I have the worst luck coupled by a "harsh" DM (Pathfinder)


Advice

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Sounds like a player entitlement problem to me. When the DM says "jump", you say "how high?", because it's his game so he makes the rules and you have no right to whine about it. Maybe you should go back to playing WoW like you obviously want to.

I'm a reasonable person giving completely reasonable advice.


Zergei wrote:


@Kolokotroni = I'll definitely appreciate anything else you have to offer. :D And I'll definitely see how this pans out. So now I'm looking into races for which kind of summoner since that seems to be THE route.

Based on what you have mentioned for your race options, go catfolk, put the 2 in dex, they get a charisma bonus, and a dex bonus, so your charisma goes to 18 and your dex to 4.


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But seriously, forget all the stuff about playing a synthesist or whatever. Get the hell away from that game, get the hell away from that guy, he's obviously toxic and has issues.

Dark Archive

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To combine with DM_Blake's idea, move into the Noble Scion prestige class! Your cohort can be more powerful, and you gain a second NPC class cohort whose only job is to run errands for you.

Move your 2 into wisdom and be completely nuts. :D


Mergy wrote:
Move your 2 into wisdom and be completely nuts. :D

I was going to,say this. Fail every will save and attack the party every time you are dominated. Make the wrong decision every Chance you can. Spring every trap and start opening doors when the party is out of spells and low on hit points.

Or put it into STR, pick a -2 STR race and have the party have to haul your butt around.

Or find a new group. You are the only one who can't reroll a character if you die? Sounds pretty poopy to me.


Taking it out on everyone else in game isn't that much better than them being mean to you in the first place... Bad karma.


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Mostly snark. This is one game I'd just sit out. My group is lucky. We talk about how these things come up on the boards every so often and are just dumbfounded sometimes.

Silver Crusade

Nicos wrote:
Zergei wrote:

@Ciaran - I would but sadly I have to be some sort of wildkin. I am the type of player who ROleplays what I'm given, and if its a 2 CHA then I'll be the most unplesant person to be around lol

you could Put the 2 in charisma, then play an infiltrator (inquisitor archetype) with the conversion inquisition. With 16 in wisdom you will very charming.

If he'll let you get away with it, play an azata-blooded Aasimar Inquisitor. If you like the Infiltrator archetype, that's fine. If not, vanilla Inquisitor will work just as well. Just remember to take the Conversion Inquisition.

Put the 16 in Wis, one of the 12s in Dex, and get yourself a bow. You won't be OMG amazing in combat, but once you buff yourself with Bless and Divine Favor, you'll be more than passable.

P.S. Yes, I know Aasimar aren't wildkin, but they're part planer being, so that's gotta count for something, right?


I'm still trying to get over the, if you die, you don't get to re-roll, ouch, and that this rule only applies to you.

did you sucide a character before? or have you frequently changed characters mid game in the past? did you min/max? I asked because that is a pretty extreme position, and even moreso because it seems it only applies to you.


ikarinokami wrote:

I'm still trying to get over the, if you die, you don't get to re-roll, ouch, and that this rule only applies to you.

did you sucide a character before? or have you frequently changed characters mid game in the past? did you min/max? I asked because that is a pretty extreme position, and even moreso because it seems it only applies to you.

The reason is that the OP and the DM broke up and the DM still isn't over it and is being a git and is apparently weird whenever they're not playing D&D and is now refusing to talk to the OP outside of D&D and is being a git to the OP within D&D and the OP hasn't figured out that it's time to sever.


Heh, I've never met such friendly before before lol. However there's so many comments so quickly I can't keep up. >.> So I'll just say these things.

He doesn't do leadership correctly.. >.> So with that being said he won't give me a cohort or anything of the sort. Sadly no Aasimirs, has to be some sort of animal.

I also really do appreciate Roberta's comments as well, but like I said now its about principle and I'm stubborn myself the summoner idea would be good cause this way the party won't have to deal with me being dead weight in any sense.

The inquisitor would be good, but we do have two rangers and one of them already is ranged. I want to try to bring something else to the party. At leats with the summoner I can make someone bruiserish


Well then +1 on the undead idea. There is already one undead character so put the 2 into CON and it'll be like it never happened.


Roberta Yang wrote:
But seriously, forget all the stuff about playing a synthesist or whatever. Get the hell away from that game, get the hell away from that guy, he's obviously toxic and has issues.

Seriously. This.

He hasn't recovered and is behaving in a passive-aggressive (more aggressive than passive) way. I've seen this in the past (couple of decades ago when I was young and OOG couples broke up). They behaved in such a poisonous immature way.

Do as you wish, but this can only end badly.


How exactly did you get a two? What is his stat generation method?

