Shadowrun 5th Edition (Inactive)

Game Master psionichamster

April, 2076. Redmond, Seattle, UCAS.


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Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Thanks! That's perfect.


Figuring new things out on chummer everyday. Pasted char info on profile. No karma allocation yet.


Female Japanese Elf | B.2 A.7/9 R.5/6 S.1/2 C.7 I.5 L.5 W.3 | R|I 11+2d6 (00) | Limits PMS: 5/6/7 | Stun 10/00, Phys 9/00: Conscious, -0 | Defend: Std 11, Blk/Dge +4, Parry +5, Full 20 | Armor: 14 | DR: 3+ |

Hawatari will be looking for work immediately. ¥1500 only pays for two weeks on a ¥2400/mo lifestyle, and since she's not going to take a share of the proceeds, she needs work - now, not nine weeks from now. Sorry.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

@Hawatari:

You were awarded 6 ¥1500 credsticks as well as a ¥10,000 credstick for the Simon/MERF Crates job. You and Al were the team on that job originally (since the others bailed in the middle, Mr. J didn't know that), it's up to you how that money gets divided up.

All:

I should have mentioned this when I awarded Karma, but I will use the SR Missions & RunnerHub house rules about Karma/Nuyen exchange.

After a shadowrun, during your downtime, you have the option to

A: Work for the Man, where you do assorted jobs for the powerful and rich (relatively speaking, of course) - this allows you to exchange up to 5 Karma for ¥2000 per Karma, and consumes 1 week of downtime during a month.

B: Work for the People, where you do "charity" work, helping out the downtrodden and SINless, pitching in where you can to assist the poor and powerless (relatively speaking). This allows you to exchange ¥2000 for 1 Karma, up to ¥10,000 for 5 Karma, and consumes 1 week of downtime during a month.


I think that Cavan will spend 1 karma for working for the people. Heading over to my talismonger and just working in the back with inventory. Also going to spend karma for a new knowledge skill, what would be a good name for things like taking inventory and managing supplies? He used to be a supply officer so I figure I might as well round him out a bit.

-Posted with Wayfinder


Female Japanese Elf | B.2 A.7/9 R.5/6 S.1/2 C.7 I.5 L.5 W.3 | R|I 11+2d6 (00) | Limits PMS: 5/6/7 | Stun 10/00, Phys 9/00: Conscious, -0 | Defend: Std 11, Blk/Dge +4, Parry +5, Full 20 | Armor: 14 | DR: 3+ |

Heh. 6 x 1500 I can see, but where's the 10k from? Speed bonus? Anyhow, I think Al and I would at least split the bonus with 'Bobbi and Murphy', and divide the 'excess' between ourselves, so ¥4500 from the standard, +¥2500 from the 10k.

And I ... have research to do!! Karmawise, I'm holding pat for now - gotta save up that 10 karma to nudge the STR up.


Female Elf; Tir na nOg Gun Adept

Back in town.
@Hawa, thank you for the bonus split!

Are you sure you don't want the 16k from the sale of the gear? It's fairly divided by 4. We all voted and no one has said they have a problem with the 4-way split.

Let us know.

@Everyone,
if anyone wants any gear or vehicles from the loot pile, please post it here so I can update the excel sheet. It wont change the loot distribution total but anything a PC wants get bought from the party total at 25%.
(For instance, Al you might want the tool kit for yourself if you dont already have one. So you would 'buy' it for ¥125. Everyone gets the same split, but Al subtracts 125 from his final total.)

@GM
That's a great offer of Karma for nuyen and nuyen for Karma.
Like Cavan, I will spend ¥4000 to earn 2 Karma.
Bobbi, is interested in metahuman politics, especially anything against HP. Maybe help out locals who are suffering at the hands of gangs as reparations for helping the Cutters.

Are we role-playing Cavan's negotiation or just getting the flat 25% of gear cost for those items that can be sold?
Bobbi is not too interested in helping the Cutters (or any gang for that matter) so she would ask to sell it to our contacts instead.
But as a player, I want to make it easier for everyone so we can move on to the next mission.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Bonus money post: Back in February

Original Offer wrote:
"You may call me Mister Johnson, as is customary. That is my associate Steven." The black-clad ork nods briefly. "Let us get right to business, if you please? Job is straightforward: find some stolen goods, retrieve them. Pays ¥1500 if you can get the property back, with a bonus if you can bring in the thief. Interested?"


