I agree with you, Set. I was just thinking that the clerics of her faith that are martial, or who focus more on the elimination of undead, would use a mace or hammer or something rather than a dagger. And, JJ's statement about Sarenrae applies here as well. Just because the favored weapon is a dagger, doesn't mean all of her clerics would use that as their primary weapon. My question was literally based mostly on the fact that the only artifact weapon I've seen so far that is linked to Pharasma isn't a dagger.
James Jacobs wrote:
That makes sense regarding the umbilical cord, I didn't think of that. I didn't mean to infer that all clerics are martial. I am running Carrion Crown and there is a particular non-dagger item in there associated with her and it just got me wondering about it specifically with Pharasma.
James, Speaking of favored weapons and such, is there a reason why Pharasma's favored weapon is a dagger, rather than something more useful versus undead? There is only one weapon artifact (that I know of) that is associated with Pharasma, and it isn't a dagger. Sometimes it seems like some of the favored weapons were chosen as much to have a different weapon for each deity rather than what would seem logical, though some do make perfect sense. Just curious what your thoughts are on it.
IMO, if the player is rules savvy enough to realize that he can use one feat to get a bunch of free crafting feats AND someone to do the work for him, he should take the time to read magic item creation. If your player doesn't come around, you might remind them that they are effectively abusing the system, and may have gotten what they deserved. Have that person post their POV on the forums here, and see how much sympathy he gets :) Most people on the forums (and the cohort section of Ultimate Campaign) consider this an abuse of the rules and frown upon it. If it were my game, I probably would have had the witch warn the player that they didn't think they'd have a chance to succeed. However,I don't think the way you handled it was wrong, either. That all being said, I actually don't have a problem with one of my players using leadership to take a crafting cohort. That cohort usually doesn't then adventure with the party as much which makes me have to modify less of an AP to account for more characters, and one less NPC to have to roleplay a distinct personality for. I also don't allow the players to use the cohort for profit. The cohort will craft items for the party, but it isn't a get rich quick scheme.
I pretty much do the same as you, Ezzran. Anytime I think of a cool concept, read about one, or see a character I want to emulate, I write it down or email it to myself, etc. When I am sitting down with the group to create characters, I usually draw on my list for inspiration and pick something that best fits my role in the group. Sometimes the campaign or AP sparks some new inspiration and I go with that. I guess what I am saying is that in almost every case, my character creation process is concept first, mechanics last.
James, What "point buy" average do your groups have that you run? I am just curious what your average power level is. I put point buy in quotes because some groups roll, other don't, but everyone seems to use what the equivalent would be as a benchmark. Our games tend to be on the higher side of the power curve. I'd prefer to roll stats, but my friends prefer the balance and equality of point buy.
James Jacobs wrote: At this point, I'm on a pretty hard-core diet that more or less forbids carbohydrates (like pizza crust), sugar (including fruit), and dairy (like cheese), and absolutely forbids alcohol, so bribes of food/booze don't work for now. But hypothetically, were I not on the diet, it'd probably require more than a pizza, and beer wouldn't help much at all, since I'm not a big fan of beer at all. So, you can be bought for grilled fish and vegetables? Done :)
Hi James! Apologies if this has been asked here, but my group is curious where you would place Cauldron, Sasserine, etc. in Golarion. Would you rename Sasserine and use an existing city, or find a suitable place and just add it? What about the other major cities in the three pre-Pathfinder APs? Also, and I know you're super busy, but hypothetically, how much pizza/snacks/beer/whatever would it take to bribe you to run a PF game for us if we were local? (Even if it were infrequent!) :)
