And for 72,000 you can have a +5 Keen, which means you don't need Improved Critical or Clustered Shots and then your average lvl. 10 Fighter build gets truly broken. :) Especially if you can get that free feat for a single atonement in one of the S5 scenarios. (don't remember which one at this point)
I must politely disagree. Paying the cost of a +1 weapon bonus to a bow is a tremendous boon. Its a free feat. Now if we can add Bracers of Falcon Aim to the UE for a higher cost, I'm cool with leaving it as is but I'd like to have this free feat in another way if it is available. I know ranged Bards, who can 'as a swift action' increase their weapon + bonuses, giving them the free 'keen' feat on their bow, puts them up 2 levels in feats.
While part of this thread was meant to be comical. There is also the serious factor of, how many sets of armor are Pathfinders really expected to carry to bring home the bacon. When your PC is given 3,500gp of gold by an Angel and then you find a Full Plate +1, well, obviously you are expected to carry it all home with you. The obvious question resulting in. How do most Pathfinders haul all this treasure and are we as GMs expected to find this out? Or do we just tell the PCs, you are carrying all the loot in your handy Bag of Holding, with the sign of The Open Road stitched on the side? Or do I just GM wave it and say that a clean up crew shows up after the PCs and takes care of the U-Haul details after all the baddies are cleared out?
Poor developers, they probably got to work on Monday morning, grabbed a cup of coffee, barely got their eyes opened and started reading this. And 2 hours later, they're like "I should have taken a sick day, today." --- P.S. I wonder if they now have to have a staff meeting, to decide what level of magic is prevalent on Golarion, or if they just go "Let them fight it out and let's not get involved in this 'dork fight.'" LOL
So, the question remains. How prevalent is magic use in Golarion. Is it 1 in 20 people or 1 in 200 people or 1 in 2,000? Because in a medieval family of 6 children. You can extrapolate that if each of those people has 6 children, then the average person will have at least 3 or more likely 4 family members that are spell casters, either a cousin, an uncle, an aunt, a parent or a grandparent. So, if I grow up in Golarion and have 80 family members, cousins, uncles, aunts, parents, grand-parents, siblings. Then in the 1 in 20 GMG standard, 4 of them are likely to be spell slingers of one sort or another. And this would have an effect on how I react in a social setting to someone else casting a spell vs. the "I met my first spell caster when I arrived in Absalom's Grand Lodge." So, could John or MB chime in on this. Are the GMG numbers the standard? Or are Golarion numbers different from those presented in the GMG? Could Cheliax for example raise an army of a 100,000 magic users? Could Absalom conscript 15,000 spell casters to its defense?
Lormyr wrote:
I'm hoping that it was just one of those things that never got looked at until this thread was started. Heck, I've never seen lvl. 3 clerics and wizards come a-dime-a-dozen in any fantasy setting. And if those numbers hold up then every person on Golarion should have grown up with spellcasters in their immediate vicinity. Making them as common as sunshine.
Jiggy wrote:
Based on simple logic. Based on the fact that I need to make a spellcraft roll to recognize lvl. 1 spells. I would imagine if 1 in 20 people can cast CLW or most other lvl. 1 spells, then lvl. 1 spells would be common knowledge DC 0. My PC would recognize them instantly. And quite frankly, if its that common, it ceases to be magic(al). And besides, why would you need a Heal Skill if 1 in 20 people can cast CLW and CMW on a daily basis. What's the point of having a doctor, if every shlub in a settlement of 20+ people can get access to CLW and CMW. So my suspicion is that someone wrote those numbers into the GMG and no one else considered the implications of what those numbers mean. And then we can go right into the canon of Razmiran. How exactly are these people fooled into believing that Razmir's priests are priests? CLW and CMW are cast by 1 in 20 people. And no one picked up on it. The entire population just swallowed it even though they have a local priest who can cast lvl. 2 divine spells for every settlement of 20+ people? Yeah, I'm not sure magic is all that common if entire nations can be scammed by a wizard and his false priests. I'm not saying its not possible but I'm guessing its not likely.
My suspicion is that the whole GMG thing is wrong. We'd need John or MB to chime in on what exactly Golarion looks like. Because if you can find a lvl. 2 spell available in any community of 20 people, then by definition you can find a lvl. 3 spell caster in any community of 20+ people, which seems a bit whacky IMO. That level of magical power seems more than a little off in any world. Perhaps the GMG numbers should be multiplied by 10. So any settlement of at least 200 can find a 2nd level spell. But any settlement of 20+ essentially claims that at least 10% of the population is of some sort of spell caster class.
