Shackled City (Pathfinder) - GM_Chris

Game Master Chris Shannon 719

This will be the Shackled City adventure path using the Pathfinder rule set. However, the existing deities (i.e. St. Cuthbert, Pelor, Wee Jas) will not be converted to similar Golarion gods.


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Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 1, Initiative 11

Status:
AC 32 (f31/t18) (+3 ward already added)
Atol HP: 100/100 +8 temp
Angel HP: 50/50 +8 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (2 of 12h)
Channel Energy Left: 7/9
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (4/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Dimensional Anchor, Protection from Energy Communal
5) Righteous Might, Flame Strike, Summon Monster V
6) Find the Path, Heal
7) Grasping Hand, Summon Monster VII

Atol’s heart goes out to Dyrant as his poor body is riddled with black bolts of death. "Stay strong in the holy word of St. Cuthbert!"

He moves up as close as he can before casting Holy Smite, Will DC 19. I can get all four with a 20' radius burst, while avoiding the guards neatly stacked like cord-wood.
5d8 ⇒ (7, 7, 1, 6, 3) = 24 for normal evil folk
10d6 ⇒ (6, 1, 5, 3, 1, 4, 5, 4, 6, 1) = 36 vs evil outsiders (seems like a possibility)
…and blindness 1 round if they fail their saves.

Remember, anyone who had breakfast with Atol has 8 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


D1 will save: 1d20 + 9 ⇒ (5) + 9 = 14
D2 will save: 1d20 + 9 ⇒ (12) + 9 = 21
D3 will save: 1d20 + 9 ⇒ (17) + 9 = 26
D4 will save: 1d20 + 9 ⇒ (11) + 9 = 20


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class
GM_Chris wrote:
The demons snarl gleefully and exchange wing slaps at their excellent aim.

Dyrant returns their gleeful snarls by using his Holy Cuthbertine Finger of Pointing (middle one) to gesture to a small scarab on his chest.

SR Checks vs. DC 20:

Scarab of Protection

1d20 + 8 ⇒ (9) + 8 = 17 Nabasu #2
1d20 + 8 ⇒ (6) + 8 = 14 Nabasu #3
1d20 + 8 ⇒ (17) + 8 = 25 Nabasu #4

The scarab on Dyrant's chest gleams a bit less brightly. 5/12 charges left. The Holy Cuthbertine Finger of Pointing moves to point to the heavens so that Dyrant's foes know from where their doom comes.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 2, Init 29

Dyrant 5' flaps to T14.

He glares at D3&D4 again, waggling his Holy Finger at them, shaming them.

(10 rounds/1round on Will save DC 25) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all ACs.


Well played, sir. Well played.

D3 will save: 1d20 + 9 ⇒ (9) + 9 = 18
D4 will save: 1d20 + 9 ⇒ (17) + 9 = 26


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 20 {S6, +5'}

Toffitt smiles mildly (as is his wont) at Dyrant's swagger and drinks another extract, disappearing (greater invisibility). He then flies over the demons' heads, ending next to and above the one who still threatens the guards.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 2

Status:

HP = 118/118 (+25 Temporary)
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin (+5), Hero's Feast, Witch Ward, Enlarge Person

Finneas charges the nearest demon.

Looks like I can charge D2, will attempt to do so. Level 2 Chevalier means no AC penalty.

Greatsword Charge: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 3d6 + 17 ⇒ (2, 3, 4) + 17 = 26
Evil: 2d6 ⇒ (2, 2) = 4


Atol brings holy wrath down upon the demons and leaves one of them blind.
Since Dyrant rolled mine. I'll roll Atol's. ;-)
SR check vs DC 19 for D1: 1d20 + 13 ⇒ (12) + 13 = 25
SR check vs DC 19 for D2: 1d20 + 13 ⇒ (12) + 13 = 25
SR check vs DC 19 for D3: 1d20 + 13 ⇒ (5) + 13 = 18
SR check vs DC 19 for D4: 1d20 + 13 ⇒ (3) + 13 = 16

Dyrant laughs off the rays from the demons while lowering their defenses.

Finneas charges in and puts in a large gash in the demon that ends his laughing and wing slapping.

Toffitt becomes invisible and flies into the alleyway between the demons.

Demons' status
D1 (retribution, blind until Atol's initiative)(-16,-36=-52)
D2 (-18,-30=-48)
D3 (-4 to AC)
D4 (-4 to AC until Dyrant's initiative)

Glimmil still to go.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 1, Init 7

Are the demons ones that can fly? Or are they on the ground?

Upon hearing the sound of battle, Glimmil guides Cog westward to engage their evil opponents and dispatch some justice.

Move to Z,14. If the demons are on the ground, Glimmil will cast Divine Favor. If they are in the air, he'll cast Sky Steed on Cog.

