Oncoming_Storm |
I'm kind of tired of retrieving "pleasure whips", random teas, and berries for the Paracountess. When can the Cheliax faction missions get ruthless? I'm not asking to burn down an orphanage, or play an evil character, but there has to be something along the lines of what Andoran characters do all the time. (assassination, sabotage, etc etc)
Fromper |
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I don't recall ever seeing a Silver Crusade mission to kill anyone. In fact, SC missions tend to be boring platitudes, rather than actual missions. I've actually gotten "Don't kill anyone unless you have to", "Be nice to strangers", and "Don't let any of your allies die" as SC faction missions. I actually failed that last one...
Andoran, on the other hand, firmly believes in killing every slaver. And my Andoren freedom fighter who was born into slavery in Cheliax doesn't have a problem with that.
I have been a little surprised that the Sczarni missions have been so mild, other than the one from Sewer Dragons of Absalom, which is more what I'd have expected from them.
sowhereaminow |
I don't recall ever seeing a Silver Crusade mission to kill anyone. In fact, SC missions tend to be boring platitudes, rather than actual missions. I've actually gotten "Don't kill anyone unless you have to", "Be nice to strangers", and "Don't let any of your allies die" as SC faction missions. I actually failed that last one...
Andoran, on the other hand, firmly believes in killing every slaver. And my Andoren freedom fighter who was born into slavery in Cheliax doesn't have a problem with that.
I have been a little surprised that the Sczarni missions have been so mild, other than the one from Sewer Dragons of Absalom, which is more what I'd have expected from them.
I would have to agree. Most of the Silver Crusade missions I've had have been "redeem this guy" or "convince this person to help" or "find the info on pending evil". Most kill so and so missions I have had were for Andoran in older seasons. YMMV
Chris Mortika RPG Superstar 2010 Top 16 |
Jason Wu |
Without going into too many details, the Silver Crusade mission I saw was, "this convicted criminal has escaped justice. He was sentenced to death, please make sure he recieves what's coming to him."
I do recall the wording was such that you probably could argue bringing him back to the court for execution, rather than doing it yourself, but it was phrased so most folks understood it as a kill order, especially since capturing him then dragging him around the rest of the adventure sneakily would have been very difficult.
-j
Codanous |
I have a Qadira Life Oracle, caravan owner so I use diplomacy for day jobs. Just a true trader and merchant at heart, I play a true nuetral oracle and I try and help my allies but I also see no reason why we always have to kill everything we see.
I just played in Gods Market Gamble and I was surprised at the faction mission for Qadira was, sorry for the spoiler but, the Leader had accidentally bought some relics that were stolen from a temple of Asmodeus and it was my job to find a fence that would be willing to sell them for the faction leader.
As a true neutral merchant oracle I had no problem carrying this out, but OOC in my head I was thinking this seemed almost evil, borderline neutral evil.
All in all, the faction mission surprised me as being one of the most evil acts I've ever been asked to do in PFS and for no other reason than the faction leader didn't want to lose out on profit.
Codanous |
Selling shady merchandise is pretty solidly within the neutral alignment, especially for a merchant consortium like Qadira.
In character I had no problem with it, for my Qadiran Oracle it was just routine business and an easy sell.
I just felt, out of character, it was borderline evil, but it could be that my main character I play is a Paladin. His ideals might have been seeping through.
I did enjoy the faction mission though, it was quite different than anything else I'd done before.
Morgrym Anvilstrike |
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I dunno, I'm kinda happy with the missions my Sczarni is getting. "Talk to this guy" or "steal that" is a darn sight less dark than the KILL THIS DUDE missions I've been seeing the so called "good guy" factions are getting. Andoran and Silver Crusade, I'm looking at you.
-k
There's a Gnome named Doyle in the Crusade that sums it up quite nicely:
Its hard to deal with very bad people. I'm really not sure what else we're supposed to do with them. Getting out of prison is easy. If you're already so evil that you're sacrificing people to demons I don't think talking to them will change their mind. I haven't QUITE gotten the hang of turning people into small fuzzy creatures yet. Being a squirrel isn't that bad, and it should keep them out of trouble.
Righty_ |
Calistria, How I miss the Baron. Darn replacement has me schleppin stuff all over golarion. I mean how many times do I have to take messages here talk with this or that person, sign here...oh yes and you're paid in prestige. Rub two prestige together and maybe you'll get coffee if someone feels bad for you.