So, the percentage of 1st level spell casters on Golarion is roughly 20% of the population? Yeah, I have a feeling that the Game Mastery guide might be a bit off. But I won't argue with what you are claiming, since I'm sure its there. Its a poorly written hypothesis, but if its there then we have a lvl. 3 spell caster for every 20 people. I'm amazed that these people need heroes, with such an abundance of lvl. 3s.
True, true, but we also have guys who can teleport or fly my PC in, I cast a spell and then home we go again, where I can get back to drowning my PTSD from battling a Wraith, at the bottom of a bottle. Suffice to say, the point is that every settlement of 5,000+ people does not automatically have access to every spell caster level imaginable. That's a perk only available to PFS members, who can say "I know a guy, back in Absalom." The local adventurers are probably hoofing it to the local capital of 100,000+ to get their major spell casting done.
ZomB wrote:
That's right ZomB. PFS, this is a very important distinction. The Hao Jin Tapestry is the PFS version of the Star Gate. We have contacts in every town of 5,000+ people and they call in support when they get into a heap of trouble. That does not mean every adventurer on Golarion has access to the same things. Only Pathfinder Society members do. Scenario: Bob, Jane and Dick got into a heated discussion with some orcs. Bob ate it. My PC Sigmar a lvl. 11 Cleric, is called upon by the Society to cast a Raise Dead spell on him because the local contact/VC in some dung heap on the ass end of Golarion called up HQ to get someone to come and cast raise dead on the lvl. 6 fighter and my PC who is in Absalom, between missions, drinking himself senseless at the local dive bar, got tapped on the shoulder, to do this favor for Ambrus Valsin. This does not mean that every town of 5,000+ people has a lvl. 9 cleric who can or more importantly will, cast a Raise Dead or a Resurrection. What it means is that the Pathfinder Society is a very powerful organization with a very long reach and it has a lot of resources like my lvl. 11 Cleric, to call on, when stuff hits the fan. :)
I'm sorry ZomB but Ptolus is not Golarion. Magic isn't available in every shop and village from one end of the Inner Sea to another. Your PC may rub shoulders with powerful wizards, necromancers, paladins and ninjas. But the average Joe on the street doesn't even know what a ninja is and a necromancer is someone to be burned in the town square. Wizards are to be avoided and feared, while a Paladin is a nobleman to be bowed to. The whole idea that everyone sees magic and that its kosher to cast spells in public is only possible if every fifth person is a spell-caster. And that may be true for your party but that isn't true for the world we play in.
ZomB wrote: So your PC kills anyone at a social gathering who talks and gesticulates at the same time? Does he get many invites? ;-) Cute but my PC doesn't go to a party carrying his longbow. That's another of those faux pas things. But pointing a wand at my PC in any situation is going to make him head for cover. And there are things that perception does allow you to deal with, like reacting to an ambush. When you're a lvl. 11 fighter, you sort of always walk around on edge. (Some folks call it PTSD.) 18 years ago I saw a Marine drop to the ground in the middle of my college campus when a car backfired. He was a survivor of the whole Somalia non-sense and I knew that because he was in my class. And someone pointing a wand at me, would definitively qualify as a potential ambush situation. So I would get a perception roll.
Andrew Christian wrote:
Drinking a potion also provides an AoO and so does drinking a beer. Its still not a hostile action.
If your PC pulls out a wand and points it at my PC and he has his bow on him, your PC is going to be shot with 5 arrows doing 1d8+19. Now tell me again, how stupid is your PC? Is he stupid enough to point a wand at my PC or his wizard finger? You PC is going to die before the last syllable escapes his lips. That's the reality of casting spells in public. Your PC gets killed. And my archer's initiative is +14, he will get your guy 90% of the time before your guy get to finish. And he doesn't give 2 bits about whether it was a healing spell, or a benign one. Your PC does it without my PCs permission, they are going into initiative. If they are party members, that's one thing. Just two strangers at a social gathering, your PC is going to breathe his last.