Status:

Glimmil Status:
HP: 146/154
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [X] Paladin's Sacrifice [ ] Litany of Righteousness [X] Shield Other
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
4) [ ] Resounding Blow

Abilities:
Smite Left: 4/5
Lay Hands Left: 9/11 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 108/108 +17 temp
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


The demons have wings, but are currently on the ground.

The temporarily blind demon tries to cast defensively regeneration as Toffitt remains out of sight for another few seconds.
cast defensively: 1d20 + 12 ⇒ (1) + 12 = 13

The other demons glare at Dyrant for a minute before deciding to deal with the shiny gnome that come onto the scene. They all take a 5' step away from Finneas and his great greatsword and fire their black rays at Glimmil.

D2 enervation ray: 1d20 + 12 ⇒ (17) + 12 = 29
negative levels: 1d4 ⇒ 2
D3 enervation ray: 1d20 + 12 ⇒ (15) + 12 = 27
negative levels: 1d4 ⇒ 2
D4 enervation ray: 1d20 + 12 ⇒ (11) + 12 = 23
negative levels: 1d4 ⇒ 3

Minute 3, Round 2
Atol = 11
Glimmil = 7
Minute 3, Round 3
Dyrant = 29 (10 negative levels)
Finneas = 25
Toffitt (greater invisibility) = 20
Demons = 15
D1 (retribution)(-16,-36=-52)
D2 (-18,-30=-48)
D3 (-4 to AC)
D4 (-4 to AC until Dyrant's initiative)

demon spells used:

D1 - Mass hold person
D2 - Enervation x2
D3 - Enervation x2
D4 - Enervation x2

Round 2-3 Map


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 2, Initiative 11, Location AG14->AA13

Status:
AC 32 (f31/t18) (+3 ward already added)
Atol HP: 100/100 +8 temp
Angel HP: 50/50 +8 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (2 of 12h)
Channel Energy Left: 7/9
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (4/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Dimensional Anchor, Protection from Energy Communal
5) Righteous Might, Summon Monster V
6) Find the Path, Heal
7) Grasping Hand, Summon Monster VII

Sorry about the forgotten SR checks.

He watches horrified as Glimmil is riddled with negative levels, They can do that twice?! ...unfair!

He gathers himself and moves closer still (to AA13). He does not see Toffitt, but presumes he’s fighting D1 as he often charges into the depth of battle (that and the radius of the spell is only 10’ so he can’t hit D1 in any event). Atol casts Flame Strike, Reflex DC 20 centered on the other three Demons.
damage (half holy half fire): 13d6 ⇒ (2, 4, 6, 5, 1, 3, 2, 1, 6, 3, 2, 1, 1) = 37

SR D2: 1d20 + 13 ⇒ (6) + 13 = 19
SR D3: 1d20 + 13 ⇒ (3) + 13 = 16
SR D4: 1d20 + 13 ⇒ (18) + 13 = 31

He bites his tongue in frustration as one or two of the demons shrugs off his attack.

Remember, anyone who had breakfast with Atol has 8 temporary hit points, +1 (morale) attack rolls/Will saves, and +4 (morale) on poison/fear saves from the heroes' feast for 12 hours.


The demons' reaction to Atol's flamestrike varies to the extremes as one ignores the spell, another avoids most of it, while the third takes the brunt of it except for what his fire resistance saves him from.

REF save D2: 1d20 + 9 ⇒ (2) + 9 = 11
Takes 37, 18.5 is fire, 10 of that is resisted, so 27 damage
REF save D4: 1d20 + 9 ⇒ (12) + 9 = 21
Takes 18, 9 is fire (all resisted),so 9 damage


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 3, Init 29

Dyrant glares at D2 & D4, wishing that Finneas would get in there and begin crushing demon skull.

(10 rounds/1round on Will save DC 25) Inflict penalties (-4 to AC, attacks, saves, or skills). Choosing -4 on all its AC.

Dyrant will chuckle. Getting all of D2, D3, & D4's ACs down for another round.

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 112/112
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 1 of 12 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Displacement 5/12 charges
Wand of Fly 24/28 charges
Scarab of Protection: 20 SR & 5/12 charges

Heroism, Extended
Mage Armor
Fly (from wand)


Another set of mixed results for St. Cuthbert as one demon ignores Dyrant's glares but still suffers the -4 for one round.

D2 Will Save: 1d20 + 9 ⇒ (20) + 9 = 29
D2 Will Save: 1d20 + 9 ⇒ (9) + 9 = 18


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 3, Init 20

Toffitt clicks the heels of his boots and tears into his adjacent foe with his dueling sword, aiming for what passes for its femoral artery.