With that aside I would not play in the group if someone is using personal bias against me.

If you want to play that bad however read up on the synthesis. :)


@Eakratz - Tis fine, I just conversed with him "No more undead" but he's okay with the other ideas that have been posted. *Sigh* I'll get this done.

@darkwarriorkarg - I don't think he would get it to that point. he's smart enough to know what he can, annd cannot do.


@Wraithstrike - I think I said it in the previous post, I ended up taking a GM gamble roll on a D20. 'Twas a 2.


This will not end well for you.


What might be fun, is to play a Beast Totem Barbarian with the 2 into Int. Play your char as a feral beast that learns basic trained animal commands. The rangers can then direct you in battle where you go all Beast Ragey on the enemies.


While I understand and agree with the statements that if it was me I'd not play in this game with this particular DM, the comments aren't really helpful.

The OP has stated time and time again that they want to play in this game with this DM. Period. They have only asked for help with creating a furry character that can survive with a 2 in one of its ability scores. Let's all just try to be helpful in that alone and offer our suggestions with what we can do to aid them in that endeavor and keep our personal opinions on how big of a Richard the DM is being to ourselves.

A lot of suggestions for Synthesist and some for Oracle have been given, let us continue with builds and ideas that will allow for a playable character for the OP which could include interesting back-stories.

My other thought is a character who is just dumb as a box of rocks, s/he took a blow to the head whilst out adventuring and now has a 2 INT, but they are still able to wield a blade.

Example of Kitsune Rogue:

I'd think about going with the Kitsune Trickster archetype in this instance and wield Kukris (higher crit threat of 18-20 and when keen or improved crit they are 15-20).

Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Quick-witted and nimble, kitsune make excellent bards and rogues.

Scores:
Str - 8 (-2 Racial)
Dex - 18 (+2 Racial)
Con - 10
Int - 12
Wis - 2
Cha - 13 (+2 Racial)

Traits if allowed:
River Rat
Dirty Fighter

Level 1 Feat - Combat Reflexes
Level 2 Rogue Talent - Finesse Rogue
Level 3 Feat - Piranha Strike

Basically the idea is to always be flanking and getting of quick attacks of opportunity as the enemies try to move away, you are using your dex in place of your strength to hit/damage.

The other idea I just thought of was going with a Kitsune Ninja as they have a lot of the same things that Rogues do, but they get those ki points and it might fit better with the kitsune flavor. Totally up to you though.


Roberta Yang wrote:
ikarinokami wrote:

I'm still trying to get over the, if you die, you don't get to re-roll, ouch, and that this rule only applies to you.

did you sucide a character before? or have you frequently changed characters mid game in the past? did you min/max? I asked because that is a pretty extreme position, and even moreso because it seems it only applies to you.

The reason is that the OP and the DM broke up and the DM still isn't over it and is being a git and is apparently weird whenever they're not playing D&D and is now refusing to talk to the OP outside of D&D and is being a git to the OP within D&D and the OP hasn't figured out that it's time to sever.

If this is true, you should not play in this game, I understand the stubborness, but no good will come of this. He obviously will tilt the game against you, the other players are going to look out for that and that's going to be a source of dissention the entire game. I can't see this being a fun experience for any involved. if the only reason you're playing is because of stubborness, then perhaps you should not play. And if you guys can't even manage to communicate outside of the game, then the game is just going to be a proxy for that communication, which going to get uncomfortable real fast. This just isn't a very good idea. I don't think bowing out in this case is a sign of capitulation, but a sign of wisdom.

That said i concur in judgement about the synthsis summoner. You could also make an arcane caster with a very low strengh score.

i would not place the 2 in any of the mental stats, as I do not believe that it would be possible to roll play or that such a character could realistically ever exist as a hero.

an intellegence of 2 would equal profoundly retarded.
a charisma of 2 would mean permanant clinical depression, you would not have the drive to get out of work.

a wisdom 2 would literally be a 2 or 3 year old. none of us are capable of role playing a 2 or 3 year old. we know enough not eat dirt, or play with fire, and do the incredibly stupid things 2 and 3 year olds that require thier constant supervision.


ikarinokami wrote:
Roberta Yang wrote:
ikarinokami wrote:

I'm still trying to get over the, if you die, you don't get to re-roll, ouch, and that this rule only applies to you.

did you sucide a character before? or have you frequently changed characters mid game in the past? did you min/max? I asked because that is a pretty extreme position, and even moreso because it seems it only applies to you.

The reason is that the OP and the DM broke up and the DM still isn't over it and is being a git and is apparently weird whenever they're not playing D&D and is now refusing to talk to the OP outside of D&D and is being a git to the OP within D&D and the OP hasn't figured out that it's time to sever.

