracle/Barbarian has a wisdom of 7.

This was a key choice made to accent the "batsh*t crazy" aspect.

Grand Lodge

Ichigeki: Not "trolling" Just expressing my disgust for the lackadaisical approach to gaming that I see too often these days.

Think I'm gonna go with 20pb and a level of NPC. I like that idea. better way to flavor your PC as well.


I end up using 20 pt buy because I like them to have above average stats, and it *generally* stops the 7 Cha 18 Str type min maxers.

But I also have a week of recruiting on the PbP boards and have the people submit their characters. Generally, the minmax crowd gets put to the side unless I see some compelling writing in their character background.

It is always possible to rebuild encounters so that the monster/person has a 20 pt buy too. It is more work but it makes it more challenging.


Whatever, Bloodhammer. The kind of min-maxing that you seem to despise is a function of the player, not of the point buy. Giving that kind of person more points to spend isn't going to stop them.

I hope you have fun.

Grand Lodge

well I'm obviously going to lay down the law and let them know this is the type of game I'm looking to run. Dont have my PCs set in stone yet,

Liberty's Edge

Trust me, 25 points can be min-maxed as quick as 10 can.


Raymond Lambert wrote:

10 are weak characters with stats no better and sometimes worse than even simple NPCs

These characters will still be strong from levels and gear. This point buy would be like playing on hard mode.
15 is the same used by the iconics and I recommend the minimum for PCs.
20 is heroic as in expect the pcs to be the equal and often the better of every NPC stat wise. This is also the number used by Society Organized Play. I encourage this amount.
25 is uber power.

Correct all but for one item, the Iconics actually use a 20 point buy, stated directly in the Npc codex.


1 person marked this as a favorite.

Something non-standard to consider - if you want to avoid minmaxing, start all stats at 11 instead of 10, then go with a 15 point buy. Don't allow them to buy down below an 9; -2 for +2 points. Don't allow them to buy down more than 2 stats.

This is in effect, a 21 point buy; but you are forcing them to take at least 1 point in each stat... no 18 (preracial) is available unless a buy down is used... and with the limits on buying down stats, they would still have at most 1 18 and a 14 (both preracial). It will encourage most builds to spread a few points out a little more than they might normally...


blackbloodtroll wrote:

I don't know.

Not every low score is sign of Minmaxing.

My current Oracle/Barbarian has a wisdom of 7.

This was a key choice made to accent the "batsh*t crazy" aspect.

True , but would you have that 7 if you didn't get back points?

The hero with a low con is a meme: Elric, Doc Holiday, etc. but I have never seen a D20 PC with a low con.

Thus, my system allows for the player to make that choice and have a wiz of 7 as they are crazy, but other than cool RPing stuff, there's no other reward. The cool RPing stuff should be reward enuf.


I go with 25 point buy with a minimum of 8 for dump stats. (Although really with a 25 point buy I haven't seen anyone go down to an 8 yet.)

Edit: I should also make clear that the pre-racial max in my games is still 18.


1 person marked this as a favorite.

If you're running an adventure path without modification, 15.

If you're running your own game, maybe 30.

Adventure paths are balanced around a point buy of 15, and so you should probably go with that, then again, difficult challenges encourage min/maxing, and since you didn't want that, you might conciser raising it.

In general though, high point buy favors the weaker classes and can help narrow the gap between them. The difference between a 7/14/14/18/11/7 wizard (20 point buy) and an 8/14/14/18/14/10 (30 point buy) wizard isn't too big a deal, a 10/10/14/13/14/18 synthesist isn't much better than a 8/8/14/12/10/18 synthesist, but the difference between a 14/14/14/10/14/10 (20 point buy), and a 16/14/14/14/14/10 (30 point buy) monk is much more significant.


Lad of the Bloodhammer wrote:
as far as point buy goes, what do you reccomend? I want to nip minmaxing, but I want to make the PCs a little bit tougher than your average bandit, but I want combat to still be tough. like, more brains less power gaming, trying to keep it away from the anime/video game realm and more into the way fantasy roleplaying used to be. So, what points do you reccomend?

Normal 15 point buy.

Award more money/treasure than normal.

This nips min maxing and makes them stronger than normal.


digitalpacman wrote:
Lad of the Bloodhammer wrote:
as far as point buy goes, what do you reccomend? I want to nip minmaxing, but I want to make the PCs a little bit tougher than your average bandit, but I want combat to still be tough. like, more brains less power gaming, trying to keep it away from the anime/video game realm and more into the way fantasy roleplaying used to be. So, what points do you reccomend?

Normal 15 point buy.