Dueling sword v. flatfooted if invisibility applies: 1d20 + 20 + 2 + 2 + 1 + 1 - 3 ⇒ (6) + 20 + 2 + 2 + 1 + 1 - 3 = 29
+10 BAB +1 focus +1 magic +8 dex +2 heroism +2 invis + 1 haste +1 higher ground -3 power
1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22 + sneak & 2 STR damage: 7d6 ⇒ (4, 6, 3, 1, 6, 2, 2) = 24

Iterative: 1d20 + 15 + 2 + 2 + 1 + 1 - 3 ⇒ (7) + 15 + 2 + 2 + 1 + 1 - 3 = 25
1d8 + 9 + 9 ⇒ (2) + 9 + 9 = 20 + sneak & 2 STR damage: 7d6 ⇒ (5, 3, 3, 6, 4, 5, 5) = 31

Haste: 1d20 + 20 + 2 + 2 + 1 + 1 - 3 ⇒ (15) + 20 + 2 + 2 + 1 + 1 - 3 = 38
1d8 + 9 + 9 ⇒ (2) + 9 + 9 = 20 + sneak & 2 STR damage: 7d6 ⇒ (4, 5, 2, 1, 2, 5, 2) = 21

Status:

Active effects/conditions ablative barrier (40), ant haul, delayed consumption (freedom of movement from previous day), endure elements, fly, greater invisibility, heroes feast, heroism, mutagen

Init +12 Perception +21 Sense Motive +20
AC 33/ 34 crowd control (20 touch; 22 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +4 nat armor

CMB +12 CMD 32 (+10 BAB, +8 Dex, +2 Str, +2 Ring)
HP 97 / 97
Fort +15 Reflex +18 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling sword
Mutagen ACTIVE(+4 Dex, +2 AC, -2 Wis, 130 minute duration)
Elixirs
1 Ant haul ACTIVE 26 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Expeditious retreat
- Shield (Finneas)
- Shield
2 Ablative barrier 13 hours ACTIVE
- Ablative barrier 13 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5
- open
- open
3 Heroism ACTIVE
- Resist energy, communal
- Fly ACTIVE
- open
- open
4 Echolocation
- Greater invisibility
- open
- open
5 Delayed consumption

Hero Points 0
Controlled Rage 5 of 5 rounds used
Healing touch 25 hp of 65hp used
Boots of speed 6 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Bead, lvl 2 ready
Preserving flask Shield
Wand of fireball 22 charges
Wand of Shield 20 charges
Wand of See Invisibility 3 charges


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 3

Status:

HP = 118/118 (+25 Temporary)
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin (+5), Hero's Feast, Witch Ward, Enlarge Person

Finneas steps forward to continue harrying the demon he struck earlier.

5' and strike at D2.

Greatsword: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 3d6 + 17 ⇒ (4, 4, 2) + 17 = 27
Evil: 2d6 ⇒ (1, 4) = 5

Greatsword #2: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 3d6 + 17 ⇒ (2, 3, 3) + 17 = 25
Evil: 2d6 ⇒ (6, 2) = 8

Greatsword #3: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 3d6 + 17 ⇒ (2, 6, 6) + 17 = 31
Evil: 2d6 ⇒ (1, 4) = 5

#2 Confirm: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 3d6 + 17 ⇒ (4, 5, 6) + 17 = 32


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 2, Init 7

Glimmil narrows his eyes as the line of demons as they shoot their dark rays of do-baddery at him.

"Bad decision, mister demon!"

Lowering his lance, he calls to Cog.

"ChaaaaAAAaaaarrge!"

Smite Evil vs D3, then Spirited Charge/Ride-by to P,9

Lance, Charge, Power Attack, Enervation: 1d20 + 20 + 2 - 7 + 1 - 0 ⇒ (6) + 20 + 2 - 7 + 1 - 0 = 22 for 1d6 + 7 + 8 + 26 ⇒ (5) + 7 + 8 + 26 = 46

Extra Damage from Charge: 2d6 + 14 + 16 + 52 ⇒ (4, 5) + 14 + 16 + 52 = 91

Status:

Glimmil Status:
HP: 146/154
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [X] Paladin's Sacrifice [ ] Litany of Righteousness [X] Shield Other
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
4) [ ] Resounding Blow

Abilities:
Smite Left: 3/5
Lay Hands Left: 9/11 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 108/108 +17 temp
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


The demons fall one by one as the party descends on them as the demons had planned to descend upon the guards. Atol's holy fire softens them up and Glimmil is the first one to charge in. He drives his lance deep into the demon, sending it flying backwards and crashing against the building behind it before it slumps to the ground.

An adjacent demon snaps at Glimmil as he goes by, but Cog is moving much too fast for him. Dyrant withers their defenses with a glare and Finneas lops off the head of the demon that tried to snap at Glimmil.
Bite: 1d20 + 15 ⇒ (3) + 15 = 18

Back in the alleyway, the other demon regains his sight just in time to see the gashes appear on his own body as an invisible Toffitt leaves him dead on the street.