If this is true, you should not play in this game, I understand the stubborness, but no good will come of this. He obviously will tilt the game against you, the other players are going to look out for that and that's going to be a source of dissention the entire game. I can't see this being a fun experience for any involved. if the only reason you're playing is because of stubborness, then perhaps you should not play. And if you guys can't even manage to communicate outside of the game, then the game is just going to be a proxy for that communication, which going to get uncomfortable real fast. This just isn't a very good idea. I don't think bowing out in this case is a sign of capitulation, but a sign of wisdom.

That said i concur in judgement about the synthsis summoner. You could also make an arcane caster with a very low strengh score.

i would not place the 2 in any of the mental stats, as I do not believe that it would be possible to roll play or that such a character could realistically ever exist.

The op said they wish to play in the game, they understand the that the dm is being a jerk, but want to try anyway and think they can have fun. A ton of people have said dont play in the game. The OP gets it, but that isnt what they are asking for. They are asking what to do with the stats they have. People get to make their own descisions in life, the op has made it. Lets move on and see if we cant help a bit rather then hammering the smae point over and over.


Kolokotroni wrote:
ikarinokami wrote:
Roberta Yang wrote:
ikarinokami wrote:

I'm still trying to get over the, if you die, you don't get to re-roll, ouch, and that this rule only applies to you.

did you sucide a character before? or have you frequently changed characters mid game in the past? did you min/max? I asked because that is a pretty extreme position, and even moreso because it seems it only applies to you.

The reason is that the OP and the DM broke up and the DM still isn't over it and is being a git and is apparently weird whenever they're not playing D&D and is now refusing to talk to the OP outside of D&D and is being a git to the OP within D&D and the OP hasn't figured out that it's time to sever.

If this is true, you should not play in this game, I understand the stubborness, but no good will come of this. He obviously will tilt the game against you, the other players are going to look out for that and that's going to be a source of dissention the entire game. I can't see this being a fun experience for any involved. if the only reason you're playing is because of stubborness, then perhaps you should not play. And if you guys can't even manage to communicate outside of the game, then the game is just going to be a proxy for that communication, which going to get uncomfortable real fast. This just isn't a very good idea. I don't think bowing out in this case is a sign of capitulation, but a sign of wisdom.

That said i concur in judgement about the synthsis summoner. You could also make an arcane caster with a very low strengh score.

i would not place the 2 in any of the mental stats, as I do not believe that it would be possible to roll play or that such a character could realistically ever exist.

The op said they wish to play in the game, they understand the that the dm is being a jerk, but want to try anyway and think they can have fun. A ton of people have said dont play in the game. The OP gets it, but that isnt what they are asking for. They are asking...

however what they are asking pre-supposes that this set up can actually work. I do not think in this case, it is innapporiate to point out, that it is highly unlikely that such a game can work. DMs and Players have to both communicate and respect each, merely wishing or thinking one can have fun is not enough. I also did give suggestion on how the stats could be used, but i would have been remiss, if in doing so, i fail to mentioned, the toxic conditions that this game is likely to create.


Zergei, I second Synthesist Summoner.

It'll be a harder character to play(since Eidolons are hard to build) but the trade offs will make you playable. If you need help building one, I recommend consulting the forums.

As for playing with an Ex... I've got to say, that takes a lot of gumption, so you have my respect for that.

Spoiler:
However I have to ask, what do you plan on accomplishing through playing with him? To rekindle platonic friendship with the DM? Cause under the circumstances(bad stats & antagonism) I doubt this will be an environment for you to do so. If that is your goal, I recommend you drop from the group.

If you're looking to maintain friendships with the other players, that's a different story. You need to take the DM aside, at game perhaps, and explain to him your intentions and ask him what you have to do to continue playing. Be mature about it, set ground rules.

If you're just looking to play PF and have fun, I recommend you looking for another group in your area, PFS maybe. If this is the only group available, consider DMing yourself. If that's not appealing, or aside from this antagonism the DM is otherwise a superb DM whose game you absolutely must play in, then sit down and have a different kind of talk with the DM before game. Try to smooth things over, explain why you want to play, and that you'd really want to play again. That should help things. And actually ask him to let you keep playing if you're character dies. So don't go out and seek death though, just play out whatever concept you settle on(Synthesist preference).


In my build above I put the 2 in Wis because I can see it being RP'd as someone who had an unfortunate accident and lost some part of their mental faculties. It can be played a variety of ways, but no matter how you look at it that 2 has to go SOMEWHERE and even if the rogue isn't good at perceiving things due to being in their own world most of the time they would be a decent martial character beyond that. It's up to the OP to decide how to RP their character anyhow so lets just try to give our suggestions on how best to create a character they might want to play.


ikarinokami wrote:
...

