Cheap magic items you really enjoy


Pathfinder First Edition General Discussion

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MrSin wrote:

No Cracked Dusty Rose Ioun Stone yet? Cheap +1 initiative...

As a side note, I'm more than a little bothered Wand of Infernal Healing isn't on the list for fluff reasons.

page 1

Sitri wrote:

Mask of Stony Demeanor

Aura moderate transmutation; CL 6th
Slot head; Price 500 gp; Weight 4 lbs.

DESCRIPTION

When worn, this mask transforms the wearer's face into a stone statue and its voice into an emotionless monotone. Though it allows the wearer to speak, its facial expressions and voice betray little emotion, granting a +10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff checks made to feint, but also imposes a –5 penalty on Bluff checks made to pass a hidden message.

and

Dusty Rose Prism (Ioun Stone)
Aura strong varied; CL 12th
Cracked: This stone grants a +1 competence bonus on initiative checks. Price: 500 gp.

I will also throw a second in for the muleback cords.


Woops! Find failed me.

RPG Superstar Season 9 Top 32

10k limit wow ok...

Aside from several bits of awesome mentioned there's:

Ring of the Ram for 8k anyone can have some damage/bull rush attempts, this comes in handy.

Wand of Spectral hand ok so this is an amazing wand. 100+ feet of range a near certain delivery on touch spells,yes please.

belt of tumbling super cheap +4 on acrobatics checks to avoid attacks of op. Belt slot is one of last filled and avoiding damage for this cheap is really nice.

[/b]eyes of the eagle[/b] for 2500 I'll take a +5 bonus tot eh most important skill in the game...


Robe of Infinite Twine 1000gp

Ultimate Equipment pg. 217

RPG Superstar 2012 Top 16

actually, we're trying to keep it under 3k.

I agree that Augment Stones were some of the best stuff put into the 3.5 game. The True Death Augment stone basically meant never having to take Ghost TOuch on a weapon again, the one vs Evil Outsiders that passed DR, the one vs constructs so your weapon counted as adamantine, and all giving +1d6 dmg...and they allowed rogues to SA constructs and undead.

The bigger ones were pricey, however.

==Aelryinth

RPG Superstar 2012 Top 16

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Updated List-

Ring of Sustenance
Efficient Quiver.
Handy Haversack.
Wand of Cure Light Wounds...Infernal Healing if you don't mind the source of the magic.
Bags of Holding/Pathfinder's Pouch.
Wayfinder with the Prot/Evil (Clear Spindle) Ioun stone that protects against mental effects.
Traveler's Any-tool.
Immovable Rod.
Wand of Lesser Restoration
Cloak of the Hedge Wizard sounds like it could be mixed and matched to anyone's usefulness.
Hat of Disguise.
Ioun Torch (or any object with Continual Flame cast on it. I like magnets, so I can stick em to a gauntlet, helm, or shield, or inside tubes with 'petals' I can flip open and closed.)
Feather Tokens (various sorts)
Shirt of Quick Running (banned from PFS, it's gotta be awesome).
Muleback Cords, if you can live without your Cloak of Resistance.

NON-PF
Travel Cloak subs for Ring of Sustenance to some degree. Hah, in the Jade Regent and current AP's with that cheap cold res! (1 day food/drink, cold res 5, and makes a tent!)
Bloodflower Salve (applies a CminorW on command after being administered, useful for autostabilizing someone downed - this would be the Stabilize cantrip in PF).
Spool of Endless Rope/Robe of Endless Twine if PF. (Comp Adv - for the possibilities, if nothing else)
Augment stones for weapons and armor (MIC) who could not love these?


ALL 0F THEM


Aelryinth wrote:
actually, we're trying to keep it under 3k.

The original post said 10k so you really can't blame people for answering the question with an item that is under 10k.


Aelryinth wrote:

Updated List-

Ring of Sustenance
Efficient Quiver.
Handy Haversack.
Wand of Cure Light Wounds...Infernal Healing if you don't mind the source of the magic.
Bags of Holding/Pathfinder's Pouch.
Wayfinder with the Prot/Evil (Clear Spindle) Ioun stone that protects against mental effects.
Traveler's Any-tool.
Immovable Rod.
Wand of Lesser Restoration
Cloak of the Hedge Wizard sounds like it could be mixed and matched to anyone's usefulness.
Hat of Disguise.
Ioun Torch (or any object with Continual Flame cast on it. I like magnets, so I can stick em to a gauntlet, helm, or shield, or inside tubes with 'petals' I can flip open and closed.)
Feather Tokens (various sorts)
Shirt of Quick Running (banned from PFS, it's gotta be awesome).
Muleback Cords, if you can live without your Cloak of Resistance.