The last demon fires another black ray at Glimmil before moving up in range of all the guards, as well as Toffitt, Glimmil, Cog, and Finneas. He then glares in defiance as he awaits his doom. All, but one of the guards dies. Four of the five slump to the ground while the fifth remains standing as his teeth quickly elongate and his skin turns pallid and pulls tightly over his bones. He looks as if he would charge at the party, except that he is still held by the first demon's spell.

D2 enervation ray: 1d20 + 12 ⇒ (12) + 12 = 24
negative levels: 1d4 ⇒ 2

DC 18 FORT save vs Death-Stealing Gaze:
(Su) As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu's control. A nabasu's gaze can only create one ghoul per round—if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.

Guard FORT save: 1d20 + 3 ⇒ (10) + 3 = 13
Guard FORT save: 1d20 + 3 ⇒ (10) + 3 = 13
Guard FORT save: 1d20 + 3 ⇒ (11) + 3 = 14
Guard FORT save: 1d20 + 3 ⇒ (4) + 3 = 7
Guard FORT save: 1d20 + 3 ⇒ (11) + 3 = 14
Guard FORT save: 1d20 + 3 ⇒ (17) + 3 = 20

Minute 3, Round 3
Atol = 11
Glimmil = 7 (9 negative levels)
Minute 3, Round 4
Dyrant = 29
Finneas = 25
Toffitt (greater invisibility) = 20
Demons = 15
D1 (dead)
D2 (dead)
D3 (dead)
D4 (-4 to AC until Dyrant's initiative)

demon spells used:

D1 - Mass hold person
D2 - Enervation x2
D3 - Enervation x2
D4 - Enervation x3

Round 3-4


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 4, Init 29

Dyrant's waggling Holy Pointing Finger slows to an unhappy pace, then droops altogether as the guards fall to the Nabasu's death effect.

Dyrant is certain that though he just won the skirmish, they had lost the battle. The larger war was still raging, but that demon just salvaged a victory though Finn and Glim would seen be painting the ground with its innards.

Dyrant delays, taking no joy in the 'losing victory'.

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 112/112
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 1 of 12 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Displacement 5/12 charges
Wand of Fly 24/28 charges
Scarab of Protection: 20 SR & 5/12 charges

Heroism, Extended
Mage Armor
Fly (from wand)


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 3, Init 7

Glimmil wobbles in his saddle a bit, feeling foggy after all the dark, murky rays pummel him repeatedly.

"Okay, Cog... One... more... time!"

Ride-by, striking D4 from S10 while making his way to AF,15 near Atol and hopefully out of range of future enervations.

Lance, Power Attack: 1d20 + 20 + 1 + 2 - 9 - 0 ⇒ (16) + 20 + 1 + 2 - 9 - 0 = 30 for 1d6 + 7 + 8 ⇒ (4) + 7 + 8 = 19
Extra Spirited Charge Damage: 2d6 + 14 + 16 ⇒ (3, 4) + 14 + 16 = 37

Status:

Glimmil Status:
HP: 146/154
AC: 32 (T 14 | FF 21) (add: +5 more vs smite opponent)

Spells:
1) [ ] Divine Favor [ ] Grace [ ] Hero's Defiance [ ] Lesser Restoration [ ] Veil of Positive Energy
2) [X] Paladin's Sacrifice [ ] Litany of Righteousness [X] Shield Other
3) [ ] Magic Circle Vs Evil [ ] Sky Steed
4) [ ] Resounding Blow

Abilities:
Smite Left: 3/5
Lay Hands Left: 9/11 (6d6, +1d6 if no mercy used)
Cavalier Challenge Left: 1/1

Cog Status:
HP 108/108 +17 temp
AC 29 (T 16 | FF 23) (+3 on top of this with Dyrant's Ward)


GM_Chris wrote:


The last demon fires another black ray at Glimmil before moving up in range of all the guards, as well as Toffitt, Glimmil, Cog, and Finneas. He then glares in defiance as he awaits his doom.

Might have been missed in the text, but I need fort saves from Toffitt, Glimmil, Cog, and Finneas.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Oops! I missed that!

Fort DC18: 1d20 + 24 ⇒ (2) + 24 = 26

OMG, so close.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Fort: 1d20 + 15 ⇒ (13) + 15 = 28 That soul is Toffitt's, thank you very much!


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Fort DC 18: 1d20 + 12 ⇒ (17) + 12 = 29


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol, aghast at what just happened to all the guards, stands dumbfounded a moment gathering his suddenly scattered thoughts.

Delay to initiative 16 please. Waiting for the tougher folk to finish the Demon.


Demon is still standing after Glimmil's attack. The FORT saves weren't meant to delay anything.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 20

If it still stands after slaughtering the guards, Toffitt lunges at the demon. If it falls, he puts the ghoul to rest.

We waited too long. The city waited too long. But you are the one who killed these guards. The fault is yours.