You've made your opinion very well known by now Ikarinokami, try to stay to the topic at hand and be helpful with what the OP wants. They don't want your opinion on how big of a douche their DM is or how to deal with him. They want help on creating a feasible character that can function with a 2 in their stat array. This CAN be done, though it is hard for a lot of us to do or to even accept.

If you can't throw out a build or suggestion then I suggest you pass the thread by and continue on your way to other threads that might warrant your input. BTW I'm not trying to be a jerk here, just trying to offer helpful advice on what the OP wants and keeping my feelings on how to deal with their DM to myself at this point.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'd like to know who is trouser stain of a GM is so I and many others can know to avoid him.


Look in the bestiary for something you like that happens to have animal intelligence, and play one of those, put the 2 into INT since you won't be capable of speech anyway.

Then kill everything in the DM's campaign, like seriously everything. If he wants to ruin your fun, then he deserves none, a 2 isn't supposed to be legal for play, you aren't supposed to have any stats below 3 (before racial mods). Or just lie the entire time you are playing and act like you have a better stat than you actually do, and do it enough where the DM can't argue with you about it, your fellow players should be on your side.


ub3r_n3rd wrote:
ikarinokami wrote:
...

You've made your opinion very well known by now Ikarinokami, try to stay to the topic at hand and be helpful with what the OP wants. They don't want your opinion on how big of a douche their DM is or how to deal with him. They want help on creating a feasible character that can function with a 2 in their stat array. This CAN be done, though it is hard for a lot of us to do or to even accept.

If you can't throw out a build or suggestion then I suggest you pass the thread by and continue on your way to other threads that might warrant your input. BTW I'm not trying to be a jerk here, just trying to offer helpful advice on what the OP wants and keeping my feelings on how to deal with their DM to myself at this point.

i suppose you stopped reading my post, as i did give a build suggestion. so ill repeat it for you.

no mental stats of 2, because those cannot be roleplayed by sane people.

a 2 charisma would litterally have no reason to leave the bed
a 2 wisdom is a 2 year old, 2 year olds make terrible heros
a 2 int is profoundly mentally disabled.

you can build any arcane caster with a strengh of 2 just fine, think rastilin.

no martial builds are possible.

other possibilies would be an oracle with a lame curse, since a str of 2 or a dex of two would make sense in either case.

Regardless of what the OP believes this game cannot be fun.

Silver Crusade

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Kolokotroni wrote:


The op said they wish to play in the game, they understand the that the dm is being a jerk, but want to try anyway and think they can have fun. A ton of people have said dont play in the game. The OP gets it, but that isnt what they are asking for. They are asking what to do with the stats they have. People get to make their own descisions in life, the op has made it. Lets move on and see if we cant help a bit rather then hammering the smae point over and over.

No.

The OP may have read the posts with people saying to leave the game, but obviously doesn't "get it", or we wouldn't still be having this conversation. Sometimes, people refuse to accept the truth, but that doesn't mean the rest of us shouldn't point it out, or should play along with their delusion.

The only correct answer here is "Get away from this abusive relationship". All other advice given in this thread is just plain wrong.


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@Uber nerd - Thank you, for offering builds as well as some insight for the other charcaters. Here's what I came up with so far from looking around and reading what some of you had also gave for me.

-Eidolan
Quadruped
HP: 125
AC: 22 (+12 Natural) -- when fused my AA goes from 9 to 36.
STR: 28
DEX: 17
CON: 18
INT: 7
WIS: 10
CHA: 11
BAB: +9
Evolutions: Bite, Bite Improved, Claws, Climb, Flight (Wings), INA(X3), Large Size, Limbs (Legs)x2, Reach (Bite), Trip (Bite), See in Darkness.

I'm deducing because of the way synthetics work it'll take my mental scores so the low scores do not matter.

--------------

@ikarinokami - I really do appreciate your interest, and concern for my well being. And on normal circumstances I wouldn't join this game, but I have fun in D&D and every single member of this party is a friend of mine. He's the only one being a douche. And I get it, but I'm going to find a way to play, and I'll have my fun. I can s~+% out backstories like candy from a candy dispenser.

However that idea is also quite interesting.

--------------

@Grall - Hopefully I can get the gist of this before thursday. >.>


I do like the idea of a Elf with a con of 2. Tell them you are like Elric. Be a sorc.


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Zergei wrote:
but like I said now its about principle

You keep saying that it's about principle. What principle? What on earth do you have to prove? That you're more stubborn than he is? That you will let your ego get in the way of making your own life better?

Seriously, what could you possibly have to gain by staying and what do you have to lose by leaving?