Chris Mortika RPG Superstar 2010 Top 16 |
Netopalis RPG Superstar 2014 Top 32 |
Netopalis RPG Superstar 2014 Top 32 |
rebutle |
Most of the Season 4 Silver Crusade missions are pretty safe for various dieties - I can only think of one exception that would offend one particular deity, and not all followers of that deity would necessarily agree.
Oh! I know which mission you mean. My inquisitor of that deity was torn. Though, we split the party mid-mission and the monk of Saranrae ended up encountering the mission goal instead. It was handled.
Soul |
Soul wrote:frankly... is the paracountess really going to entrust a ~level 3 upstart in the society with a truly important mission that could be failed with even a single misshap?Yes.
my point wasnt really to say that what you do for the peracountess isnt important at low levels, but to point out without explicitly saying so that as you level up you will eventually get much better, and indeed more difficult, missions.
Amedeo Lanatus |
Andorans are great, why not let them meddle in our affaris? Taldorans have slaves, Andorians free the slaves, we recapture the slaves, and give them to the Qadirans for resale. If it weren't for the Andorians it'd be a lot harder to keep the economy going...
The Andorans have slaves, they just don't admit it. Consider the loggers of the Lumber Consortium. If any of the timbermen actually attempted to leave their jobs, they would find that perpetual debt is just as much of a form of slavery as physical chains.
Sagotel |
Sagotel's first faction mission led him to a crisis of faith. The mission required him to lie, which he views as as creating disorder. After all, a successful lie means that someone believes something that is not true - contradiction. Contradiction is chaos, and Sagotel fears and loathes chaos above all else. But I suppose all that is moot now that faction missions are no more.
Gamhain |
I'm of the same mind as the OP.
I'm new to PFS play, but to be honest the silly fetch-quests I've had so far don't seem to make use of the great potential that is the Faction elements of Pathfinder Society.
There are so many interesting possibilities for these side-quests, especially if the faction goals within certain scenarios are at odds with one another, adding a level of conflict between PCs of differing factions (which need to be resolved through non-aggressive means).
Matthew Pittard |
Gamhain: And you wont see them much again anyway. For instance I ran King of the Storval Stairs the other day and the Andoran /Cheliax mission was pretty.. ruthless and Brutal. They effectively share the same faction mission. Of course I didnt hand out the old faction missions and they found the target
Gamhain |
And you wont see them much again anyway. For instance I ran King of the Storval Stairs the other day and the Andoran /Cheliax mission was pretty.. ruthless and Brutal. They effectively share the same faction mission. Of course I didnt hand out the old faction missions and they found the target
So you're saying that these little fetch-quests are NOT the norm?
Or do you mean that the "ruthless and brutal" faction missions are no longer common?
If the former, I'm excited. If the latter, I'm debating even playing PFS any further, and might just go back to playing home games with my own in-game factions.
Gamhain |
The faction mechanic and missions were what drew me to PFS in the first place. Having character goals above and beyond just "Kill the big bad, bring back Item X" has always been a big part of tabletop RPGs for me.
If PFS doesn't have that, then there's very little appeal for me.
Having a character that you can bring to any game with any DM / Party is definitely a plus, but without that extra layer of immersion, there's not much in it for me.
BigNorseWolf |
The faction mechanic and missions were what drew me to PFS in the first place. Having character goals above and beyond just "Kill the big bad, bring back Item X" has always been a big part of tabletop RPGs for me.
If PFS doesn't have that, then there's very little appeal for me.
Having a character that you can bring to any game with any DM / Party is definitely a plus, but without that extra layer of immersion, there's not much in it for me.
The new bonus objectives and faction bonus objectives are pretty interesting, they just need some ironing out
Matthew Pittard |
Gamhain: There is nothing stopping you asking the gm to run the 'old' faction missions. That will likely be on a gm by gm case basis though so dont expect every gm to acede to that wish.
Personally I like the fact that the sometimes often bizarre faction missions have gone. The foresight levels shown by some faction leaders was just boggling and sometimes I wondered why they even needed a pathfinders assistance with the mission. THe new overriding search covering the season (yes there are faction missions, they are found in the guide to organised play) mean that characters should be searching every scenario for clues to their faction mission. Whether they find anything or not.
The faction 'mechanic' still exists. There are still factions and pp and fame, you just dont get 2-3 pages of faction missions at the end of the scenario to cut out and hand around.