Award more money/treasure than normal.

This nips min maxing and makes them stronger than normal.

I'm not really sure how that nips min maxing. If anything, it encourages it.

On a 15 point buy, a 7/10/14/18/11/7 or 7/12/12/18/12/7 wizard (depending on whether you want better overall saves and AC, or a slightly better fortitude and a few more hitpoints, is possible. Gains beyond that point tend to be pretty minor in the grand scheme of things, and so you'll probably start seeing some branching out roleplaying attributes given that they sacrifice little in order to get them.

They might even be stronger with this since they can use the extra wealth to negate the one of the main weakness of the class by purchasing more pearls of power.

You're not going to see a wizard make meaningful tradeoffs until they're forced to finally dump constitution for int, which will probably only happen at around an 8 point buy. In the meanwhile you crippled the paladin, monk, bard, rogue, ranger, inquisitor, magus, cavalier, archery fighter, alchemist, gunslinger, antipaladin, ninja and samurai.


I'm setting up for 15 as a PC start, 10 for NPCs, with one point per level to buy stats up. This helps MACs who are the ones most hurt in the games I'm watching. SACs are still progressing as normal.

Liberty's Edge

Bwang wrote:
I'm setting up for 15 as a PC start, 10 for NPCs, with one point per level to buy stats up. This helps MACs who are the ones most hurt in the games I'm watching. SACs are still progressing as normal.

One per level? Ugh. Be prepared for a wizard with an Int in the mid-high 30s or even 40s.


EldonG wrote:
Bwang wrote:
I'm setting up for 15 as a PC start, 10 for NPCs, with one point per level to buy stats up. This helps MACs who are the ones most hurt in the games I'm watching. SACs are still progressing as normal.
One per level? Ugh. Be prepared for a wizard with an Int in the mid-high 30s or even 40s.

I think they meant 1 point as in point buy.

So, by level 10 they'll be at effectively 25 point buy, which isn't a bad option. The full casters tend not to be too bad until mid (5 or so) levels, while a 15 point buy paladin is perfectly capable of competing with low CR encounters. If they're using a two handed weapon they could even end up one shotting certain enemies. They can spend their initial points in strength and then buy up charisma as they level.


Stat array is my personal favorite, it makes character creation a lot faster, and usually you get a lot less whining from players who want things like stat boosting items at early levels.

I like taking the Heroic NPC stats and bumping them a little, my current games I give my players:
18 16 15 13 12 10

2 good stats, 2 mediocre stats, 2 meh stats, and one dump, essentially I took the Heroic NPC stats and added 2 to all of them, and modified a little bit to give them an 18.

Actual stats from the Heroic NPCs are 15 14 13 12 10 8, you can work from that to see if your players need more/less power. Personally, I feel like both when I play, and when I DM, that spending too much time worrying about above average stats leads to a lot of wasted time that really doesn't break the game in the grand scheme of things.


Use a Heroic Predetermined Array

Kyrt uses 18, 16, 14, 14, 12, 10

another route is to use a 50 point buy with the stipulation that no starting attribute can fall below 12 or rise above 18 After Racial Modifiers.

and example of how the 50 point can be used

16 (10) 17 (13) 12 (2) 14 (5) 15 (7) 17 (13)

the character wouldn't be allowed to turn the 17s into 19s or use a penalty to turn a 12 into a 10 or below but they can do some of the following

use a 17 to cushion the penalty of a -2 and end up with a 15 or use the 14 for a 12, the 16 for a 14 or the 15 for a 13.

use a race to transform the 16 into an 18, the 15 into a 17 or the 14 into a 16. even turn the 12 into a 14.

As an Example of how the 50 point array above can be used

Human Fighter (+2 strength)

Str 18
Dex 17
Con 17
Int 15
Wis 14
Cha 12

the power of a character's attributes matters not about their secondary and tertiary attributes, or even their dump stats, but the power of their primary attributes. though such an array or point allotment makes a skilled fighter or combat oriented rogue a little more viable.


Lad of the Bloodhammer wrote:
as far as point buy goes, what do you reccomend? I want to nip minmaxing, but I want to make the PCs a little bit tougher than your average bandit, but I want combat to still be tough. like, more brains less power gaming, trying to keep it away from the anime/video game realm and more into the way fantasy roleplaying used to be. So, what points do you reccomend?

We always do 20 point buys and have never had any problems - its a nice compromise between the slightly over-powered 25 point buys and the 15 point buys which often make feats difficult to qualify for. I also discourage attribute-dumping and 15 point buys seem to necessitate it.

