comp. long bow


Rules Questions


If enlarge person is cast upon you, could u stil use the compesite longbow?


Yes. Your gear is assumed to increase in size with you. If your bow has a strength bonus and your strength is higher than that, then you only get up to the bow's strength bonus, not your full bonus.


however, base damage remains the same as medium.


IejirIsk wrote:
however, base damage remains the same as medium.

Can you cite the rule for that?

Melee weapons increase damage by size. Why wouldn't ranged?


is in the spell description. logic is: once weapon leaves hand it reverts.

same thing with ranged weapon, the ammo leaves your hand, then reverts to size. So you would still get + up to bow, but same base damage... is why for ranged, reduce person is so much better


if you want the same effect for ranged attacks the spell you want is Gravity bow. It's on the ranger list at first level, not sure what other lists it's on off the top of my head.

Asta
PSY


inquist, too. and yea, small + grav bow... and/or i guess if you have consistent way to grow, carry a bigger bow?


I would say that the damage would remain for the next size up. The size of the bow remains the same when the arrow leaves it, and it is the size of the bow propelling the arrow that causes the extra damage, not the size of the arrow. Even if the arrow reverts back to medium size, it is still being shot with more velocity than it was from a medium bow.


Quote:
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Sorry misremembering... was cause of the weapon me and a friend were using.


IejirIsk wrote:
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Quote:


Sorry misremembering... was cause of the weapon me and a friend were using.

Thanks for looking that up. Usually when I attempt to make a point of how I think the rules should be, based on logic, the RAW proves me wrong. It is nice to be right for a change.


was a halfling sling paladin we were looking at... rather a friend was playing. I sure never claim to be perfect.

edit: I just didnt wanna look up the spell XD tired, and working slowly on a map for PbP game...

Dark Archive

It appears there is a miscommunication here.

Dakota, are you saying that an archer under the effects of Enlarge Person still keeps the ranged weapon's damage die increased? If so, you are incorrect. You may houserule it anyway you want though.

Enlarge Person wrote:
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

Only Melee weapons have their damage die increased.


Why confusion...>.< two spells with similar effects and similar strength, one says gets bonus, the other says it dont >.<


IejirIsk quotes a source for Enlarge Person:

IejirIsk wrote:
Quote:
Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Sorry misremembering... was cause of the weapon me and a friend were using.

And Nebten does the same:

Nebten wrote:

It appears there is a miscommunication here.

Dakota, are you saying that an archer under the effects of Enlarge Person still keeps the ranged weapon's damage die increased? If so, you are incorrect. You may houserule it anyway you want though.

Enlarge Person wrote:

Enlarge Person wrote:

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

Only Melee weapons have their damage die increased.

Assuming nobody is changing the quotes to suit their needs, it looks like one of you is using an errata'd form of Enlarge Person and the other isn't. Nebten's is in line with D20PFSRD, which I use for reference because I don't own books.


try again... I quoted reduce.


IejirIsk wrote:
try again... I quoted reduce.

My bad. That's what I get for scanning. Although it's odd that reduce person changes projectile damage while enlarge doesn't.


Enlarge Person:
Enlarge Person

School transmutation; Level sorcerer/wizard 1

Casting Time 1 round

Components V, S, M (powdered iron)

Range close (25 ft. + 5 ft./2 levels)

Target one humanoid creature

Duration 1 min./level (D)

Saving Throw Fortitude negates; Spell Resistance yes

This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack.

Enlarge person counters and dispels reduce person.

Enlarge person can be made permanent with a permanency spell.

Reduce Person:
Reduce Person

School transmutation; Level sorcerer/wizard 1

Casting Time 1 round

Components V, S, M (a pinch of powdered iron)

Range close (25 ft. + 5 ft./2 levels)

Target one humanoid creature

Duration 1 min./level (D)

Saving Throw Fortitude negates; Spell Resistance yes

This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature's size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn't change the target's speed.

All equipment worn or carried by a creature is similarly reduced by the spell.

Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that reduce size do not stack. Reduce person counters and dispels enlarge person.

Reduce person can be made permanent with a permanency spell.

Enlarge:
"Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage." so no increased damage dice for a comp longbow from enlarge person.

Reduce:
Any reduced item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). so a reduced persons comp longbow actually deals LESS damage (the weapon that fired it is after all reduced in size)

Yes it is weird, but it is magic, it won't always work in Your favor.


Consider that projectiles don't have damage, but crossbows and bows do. So if the crossbow and bow increase or decrease in size, then the damage they inflict would change too, regardless of the size of the projectile. There is no small or medium or large arrow in pathfinder, so why would changing he arrow size change the damage?

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