@Kerrah

I'll grab the hardware toolkit, Seattle Metroplex Mapsoft, Edit, Signal Scrubber, Armor, Baby Monitor, and the Biofeedback filter.

125+25+20+20+75+75+75 = 415

Edit file roles will go in other thread.

Will wait on spending until the split is verified.


Female Elf; Tir na nOg Gun Adept

Ok, Al I'll add it.

While we are waiting for the reply to the negotiation question, I want to add this gear to Kerrah:

Key/Combination Lock (6)
Miniwelder
Miniwelder Fuel Canister

Antidote Patch (6)
Trauma Patch

Flash-Bang Grenade 6R
(2x) Smoke Grenade 4R
Thermal Smoke Grenade 6R

Walther Palm Pistol & concelable holster 4R
Stick n Shock ammo (18) Pistols 6R
APDS ammo (32) pistols 12F

I assume the non-restricted items are not an issue, but how do you want to handle the Restricted items and Forbidden items?
Have go through my contacts? Have Murphy roll Negotiation test? Or something else? Can either of us use edge?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Well, you just met a known and well-stocked Barrens gun dealer, so the pistols & non-lethal grenades are not an issue.

Typically, the player (or contact) looking for an R or F rated item will roll Negotiation + Charisma (+Connection) vs. the items availability, with any net hits indicating the item is available.

The availability rating, & # of hits determine how fast it possible to acquire.


Just remembered, I have a couple of spells that are a bit too similar. Both are improvements to reaction, could I swap one for say another health spell, like a debuff or a manipulation spell like gecko crawl?

-Posted with Wayfinder

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Yes, I was going to offer up an opportu NJ it to Re-Spec your PCS now that you've been through a run, and we've lost some f our original group.

Seems only fair, so long as you keep the general idea of rhe character in place.


Female Elf; Tir na nOg Gun Adept

I have a fixer with a 3 connection /2 loyalty but no stats listed.

I assume the gun dealer will have a better connection so I will go with his Availability test.


K_V_D wrote:

I have a fixer with a 3 connection /2 loyalty but no stats listed.

I assume the gun dealer will have a better connection so I will go with his Availability test.

About this, when we set up our contacts were we supposed to design a full blown NPC (stats and all)? The char gen process didn't really go that far but later on, in the core, the way it describes their use assumes they are more fleshed out than just type/connection/loyalty.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

What I meant about Tarnish (which reminds me that Cavan & Kerrah were not involved in that interaction) was that he had pretty much any and all pistols/pistol ammo/most accessories involved.

@Ahlwin: no need for full-blown NPC stats - Connection & Loyalty are the important mechanical stuff - any characterizations & fleshing out you'd like to bring in is great but not mechanically necessary.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Advice from a long-time SR player - get that connection up if at all possible. A C3 fixer is in the range of the gang lieutenant here - okay in a small area of the Sprawl, or with a very restricted set of things (pistols and accessories, but not ammo). You want as high as you can get, because the more connected he is, the more stuff he can get, and easier he can get it.

Sorry for the delay on my part, though - been setting up for my own game, and found out early this AM (1:30) that I was working today (at 10:00 AM) instead of having the day off as normal. Will be posting later tonight.


Female Elf; Tir na nOg Gun Adept

That's good advice.

What game mechanics are we using for increasing a contact's connection rating?

Since nothing is written in SR5 about improving a contact (except pg55 vague notion of earning 'a relationship') how are we going to approach this.

There are a few good ideas on RunnerHub and the forums.

Also, can I redo my contacts to have fewer but higher rated contacts?

For some reason, Herolab put an artificial limit of 7 Karma during character creation. I found that a contact's Connection Rating can't be higher than 6 (pg. 386 in SR5) during CharGen but nothing about why only 7 karma total at CharGen.

I can lower my Charisma score to reflect the change in contacts if needed for balance.
Let me know.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

At character generation, Contacts can have a max of 7 between their Connection/Loyalty.

As for increasing/decreasing either stat in game, that is not a mechanical effect but an RP based one. If you increase a contact's standing in game, or pull some serious favors for them, that may increase their connection or loyalty.

Screw them over and you can drop those numbers in due course.

Yes, if you'd like to modify your contacts at this point, I'm ok with it, so long as it doesn't exceed the 7 max from CharGen.