If you leave, he doesn't "win" and you do not "lose." He's already lost, and you can only win by shedding him from your life.


ikarinokami wrote:
ub3r_n3rd wrote:
ikarinokami wrote:
...

You've made your opinion very well known by now Ikarinokami, try to stay to the topic at hand and be helpful with what the OP wants. They don't want your opinion on how big of a douche their DM is or how to deal with him. They want help on creating a feasible character that can function with a 2 in their stat array. This CAN be done, though it is hard for a lot of us to do or to even accept.

If you can't throw out a build or suggestion then I suggest you pass the thread by and continue on your way to other threads that might warrant your input. BTW I'm not trying to be a jerk here, just trying to offer helpful advice on what the OP wants and keeping my feelings on how to deal with their DM to myself at this point.

i suppose you stopped reading my post, as i did give a build suggestion. so ill repeat it for you.

no mental stats of 2, because those cannot be roleplayed by sane people.

a 2 charisma would litterally have no reason to leave the bed
a 2 wisdom is a 2 year old, 2 year olds make terrible heros
a 2 int is profoundly mentally disabled.

you can build any arcane caster with a strengh of 2 just fine, think rastilin.

no martial builds are possible.

other possibilies would be an oracle with a lame curse, since a str of 2 or a dex of two would make sense in either case.

Regardless of what the OP believes this game cannot be fun.

No I read your stuff, but frankly you just keep going on about how badwrongfun this DM is and how the OP needs to leave the group. That isn't helpful and not what the OP is asking in the first place.

Posting that this character can't be melee is debatable, I think it can be played a someone with low WIS as my example pointed out, would this be optimal? Heck no, but it can be done by someone who is a good RP'er in my opinion.

Wisdom:
Let's look at what Skills Wisdom helps/hinders as I don't personally think a 2 Wis is a 2-3 year old child. Skills are things like perception, sense motive, heal, and survival. To me this means that it can be role-played as someone who has their head in the clouds all the time, isn't very perceptive, is easily bluffed, needs help out in the wilds as they don't know how to survive on their own instincts, over spends on things, can't help bandage someone up if they are bleeding to death, is just plain innocent to the ways of the world in most cases, etc etc etc...

All I'm saying is that if this game/DM isn't fun for you and your tastes, we all understand that very very very well by now. Perhaps try to come up with more ideas? Rastilin is a great start!


Zergei wrote:

@Uber nerd - Thank you, for offering builds as well as some insight for the other charcaters. Here's what I came up with so far from looking around and reading what some of you had also gave for me.

-Eidolan
Quadruped
HP: 125
AC: 22 (+12 Natural) -- when fused my AA goes from 9 to 36.
STR: 28
DEX: 17
CON: 18
INT: 7
WIS: 10
CHA: 11
BAB: +9
Evolutions: Bite, Bite Improved, Claws, Climb, Flight (Wings), INA(X3), Large Size, Limbs (Legs)x2, Reach (Bite), Trip (Bite), See in Darkness.

I'm deducing because of the way synthetics work it'll take my mental scores so the low scores do not matter.

Not a bad start. The synthesist summoner basically lets you wear the summon as armor, so you'll be using the summon's physical stats and your own mental stats.

Try to max out your summon's physical stats, AC, and damage potential, and you'll be able to overcome your low stats.


Zergei wrote:

@Uber nerd - Thank you, for offering builds as well as some insight for the other charcaters. Here's what I came up with so far from looking around and reading what some of you had also gave for me.

-Eidolan
Quadruped
HP: 125
AC: 22 (+12 Natural) -- when fused my AA goes from 9 to 36.
STR: 28
DEX: 17
CON: 18
INT: 7
WIS: 10
CHA: 11
BAB: +9
Evolutions: Bite, Bite Improved, Claws, Climb, Flight (Wings), INA(X3), Large Size, Limbs (Legs)x2, Reach (Bite), Trip (Bite), See in Darkness.

I'm deducing because of the way synthetics work it'll take my mental scores so the low scores do not matter.

--------------

@ikarinokami - I really do appreciate your interest, and concern for my well being. And on normal circumstances I wouldn't join this game, but I have fun in D&D and every single member of this party is a friend of mine. He's the only one being a douche. And I get it, but I'm going to find a way to play, and I'll have my fun. I can s$~* out backstories like candy from a candy dispenser.

However that idea is also quite interesting.

--------------

@Grall - Hopefully I can get the gist of this before thursday. >.>

what race did you pick?

kitsune is a good choice.

if you wanted to be snarky, merfolk does fit, since you are a synthesis summoner, the having no legs won't matter, i would not suggest this option in the interest of comity however.


ub3r_n3rd wrote:
ikarinokami wrote:
ub3r_n3rd wrote:
ikarinokami wrote:
...

