Dragonslayer 4


Play-by-Post


Link to original thread's Campaign Info Tab

Dr Crane is walking along through the Caldera, hunting for Galtraxis. Suddenly the landscape ripples in front of him and changes before his eyes. Some sort of massive illusion was apparently cast over the area, and its dismissal allows him to see a huge burnt area of volcanic rock, with a colossal red dragon sitting in the still bubbling bed of lava in the center. It grins at him toothily, saying "Hello." As it speaks a green ray springs from the dragon to strike Crane.

Touch attack: 1d20 + 27 ⇒ (3) + 27 = 30

Spellcraft DC 23:
He cast a quickened dimensional anchor.

So you are under the effects of dimensional anchor

Initiative:

Syken: 1d20 + 14 ⇒ (15) + 14 = 29
Galtraxis: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative
Syken 17
Galtraxis 7

Begin Round 1

[ooc]Please indicate any buffs you had running prior to the combat in your first post. Be very detailed in your OOC description of your actions. That means use the coordinates, tell me what kind of action each thing you're doing costs, etc.

Syken, you're up.

Map


Spellcraft 1d20 + 14 ⇒ (9) + 14 = 23 Success!

Dr. Crane smiles back and says Good bye.

Swift action to get dimension door wand into hand.

Drop bag on ground as free action.

Use ant haul extract on familiar using share spells ability raising its carrying capacity as standard action.

Familiar grabs bag as move action.

Use hero point to cast dimension door on familiar (since it is not affected by the dimensional anchor, only Dr. Crane is) to place familiar 550' above Galtraxis in square AU58. (Current falling rules state you can't cast a spell unless you fall more than 500' by extension meaning you can do another action within that 500'.) At 75' above the ground the familiar takes it's standard action to dump out the vials where they all impact the dragon.

I would have had Endure Elements up only.

Attack rolls at -5 modifier for the acid vials. 100d20 + 100d20 ⇒ (5, 20, 7, 12, 10, 1, 11, 4, 9, 5, 11, 6, 2, 11, 12, 3, 10, 11, 16, 5, 11, 7, 14, 20, 8, 12, 5, 14, 4, 2, 17, 13, 18, 5, 5, 1, 15, 3, 3, 6, 1, 19, 17, 17, 16, 17, 16, 2, 3, 14, 4, 11, 1, 15, 8, 20, 6, 20, 8, 11, 5, 18, 9, 4, 8, 14, 8, 5, 7, 10, 11, 11, 14, 3, 1, 20, 18, 5, 13, 14, 15, 14, 11, 2, 20, 17, 7, 11, 19, 11, 6, 14, 1, 5, 19, 1, 6, 6, 3, 16) + (2, 5, 2, 11, 20, 10, 15, 15, 4, 5, 14, 10, 5, 15, 12, 18, 12, 10, 19, 2, 12, 1, 13, 10, 19, 4, 4, 12, 5, 18, 12, 1, 4, 20, 17, 7, 13, 11, 11, 2, 11, 15, 12, 2, 6, 18, 17, 2, 17, 20, 1, 15, 13, 1, 19, 4, 3, 17, 11, 18, 13, 9, 13, 5, 10, 19, 11, 18, 15, 20, 1, 1, 9, 5, 17, 14, 5, 15, 8, 19, 8, 20, 8, 1, 13, 4, 14, 8, 5, 6, 13, 14, 5, 4, 20, 20, 14, 17, 8, 4) = 2039

= 59 misses and 141 hits

Damage = 100d6 + 41d6 + 59 ⇒ (3, 3, 2, 5, 3, 5, 3, 1, 5, 2, 3, 6, 4, 2, 6, 6, 4, 3, 2, 4, 5, 2, 2, 3, 3, 3, 3, 3, 6, 2, 5, 1, 5, 3, 6, 2, 5, 5, 1, 1, 1, 2, 5, 3, 5, 4, 4, 1, 4, 2, 5, 1, 5, 1, 5, 5, 3, 3, 6, 6, 2, 3, 4, 3, 4, 3, 3, 3, 5, 1, 5, 4, 3, 4, 5, 2, 4, 5, 5, 1, 6, 1, 3, 5, 6, 4, 5, 2, 1, 4, 3, 2, 5, 1, 6, 1, 5, 4, 5, 6) + (6, 6, 1, 2, 6, 2, 6, 2, 5, 2, 5, 4, 5, 4, 4, 5, 2, 2, 4, 4, 4, 5, 3, 3, 3, 1, 5, 4, 4, 4, 3, 2, 2, 5, 2, 4, 6, 3, 2, 3, 4) + 59 = 561

Let me know if you have any questions.

Dark Archive

Your Greensting Scorpion grabs the bag? Just curious....


yep as far as i know there are no rules for size just encumbrance and with ant haul it has plenty of carrying capacity for it.

Dark Archive

http://www.d20pfsrd.com/alignment-description/carrying-capacity

Str 3, tiny means a carrying capacity of 15 lbs. x3 for ant haul would be 45 lbs.

anyhow, I think you couldn't even do it without Dim Anchor, as Dimension Door says "After using this spell, you can't take any other actions until your next turn."

Just noticed that myself and had to adapt.


crap forgot about that. I suppose I Could have made it a wand of teleport instead. I've got the extra gold for it. Summoners get it at 4th and can get craft wand.


The carrying capacity is fine. The bag only weighs 25 lbs.

Dark Archive

na, basically teleporting another creature is fine... you just can't teleport yourself and take actions.

It's just a weird thaught of a scorpion holding and opening a backpack... but I guess if it's covered by the rules, it's fine.


Okay, since dimension door requires you to move both yourself and the familiar, it is blocked by Dimensional Anchor. If you weren't dim. anchored it would work as there is a FAQ saying that other creatures you move with you can still act. Teleport also requires you to move with the targeted creatures, so that's out too. Any movement type from a spell that has target "you and....." and is listed on Dimensional Anchor is blocked.

Don't forget he has cold resistance 30 also, so you need to use acid or something.

Basically plan as-is, you lose. I'll let you retake your action if you want. But other than that, make up a Dr Crane Mk II, put it in a separate spoiler in the alias and I'll put you at the bottom of the list of contestants.


I had Acid flasks so that was fine. Dr. Crane 2.0 is a foresight wizard so he will get to go in the surprise round regardless and if he gets initiative then we should be good. I have another way to get around it too if it comes to it. I'm ready to go with 2.0 so let me know when it's my turn. It'll be an inevitable win if I can get around the dimensional anchor.


Sounds good.

Dark Archive

Dim Door does not force to teleport you and a creature. It says "Target you and touched objects or other touched willing creatures"


Wow. Yeah, I was in a hurry and didn't read carefully. I guess Dr Crane v 1.0 did win then. I will update the campaign tab accordingly.

Community / Forums / Online Campaigns / Play-by-Post / Dragonslayer 4 All Messageboards

Want to post a reply? Sign in.