I've done some day job rolls as have most people playing I'll assume. My fighter has a Hunting Lodge Membership and my cleric has a Temple Membership. The money is piddly at the best of times, or really hardly worth the effort, unless you have some other use for the skill while adventuring. But what if you could become a master of your art? The finest tracker in the whole of the Inner Sea or the finest surgeon within Absalom? Or the greatest lyrical composer, who's skills are sought after by the Imperial Royalty of Taldor and Cheliax? My proposed addition to the current Day Job rolls would be that if you roll a 19 or a 20, you get a +1 to your specific skill. You aren't just Bob the lvl. 7 fighter, with 7 slots of Survival, for a total of 10. Maybe you got lucky and rolled 3 of these high rolls in your 18 scenarios and you are the finest tracker in the vicinity, more capable than the next 20 trackers at your level. After all, a 40 year-old lvl. 2 tracker probably should be better than the lvl. 7 20 year-old tracker. He's been doing this a lot longer and its his bread and butter. So it doesn't quite make sense that the young buck who's killed monsters on 20 different missions, should automatically be the better woodsman. What do you guys think?
ZomB wrote: I expect that the majority of folk are familiar with spells from the clerics at the temples they visit/worship. If other casters are rare then the sort of spells commoners may expect are the ones they have seen their priests cast over the years. I'm not sure its as prevalent as all that. Plagues break out and kill people and there are not enough NPC casters who can fix things or even fix anything. People die from their wounds all the time as well. I'm thinking its more of the issue of the rich vs. the poor. We are essentially playing people who are in the 1% among other 1%ers. So the rich man who breaks his leg has it fixed 1 hour later, while the poor man becomes a cripple that leads him into becoming a beggar. But even the rich man doesn't go to the Temple to get himself fixed when he cuts his finger. While the adventurer looks over at the priest traveling with him and says "Yo, bubba, can you channel all of us, we've all got scrapes and bruises and I'd hate for them to interfere with our next possible fight." And the clerics goes, "Yeah, you're right, I don't want that wound to get infected or interfere with your ability to be at your peak performance." So, are we truly living in Golarion common, or are we living in Golarion weird? Are we playing spoiled 'little Prima-Donas' who can't even live with a scratch, that most people would shrug off and allow to heal naturally? And are the spells as common, just because they are common in our profession? A cure disease might be common to your PC or mine but to most folks it might still be a 'miracle.' Is it a case of the Ivory Tower complex? Are we living so high of the hog that we take things for granted? Are we the guys who belong to the Yacht Club and expect everyone else to have a Yacht, when most people can't even pay rent?
I don't know if its the geek in me or I'm just weird but I'm loving this entire thread and the mental gymnastics we are all performing to have it. I could totally argue both sides of the issue and I've switched sides about 20 times, while reading all your responses. And at any point I could also defend the other sided or oppose it as the pros and cons are brought up that I either haven't seen brought up or have simply forgotten. To the OP, BRAVO good sir, BRAVO, I'm enjoying myself immensely.
Lanith wrote: I like this discussion. Players don't seem to understand why NPC's get annoyed that Paladin's break out detect evil on every sentient creature, or when wizards are using detect magic like a junkie looking for a fix... I've seen this issue raised several times in this thread, so I think folks need to remember the difference between natural ability and spells. A Paladin looks at you for 5-6 seconds, he's not casting a booga booga spell. He's just examining you, maybe too closely but not an open magic casting. A spellcaster on the other hand actually has to perform some mystical gestures and speak arcane words, which is a whole lot different, since then it could openly be interpreted as a hostile act. So, do I think that a Paladin's detect evil would have the same reaction as a spell caster, I would say that these are different enough that they don't quite have the same effect.
Mysterious Stranger wrote: That being said I think some of the things you did were a little over the top. Just as lawful good does not mean lawful stupid; neither does evil have to be mindless. Killing off slave to get someone to buy more is a really dumb thing to do. You do not destroy valuable merchandise because someone does not want to buy it. If one of the slaves was being troublesome than maybe, but just to kill them for no reason is pointless. Having the villains so obviously evil is a little two dimensional. There is also the fact that most evil people do not consider themselves evil. Keep your villains real and it is more of a moral dilemma. Yeah, this pretty much says it all for me. Evil is rarely stupid and almost neverthinks of itself as evil. And you essentially created a society where sociopaths and psychopaths walk around without a care in the world, doing as they please. Its just not that believable. Personalities like this come out and people like that slip up and are dealt with long before they can get to this point.
