Need A Feat Suggestion For A Lvl. 7 Cleric


Advice

Grand Lodge

Have the following
Toughness
Selective Channeling
Versatile Channeler

What else is there that could be useful to a Cleric with the Death and Healing Domains? Playing a PFS Cleric of Pharasma.

Which one have I missed that might be really useful and why?


We need to know what your stats and build is. Do you get into combat and whack enemies? Do you stand away and cast and heal? Do you get up close and tap enemies in bad places with bad spells?


I agree with GM Arkwright that we need to know more than your class (especially when it's such a versatile class as cleric) to give advice.

That said, the feat combat casting seems worthwhile for almost all clerics to me. As a full caster with good armor and decent HP pretty much all clerics will want to cast spells while threatened from time to time.


When I play Clerics I tend to dump Strength, so getting Weapon Finesse could be handy for making those touch-attacks hit.

That said, your domain touch attacks suck so possibly not necessary.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

It looks like you are focused on channeling to some extent so I would go with Improved Channel.

Grand Lodge

Ok, stats are the following.

STR 10
WIS 16
CHA 16

DEX 16
INT 14
CON 14

(Obviously there are items involved in making those stats stronger.)


Extra Channel, perhaps, given that you seem to be going the channelling route.

As a cleric, I also like Extend Spell because you have so many long-duration buffs that would benefit from it. Reach Spell is handy for using your touch spells at longer range.

Scribe Scroll is very handy for leveraging your enormous spell selection -- make scrolls of those once-in-a-blue-moon spells so you can always have them available when needed.

I have be ER regretted taking save-boosting feats as a cleric -- yes, you have good Fort/Will saves and high Wis/Con, but Iron Will and Great Fortitude are never wasted.

Improved Initiative and Combat Casting are never bad feats for spellcasters.


Quick Channel.

Possibly preceded by Extra Channel.


Dodge

Or shield focus. Follow up with the delfect an arrow with a shield feat.

Cannot hurt to up your ac. And its always nice to negate an ranged attack.

Sovereign Court

Reach Spell: This is a must for anyone interested in healing, especially is you can cast cure spells spontaneously. Being able to heal from almost anywhere on the field is literally a lifesaver.


Leadership.


Eric Saxon wrote:

Have the following

Toughness
Selective Channeling
Versatile Channeler

What else is there that could be useful to a Cleric with the Death and Healing Domains? Playing a PFS Cleric of Pharasma.

Which one have I missed that might be really useful and why?

Seeing as you have Versatile channeler I would go with Improved Channel. At lvl 8 or 9 and up, many creatures are able to make the save vs the channel instantly halving your damage output.


Bleh, channel focused cleric.

In any case I'd keep with the channeling theme and grab quick channel. Spells are better uses of your actions than channeling so up the efficiency and start doing them as a move action when possible.

After this though seriously start looking into metamagic feats and means of improving your spellcasting. You can get more channels as you boost your charisma while simultaneously bumping the DC so that's not a huge worry.

Grand Lodge

BTW, +2 WIS item upgrade is coming next and then +2 CHA. So those two stats will go to 18 each. I am not a basher.

What is this Reach Spell feat?


Reach Spell

Extend the range of spells (touch -> short -> medium -> long) at the cost of one level increase for each range increase. Since you can cast cure spells spontaneously, you can use Reach Spell on them (and thus, say, use a 2nd-level slot to extend cure light wounds to a short-range spell instead of a touch-range spell -- or a fourth-level slot to cast it at long range.)


Reach Spell is a good feat. Combat Casting is always useful. Command Undead could be also a good choice, assuming you ran into undead with reasonable frequency. Taking down undead with mulitiple uses of channeled positive energy you could instead use to heal is not as useful as taking control of them with one use of Control Undead, even assuming all you're going to do is turn them against each other.


Azelyan wrote:
Leadership.

With profound sadness: Leadership feat remains unavailable as a choice in Pathfinder Society.

Liberty's Edge

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Quicken Channel, Alignment Channel, and Extra Channel are things to consider.

Shadow Lodge

Going to jump on the quick channel bandwagon here.

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