You've made your opinion very well known by now Ikarinokami, try to stay to the topic at hand and be helpful with what the OP wants. They don't want your opinion on how big of a douche their DM is or how to deal with him. They want help on creating a feasible character that can function with a 2 in their stat array. This CAN be done, though it is hard for a lot of us to do or to even accept.

If you can't throw out a build or suggestion then I suggest you pass the thread by and continue on your way to other threads that might warrant your input. BTW I'm not trying to be a jerk here, just trying to offer helpful advice on what the OP wants and keeping my feelings on how to deal with their DM to myself at this point.

i suppose you stopped reading my post, as i did give a build suggestion. so ill repeat it for you.

no mental stats of 2, because those cannot be roleplayed by sane people.

a 2 charisma would litterally have no reason to leave the bed
a 2 wisdom is a 2 year old, 2 year olds make terrible heros
a 2 int is profoundly mentally disabled.

you can build any arcane caster with a strengh of 2 just fine, think rastilin.

no martial builds are possible.

other possibilies would be an oracle with a lame curse, since a str of 2 or a dex of two would make sense in either case.

Regardless of what the OP believes this game cannot be fun.

No I read your stuff, but frankly you just keep going on about how badwrongfun this DM is and how the OP needs to leave the group. That isn't helpful and not what the OP is asking in the first place.

Posting that this character can't be melee is debatable, I think it can be played a someone with low WIS as my example pointed out, would this be optimal? Heck no, but it can be done by someone who is a good RP'er in my opinion.

** spoiler omitted **...

a 2 wisdom is a child. look at a bell curve. you can't have a martial character, because where are you going to put the two. You cannot role play a 2. role play is more than just the modifiers.

yes, if role playing is only about the modifiers, then yea you can have a 2 int or wis or cha. if the two actually represents something more, such as the actual disturbtion based upon the scale, then no it is not possible to roll play a 2 in any mental stat. The OP indicated that she wanted a actually roll play what the stats meant. that meant that no 2's in mental stats are possible. if she played a martial character she would have a 2 in either dex, str or con,- is it possible sure, but how did such a character ever make it through training, it would hard to fathom any marital character with a 2 in physical stat. when i say martial, i mean rangers, fighters, rogues, not druids or summoners.

lastly it is not that i think it can't be fun, it's that the game cannot be fun. it's a game where the DM doesn't want the player to play but is too cowardly to say it, which the OP has it seems to me acknowldege this to be the case. you cannot have a fun game, where the DM doesnt want you to be there, and if you cannot understand why that would be self evident, im not sure what to tell you.


Mikaze wrote:

You know what?

Play a synthesist.

No regrets.

I was thinking the same thing while reading down the posts!


I guess we'll have to agree to disagree here. I think it's possible and I'd actually be up to the challenge of playing a martial character with a 2 wisdom. Martial training doesn't solely rely upon wisdom, this character with the stats I put out is actually intelligent and instinctual in regards to how they fight. Are they good at perceiving all the threats around them or knowing when someone is lying to them? Nope. Will they be susceptible to charm spells or anything that affects their WILL saves? Yep, but when they get into a fight instinct can take over and they become deadly with a finesse weapon, all they need to know is where to stick the pointy end of their dagger and that's straight into the back of their enemy.

Like I said, I think I could personally RP one of those characters. Would it be hard to do? Yeah, but I think it could also lend for an amazing experience and I'm sure that character would become one of my most memorable of all time. This is a game about having fun and as long as the OP has fun and gets good advice for us on how to create a fun and feasible character given the constraints that's all that really matters here.

Lantern Lodge

DMs roleplay creatures with animal intelligence all the time. Why would a player be incapable of it?


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I simply can't understand why you insist in playing with this guy. Just reading your poss make me dislike him enough to never play wih him.

And I have to ask, what do the other players say about this? Last time my group had some jerk trying to screw another player, we kicked the jerk out of the group (and it was the best decision we ever made!).


Deadmoon wrote:
DMs roleplay creatures with animal intelligence all the time. Why would a player be incapable of it?

I often play characters that have left pinky fingers. Why shouldn't you be content to just play a character's left pinky finger?


@Everyone who mention the basic alternative.