Okay so I spend 3k to get a fake SiN, 4k for two months of rent, get 2k from karma, I would then have 11k to spend. Any ideas? Well a lodge for one thing, then maybe spend some cash on drinks with my Fixer and try and increase my loyalty

-Posted with Wayfinder


Female Elf; Tir na nOg Gun Adept

Actually, the book says a max of 6 rating for Connection(pg 386) at CharGen. There is no mention of 7 karma max or 7 total max.

I'll max out one contact to 4/3, but my intent was to move one contact to 6/4 or 6/5 (10 or 11 max rating).
So there is no game mechanic for increasing connection rating like Hawa mentioned?

@Cavan,
Maybe we should combine resources and get some season tickets to the local Bloodbowl and use it to comp our Fixers periodically. In turn, the fixer would get better ratings from our generosity, what do you think?

Also,
the gear sales stands as of now is ¥16,757 with 4-way split
or if Hawa honestly doesn't want a split
its ¥22,343 for a 3-way split (I still think Hawa should take a split)

The final amount will be set when we resolve the details about negotiating and fencing.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Pg. 98 of SR 5 Core Rules.

See the table "Additional Purchases & Restrictions". Contacts: 1 Karma for each point of Connection Rating. 1 Karma for each Loyalty Rating (minimum Karma requirement = 2) / Restriction: A single contact may not have more than 7 Karma spent on them at character creation. There are no limits on how many contacts the character may purchase.

RE: improving contacts - the more you work with them, the better they will treat you & better they will be in their specialty. Work for the same fixer for a while, do good work, and that Fixer will start acquiring a reputation for having a good team on speed dial. Fence a whole bunch of stuff through one particular person, without haggling overmuch and causing problems, and that Fence will probably start being more friendly (and have access to better/more stock).

Essentially, improvement of Contacts end up being GM fiat.


Female Elf; Tir na nOg Gun Adept

My bad, thank you for clearing that up.

I never look at the tables, assuming they are left over from SR4 and mistaken, like with dodging AoE.

I almost wrote my friend who works for Herolab to mention it as a bug. you saved me an email and some embarrassment. :P

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

No worries.

I can't tell you how long it took me one evening trying to find the calculations for limits before realizing they were buried in a table on pg 101 (iirc).

SR books have never been the best edited or laid out, and 5ed is not the exception to that rule.


Female Japanese Elf | B.2 A.7/9 R.5/6 S.1/2 C.7 I.5 L.5 W.3 | R|I 11+2d6 (00) | Limits PMS: 5/6/7 | Stun 10/00, Phys 9/00: Conscious, -0 | Defend: Std 11, Blk/Dge +4, Parry +5, Full 20 | Armor: 14 | DR: 3+ |

Hawatari will not take a split from the looting, in part because of how it was handled. (We can discuss that particular question ICly if you want, though - would make for good RP, IMO. ;) ) I _am_ thinking maybe we shouldn't've given the two of you a split off our bonus, but hell, you did assist us. :P

My personal 'how to improve your Loyalty Rating' thing for contacts is to deal properly (in whatever manner that contact considers 'proper') with them a minimum of (New Loyalty)^2 times - so for L2, at least 4 times beyond the initial 'contact made' point.

Increasing their Connection rating may be either the same process (meaning they always had access to more / better things / people, but they didn't trust you enough to offer that friend-of-a-friend contact to YOU), or else going out and achieving runs for them, often at their direction, specifically to increase their web of contacts and influence. At the higher levels (4-6), that might mean several runs.

==========================================================================

Hawatari Spending: 6 karma available; 3 x ¥1500 = ¥4500 + ¥2500 = ¥7000 + ¥842 (starting cash minus dinner) = ¥7842 available.

2 Month's Rent @ ¥2400 = -¥4800, +¥7842 = ¥3042 available.

Hm. Two questions. First, can we purchase single rounds of ammo? (In part for 'resupply' of the ammo we fired, but also for cases where it's expensive ammo.)

Second, can we purchase new contacts with Karma? For the latter, I'm thinking one of the Yakuza or Mob individuals in charge in Touristville; I fully intend on getting both, but you gotta start with what you have. ;)

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Contacts cannot be bought with Karma specifically - they come about due to RP actions in game.

Re: improvement of Contacts, yeah, that's pretty much exactly how it works. Do runs or favors for them, make them money, and they will increase their characteristics appropriately.

Tarnish is more than happy to sell loose bullets, price is 1/10th of listed price in book since each bullet purchase is a box of 10.


Female Elf; Tir na nOg Gun Adept

So I feel Hawa's post is, in part, directed to me, so let me attempt to address it.
I too didn't like how Hawa handled the mission, particularly that she went and killed someone outright.
(I dont see arguing about murder and loot division as very good role-playing so I would rather not deal with it IC). What's done is done.