NON-PF
Travel Cloak subs for Ring of Sustenance to some degree. Hah, in the Jade Regent and current AP's with that cheap cold res! (1 day food/drink, cold res 5, and makes a tent!)
Bloodflower Salve (applies a CminorW on command after being administered, useful for autostabilizing someone downed - this would be the Stabilize cantrip in PF).
Spool of Endless Rope/Robe of Endless Twine if PF. (Comp Adv - for the possibilities, if nothing else)
Augment stones for weapons and armor (MIC) who could not love these?

What criterion are you using to decide if a cheap magic item is added to the list?


Well Aelrynith's list has nothing to do with the OP.

Its apparentyl under 3k and has a fluff restriction becuase he refuses to allow wand of infernal healing on it. I don't know why the mask of stoney demeanor isn't on it either.

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MrSin wrote:

Well Aelrynith's list has nothing to do with the OP.

Its apparentyl under 3k and has a fluff restriction becuase he refuses to allow wand of infernal healing on it. I don't know why the mask of stoney demeanor isn't on it either.

His list he can put what he wants in there for whatever reason he wants... Don't like it keep you own list. Missed the part where he owed you something.

RPG Superstar 2012 Top 16

I'm using an ad hoc popularity mention. The Mask is useful if you want to not be Sense Motived, but for widespread use? I'm trying to go with what's popular and works for a lot of people.

And infernal healing is on the last list. I'd personally never use it, myself...the name alone would ward off my Good characters, and devil's blood as a MC?

Now, Lesser Vigor I'd be all over.

==Aelryinth


Expedition Pavilion from "Sargava, the Lost Colony"

My characters like to sleep in style :)

RPG Superstar 2012 Top 16

not familiar with that one. :)

==Aelryinth


GM_Solspiral wrote:
His list he can put what he wants in there for whatever reason he wants... Don't like it keep you own list. Missed the part where he owed you something.

Was responding to Sitri and Danial. I am owed nothing and require nothing. I am always bothered when people don't like something for its fluff, as was stated earlier. Its almost as if healing is a bad thing.

Back on track, eyes of the eagle were popular at my tables. +5 to the most used stat was attractive I guess.

RPG Superstar 2012 Top 16

It is useful, I just don't see it mentioned that much. You might as well put in 'generic +5 skill competence item', you know?

==Aelryinth


the 200gp +1 to skill ioun stones.


Actually, the Travel Cloak weighs only a pound and sucks up the shoulders spot, yet replaces the tent, drinks, trail rations, and grants Cold resist 5. In comparison, the ring of sustenance costs more than double what the Cloak does, and sucks up the more valuable one of two ring slots, and doesn't help with tents for sleeping/dealing with precipitation (and thus sickness) or weather (cold). However, it DOES grant an extra 6 hours a day awake, which is great for crafters.

Thus, I personally would only put a Ring of Sustenance on a crafter or someone who already has Cold resist 5, and the Travel Cloak on the rest. The primary power the Cloak has seems to be negating lots of weight and not having to buy drinks/food. In fact, all you need is the Travel Cloak, a bedroll and perhaps some flint/steel and an axe to make fire, and you are all set for camping. If you head into the desert or Arctic circle, you might need cold or hot weather gear, at most. That's pretty darned convenient if you ask me!

RPG Superstar 2012 Top 16

The Ring also means its near impossible to ambush the party, OR to interrupt a caster's rest to regain spells. Both of those are extremely useful to just about anyone, especially if you've ever lived through a night attack.

Cold Resist 5 will take care of any but the most devastatingly cold natural weather. After all, that's 3000 pts of cold damage/hour from the weather, which does what, 1-6 or something, usually?

A Paladin with FC benefit: Energy Resistance can take 1 pt each of fire and cold res and basically be immune to elemental extremes. Full plate in the center of the Anvil in midsummer? not a problem.