Baron Ulfhamr wrote:
Spoilers for 2-25: Post 02-25 "You Only Die Twice," I'd have to say no. Prior to Sigmar (the priest's name) playing in that scenario, you maybe would get a chance to prove yourself and show that not all necromancers need to be purged immediately.
Mind you, your chance of playing with a lvl. 11 Priest of Pharasma are non-existent since he's going into the Eyes of the Ten in a couple of months when the rest of the players at my store are at 12. But that scenario essentially changed him profoundly. The 'concentration camp' cattle pens in Geb shifted him into a whole new sphere of "Zealot of Pharasma." Mind you, he has the Mitre of the Hierophant so he could atone himself for free if he helped your Necromancer but on an internal profound level, he wouldn't budge. And if he was retired AKA fired from the Pathfinder Society for failure to cooperate with any Necromancer, he'd just join the Crusade against Geb and wouldn't look back.
Sitri wrote: I donate blood on a somewhat regular basis and I have signed away all rights to any of my organs after I die.... Ditto on everything you've said, down to the last verb and noun. All the things you've said are true for me as a PLAYER, the guy sitting on the other side of this computer. I don't know what this has to do with my Hierophant of Pharasma. Nor do I understand what this has to do with how I role-play him.
Ulfhamr, me as a player, no. My ranged fighter who is also a worshiper of Pharasma has no problems defending a Necromancer played by a guy at our table, he's a pragmatist first and a believer second and a Necromancer is just another kind of ally. As far as he's concerned, your soul is your own and he wouldn't hesitate to heal a fallen comrade who is a necromancer and tell that same Necromancer to cast Greater Infernal Healing on him, when he goes into battle. But my priest of Pharasma isn't built the same way. He doesn't think the same way, he's been on different scenarios than the ranged fighter, he actually went to Geb on one of his missions and he is a different person, in both his reactions and his perspectives. And he would let a necromancer bleed to death, without any hesitation. What you seem to be unable to differentiate is that different PCs will act differently, according to their own moral codes because you think of PFS as a roll playing game, where the same player applies the same stigmas and moral preferences, across the board to all his PCs. I play a role playing game on the other hand and each PC will be played differently. And I consider it bad form for a player to get angry when he's playing a Necromancer and expecting a Priest of Pharasma or some other good aligned Priest to do their best to keep him alive. As far I'm concerned as a player, if a player wants to play a Necromancer, he is choosing to play a role of the outcast, the guy who sets himself apart from others and a loner, who follows a darker path to power. ROLE PLAY it and be smarter and be ready to step on toes and make people uncomfortable. You play a Necromancer, then you need to role play the guy who doesn't depend on others. But don't try to rules lawyer other people into not role playing their PCs because that is unfair to other people's fun.
ZanThrax wrote: As a rather new Society player myself, this entire thread makes me certain that I'm going to stick with morally neutral characters since our organization that apparently doesn't allow evil members has no problem with its "neutral" members committing evil acts and having an in-character problem with it would make *me* the disruptive player. Honestly, I don’t know. When they say you can play a necromancer, what they are essentially saying is that you can play the guy who ‘dug up your grandma’s bones and then stitched them together with arcane power to make her fight to the death on his behalf.’ No one has ever quite explained how doing that, isn’t an act that would automatically turn you into an evil monster. Heck, maybe it wasn’t grandma’s bones, maybe it was a child who died in a logging accident a month ago, or a father who died defending his family from a goblin raid, or maybe just their pet, Fido. How turning any of those people into your personal, shambling bone and meat shields never seemed like something that wouldn’t automatically turn you evil. But hey, maybe I’m just not open minded enough. And we’re not even getting into the desecration of the personal dignity of the remains of the deceased. Heck, I'm sure some the folks on this board would consider it 'neutral' behavior if it was their loved one, who was used in such a manner. I’m just glad that my Priest of Pharasma isn’t troubled about such things, he's more of the, “How do you want to do this? One in the head or one in the heart?” kind of guy. He seems to get it, much more than me, and he's not exactly interested in an intellectual debate with necromancers, unless there is a resolution that ends with said necromancer, meeting Pharasma's justice.
Dresden10589 wrote: And that's the point someone decides not to play, and may not come back, because they don't feel welcome. It feels like a band-aid when stitches are needed. Besmara forbid you do this to a new player. New players generally pick up pre-gens or something less exotic. At least that's been my general experience. Guys who pick up a necro build aren't your average new kids on the block. Usually they are guys who have 6 or 7 PCs and they know they are intentionally stepping on toes. You ever meet a lvl. 1 necro player who's never played a PFS scenario before? Yeah, me neither. ;)
Arkos wrote: That's a quick conversation that solves this entire problem. And that's my first post, if you go back one page, my suggestion was to go buy the necro player a soda or a cookie, and tell him that your PC and his are not going to get along and he should expect zero help from that particular PC.