Moving forward, I would like to know the ground rules for this home campaign.
I realize I didn't start the campaign with everyone but I have read through the discussion and don't see any posts about doing wetwork, Shades of Grey morality, Pink Mohawk, or Mirrored Shades.

So if it has not been discussed maybe now is a good time.
I'll start.
I preferred to play good guys and, for RL reasons, murder is not an option for me. Killing critters and ghouls is case by case.
With that said I don't want to hamper other people's play style. So if the group or the campaign is a 'Wetwork-style' missions let me know so I can bow out before I invest anymore time.

If we are playing something a little more nuanced than Kill first, then Steal its stuff, as Hawa put it, let's talk about our expectations.

In short, we should discuss how this campaign is going to go forward.


Female Elf; Tir na nOg Gun Adept

Speaking of stealing stuff, the final loot total with a 3-way split is
22,343 for Al, Murphy, Bobbi.

Since Hawa and Al were offered a bonus and Kerrah's was not, I have no problem not receiving a bonus. It wasn't part of my deal.
We were offered just the 3k for info and 'removal' of the gang.
So no need to cut Kerrah in for the bonus 10k.

Also, until we decide how to handle the negotiation, here are my purchases:

Key/Combination Lock (6) ....60
Miniwelder ...................250
Miniwelder Fuel Canister .....80

Antidote Patch (rating 6) ....300
Trauma Patch ................. 500

Flash-Bang Grenade 6R ......100
(2x) Smoke Grenade 4R .....40
Thermal Smoke Grenade 6R ....60

Walther Palm Pistol & concealable holster 4R ..180+150
Stick n Shock ammo (18) Pistols 6R 18*8....144
APDS (32) pistols 12F.....................384

total price: -2248

2 months Modified lowlife style = -2800

and -4000 for helping locals = +2 Karma

3k for mission + 22,343 for loot sales (how ever that is handled).

Here is the excel sheet updated:
SR Loot Sheet v2.

Feel free to fact check it.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Re: fencing the loot - Al & Hawatari know a very competent (and generally friendly) gun merchant named Tarnish.

The Cutters will also buy anything you want to offload for standard fence prices.

Re: expectations - I specifically have not attempted to pigeonhole any of the PCs. If you have an issue with a particular mission, or with the other pcs, speak up.

I will not be covering any on-screen sexual stuff, and you will not be offered any jobs where that will arise. No slaving kids for bunraku parlors, or the like.

Beyond that, I leave it up to you to decide your course. If you won't kill, or won't harm innocents, or the like, play it as you like. And remember, you are pretty much always free to turn down a job or find other ways to achieve the mission.


Cavan goes on a week long binder for St Patrick's day. I am going to assume that some Corp has bought all rights to the holiday and makes an extravaganza out of it.

Cavan is a decent guy, not the best, but pretty good. He will decide on a case by case basis but will outright refuse wet work. He'd rather do extractions, sabotage, data steals (but don't let him near a deck), etc.

As for the one guy that died, Cavan is sad about it, but it's a dangerous world. You get lucky or you get shot.

-Posted with Wayfinder


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Posting as the Wyrm instead of Hawatari to call attention to the OOC nature of my post. Moving on ...

K_V_D wrote:
So I feel Hawa's post is, in part, directed to me, so let me attempt to address it.

It isn't directed at you-as-player. Simply put, it's an IN-CHARACTER preference, belief, and decision - which means the out-of-character 'no, I won't take a cut of it' is an in-character decision, and I'm simply saying that the reason I've OOCly said that is because of in-character dissatisfaction; I've had characters who would have happily looted the bodies, and one who would have been on the phone to Tamanous to 'harvest' the dead guy. But again, it is not directed at you-as-player.

K_V_D wrote:

I too didn't like how Hawa handled the mission, particularly that she went and killed someone outright.

(I dont see arguing about murder and loot division as very good role-playing so I would rather not deal with it IC). What's done is done.

... I actually think that arguing ICly about murder and looting is spectacularly GOOD roleplaying, and that it SHOULD be dealt with ICly instead of OOCly. In the event, however ...

K_V_D wrote:

Moving forward, I would like to know the ground rules for this home campaign.

I realize I didn't start the campaign with everyone but I have read through the discussion and don't see any posts about doing wetwork, Shades of Grey morality, Pink Mohawk, or Mirrored Shades.