==Aelryinth

RPG Superstar Season 9 Top 32

Piccolo wrote:

However, it DOES grant an extra 6 hours a day awake, which is great for crafters.

It's best use is for spellcasters as their required down time is far less. 2 hour naps then memorize spells in 1 hr for wizards. Now wizard can take a watch at night.

There's a group of apprentice NPCs in my game that pass this around and make tons of money on casting crafter's fortune for local tradesmen.

Sovereign Court

I have a ton of fun with the good ol' Hat of Disguise. I enjoy trickster type characters!


For >10,000 GP

Jingasa of the Fortunate Soldier


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm a fan of the JotFS myself.


Ring of Sustenance.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

*adds the Jingasa to the shopping list*


GM_Solspiral wrote:
Piccolo wrote:

However, it DOES grant an extra 6 hours a day awake, which is great for crafters.

It's best use is for spellcasters as their required down time is far less. 2 hour naps then memorize spells in 1 hr for wizards. Now wizard can take a watch at night.

There's a group of apprentice NPCs in my game that pass this around and make tons of money on casting crafter's fortune for local tradesmen.

Point of order: spellcasters still have to "rest" for 8hrs (whatever that means) but they can still study to regain spells during that time and be on watch. So basically, no jogging for 6hrs after sleeping for 2hrs.

It's a weird rule that generally gets ignored and rightfully so.


Only arcane casters.


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Sir Ophiuchus wrote:
Only arcane casters.

I thought prepares divine(cleric, etc) was the same except instead of a book they pray.

Also, the ring of sustenance takes a week of wearing before it activates. Meaning those apprentices can't pass the ring around every day.


Tiny Coffee Golem wrote:
Sir Ophiuchus wrote:
Only arcane casters.

I thought prepares divine(cleric, etc) was the same except instead of a book they pray.

Also, the ring of sustenance takes a week of wearing before it activates. Meaning those apprentices can't pass the ring around every day.

Nope. The gods don't actually care if their followers sleep. They restore used slots on their schedule.

RPG Superstar 2012 Top 16

The jingasa is a little on the high side for the cheap list, but yes, definitely hits the next tier. It's one of the basic items to buy for increasing your AC.

A wizard doesn't need to rest for 8 hours if he wears a ring. 2 hours is treated as 8 hours for refilling.

==aelryinth


Wand of keep watch. 50 days of not sleeping!


Covent wrote:

For >10,000 GP

Jingasa of the Fortunate Soldier ...

Wow, that is boss. I haven't seen that before. I love it.

But I think you meant <

Liberty's Edge

Aelryinth wrote:
A wizard doesn't need to rest for 8 hours if he wears a ring. 2 hours is treated as 8 hours for refilling.

True. GMs should still remember that spells are "per day," though. No going from depleted to full multiple times a day.


Aelryinth wrote:

The jingasa is a little on the high side for the cheap list, but yes, definitely hits the next tier. It's one of the basic items to buy for increasing your AC.

A wizard doesn't need to rest for 8 hours if he wears a ring. 2 hours is treated as 8 hours for refilling.

==aelryinth

Incorrect. Per phb:

Rest : To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.

Again, its stupid and usually gets ignored, but that's the rule.

Edit: but I digress. We should stay on topic.

Dark Archive

Aelryinth wrote:

Updated List-

Muleback Cords, if you can live without your Cloak of Resistance.

Then, shouldn't we at least have Cloak of Resistence +1 on this?

For 1000gp getting +1 on all saves in insanely good.


GM_Solspiral wrote:
Piccolo wrote:

However, it DOES grant an extra 6 hours a day awake, which is great for crafters.

It's best use is for spellcasters as their required down time is far less. 2 hour naps then memorize spells in 1 hr for wizards. Now wizard can take a watch at night.

There's a group of apprentice NPCs in my game that pass this around and make tons of money on casting crafter's fortune for local tradesmen.

Can't do that. It takes a week for the ring to get attuned to you, and THEN it kicks in.

RPG Superstar Season 9 Top 32

Stalker's Mask is pretty interesting at 3500. +5 to stealth and a disguise self that allows you to take on someone specific's appearance for an hour. As a DM I think I'm going to use it at some point because it seems useful but PCs can pull some shenanigans with this.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Aelryinth wrote:

Muleback Cords, if you can live without your Cloak of Resistance.

