Jay Friendly |
Which values/rules? From what I could tell, everything in C5 was kosher.
When I was transferring to Chummer5 the first thing that leapt out at me was the max nuyen of 400k, rather than the core which assigned 450k as an A priority.
The errata didn't mention that specific change, or anything too extensive as far as my char. goes. As long as it doesn't create problems down the line, I'll just finish up the sheet today.
Hawatari |
GM-Gathrix had created Qe'vela (who got accepted, but apparently Gathrix bailed via PM) to be a ... well-stocked face. Problem was, most of Qe'vela's face skills were on the low side, matching mine (both Acting and Influence Groups at 1). So at least for now, I'm it.
Synxol |
Just to ensure I know what just happened crunch-wise I will submit 1001 questions about that exchange....
You called for a Teamwork Test for the negotiation roll versus Mister Johnson with individual Negotiation + Charisma tests that pool together for the main negotiator, who was Hawatari in this case.
So a "hit" is a result of a 5 or 6 on a D6, and any result of that gives Hawatari another die to roll on her own test. Can a hit ever be a lower number?
Hawatari has CHA 7 and Negotiation 1, so she rolls 8 dice for her test.
You mentioned that each hit from her teammate gives a "+1 to the limit", and I'm not sure if I understand that. Is this the "Social Limit" that we worked out (CHA x2 + WIL + Essence)/3 and represents an upper limit of how well you can do no matter how amazingly you roll?
If I have that right, then Hawatari's Social Limit of 7 could have become an 8 due to Nathaniel Harker's assistance.
His 1 hit matches her 1 rank in Negotiation, so that's as many bonus dice as could have been added, even if everyone had rolled.
She rolled Edge dice as well, which is something I have not read up on as of yet, so not sure what the individual advantages "Push the Limit" conveys in:
Hawatari had 1 Edge before this, and has now spent that edge, so does she have 0 Edge for the remainder of the...uhm..scene? day? How does one get spent Edge back? Wondering how free we should be with using Edge to Push Limits, Second Changes, and the like.
Harker rolled 3 dice and got a single 1, but no successes, and Hawatari rolled one hit and four 1's out of 9 dice. How do glitches work? How many 1's constitute a glitch? I would guess that Edge plays a roll in this.
Is there a downside to everyone trying to help, especially if the use of Edge erased the limit? Do glitches from teammates negatively affect the overall roll somehow (outside from just not conveying the +1 to the Limit and one extra die to the negotiator's roll?
Aside...
There was mention of everyone else being a "negotiating disaster", would Synxol not also have a defaulting pool of 3 dice to roll - or does he have less dice because he has no ranks in the Negotiating skill?
On that note, what happens if you try a skill that you have no ranks in?
psionichamster |
Re: negotiations roll. Yes, you have that correct. It's an opposed test, with Mr. J rolling against the team. Harker (and anyone else who wanted), rolls their own negotiations skill and potentially adds dice (up to the max of the leaders skill valie) to the leaders roll.
Re: edge. Your points are correct. Pushing the limit means you add yur Edge value (1 in this case) to the dice pool rolled, and limits no longer apply. So yes, if you get 10 hits on 10 dice you keep them all.
In addition, any 6s "explode" which allows the to be re-rolled.
There are a few other things you can do with edge, like re-roll all the misses in a roll, gain initiative dice, or go first in a pass.
You typically regain edge after a good night's sleep and a meal, but can also be awarded edge at GM discretion for things like awesome roleplay, crazy heroic stunts, or similar things.
A glitch is when > 1/2 of the dice pool comes up as 1s. This doesn't necessarily mean the task failed, but something undesired happens. A critical glitch is when >1/2 of dice pool come up 1s, and no successes are rolled. Then, you fail and something bad happens. (Gun jams, car stalls, rope harness snaps, summoned spirit goes free and attacks you, etc.)
Some skills cannot be attempted untrained (auto mechanic, or medicine, for example. No "do it yourself surgery" allowed), but many can be. Firearms skills, melee combat, most physical stuff, like that. In those cases, you default to the associated Attribute, with a -1 dice penalty.
Shooting a machine pistol without the Automatics skill means you roll Agility -1, for example.
Hawatari |
Good questions, Synxol.
Hawatari's Edge Attribute is 1; when you use an Edge, your 'current / available Edge', or Edge Pool if you like, goes down by one, but your Edge attribute does not, so her current Pool is a 0. (The 6 is her racial maximum, the highest to which she can buy her attribute; humans have a max of 7.) (You can burn Edge - expend it for good, until you buy it back with karma - for some pretty desperate things, but I don't anticipate that happening too soon.)
Using Edge is highly recommended for 'gotta make it' events, whether that's the perfect shot, kicking ass with initiative, or whatever; you declare you're going to use Edge and how you're going to use it, and you add your Edge Attribute in dice to the roll. If you declare before your initial roll that you were going to Push the Limit (like I did), then any dice in your roll that roll a 6 are counted as hits and rolled again; if it's after the roll (maybe because you didn't get enough successes) it's just the Edge dice that can 'roll up', aka 'explode'.