Hawatari is primarily 'Black Trenchcoat', with occasional bursts of 'Black Mohawk/Mirrorshades' (here's my explanation of those); in this campaign she has continued to be so, or at least that was the intent.

K_V_D wrote:

So if it has not been discussed maybe now is a good time.

I'll start.
I preferred to play good guys and, for RL reasons, murder is not an option for me. Killing critters and ghouls is case by case.
With that said I don't want to hamper other people's play style. So if the group or the campaign is a 'Wetwork-style' missions let me know so I can bow out before I invest anymore time.

If we are playing something a little more nuanced than Kill first, then Steal its stuff, as Hawa put it, let's talk about our expectations.

In short, we should discuss how this campaign is going to go forward.

I honestly would still prefer to have this discussion ICly since, y'know, I haven't posted ICly in a week or more, but since it's been brought up here, let's take care of it, and hopefully we can still have good RP over it in the other window.

Killing people is not (and has never been) Hawatari's preference, but there are exceptions - generally, those who go blade-to-blade with her. Her character history - which is considerable, and most of which has been played in one venue or another - has mostly been a matter of gamma-scopolamine, laes, and that sort of thing. I'm actually looking at DMSO/Narcoject capsule rounds (4P + 15S damage) as a thing to buy; the fact that capsule rounds are 5¥ per 10 is good, because the combination of the DMSO/Narcoject is (or should be) 1000¥ per 10 - expensive at 100.5¥ a shot, you know?

However, that sort of heavy expense, as well as her ICly a) needing to keep her head down, b) changing her pattern of operation in order to do so because c) someone is actively trying to put her on a slab meant that all of her starting weapons cash was focused around 'straightforward basics' and not around 'do what you used to, just in another manner'. Did Hawatari kill the guy? Yes, and she did it clean, fast, and quiet, because she had no other real option of putting him out like a light in what would effectively be one shot, and she was of the opinion that at the moment, that absolutely needed to be done in order to complete the mission without putting herself in considerably more danger.

For the record, however, I would like to point out two things: first, that neither you nor your character b!tched about it at the time; and second, that in all the rest of the shooting, Hawatari only fired one non-shoot-to-wing/injure/disarm shot into one of the guys - and even that one was specifically into his armored jacket (or, more accurately, specifically not a called shot to avoid armor) so that he would most likely take only stun damage, especially with a lower-penetration sub-sonic round.

In contrast - or rather, in parallel to Hawatari's double-tap headshot on the game-playing mook - the very first combat action 'Bobbi' made was an aimed, called shot at her unaware target's neck with armor-piercing ammunition. You did 12P to him with that one shot - and with a Body of 3, he has a Physical track of 10. If he'd failed to get any hits, he'd've died; even having only 1 hit would have been 'bleeding out' a lot faster than he was - or rather, all three of your targets were.

While I concede that this is something that may not have been thought of while you were building your character, to me these actions do not match with 'for RL reasons, murder is not an option for me;' you weren't packing Gel rounds, you were packing armor-piercers, and you shot with those at a high-damage location. If you really want to do the non-lethal thing, maybe PsiHam will let you trade some of the latter in for the former? Or you can carry gel rounds as well, switching to APDS only when you really need to? (That's my plan.)

You might point out that Hawatari has APDS; yes, yes she does. And she uses them on targets that require APDS - typically vehicles on the one hand, and armored trolls (wherein even APDS is going to only do stun damage) on the other.

IMNSHO, death - the actuality, the potentiality, and even the threat - is, will be, and should continue to be a major element of the campaign. This is Shadowrun; one of the core concepts basically boils down to 'shooting people in the face for money'. Oh, a team may not take a wetwork job; that wasn't what this one was, after all. Having to make the choice of 'do we kill this one guy and complete the mission like Johnson wanted, or do we find a way to do the job and still keep him alive?' makes for good RP, and for a good game.

This is not the first time she's killed someone, however, and I don't think it'll be the last time she kills someone, even in this game. If her or a teammate's life is on the line, she's not going to stop to stabilize some security guard, ganger, or mob mook. She's very much more than likely to walk away from a wetwork contract (and her contacts know this about her), but in her opinion, if a person is carrying anything bigger than a heavy pistol and definitely if they have it out and are pointing it at her or a teammate, then they've announced that they're in the game, and all the stakes are on the table. She will kill them if she must, in order to survive and get the job done. She isn't some blood-crazed maniac, though, and leaving people alive is just good business - in more ways than one.