A number of cool items in this thread take up the cloak slot. Good thing they are so cheap; it makes them easier to combine.

Take the cloak of the hedge wizard for example:

4,000gp for cloak of the hedge wizard that grants a +1 resistance bonus on saves
7,750gp for cloak of the hedge wizard that grants a +2 resistance bonus on saves
12,750gp for cloak of the hedge wizard that grants a +3 resistance bonus on saves
19,750gp for cloak of the hedge wizard that grants a +4 resistance bonus on saves
28,750gp for cloak of the hedge wizard that grants a +5 resistance bonus on saves

Or half that if you craft it yourself.

RPG Superstar Season 9 Top 32

these are abusable

Apprentice's Cheating Gloves

Price 2,200 gp; Aura faint transmutation; CL 3rd; Weight —

These nondescript white gloves are a boon to minor spellcasters and fakes who are limited or lacking in magical ability or versatility. The wearer of these gloves can employ mage hand and prestidigitation at will.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How, exactly, are they abusable?


They could give people the power to clean themselves with the snap of a fingers, or gently fetch objects far away and slowly pull them towards them. Imagine the ultimater power that is wiz 1!

Prestidigitation is the only spell you ever need.... I'm sure I've read that somewhere.

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Anytime you have sometime with unlimited use someone will find an abuse.

I can elaborate but why bother clearly there's at least 2 of you at the ready to pick apart any response. I have better things to do than get baited into one of those chains...


Tiny Coffee Golem wrote:
Aelryinth wrote:

The jingasa is a little on the high side for the cheap list, but yes, definitely hits the next tier. It's one of the basic items to buy for increasing your AC.

A wizard doesn't need to rest for 8 hours if he wears a ring. 2 hours is treated as 8 hours for refilling.

==aelryinth

Incorrect. Per phb:

Rest : To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.

Again, its stupid and usually gets ignored, but that's the rule.

Edit: but I digress. We should stay on topic.

I think you are off. The description of the ring specifically addresses that issue.

Spoiler:

Ring of Sustenance

Aura faint conjuration; CL 5th

Slot ring; Price 2,500 gp; Weight —

Description

This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Liberty's Edge

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Putting this one on here for all those party's that have a prepared caster.
Wand of Channel the Gift.
I recently discovered the spell while browsing through PDF's, and was very excited at the prospect of it. While not AS useful during combat, as an out of combat it is pretty nifty. Oh, the party wizard only prepared one mount and your party needs to act as the cavalry? No problem. The cleric only has one lesser restoration prepared and you all failed the save from that poison trap? Easy day, just make sure you smack the rogue for not finding it first. The only downside is that I would imagine it would have to be made by one of the PC's, it's unlikely that there are that many wizard-priests of Nethys just willing to pass them out. Not cheaply, at least.


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GM_Solspiral wrote:

Anytime you have sometime with unlimited use someone will find an abuse.

I can elaborate but why bother clearly there's at least 2 of you at the ready to pick apart any response. I have better things to do than get baited into one of those chains...

SO every level 1 caster is an abuse? They have *Gasp* three unlimited spells!

RPG Superstar Season 9 Top 32

I've been in plenty of games where the GM let prestidigitation do way too much and I've personally pulled some crazy crap with mage hand before (unbuckling a guards belt while in stealth to semi disarm/trip, traps have been triggered, levelers pulled ect.)

Abusable statement retracted: can we move on or do we need to pick apart the above paragraph? Let me (your DM sucks, you're gaming wrong, the rules as written blah blah blah.)

I'm seriously not interested in turning this thread into a petty argument of semantics so can we LET IT GO. Thanks in advance.

Grand Lodge

I wouldn't be surprised if we see the ioun torch errata'd eventually. It's better in all ways to an everburning torch, yet cheaper.


The everburning torch is overpriced imo. Besides, its only what, 25 gold? How could you possibly abuse that?(no really, give me ideas!)


Strife2002 wrote:
I wouldn't be surprised if we see the ioun torch errata'd eventually. It's better in all ways to an everburning torch, yet cheaper.

Wait untill you get THAT implanted into your buttox. You will get a new nickname, Firefly.

Grand Lodge

The everburning torch is 110 gp as opposed to the ioun torch being 75 gp. It's not a big deal, but it doesn't make sense that it's cheaper and yet better. I'd say price it at an even 200 and be done with it.

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