
Gray |

We already have quite a bit of information on this AP, but are there any other teasers out there?
We know from James Jacobs;
As many of you may have heard, next Gen Con, in 2013, at August, we'll be launching a new adventure path set in the Worldwound.
This adventure path will...
•...be one where you fight a lot of demons, and may or may not get to face off against a demon lord... or maybe even demon LORDS...
•...be a great opportunity for players to play GOOD guys... especially good aligned clerics and paladins and the like...
•...have strong themes of redemption...
•...strongly utilize elements from the upcoming Mythic Adventures rulebook, and will give you a chance as players to play mythic characters and a chance as GMs to run mythic villains...
•...and will have MUCH MUCH MORE!
We also have the working titles.
•PART TWO: Sword of Valor
•PART THREE: Demon's Heresy
•PART FOUR: The Midnight Isles
•PART FIVE: Herald of the Ivory Labyrinth
•PART SIX: City of Locusts
.
What else do we know about this AP?

zergtitan |
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Due to the regions history, I'm itching to do a druid looking to seal the Worldwound and restore the land to it's ancient druidic glory. though it will probably take more then this AP to do it, I think.
(Or will their be the possibility of the Heroes sealing the Worldwound for good in this AP?)

zergtitan |
1 person marked this as a favorite. |

Quote:be a great opportunity for players to play GOOD guysThat's literally ever AP ever.
Actually their are a few APs in which you can play bad guys.
1.Skull & Shackles: Piracy is not all romance and heroics, as you are still criminals looking out for themselves.
2.Second Darkness: Drow should never piss off the crime lords of Riddleport.
3.Kingmaker: who said all kings were nice and sane.
While the other three and this upcoming AP are Good Guys oriented, the Mendevian Crusaders had a few rotten apples among them.(see Low Templars on page.280 of The Inner Sea World Guide)

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They're not working titles, in any case, but the final titles. :D
And while we've done adventure paths before that are certainly appropriate for GOOD guys... we've never done one that's THIS appropriate for paladins and good clerics (of all alignments) and crusaders and the like. And we've certainly done our share of adventures that are quite the opposite.

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Due to the regions history, I'm itching to do a druid looking to seal the Worldwound and restore the land to it's ancient druidic glory. though it will probably take more then this AP to do it, I think.
(Or will their be the possibility of the Heroes sealing the Worldwound for good in this AP?)
Stay tuned! :D

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4 people marked this as a favorite. |

Gorbacz wrote:But you still can play an amoral CN backstabbing money-grabbing mercenary "pay up front or screw you, altruist fool" bastard/beach in this one, can you?Again? :|
That's what spending your RPG youth playing Warhammer and Cyberpunk 2020 does to you ;)

Drejk |

Drejk wrote:That's what spending your RPG youth playing Warhammer and Cyberpunk 2020 does to you ;)Gorbacz wrote:But you still can play an amoral CN backstabbing money-grabbing mercenary "pay up front or screw you, altruist fool" bastard/beach in this one, can you?Again? :|
My first character ever was amoral, egoistic, greedy gargoyle black knight. I got better since that time :P

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But you still can play an amoral CN backstabbing money-grabbing mercenary "pay up front or screw you, altruist fool" bastard/beach in this one, can you?
Yes. Just as you can play a paladin in Skull & Shackles.
Your character will look out of place and will probably find him/herself at odds with the rest of the party and the storyline now and then, but as long as you moderate your character's personality so that you still go on the adventure, should work out fine.

RuyanVe |

but as long as you moderate your character's personality so that you still go on the adventure
We're talking Gorbacz here, with this kind of PC in this kind of setting he'll tear it apart (would love to witness!).
Anyways - will you include a brief note about how to tie in The Demon Within or Storasta from Lost Cities?
What else do we know: it's the AP after The Reign of Winter!
Ruyan.