In regards to the negotiating disaster, as PsiHam says, when you default to an Attribute (with a skill which can be defaulted to - First Aid, i.e. pulling out a bullet, can be used via defaulting, but Medicine or Biotechnology, i.e. complex surgery, cannot) you use your Attribute Value - 1 as your dice pool. Nobody else has much in skills in the Acting or Influence groups - though to be fair almost everyone has something in Etiquette, which is nice to see- so for the untrained skills you're all defaulting to your Charisma - 1 in those skills. Harker the mage, who has a 4 (good for conjuring moderate spirits), has only 3 dice in Negotiation; Red and Jinx have 2 dice, Ahlwin and Sir Edmund have 1. (I note this is an alteration of Jinx from a few days ago, when his Cha was only a 2.)
When it comes to assisting, though, all Harker, Red, and Jinx need to do is roll two 1s, and they've glitched - and only Harker might not critically glitch with such a roll. (Ahlwin and Sir Edmund will automatically critically glitch 1 time in 6.) Ideally, you don't start assisting until you have at least 4+ dice in your pool; getting three 1s on 4-5 dice is unlikely, and it's less and less likely as you gain more dice. This is what I mean by a 'negotiating disaster'; the odds are, in this case, definitely not in our favor.
If anyone glitches during a teamwork test (such as everyone rolling their 1-3 dice in negotiating), the Limit used on the test receives no increase (no matter how many hits can be added). If anyone gets a critical glitch - which, for the above, is higher than a 1-in-3 chance - then not only does the Limit not increase (and, I would somewhat presume, no hits are added from anyone), but the regular 'boy, you're screwed' issues of a critical glitch are applied. In this case, the Johnson walks away, bad-mouths us to the people who pointed him in our direction (earning us an increase in our Notoriety), and/or has enough pull with all the bikers in the bar to get them to beat the crap out of us, if not kill us if they can.
----------------------------------------------------------------------
I did want to note one thing from your post - the part about 'until Mr. Johnson handed over small islands to us for the job'. Unless your GM is a total idiot, there will always, always be some sort of hard limit to whatever you are trying to get the guy or gal to do. The Johnson can't offer more money than he's got, though he might owe you a favor to boot; the guard isn't going to let you into the high-security facility just for a winsome smile, because that's putting not only his job at risk, but his life, though he might point you in the direction of the guy who CAN put you on the list to get you in. Your normal bullet isn't going to take out the tank (or urban APC), though you might immobilize it by amazingly knocking the tread (or a wheel) off.
F. Castor |
Ah, now that was very informative. I had missed the part about glitches. If I knew how that went I would definitely not have rolled to assist, seeing as odds were actually against it being helpful. A good thing to know for next time.
At first I was thinking of putting a 1 in the Influence group, but finally opted for putting points in Con and Etiquette specifically. So I ended up putting the group point to Athletics as I thought defaulting in the Athletics Group might be a bit more... unpleasant. :-P
Tentacledone |
Thanks for the blurb about Chummer5. The free part made me do a little happy dance. HeroLab is pretty awesome from what I've seen of it. However, the whole money thing has kept me away from it, lol. I just have to download it and muck about with the program and slap Red in there.
Also, Hawatari's player, I don't want you to feel like I'm giving you a hard time. Hawatari, Red might be giving a little grief, but Red chaffs around being told what to do. I'm big on party cohesion, and players/characters working together. Just wanted clear that it was more of a roleplaying thing, not just me being a dick :)
Tentacledone |
I appreciate you two taking the time to provide information about the game. It helped a great deal to understand the mechanics a better.
I'm stoked to be playing with people who have a strong grasp of the current edition. I have a hell of a time sorting through all the different SR editions rules in my head. Leads to a fair amount of mental confusion on my part.
Plus, you guys have been awesome with explanations :)
The Wyrm Ouroboros |
Y'know, I've scanned through both the 5e Main Book and Data Trails - are VPNs technically no longer possible? I thought the whole 'fast personal network with each other' thing was still, well, a thing, but since you can't slave a persona (that's us-with-our-commlinks) to another persona (i.e. Ahlwin's deck), it seems that there's really no way to do anything that'll enable the decker to help provide defense for the others' PANs. (My MCT Blue Defender, fortunately, has a red-hot Firewall of 5 which, when added to my Willpower of 3, gives me 8 nice dice to defend myself with. ;) )
Or am I missing something? :/ Can't slave, but ... :P
Jay Friendly |
Yea, had to read that section a few times to make sure I wasn't missing some really obvious security measure. Limits on the number of devices one could slave to a master looked like a way to balance all the nice bonuses you get with operating a dozen wireless devices.
Right now I can add 9 others to my deck, so let me know if there's anything vital we don't want getting bricked in combat.