While 'Bobbi' griping about Hawatari's preference to leave all the stuff behind and let it potentially fall into 'some kid's hands' - a) this is the Barrens, and a kid with a weapon is a kid that just had their life expectency double; and b) by selling this stuff, all of it is going to end up in the hands of people who are going to be a lot more competent (read: lethal) about it, and may wind up being pointed at us again.

For the record, Hawatari's preferred method for disposal of the gear would not have been to gather it all together, pack it up, and sell it somewhere; it would have been to inform the Johnson at the meet (or the Cutters afterwards) that we were willing to sell the location of 'certain gear', and allow them to recover the gear and pay us a what they felt to be a fair price afterwards, thereby demonstrating their willingness to deal fairly (because we know what IS there, and therefore what its fair market price is) - or to deal unfairly with us, which of course would eliminate them as potential employers in the future, because obviously they're out to screw us if they have the opportunity.

I am not out to 'get' any PC or player, or deliberately setting out to be 'in opposition' in any way, shape, or form. I am used to playing in certain ways, yes, but I don't think that that's necessarily a bad thing - having to adapt to other/new allies makes for good RP, and believe you me, when I can stand toe-to-toe with my best friend, arguing angrily at the top of our lungs to the point where the six other people (including the GM) in the room stop us with panic on their faces because they think we're actually in a fight and we can say 'no, of course not; this is all in-character,' I am all about the good RP. Yes, a good story needs conflict, but that conflict should be in character, not out of character.

Which is why I prefer to talk this sort of thing out ICly - good RP.


Would it be okay if we went through my fence? His connections are low, but I feel as though Johnny 5 wouldn't share all of his contact info for with Murphy but it would be a good way to raise his connections. So 25000 nuyen, I might as well buy a sustaining focus.

-Posted with Wayfinder


Female Elf; Tir na nOg Gun Adept

Glad to see you have a long extensive background written up. I look forward to hearing about it in-game.
While I may not have the long, detailed outline, I have put thought into how I play and do so for all my role play games.

The short of it is, Bobbi didn't kill anyone. The long version is that the stats were on her side.

But being a long term player, I did expect that you would see the need for APDS in terms of purely game mechanics and not RPing. This is a game of stats and using APDS is just good stats.

(Note that Bobbi had her Ares Light pistol out first (6P -4AP). Only later she used her Warhawk and only to split damage. Also, she does own a stun gun, but due to game mechanics its not as effective with only 4 shots and 20m range and statistically speaking she wouldn't have done as much with the stunner.
GM, I forgot to add the price of Stick n Shock rounds, 10 for the Browning and 2 for the Walther Palm, total of ¥816)

A 6P pistol with -4AP gives the defender an average 9 to 11 dice or 2 to 3 hits (12 armor plus body 3 - 4 APDS, totaling 11 dice. In play, the Mook had 9 dice pool net). With 9DP, the Mook had less than 1.0% chance of glitching.

For def, the Mook, on average, would soak 2 to 4 hits and in fact soaked 2. This leaves the the damage at 6P + a likely of 1 to 2 hits, maybe maxing out at 6 hits, given my accuracy. Even if I did max damage of 14P, the average Mook will get 1 or 2 hits of soak to reduce this to 12P and, on average, a Mook has 10 Physical plus 3 overflow, sometimes 4 overflow.

As you said "If he'd failed to get any hits," I saw the risk at a 99% that the Mook would take less than 10P and even had he glitched, on average, it still would have been lower than the Mook's overflow.

So, Yes, I did think it through and knew with 99% chance Mooks don't die on the first shot. As I said, I don't play fantasy games to pretend to kill. The reason why you didn't hear anything from Bobbi IC or me as a player, I don't 'b$@$%' people out for not playing like I do and I don't RP that way either. My actions were consistent with a 'No kill' policy as Bobbi held her action in the end instead of summarily executing them.

But I'm not going to convince you I know what I'm doing and you are not going to convince me that pretending to kill is 'all in the game.'

So If you can play with someone not willing to kill outright, then let's play.

_________________________

@GM,
As for the long term campaign, I was thinking of adding Astral Perception when I received my first level of Initiate.

Is magic and magical beings going to be large part of the campaign or taking on a smaller role? I don't want to step on Murphy's toes but wanted to add some utility to the PC. Only if there was going to be a significant magical component to the campaign.

Otherwise, Bobbi can focus on B&E skills to round her out.