Dueling Sword: 1d20 + 20 + 2 + 2 - 3 ⇒ (17) + 20 + 2 + 2 - 3 = 38
1d8 + 9 + 9 ⇒ (3) + 9 + 9 = 21 + Sneak & 2 Str damage: 7d6 ⇒ (2, 3, 5, 6, 3, 6, 1) = 26

Iterative: 1d20 + 15 + 2 + 2 - 3 ⇒ (19) + 15 + 2 + 2 - 3 = 35
1d8 + 9 + 9 ⇒ (2) + 9 + 9 = 20 + Sneak & 2 Str damage: 7d6 ⇒ (4, 5, 4, 2, 4, 3, 5) = 27

Confirm: 1d20 + 20 + 2 + 2 - 3 ⇒ (14) + 20 + 2 + 2 - 3 = 35
1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22

Confirm iterative: 1d20 + 15 + 2 + 2 - 3 ⇒ (10) + 15 + 2 + 2 - 3 = 26
1d8 + 9 + 9 ⇒ (4) + 9 + 9 = 22


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Ack! I forgot Glimmil has a -9 penalty to his saving throws as well, thus he missed that save and takes another negative level for 10 negative levels total.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 4 Init 25

Status:

HP = 118/118 (+25 Temporary)
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin (+5), Hero's Feast, Witch Ward, Enlarge Person

Finneas steps up and attacks the last demon.

Greatsword: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 3d6 + 17 ⇒ (3, 3, 6) + 17 = 29
Evil: 2d6 ⇒ (4, 2) = 6

Greatsword: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 3d6 + 17 ⇒ (5, 4, 2) + 17 = 28
Evil: 2d6 ⇒ (2, 1) = 3

Greatsword: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 3d6 + 17 ⇒ (2, 6, 6) + 17 = 31
Evil: 2d6 ⇒ (1, 3) = 4

#1 Crit Confirm: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 3d6 + 17 ⇒ (5, 3, 1) + 17 = 26


The party races to finish off the last demon. Glimmil runs him through, but without the smite the demon remains standing. It's only for moments though as Finneas follows up and leaves another demon head rolling in the street. Toffitt has to settle for putting the guard out of his misery.

While less than a minute, the battle has cleared the streets. Evidently it was the last impetus that people needed to make haste. The fires still burn and an occasional piece of building collapses, but otherwise Obsidian Avenue is eerily calm.

In other words, the party should proceed to the NE, SE, SW, or Lake section of the city...after dealing with wounds and negative levels in a timely manner of course.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Dyrant sees the last demon fall and wishes he had time to help the guards...even if it is too late.

Spinning around, (1=NE, 2=SE, 3=SW, or 4=Lake)...

1d4 ⇒ 4

...Dyrant realizes that the correct way to go is to the <X>, and begins to fly in that direction.

"Come friends, we must hurry to the <X>, they are counting on us!" Dyrant speeds off, trusting the team to follow the dedicated and certain logic of his decision.


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol prays over Glimmil a moment... "Friend, I cannot help you now. I have neither spell nor scroll to fix what ails you. Perhaps, after the <X> which seems to be to be of utmost importance, we should visit the church and see what Jenya has to offer!"

Atol turns to the others, "To the <X> district! That is where we must begin!"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt gamely flies towards the <X>, still invisible and ready to rush into battle while it still lasts.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Glimmil wavers in his saddle for a moment, breathing heavily at the loss of much of his strength.

"Which way is Skie's? We can stop by her place, she's sure to have some potions that could help me hold my lance with the same strength I used to!"

Which direction is she? Glimmil will try to make a detour there if he remembers her having potions of restoration in stock. Otherwise, if the others are certain to want to go to a certain district, Glimmil may attach a note to Cog and send him on the errand.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Finneas can carry Glimmil if Cog does go running off.

"Don't worry Glim, Skie should have something to help your lance hand. Let's get going. That way, to the lake!"

Get back in there.
Male: It's from a play I saw!
Don't care.


The party descends through the streets to Magma Avenue and passes the Slippery Eel (#9). It seems to burn more brightly and vigorously than the surrounding buildings—probably due to all the grease some of the party suspects. Aroon waves at the party as he finishes loading his favorite cooking pots into the packs of a mule that pulls at its reins. ”Good luck, friends. You can find me in Redgorge. I have a sister there who has been bugging me to move there forever.” Aroon is accompanied by almost two dozen of his favorite customers, each bearing a sword or at least a really large hammer.

Proceeding west down Magma Avenue, the party arrives at Skie’s Treasury (#17). While there is a huge fissure in the ground nearby that trickles magma, the building itself seems unharmed. It was well known that Skie had numerous protections in place against theft, but it appears she also had many other to protect against natural disasters as well. As the party approaches, the front door opens and Skie races out. She hugs Glimmil tightly before letting him go. ”Now what has happened to you?” After Glimmil advises of his condition, she races into her building and quickly emerges with a box rattling with glass bottles. She rummages through before pulling out a dark purple flask. ”Drink!” Restoration

”It’s the only one I have. You’ll have to go to one of the churches if you need more. Now hurry along and save the rest of the city. I’ll be fine here. If I leave, I’ll send you a message.”