I do get it. I really do. Leave the game, DM my own, find another game, ruin his game for him and everyone involved by being the super min maxing a&%&+~!. However that's not what I want. I won't let him ruin my time with his doucheiness. Everyone wants me in this game because I'm one of the smarter players, and more fun to be around. And there was a fighter in his last campaign hwo dealt with this as well. 3 CHA, even if his situation was different I want to play in this game, its not an abusive relationship or anything of the sort, I simply want to play with these people and this campaign. Screw the DM, he won't and doesn't have the nads to pursue anything beyond this I'd assume. So yes I would enjoy help if possible, and thank you those who have been aiding me. And what I mean as a matter of principle is that yes this is indeed his passive aggressive way of saying he doesn't want me, but he initially invited me and I want to be there. So a 4 in DEX (Catfolk race) and having that as my starting eidolan seeing that this is a level 12 campaign, I think I'll manage for now.

--------------------------

@Uber & Kami - I can roleplay someone insane if possible but I prefer the catfolk who's clumsy and never really got the whole "Cats always land on their feet" crrectly, I have a backstory in mind. I am sorry for burdening people with my issues today. =\ But I am thankful for all the help


2 people marked this as a favorite.
Fromper wrote:
Kolokotroni wrote:


The op said they wish to play in the game, they understand the that the dm is being a jerk, but want to try anyway and think they can have fun. A ton of people have said dont play in the game. The OP gets it, but that isnt what they are asking for. They are asking what to do with the stats they have. People get to make their own descisions in life, the op has made it. Lets move on and see if we cant help a bit rather then hammering the smae point over and over.

No.

The OP may have read the posts with people saying to leave the game, but obviously doesn't "get it", or we wouldn't still be having this conversation. Sometimes, people refuse to accept the truth, but that doesn't mean the rest of us shouldn't point it out, or should play along with their delusion.

The only correct answer here is "Get away from this abusive relationship". All other advice given in this thread is just plain wrong.

It's wrong to objectify someone and try to take away their agency like that. S/he has been told the ramifications of the situation and it is their responsibility to choose how to deal with it.

At this point the best that can be done is give advice according to the original poster's desires.

That being said, my suggestion is put the 2 into constitution and bring a good book or a handheld videogame. Go full-burn leeroy jenkins and do all the crazy s%$% you can think off.

If by some miracle you survive, awesome. If not, who cares. If you keep dying and making new PC's with a 2 in constitution, eventually the party will pressure the DM to either make encounters easier (because they essentially have one fewer PC) or let you have better stats.


ub3r_n3rd wrote:

I guess we'll have to agree to disagree here. I think it's possible and I'd actually be up to the challenge of playing a martial character with a 2 wisdom. Martial training doesn't solely rely upon wisdom, this character with the stats I put out is actually intelligent and instinctual in regards to how they fight. Are they good at perceiving all the threats around them or knowing when someone is lying to them? Nope. Will they be susceptible to charm spells or anything that affects their WILL saves? Yep, but when they get into a fight instinct can take over and they become deadly with a finesse weapon, all they need to know is where to stick the pointy end of their dagger and that's straight into the back of their enemy.

Like I said, I think I could personally RP one of those characters. Would it be hard to do? Yeah, but I think it could also lend for an amazing experience and I'm sure that character would become one of my most memorable of all time. This is a game about having fun and as long as the OP has fun and gets good advice for us on how to create a fun and feasible character given the constraints that's all that really matters here.

again the issue isnt that you couldn't play a 2 wisdom characer, it's that you could roll play a 2 wisdom character accurately. a two wisdom adult would be instutionalize or require around the clock supervision. they would have the mind of a young child.

you honestly believe you could teach a two year old combat? or that instict will take over? what instict? they have a 2 wisdom.

please if you have niece or nephew, try teaching them a simple martial arts kata. they have no attention span, they have difficulty making logical connections. i think you are not comprehending how low a 2 is given the distrubtion of the stats. if 1-10 were the standard the distrubtion, then you would have a point, but it's a 1-18 distrubtution, where 9-10 would be considered average. a 2 two is profoundly low number.


If you do a 2 stat, say intelligence, there are amoebas more intelligent than that, lol.


Catfolk works. although you lose most of thier benefit by being a synthesis summoner.

so i would
put the 2 into strenght
the 16 in cha
the other stats place whereever.

now i know everyone including myself has suggested the synthesis summoner, which is excellent if you want to wade into combat, but

if you just wanted maximum power, the master summoner is actually superior. now granted you will have a very low str, and encumberance if used is going to be a gaint pain in ass. however if i were to label any class as being overpowered it would be a master summoner.


ikarinokami wrote:
ub3r_n3rd wrote:

I guess we'll have to agree to disagree here. I think it's possible and I'd actually be up to the challenge of playing a martial character with a 2 wisdom. Martial training doesn't solely rely upon wisdom, this character with the stats I put out is actually intelligent and instinctual in regards to how they fight. Are they good at perceiving all the threats around them or knowing when someone is lying to them? Nope. Will they be susceptible to charm spells or anything that affects their WILL saves? Yep, but when they get into a fight instinct can take over and they become deadly with a finesse weapon, all they need to know is where to stick the pointy end of their dagger and that's straight into the back of their enemy.