This is all very nice but you are now attempting to twist rules into forcing people not to RP their PCs. If you are a Devil summoner and my PC escaped slavery after almost being sacrificed to a Devil, he is not going to help your PC. I don't care what you call me the Player. That's like expecting an ex-slave to heal a slave-catcher. Or a survivor of a caravan massacre to aid a professional bandit. You mule pesh for the Sczarni be careful that none of your fellow Pathfinders aren't orphans who lost their parents in a pesh turf war. You want to play a PC who plays fast and loose with the laws and personal morality, then you take your chances. That's Role-Playing. You want to Roll-Play I'm cool with that but don't expect the same from people around you. And if I'm playing a Sczarni thug, I'm generally going to look out for myself and not expect the local law enforcement Paladin or Priest of Abadar, to be my healer. Certainly, none of the Priests or Paladins, of Pharasma, Iomeade or Sarenrae are hiding the fact that they serve their deities. You're a Pathfinder, being observant and aware of your circumstances is part of the job description. Knowing who is around you and how they will most likely react to certain actions, should be a well honed sixth sense.
Dresden10589 wrote: Don't you think of yourself as a "Good Guy" Though? I normally don't play "Good Guys" but isn't it part of being one that you don't just let people die? Even if you're offended? Ah, I see the misunderstanding and I'm sure you're not the only one, so I'll explain. Pharasma is not a 'good' deity. (True Neutral) So, priests of Pharasma don't consider themselves to be 'good guys.' And to them raising the dead is the defilement of all that is holy, Pharasma being the patron goddess of Life and Death. As for the Paladins and the 'good' clerics. The good guys don't have an obligation to perpetuate what they consider 'evil.' And necromancy is certainly evil, even if the necromancer isn't.
Victor Zajic wrote: Refusing to heal a fellow party member could jeopardize the success of the pathfinder mission. No one says you have to bless the necromancer, but refusing to heal him when he's bleeding to death because he's risking danger at your side would be a jerk move, in my opinion. But him raising undead, knowing I'm a cleric of Pharasma would not be considered a 'jerk move?' So, only necromancers get to RP their PC but the rest of us don't get to, because you've decided that we have to serve their RP needs and not our own? So, your definition of fair is that the Paladins and Priests of Good Deities have to heal and help PCs who show nothing but contempt for their religions? And that makes it a good RP experience for whom? I'm sorry but if you are bleeding to death and are a necromancer who raised dead 2 minutes ago, you are going to bleed out. Because a Priest or a Paladin of those Deities has ZERO obligation to save you. It might actually put his soul and his allegiance to his god at risk to aid said Necromancer. That's the difference between Roll Playing and Role Playing, IMO. You want to play a Necromancer, you do so at your own risk with the full knowledge that half the people who meet your PC will not lift a finger to aid him, if he gets in trouble.
Arkos, in your opinion, would my PC be considered 'uncooperative' if he refuses to heal or bless, a Necromancer as a Pharasmin Priest? Not attack the minions of the Necromancer PC, just refuse to use his divine power to aid him in any way? Also, and this did come up once. We were fighting undead and someone wanted to channel positive against undead and couldn't exclude all of the minions of the PC necromancer. Would you consider that PVP?
A good way to resolve things is to buy the player a soda or a cookie and tell them. "I'm don't have beef with you or your PC but my PC might have beef with your PC, if you raise the undead. The cooperate part of my PC's mission does not include healing your PC or anyone who does heal him, if he raises undead while on mission with my PC." The free soda or cookie will let them know that its not personal as a player but it will also tell them that your role-playing fun isn't going to take a backseat to his/her role-playing fun. My cleric of Pharasma pretty much says this before any mission, 'Please don't raise the undead but if you do, please be aware that the consequences are not going to be to your liking. If you disrespect my faith, I'm not going to spend weeks atoning, for the sin of using Pharasma's power to heal or aid, those who dabble in the necromantic arts.'