The party descends to Lava Avenue to the rear of the Tipped Tankard Tavern. While it doesn’t burn as brightly as the Slippery Eel, it is obviously doomed as well. No one can be seen about and the party proceeds to the front side on Ash Avenue. The ground here is muddy as the waters of the lake crash over the shore as if it was an ocean. Steam rises from the water and makes it difficult to see across the lake. A few bodies lie about here and there. Some obviously victims of a fire. Some with gashes and rends indicative of combat. And still others that might have drowned and been washed ashore.

Going to pause here in case there is any roleplaying desired at one of the above scenes.

Finneas:

DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN! DEMON RAIN! DEMONS REIGN!


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

As the party pauses at Skie's, Toffitt takes a few moments to prepare extracts. I'd left several slots open, like a silly man. I'll post an updated Status later today.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

I imagine all the negative levels were temporary ones, so a single Restoration restores them?

Glimmil quickly removes his gauntlets and wraps his stubby fingers around the offered flask, before giving Skie a thanking look.

"Thanks, I..."

He cuts himself short as he recognizes the look that urges him to drink and save the speech for later.

Guzzling the potion, he replaces the stopper and hands it back to the fair gnomess.

"Thanks, hon! You know where to find my two big sacks..."

Glimmil gives Dyrant a look.

"... of gold, upstairs. There's plenty to cover this!"

Clearing his throat, replacing his gauntlets, Glimmil leaps back onto Cog.

"Now! Where were we? Hopefully no more ray-shooting demons... there's totally not going to be any more demons, right guys?"

Glimmil gives Finneas a long look.

****

At the "beach"...

"Quickly Cog! Let's find any survivors!"

Glimmil points the way towards several of the bodies and begins his search for those who could use the aid of the Cauldron Five.

Glimmil Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Cog Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Glimmil is distracted several times by pieces of metal resembling bent spoons...


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

As they leave, Dyrant summons Aralynn to him again, asking her to fly higher than the party and provide advance warning of any dangers.

As Dyrant flies by the Slippery Eel, a second tear falls down Dyrant's cheek (the loss of the guards was the first). He feels yet another pain of sorrow for the destruction he could not prevent.

I'll miss you most of all gristle. Dyrant's stomach offers an echoing sentiment, a borborigmos of sorrow.

* * *

Dyrant waits his turn with Skie (no, not for that) but to peruse her remaining magics, hopeful of finding something overlooked that might help the town. He passes through without buying anything, just seeing the items that they themselves had sold her.

* * *

"We should examine those bodies. Might help us know what we face."

Dyrant flies closer, casts Detect Magic, and sees what he can see.

1d20 + 25 ⇒ (11) + 25 = 36 Perception

"Doctor, can you tell what killed them?"


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

As the Doctor moves to examine the bodies, Finneas sinks to his knees, hands on his head. After a few moments slumped on the ground, the holy warrior stands again.

"There are more demons Glim. Many more. Probably all of them."


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Atol moves through the city with the others in a daze. Healing touch here, Create Water there, every round filled with running, fighting, healing - something for the cause.

As the party stops at Skie's, Atol feels a little guilty, I should have had that scroll - I still need more time to prepare. ...but there is no time. While Skie attends to Glimmil, Atol rifles through her scroll collection looking for anything useful, but has no luck in the short time available.

- - -

He rushes to the waters edge, Won't be able to drink this water with all the dead bodies in it. is his first un-bidden thought.

He hears Finneas, "More Demons? Is everyone healthy? Anyone still injured?" Atol takes out one of his wands of healing and offers to use it on any wound.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt curses at the fires and the death surrounding the lake. He approaches some of the bodies and tries to determine what sort of creatuer might have caused their injuries. Weapon cuts? Claws? Gigantic fangs? Suction cups?

Heal check: 1d20 + 21 ⇒ (2) + 21 = 23

Status:

Active effects/conditions ablative barrier (40), ant haul, delayed consumption (freedom of movement from previous day), endure elements, fly, greater invisibility, heroes feast, heroism, mutagen

Init +12 Perception +21 Sense Motive +20
AC 33/ 34 crowd control (20 touch; 22 incorporeal; uncanny dodge)
10 +8 dex +9 armor +2 ring +4 nat armor

CMB +12 CMD 32 (+10 BAB, +8 Dex, +2 Str, +2 Ring)
HP 97 / 97
Fort +15 Reflex +18 Will +11 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped Dueling sword
Mutagen ACTIVE(+4 Dex, +2 AC, -2 Wis, 130 minute duration)
Elixirs
1 Ant haul ACTIVE 26 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- Touch of the sea
2 Ablative barrier 13 hours ACTIVE
- Ablative barrier 13 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5
- Barkskin +5
- Perceive cues
3 Heroism ACTIVE
- Resist energy, communal
- Fly ACTIVE
- Fly
- open
4 Echolocation
- Greater invisibility USED
- Death Ward
- Greater Invisibility
5 Delayed consumption

Hero Points 0
Controlled Rage 5 of 5 rounds used
Healing touch 25 hp of 65hp used
Boots of speed 6 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Bead, lvl 2 ready
Preserving flask Shield
Wand of fireball 22 charges
Wand of Shield 20 charges
Wand of See Invisibility 3 charges

By the way, there is errata saying that communal air walk is now a 5th level alchemist extract. It was listed as 4th level. So I assume that I have air walk at this point, and not communal air walk. Not that Toffitt has it prepped today.