Also, it seems we are not using the negotiation skill for loot sales? If this is the case, can I un-train my negotiation skill?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

In this case, Negotiation is unnecessary.

Under normal circumstances, that skill is used to arrange the meetup, agree on priving, etc. You lot basically walked in Ghetto Wal-Mart with a ton of resalable goods, having done them a favor.

I would keep Negotiation, it will be very useful.

Re: magical creature's and threats - up to you, but any organization which does not prepare for magic in the 6th world is not gonna succeed for long. Spellcasters, spirits, and paracritters will be a thing in the future.


I have some edge left, we can assume I spent edge and bought myself 5 successes with Bargaining because bloodbath and beyond was too far away so we stopped at ghetto walmart.

-Posted with Wayfinder


Female Elf; Tir na nOg Gun Adept

GM,
Understand about the negotiation skill, I'll keep it.

One more change. I just realized that I don't have Arcana skill, which is pretty important to gain Initiate levels.
Do you mind if I lower one skill to gain one skill in Arcana?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Yes, that's fine re: Arcana skill.

Anyone else have upgrades / karma expenditures to factor in?

Any specific plans for the time between runs?

Any goals or personal projects to work on?


I'm keeping the tabs from the three beers that Cavan drank. Going to make a necklace out of beer can tabs from important runs and such (like taking the fangs from a hunt) and turning that into a focus at some point. Although I think I'll save the karma for now, I will have Cavan gain 1 skill rank in bookkeeping to represent his time as a supply officer, and 1 rank in the knowledge skill military procedures (magic), buying rent two months ahead for a total of 6k out of my 22, and then exchanging improve reflexes for the illusion spell that makes us silent or muffles sound.

-Posted with Wayfinder


Female Elf; Tir na nOg Gun Adept

Too funny Cavan!

I'm ready to adventure on. Do you need anything from us, GM?

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

I was wondering if anyone else had downtime activities planned or personal goals to look into.

Assuming that is not the case, we'll be string back up later today.


Anything come from translating those encrypted files we found in Spanish? I'll basically run them through the free translation matrix equivalent unless that doesn't exist. If it seems choppy I'll find some more adequate software.

Add 1 months rent = 7,200

From Loot
Hardware toolkit
Seatle Metroplex Mapsoft
Edit
Signal Scrubber
Armor
Baby Monitor
Biofeedback
Total = 415

80 each
Browse
Configurator
Encryption
Toolbox
Vitual Machine
Total = 400

Any issues, or fees, getting hacking programs?
250 Each, 4R
Decryption
Defuse
Hammer
Mugger
Stealth
Track
Wrapper
Total = 1750

Going based off previous posts for fees
Dodge Scoot for daughter (legit license) = 3,000
Suzuki Mirage + 10% finders fee + 500 for spoof chip = 9,850
Total = 12,850

Shopping Cart Total = 12,850+1750+400+415+7200 = 22,615

Leftover = 4,598

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

The gist of the files: Simon was approached by a man in Aztlan, who offered him a cash deposit for relocating himself and a crew to the Seattle metroplex.

He asked around, and it seemed like several smaller street criminals were given similar offers. The ones who said yes all got the promised cash and disappeared soon after.

Simon grabbed up his buddies and scored some gear, spending a good portion of the money on transport north.

From there, he'd been taking small jobs here and there, trying to get the lay of the land, but hadn't come across a big score. That was, until he learned of the MERF shipments. Big picture: he grabs the goods, sets up his own mini-barrio, and starts recruiting. Bad location choice led him into conflict with the Cutters, as well as whomever he jacked the shipment from originally (which may or may be the same people, you're unable to piece that together.)


Female Elf; Tir na nOg Gun Adept

Hi GM,

I was thinking of getting a Foci tattoo. The book isn't too clear about it so I want to ask you how you would handle it.

Kerrah wanted either a Foci of Astral Perception
@ 12k for force 4 (I am guessing it is 4x PP cost = 4k per focus rating)
OR
a Foci of spell sustaining (for when 'Murphy' buffs me/us I can hold the spell.)
@12k for force 3

Kerrah has a Talismonger contact.

Let me know how to handle this. Thanks!

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

Sustaining focus must be bonded & used by the spellcaster - so if you were to buy that one, Murphy would need to bond it & use it to hold his sustained spell.

Ki Focus I have to double check on - I will look through books when I am home, I believe they can increase your own powers, I am not sure they can provide entirely new powers for Adepts who don't have them. I may be wrong in that, though.