In our games, cohorts usually get leftovers and items handed down to them after a character upgrades their item. Our group generally would prefer someone (even a cohort) use an item we found rather than liquidate it to split the cash. The in game reasons for not getting a full equal share of the loot or first pick is because they are subordinate to their leader. However, if we find a ring of protection +4 or something and no primary character needs it, we see if it is an upgrade for any of the cohorts, familiars, or animal companions in the group. Also, NPCs or DMPCs are considered primary members in our groups (we usually have 3-5 people total, including the DM). I dunno, I guess my group is just more interested in participating in the story than worrying about who has 10% more of the group's combined loot than the rest of the group. Half of the time when we get an item that 2 or more people can use, the discussion/argument is about trying to convince one of the players to take the item instead of your character. We usually feel like carrying all of the expensive trash we loot in a dungeon only to sell it at the first opportunity is a necessary mechanic and annoyance more than anything. Imagine if Frodo and Aragorn stopped to pick up every single shiny item they found and used every trick in the book to take their haul just to sell it at Minis Tirith so they could buy Glamdring at the local "magic item shoppe". Kinda ruins the whole immersion thing for us... Anyway, sorry for the tangent. I guess I didn't think about it like this before, but we typically treat equipping cohorts just as we would familiars or animal companions. They don't get a specific share of the loot, but they get far more than it looks like most groups would allow :)
Okay, here goes... Back in 2e, I played a gnome wizard with a god complex. Party encounters a very, very large black dragon and the dragon asked us what we were thinking when we entered his cave as he casually prepared to eat us. I don't remember the full conversation, but at some point my gnome said "Alright, listen here, worm..." (bad pun, he knew) and the dragon went ballistic. I rolled high on initiative and managed to go first, so I cast resilient sphere and managed to get myself, the paladin, and cleric inside. The ranger... not so much. So the dragon is rather upset with me, and is treating the resilient sphere like a cat toy and we are taking damage from being tossed about inside and I am beginning to think I made a mistake. Ranger remembers I had identified an arrow for him earlier as an "arrow of dragon slaying", so he pulls out his bow, yells "DIE &#$^er!!!" and shoots the dragon, critically hitting and dragon was his favored enemy. He rolls damage and notices the dragon is still quite alive, who then turns around slowly and glares at the ranger. Ranger realizes something went very wrong, and takes off running the other direction with his boots of speed. Dragon leaves the "cat toy" alone long enough for me to dismiss it and then quickly cast teleport, taking the cleric and paladin with me to safety. Ranger eventually finds a tunnel small enough and escapes after the chase of a lifetime. We all meet up in the little town not too far away and are sitting at the inn, when the ranger says "you know that arrow you gave me? It didn't work!". I casually said "I never said it was a BLACK dragon slaying arrow..." ____________________________________ Same campaign a session or two later. Party is deep in the underdark and we have been encountering these mushroom things that are annoying, but plentiful. We have grown completely tired of even having to roll initiative to fight these things. We come to a cavern and things look slightly off. There is a large patch of mushrooms, but one stands out. Before my gnome could say anything, the paladin says "I GOT THIS!" and charges into the mushrooms. Well, the one in the center had some long tentacles and rolled to hit the paladin and critically hit. DM says "Okay, the tentacle hits you in the right arm, and the arm immediately withers away and falls off". The look on the paladin players face, I'll never forget :) _______________________________________ Last one for now. Same player as the paladin, but different campagin. We are still somewhat low level and are camped out on a hill in the middle of nowhere. DM rolls for random encounters and lets us know that a large group of bugbears comes walking up the side of the hill, and is now standing 40 or so feet away at the very edge of our light and look like they are about to start a fight. Paladin (again playing paladin) stands up and says "HAIL, bugbear travelers!" Which has since become one of our groups catch phrases :P
Personally, I would love to see more clothing options, different fabrics and styles broken down by region with illustrations, etc. I'd like to see both individual clothing items as well as more outfits. I would also love to see prices for real estate and furniture, etc. A lot of the APs provide a base of operations or a safe house and it would be cool to really kit it out.
I am sure it was mentioned somewhere in this thread, but I would love to see mundane clothing separated out from outfits, and illustrations of said clothing. Would be cool to show different styles of dress from the major areas, as well. I know it is mentioned that it will NOT be in the book, but I would love to see some prices for furniture and other items for kitting out your base of operations, too. If not in this book, perhaps part of a future offering? |