The nearby buildings burn and the waves lap against the shore as a few of the party members approach some of the less mutilated bodies to see what happened to them. Some appear to have drowned and been washed ashore, while others appear to have died from burns. Even the drowned ones look like they have been boiled like crabs though.

Closer to the shoreline now, a boat can be seen between the docks. A few fisherman desperately toss ropes to catch hold of something to pull them to shore. The roiling, boiling lake tosses their boat about though and they have not had any success. Suddenly a wave taller than the buildings along the shore crashes over the boat, onto the shore, and over the party. The boiling water burns and drags at people as it flows back to the lake. On the boat, the fishermen avoided the worst of the wave, but still let out the occasional scream as a splash of boiling lake water catches them.

Everyone is caught in the wave. DC 15 REF save for half. DC 18 acrobatics check or knocked prone and dragged 20' closer to the water line. The drag applies to flying characters also, but the 'prone' doesn't really matter.
boiling water damage (fire): 8d6 ⇒ (2, 3, 3, 4, 2, 3, 4, 6) = 27

B=body
F1-F3=Fishermen
Brown=boat
Red=Burning building
Gray=non-burning building

Atol: 1d20 + 4 ⇒ (6) + 4 = 10
Dyrant: 1d20 + 10 ⇒ (14) + 10 = 24
Finneas: 1d20 + 7 ⇒ (18) + 7 = 25
Finneas: 1d20 + 7 ⇒ (18) + 7 = 25
Glimmil: 1d20 + 1 ⇒ (15) + 1 = 16
Toffitt: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Fishermen: 1d20 + 1 ⇒ (14) + 1 = 15

Minute 15 - Round 1
Finneas = 25
Dyrant = 24
Glimmil = 16
Toffitt = 15+
Fishermen = 15
Atol = 10

Round 1


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

How many minutes has it been since the fight with demons?

Reflex: 1d20 + 18 ⇒ (16) + 18 = 34


12 minutes exactly.


M Steinneblin (Rock Gnome) Paladin 16/Cavalier 1

Round 1, Init 16

Glimmil Reflex DC15: 1d20 + 16 ⇒ (4) + 16 = 20
Cog Reflex DC15: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18

Glimmil takes half, and Cog takes zero (evasion?)

Glimmil Acrobatics DC18: 1d20 - 1 ⇒ (16) - 1 = 15
Cog Acrobatics DC18: 1d20 + 15 ⇒ (13) + 15 = 28

As the wave crashes over Glimmil and Cog, Glimmil's voice can be heard from under the wave.

"Eeeeiiiiii--- hot, hot, hot!"

As the wave recedes, Cog is left bravely standing, absent his usual saddle ornament as Glimmil's mailed hand can barely be made sticking up from the surface of the water.

"Cog! Get to safety! I got this!"

Glimmil calls out the command word for his new boots, "Flappy-Bird!" as he erupts from the wave in a spray of water and makes for the boot.

(Activate winged boots)

As he closes on the vessel, he stows his shield and makes for the coiled rope on deck.

Land at AL,10?


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Oo! One minute more of flight!

Toffitt drinks an extract and begins spit spraying it on his friends. He holds some in as he flies over to the boat and sprays the fisherfolk there. "I will fly you out of here in a moment."

Resist Energy: Fire 30. Not sure hoe many fishermen there are. I'm guessing it will need to cover 13 people total, but if less, he'll give an extra 10 minutes duration to Atol, himself, and Dyrant in that order of priority.


|| Per +19 | Fort +13 Ref +8 Will +13 | BAB +13 | CMB +20 | CMD 31 || Init +7 Half-Orc (Smoking Eye) Oracle of Battle/Barbarian (Armored Hulk)/Rage Prophet/Chevalier 4/3/6/3

Round 1 Init 25

Status:

HP = 118/118 (+11 Temporary)
AC/T/FF = 28/12/28
Weapon Equipped = +1 Holy Cold Iron Greatsword
Speed = 30'
Rage/day = 14/16
Hero Points = 3
Moment of Clarity (1/rage) = 1/1
Dancing Lights (1/day) = 1/1
Ghost Sound (1/day) = 1/1
Guidance (1/rage) = 1/1
Mage Hand (1/day) = 1/1
Extracts: Enlarge Person, Barkskin (+5)
Oracle Spells Left (CL 8, +14 melee touch, +11 ranged touch):
3 4/4 Magic Vestment, Cure Serious Wounds, Deadly Juggernaut, Dispel Magic
2 7/7 Resist Energy*, Cure Moderate Wounds*, Fog Cloud, Levitate, Minor Image, Grace, See Invisibility, Augury, Heroic Fortune
1 6/7 Divine Favor*, Shield of Faith*, Remove Fear*, Enlarge Person*, Cure Light Wounds*, Protection From Evil*, Enhance Water*
0 (at will) Purify Food and Drink*, Create Water, Stabilize, Ghost Sound*, Detect Magic, Mage Hand, Light, Spark*, Mending
* Allows save DC = 13 + Spell Level
Status Effects = Barkskin (+5), Hero's Feast, Witch Ward, Enlarge Person

Ref DC 15: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Acrobatics DC 18: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24

Finneas avoids most of the wave, easily maintaining his footing as he does so. Helpless to assist the fishermen, he instead looks for any on shore he might pull away from the water.


Stats:
F14:R16:W17 (+2);K(Arc)26;K(Dun)18;K(Hist)20;K(Loc)26;K(Nat)25;K(Pln)28;K(Rel)28;Perc 27;SMot 22;Spllcft 29;UMD 19
Cuthbertist 16 - Bludgeoner First Class

Round 1, Init 24

GM Gristle: please update Dyrant's Init to +11. Thank you.

Edit:
1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20 Reflex (13 damage)
1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 Acrobatics

Dyrant looks over the seen, getting more queasy for the destruction of his adopted town.

We are too late...again.

Dyrant activates another charge of the wand of Fly on Finneas and moves to W14.

Dyrant Status:

AC: 19 (+5 Dex, +4 MageArmor)
HP: 112/112
Weapon Equipped = AngelRelic
Blessing of St. Cuthbert (+3 AC/Saves) = Cog/Atol
Healing Touched Today =
Favor of St. Cuthbert =
Connection Hex = Finneas
Fly: 1 of 12 minutes used
Fly, current iteration: 0 of 10 rounds used

Metamagic Rod Extend (1/3 used)
Metamagic Rod Acid (0/3 used)
Metamagic Rod Silent (0/3 used)
AngelRelic (Staff of Fire) 10/10
Wand of Displacement 5/12 charges
Wand of Fly 23/28 charges
Scarab of Protection: 20 SR & 5/12 charges

Heroism, Extended
Mage Armor
Fly (from wand)


Male Human (Per +7 | Fort +17 Ref +13 Will +22 | AC 29 (f28/t15) | CMD 22)

Round 1, Initiative 10, Location Y11->AC12->AF12

Status:
AC 32 (f31/t18) (+3 ward already added)
Atol HP: 95/100
Angel HP: 50/50 +8 temp
Weapon Equipped = Cudgel
Conditions = Heroe's Feast (2 of 12h), Ant Haul (1 of 12h)
Channel Energy Left: 7/9
Healing Touch: none
Resistant Touch Left: 8/8
Strength Surge Left: 8/8
Bestow Resolve: 1/2
Purifying Touch: 1/1
Cudgel of the Cauldron Five (4/10)
Pearl of Power Left: first (2/2), second (1/1), third (1/1)
Cassock of the Clergy: Spark; Bless, Sanctuary (DC11)
Chainmail of Luck: Hit re-roll (1/1w)
Metamagic Rod of Silence (lesser:3) (3/3)
Metamagic Rod of Reach (normal:6) (3/3)
Spellguard Bracers (2 concentration rolls) (3/3)
Spells Remaining: (Caster Level: 13, Concentration: 20 (+2 defensively))
0) Create Water, Guidance, Light, Purify Food & Drink, Stabilize -- Arcane Mark, Detect Magic, Read Magic
1) Protection from Evil, Command, Endure Elements, Obscuring Mist, Liberating Command, Protection from Evil
2) Bull's Strength, Pilfering Hand, Restoration(lesser), Sound Burst, Sound Burst, Suppress Charms and Compulsions
3) Remove Blindness/Deafness, Create Food and Water, Daylight, Dispel Magic, Invisibility Purge, Prayer
4) Spell Immunity, Dimensional Anchor, Protection from Energy Communal
5) Righteous Might, Summon Monster V
6) Find the Path, Heal
7) Grasping Hand, Summon Monster VII

Reflex: 1d20 + 11 ⇒ (12) + 11 = 23 vs DC 15
Acrobatics: 1d20 - 1 ⇒ (1) - 1 = 0 vs DC 18

Atol falls and is dragged toward the lake though there is a building in my way so I presume I bounce a bit. Let me know if that means more damage. :)

Atol stands up and moves toward the shore ready to help haul in the boat when Glimmil brings it close enough.

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