Sir Edmund Pentallion |
I just underwent further eye surgery and will not be able to make large posts, or may be slow in posting (I can only use my ipad). So please either bot me, or I will try to post. I am also move to a new job in a few weeks, so that is playing merry havoc with things here as well. Moving far north into the Northwest Territories. Should have internet on arrival. Thanks ans sorry for the delays
The Wyrm Ouroboros |
Good luck, Daniel. Post lightly, we'll ease you along and all that. (Kinda hoping I get that Edge back, though! ;) )
BTW, isn't the protection offered by the deck Firewall + Willpower, not Firewall + Device Rating? While both Ahlwin's Willpower and the Tsurugi's devide rating are a 3 and so it doesn't matter at the moment, it will in the future. ;) It might actually be smarter to run the VPN through the Transys Avalon commlink he has; Firewall of 6 (as compared to the one six the Tsurugi has), and since you'll want to have your deck's system flexible for cybercombat and such, running it from the Avalon would keep your deck free for that flexibility.
Jay Friendly |
Good luck, Daniel. Post lightly, we'll ease you along and all that. (Kinda hoping I get that Edge back, though! ;) )
BTW, isn't the protection offered by the deck Firewall + Willpower, not Firewall + Device Rating? While both Ahlwin's Willpower and the Tsurugi's devide rating are a 3 and so it doesn't matter at the moment, it will in the future. ;) It might actually be smarter to run the VPN through the Transys Avalon commlink he has; Firewall of 6 (as compared to the one six the Tsurugi has), and since you'll want to have your deck's system flexible for cybercombat and such, running it from the Avalon would keep your deck free for that flexibility.
"Slaving gives a weaker device some added protection. Whenever a slaved device is called on to make a defense test, it uses either its own or its master’s rating for each rating in the test. For example, if your slaved smartgun is the target of a hacker’s Brute Force action, it would use your Willpower or its Device Rating, and its Firewall or your commlink’s, whichever is higher in each instance. If a slaved device is under attack via a direct connection (as through a universal data connector), however, it cannot use its master’s ratings to defend itself."
That does make more sense to use values from both rather than just the deck. 1st sentence was confusing since it called for the master's rating and afterward to add their firewall. But yes, in combat that's how it will go. Maybe Ahlwins a bit more careful with who he hands his commlink number to :P
Synxol |
1 person marked this as a favorite. |
DriveThru RPG has a metric tonne of books for ShadowRun 5th Edition (LINK). I was looking to purchase a .pdf or three to help explore the game.
Just wondering if all of these books are "live" for use in this game, and if anyone would have a recommendation for books they would suggest to be acquired (including books from previous versions)?
Core Rulebook Errata Reference
Street Grimoire Errata Reference
Run and Gun Errata Reference
Jay Friendly |
Quick question on this bioware:
Mnemonic enhancer: This highly concentrated
growth of grey matter gets attached to the brain’s memory
centers, improving both short- and long-term memory.
Add the enhancer’s Rating as a dice pool bonus to
your Knowledge, Language, and memory-related tests
as well as to your Mental limit.
Is that a flat bonus to my overall mental limit or just in regards to knowledge, language, and memory?
Synxol |
Synxol has some coin left if there's any big purchases any of you think that he should procure. I'm wide open for any suggestions.
I notice Harker has this mask on his character sheet:
". . Ballistic Mask [Armor, AR +2, Cap 2/8] w/ Trodes"
Where would I find that in the book?
p.s. What's a "Trode" (short for "electrode" maybe)? What's it do?
psionichamster |
Trodes are an electronic device which allows a non-surgical Direct Neural Interface. Basically, its a datajack that you wear instead of being implanted.
Ballistic mask is from Run & Gun, PG 74. Basically, its a helmet which grants a bonus on social limit while attempting intimidation.
Tentacledone |
Trode is a headset that let's people who don't have a datajack access the Matrix, or any device requiring a jack. I believe, I'm pulling from memory, so 50/50 on me being correct.
I think the mask is in an equipment book, unless I'm totally blind, but I didn't see it in the armor/clothing section.
The Wyrm Ouroboros |
I apologize for me falling off the face of the earth, as it were, and especially for crapping out here for the last week and some; RL has been ... well, sh!tty, to be blunt. Depression is not a pleasant thing.
However, I am composing a post now.
Tentacledone |
Gotta admit, stole it from one of my PbP DM's.
Glad you like it, I think it helps to break up the flow of the posts and remember who/what is talking.
:) I dig it
Oh, and sorry about my late response to your post. My brain apparently decided that I needed a nap today.
Hawatari |
I apologize for my absence; RL has been unkind, with my mostly-on-again depression rearing its nasty head. I am, however, back and/or still up to be your ruthless charming wench. (I will admit I would have told the punks 'none of your f---ing business', but hey ... ;) )
F. Castor |
Sigh... Alas, my news are not exactly as good as the ruthless charming wench's.
Life and work have been regularly been rather demanding lately and it does not seem like they will be letting up any time soon. Combined with this being a new system for me, it seems I am incapable of keeping up with the game. And this before rules and dice rolls even start coming up as well.
Thus it is with an abundance of sorries that I must bow out of what looks to be a fun and interesting game with fun and interesting characters.
And yes, this is an attempt to sugarcoat my probably inconvenient decision as much as possible.