Honestly to your point, you might better accomplish your goal by reducing the magic level of the campaign setting rather than limiting attributes. Its always better if characters accomplish things because of their abilities rather than because of their gear.


with the 50 point buy method i mentioned, i recommend not cutting wealth in half, but adopting the prestige/infamy rule of PFS to limit magic item access by item value.

another route is to use Kirthfinder's Mojo System, which limits the number of magic item related bonuses, not by the item slots and items you possess, but the amount of mojo.

for example, +2 enhancement bonus to strength, dexterity and constitution would cost 4,000 mojo each (12,000 mojo), which would interfere with the ability to get a +1 enhancement to attack and damage with weapons (2,000 mojo) and +1 resistance bonus to saving throws (1,000 mojo), which would eat up 15,000 of the 16,000 mojo of a 7th level character. but though mojo can never be stripped, it has the advantage of never being able to exceed it's cap.


Lad of the Bloodhammer wrote:
as far as point buy goes, what do you reccomend? I want to nip minmaxing, but I want to make the PCs a little bit tougher than your average bandit, but I want combat to still be tough. like, more brains less power gaming, trying to keep it away from the anime/video game realm and more into the way fantasy roleplaying used to be. So, what points do you reccomend?

Min/maxing are not related to point buy. If someone is prone to do that, they will do it no matter the rule set you use. You can't 'rule it away.' The only thing you can do is have discussion with your players.

As part of that discussion, please clearly say what you do or do not want to see. Do NOT just say I don't want to see any min/maxing. There are a bunch of ambiguous terms like that used in this hobby and I have never seen two people define them the same.

So if you are in a discussion with them I would suggest you not even bother using the term. Just say what you really mean clearly. I will repeat that. Say it clearly. Switching to a different ambiguous insulting term does not count as clearly.

As far as point buy is concerned. I prefer 15 since that is what most of the AP, modules, bestiaries, etc... assume will be used. Then I don't have to spend a bunch of time modifying stuff.


I've recently changed my stance on point buy. I've come to the realization (after playing in 2 15 point buy games) that 15 points is just about right in terms of pure power the game expects. CR appropriate monsters are for the most part appropriate when your primary stat is right around a +3 to start. If its a +5, things skew in your favor, particularly at low levels, and ofcourse it can go up from there. 15 point buy makes it rather painful to have over a +3 in a stat. But it also encourages stat dumping, which i hate, and it favors single ability score depandent characters.

So for my upcoming game I am doing 25 point buy, however no stat can be bellow 10 before racial modifiers, and no stat can be higher then 17 after racial modifiers. Basically I want to give more points for MAD characters, or for to have non-mechanically focused positive abilities (like charisma for a wizard for example), without skewing the amount of 'power' the characters have (in terms of to hit bonus or save dcs) as compared to 15 point buy.

Liberty's Edge

Elosandi wrote:
EldonG wrote:
Bwang wrote:
I'm setting up for 15 as a PC start, 10 for NPCs, with one point per level to buy stats up. This helps MACs who are the ones most hurt in the games I'm watching. SACs are still progressing as normal.
One per level? Ugh. Be prepared for a wizard with an Int in the mid-high 30s or even 40s.

I think they meant 1 point as in point buy.

So, by level 10 they'll be at effectively 25 point buy, which isn't a bad option. The full casters tend not to be too bad until mid (5 or so) levels, while a 15 point buy paladin is perfectly capable of competing with low CR encounters. If they're using a two handed weapon they could even end up one shotting certain enemies. They can spend their initial points in strength and then buy up charisma as they level.

Ah. That makes more sense.


EldonG wrote:
Ah. That makes more sense.

Oops, Elosandi wrote it better, but yes. It allows character builds that need multiple Stats to be more viable. Multiple GMs I am in contact with either use this or plan to.


Kolokotroni wrote:

15 point buy makes it rather painful to have over a +3 in a stat. But it also encourages stat dumping, which i hate, and it favors single ability score depandent characters.

So for my upcoming game I am doing 25 point buy, however no stat can be bellow 10 before racial modifiers, and no stat can be higher then 17 after racial modifiers. Basically I want to give more points for MAD characters, or for to have non-mechanically focused positive abilities (like charisma for a wizard for example), without skewing the amount of 'power' the characters have (in terms of to hit bonus or save dcs) as compared to 15 point buy.

Right. The problems with a 15 pt buy are as you said- it encourages or requires stat dumping (leading to hardly heroic builds) and is hard to do with a MAD build, which makes Monks, etc esp hard to play.

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / GM point buy discussion. All Messageboards

Want to post a reply? Sign in.