EricMcG wrote:
You assume every Pathfinder is a trained agent who begins field work after his training has completed. Perhaps reading some of the Pathfinder Tales might correct this misconception. While the Grand Lodge of Absalom certainly does train freshly minted Pathfinders, they also tend to recruit professionals who are not straight out of the academy. Cat-burglars, mercenaries, bounty hunters, noblemen, assassins, local heroes, etc.. After all, you don't really think that the Pathfinder Society has a local chapter of the Assassin's Guild in its Grand Lodge, do you?
Are Metamagic Items allowed to work together on the same spell? (specifically in PFS) My example being:
My wizard currently may be able to purchase both. Could he use both to both Maximize and Empower a Fireball?
Thank you all for answering my question. So, its a lvl. 9 spell with all 3 feats and then you have to figure out a way to bring it down to something that's castable. So:
Does a trait that reduces the level of an Intensified, Maximized and Empowered spell, reduce the spell for each feat or just for one of the 3 feats even if you are using all 3 feats? Would the Fireball for example be lvl. 3 + 1 + 3 + 2 = a lvl. 9 spell -1 for a trait making it a lvl. 8 spell or would it be a lvl. 9 - 3 for the trait applied to each feat, only making it a lvl. 6 spell?
Jukka Särkijärvi wrote: I think the concept of the murderhobo highlights the inescapable truth that going down a deep, dark hole in the ground to effect genocide upon goblins is not the career choice of a well-adjusted person. First allow me to say, HAHAHAHAHAHA. Laugh Out Loud because LOL doesn't do it justice. However giving it serious tought, Pathfinders are not adventurers in the normal sense of fantasy play. They are in fact archeologists and treasure hunters, who are trained to defend themselves. Most of their archeological adventures don't involve bloodshed or slaughter or at least are not done so, intentionally. The fact that they often enough encounter such beasts is just the nature of the world they live in. After all, most of Golarion has some sort of PTSD, goblin raids, undead wars, orcs, pirates, slavers, dragons, witches, demons. Its not like the average person on Golarion is ever completely safe from such things. An entire kingdom fell to the Demon Hordes of the Abyss and three other Kingdoms are under siege by these demonic forces. So, most Pathfinders are a product of their environment and no one has time to ever experience PTSD, otherwise 20%-40% of Golarion would be suffering from it, when they constantly live in a state of perpetual readiness against whatever nastiness is coming, tomorrow.
I organize events. When I got to the store in March we had 5 players and a GM. Today, we're at 32 players (many regulars, some are occasional). First step, is BE the guy who organizes. Most people don't want to because its uncomfortable and sometimes you have to be the "BBEG." Second step, have access to an excel spreadsheet. That's how you know what's been run and what still hasn't and have a column next to each scenario for when it was run last. Only so many times you want to cycle into the same old scenarios before people stop coming in. Third step, if you want new scenarios collect cash from your players. A GM should not have to pay for each scenario. That's the player's job. They get to play and the GMs get to do all the heavy lifting, the least the players can do is chip in $1 every time they sit down to play another 4-5 hours. Spend the rest on flip mats, condition cards, markers, etc... Fourth step, players who have reached level 5, start to GM. Here is where you become the BBEG. "You want to sit at the high tier scenario, guess what, you owe me a low tier GM session, for every 3 you've played." Yes, people get uncomfortable GMing but you don't want to exhaust the willing GMs with a constant barrage of requests. Fifth step, use your email. Send out a BCC (Blind CC) email, to protect everyone's privacy and remind them once or twice a week, what you are running, the date and the time. And keep the time steady. If you are doing a Tuesday game at 6:30PM then its 6:30PM EVERY Tuesday. People are creatures of habit and they don't adapt to change very well, also they like the warm comfort of stability. Sixth step, make sure to encourage your players to buy their products at the store. You want to be welcome at the store by the owner and if you make sure he makes money then you'll be welcome, he does pay for rent and heating/cooling and keeping the lights on. When he runs out of product, you tell him what players need, don't expect him to figure it out, he's got other games and other orders to fill. Make sure he always carries a copy of CRB on his shelf for the new players and whatever he's selling the most of, usually UEquipment, UMagic, UCombat, APG and ARG. Tell him that the alternative is them getting it of Amazon, if he's reluctant to carry product. Soon enough, he'll sell product and make money and you'll be welcome with open arms. He'll even advertise for you because again, its $ in his pocket when new players come to the store and stay and play and buy. That's how I got it done, folks. Take what you can from it and see if any of it can work for you.
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