I'm going to get a sustaining focus soon, but I just want to have some karma in reserve so I don't blow my whole load on it.


Female Japanese Elf | B.2 A.7/9 R.5/6 S.1/2 C.7 I.5 L.5 W.3 | R|I 11+2d6 (00) | Limits PMS: 5/6/7 | Stun 10/00, Phys 9/00: Conscious, -0 | Defend: Std 11, Blk/Dge +4, Parry +5, Full 20 | Armor: 14 | DR: 3+ |

*headdesks* Sorry. Anyhow.

Okay, so I got the lifestyle out of the way.

Available: 3042¥
Ammo, Subsonic: 5: 20¥
Ammo, Capsule Rounds: 15: 8¥
. . . Spare Clip: 5¥
. . . DMSO (15): 750¥
. . . Narcoject (15): 750¥

Tickers:
. Recent News:
. . . Corporate, North America: AA and AAA
. . . Corporate, Global: AAA
. . . Corporate: Seattle
. . . Great Dragons
. . . Free Spirits
. . . Denver
. . . Chicago
. . . Boston
. . . Aztlan / Aztechnology

Shadow: Current Rates
. . . Bribes and Payoffs
. . . Looking for Work (All)
#11: 55¥

Remaining: 1454¥

Narcoject is 8R (though y'know, the dart pistol is only 4R ...) for legality, Immediate onset, 15S. And all I have to do is wing 'em. ;)

Karmawise:
KS: Mafia: 1 (1 Karma)
KS: Yakuza: 1 (1 Karma)
KS: Triads: 1 (1 Karma)
KS: Vory v Zakone': 1 (1 Karma)
KS: Gangs: 1 (1 Karma)

1 Karma in the bank.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20
K_V_D wrote:

Hi GM,

I was thinking of getting a Foci tattoo. The book isn't too clear about it so I want to ask you how you would handle it.

Kerrah wanted either a Foci of Astral Perception
@ 12k for force 4 (I am guessing it is 4x PP cost = 4k per focus rating)
OR
a Foci of spell sustaining (for when 'Murphy' buffs me/us I can hold the spell.)
@12k for force 3

Kerrah has a Talismonger contact.

Let me know how to handle this. Thanks!

Foci are detailed on Pg 319 of SR 5e Core Rules, at least for bonding, type, and the like. Cost is in the Street Gear section later on.

In this case, for Astral Perception (a 1PP adept power), you will need a Force 4 Qi focus (tattoo is specifically called out, and I'm more than ok with it). Cost would be Force 4*3k = ¥12,000. Karma Cost to bond would be Force 4*2=8 Karma.

You have enough time during the downtime (assuming you have the free Karma & enough cash) to get the tattoo focus done & bound.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20
Cavan wrote:

I'm keeping the tabs from the three beers that Cavan drank. Going to make a necklace out of beer can tabs from important runs and such (like taking the fangs from a hunt) and turning that into a focus at some point. Although I think I'll save the karma for now, I will have Cavan gain 1 skill rank in bookkeeping to represent his time as a supply officer, and 1 rank in the knowledge skill military procedures (magic), buying rent two months ahead for a total of 6k out of my 22, and then exchanging improve reflexes for the illusion spell that makes us silent or muffles sound.

-Posted with Wayfinder

All good by me.

As far as the clothes/armor question:

Actioneer Business Clothes is a decently armored 3-piece suit, of mid-level corporate employee fashion value, for ¥1500 & offering 8 Armor & a concealed holster built in - also has 8 capacity for further upgrades.

A standard, non-armored "Good Suit" will run about ¥1000, in any of the classic business colors & cuts. That includes fitting & tailoring, so it'll look nice.

For a lot more money, you can get the latest in executive protection armor which have things like Social Limit increases, extra modifications, and the ability to stack things like an armored greatcoat over your armored suit (for a total of about 12-16 armor out the door). Those options are in Run & Gun, and also in the Chummer application if you look under street gear/armor.


Can't exactly use chummer right now :(. Bills have kept me from fixing my motherboard. I'll have to see if I can get run and gun.

Sczarni

Male Cuddly L'il Fuzzy Hamster Psion (Telepath) 20

I feel ya.

I believe it was Windows 10 but I am not sure, but my PC routinely crashes to bluescreen at random intervals. My troubleshooting is not quite good enough to get it fully functional, unfortunately.

As for the armor - what are you looking to spend?

There are good options starting from about ¥1500 and going to about ¥15000.

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