Like I said, I think I could personally RP one of those characters. Would it be hard to do? Yeah, but I think it could also lend for an amazing experience and I'm sure that character would become one of my most memorable of all time. This is a game about having fun and as long as the OP has fun and gets good advice for us on how to create a fun and feasible character given the constraints that's all that really matters here.

again the issue isnt that you couldn't play a 2 wisdom characer, it's that you could roll play a 2 wisdom character accurately. a two wisdom adult would be instutionalize or require around the clock supervision. they would have the mind of a young child.

you honestly believe you could teach a two year old combat? or that instict will take over? what instict? they have a 2 wisdom.

please if you have niece or nephew, try teaching them a simple martial arts kata. they have no attention span, they have difficulty making logical connections. i think you are not comprehending how low a 2 is given the distrubtion of the stats. if 1-10 were the standard the distrubtion, then you would have a point, but it's a 1-18 distrubtution, where 9-10 would be considered average. a 2 two is profoundly low number.

I will direct you to one of the biggest baddest melee beasts around which has an INT of 3, yet it fights on instinct. I think of wisdom as being the same kind of mental stat, not exactly intelligence, but with a character who is actually intelligent it can think logically about things, but doesn't make the best choices.

Now I also refer you to look at this thread about a character with 1 Wisdom and it might give you wisdom on how to play a character like that and why I think it's possible and why a LOT of others think it is too.

My point: Your opinion is just that, it's your opinion and you have a right to it just like anyone else. If you can't see past the obscenely low stat score to play a challenging character then that's your loss.


Zergei,

Why don't ou ask the other players to back you up? If our GM is being such a jerk and hey want you at he able, they'll most likely be on your side.

If I had a GM trying to screw with one of my friends, I'd gladly tell the GM to stop being a jerk or GTFO.


ub3r_n3rd wrote:
ikarinokami wrote:
ub3r_n3rd wrote:

I guess we'll have to agree to disagree here. I think it's possible and I'd actually be up to the challenge of playing a martial character with a 2 wisdom. Martial training doesn't solely rely upon wisdom, this character with the stats I put out is actually intelligent and instinctual in regards to how they fight. Are they good at perceiving all the threats around them or knowing when someone is lying to them? Nope. Will they be susceptible to charm spells or anything that affects their WILL saves? Yep, but when they get into a fight instinct can take over and they become deadly with a finesse weapon, all they need to know is where to stick the pointy end of their dagger and that's straight into the back of their enemy.

Like I said, I think I could personally RP one of those characters. Would it be hard to do? Yeah, but I think it could also lend for an amazing experience and I'm sure that character would become one of my most memorable of all time. This is a game about having fun and as long as the OP has fun and gets good advice for us on how to create a fun and feasible character given the constraints that's all that really matters here.

again the issue isnt that you couldn't play a 2 wisdom characer, it's that you could roll play a 2 wisdom character accurately. a two wisdom adult would be instutionalize or require around the clock supervision. they would have the mind of a young child.

you honestly believe you could teach a two year old combat? or that instict will take over? what instict? they have a 2 wisdom.

please if you have young niece or nephew, try teaching them a simple martial arts kata. they have no attention span, they have difficulty making logical connections. i think you are not comprehending how low a 2 is given the distrubtion of the stats. if 1-10 were the standard the distrubtion, then you would have a point, but it's a 1-18 distrubtution, where 9-10 would be considered average. a 2 two is profoundly low number.

I...

So what your saying that a tarrasue could be a hero? that a tarrasque could make good decisions? a tarrasque can function as a 3 int, because it has no responsiblites, it doesnt need to learn anything, it is a magical beast, it was imprinted with all the knowldege it needs, hence why it has animal intellegence. Humaniods don't get that benefit, that's why humaniods are defined by class levels not Hit dice.

and did you read that thread about the implications of a 1 wisdom? forget that most them got it wrong, by game rules a 1 wisdom is a newborn child.

It is not possible by the rules of this game to play a 2 in any mental stat as a humaniod creature. A 0 in any of those stats is comatose. a 1 is literally a newborn child. consider that, a 1 is a newborn.

A 2 is about a 1-2 year old. go and watch 1 and 2 year olds, and then tell me, if any them would have the mental capacity of learn anything even close to what would be required by a level 1 character


Actually, a 2 in Intelligence is perfectly playable. Trust me, I have a dog who's smarter than some of my friends. If she's a 2 int, then a 2 int can manage just fine.

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