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James Jacobs wrote:but as long as you moderate your character's personality so that you still go on the adventureWe're talking Gorbacz here, with this kind of PC in this kind of setting he'll tear it apart (would love to witness!).
Anyways - will you include a brief note about how to tie in The Demon Within or Storasta from Lost Cities?
What else do we know: it's the AP after The Reign of Winter!
Ruyan.
Actually, I plan to GM this, and I know the moment I'll tell my players "So this is the AP for Turbo Good PCs who shoot Beams of Redemption and Rays of Absolution from their eyes!" I'm gonna get the "Yeah cool but can I play my usual cynical CN half-orc rogue?" response, so I'm trying to prepare myself here :)
And please stop reminding me of my nasty dream of joining Mikaze's WotR game just to fireball some villages full of redeemed orc kids! BAD RUYANVE!

RuyanVe |

Same here. My current KM group would so don't give a damn. The concept of social encounters is as alien to them as it gets.
You shoot it, you loot it - what else to expect from life?
About the orc kids: there's always that one pretender only along for the ride who doesn't really buy all that crap about.
I'd say your course of action is completely satisfiable, because, hey, who knows if you didn't just stop the next orc war with all these omens and prophecies having gone awry nowadays...
/threat derailment
Ruyan.

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James Jacobs wrote:but as long as you moderate your character's personality so that you still go on the adventureWe're talking Gorbacz here, with this kind of PC in this kind of setting he'll tear it apart (would love to witness!).
Anyways - will you include a brief note about how to tie in The Demon Within or Storasta from Lost Cities?
What else do we know: it's the AP after The Reign of Winter!
Ruyan.
There's built in ties to "The Demon Within" in the adventure (including a fair amount of minor ret-cons that are already mostly in place—such as how wardstones work... The Demon Within was produced before we had the Worldwound figured out entirely, and it had a lot of WAY too powerful and too restrictive effects going on).
The adventure path doesn't go to Storasta. But the Worldwound Campaign Setting book will mention it as well as everything else in the region.

Drejk |

RuyanVe wrote:Actually, I plan to GM this, and I know the moment I'll tell my players "So this is the AP for Turbo Good PCs who shoot Beams of Redemption and Rays of Absolution from their eyes!" I'm gonna get the "Yeah cool but can I play my usual cynical CN half-orc rogue?" response, so I'm trying to prepare myself here :)James Jacobs wrote:but as long as you moderate your character's personality so that you still go on the adventureWe're talking Gorbacz here, with this kind of PC in this kind of setting he'll tear it apart (would love to witness!).
Anyways - will you include a brief note about how to tie in The Demon Within or Storasta from Lost Cities?
What else do we know: it's the AP after The Reign of Winter!
Ruyan.
*Looks on the calendar*
Nope, it's not looking as if I would be anywhere near Poznan the second half of the year... :/
And please stop reminding me of my nasty dream of joining Mikaze's WotR game just to fireball some villages full of redeemed orc kids! BAD RUYANVE!
How could you do this to Mikaze?!

Beebles |
Sounds like an intriguing AP. Those hints of something that really impacts on some of the BIG stuff on Golarion, really world-changing (like sealing the Worldwound, or making it even worse), are long overdue. Would be amazing if APs dealt with some of the really big questions - is Aroden really dead? What are the aboleth up to? Will the Dark Tapestry ever develop some real teeth (or tentacles, rather). Still, I've not seen the first Reign of Winter yet, - it has loads of potential for real Godlike stuff. Brrrrr.

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1 person marked this as a favorite. |

Sounds like an intriguing AP. Those hints of something that really impacts on some of the BIG stuff on Golarion, really world-changing (like sealing the Worldwound, or making it even worse), are long overdue. Would be amazing if APs dealt with some of the really big questions - is Aroden really dead? What are the aboleth up to? Will the Dark Tapestry ever develop some real teeth (or tentacles, rather). Still, I've not seen the first Reign of Winter yet, - it has loads of potential for real Godlike stuff. Brrrrr.
We've actually handled big stories like this from the start. The runelords waking up is as big a deal as anything else, as is the reintroduction of the drow or changing the map of the River Kingdoms or preventing a slumbering serpent god from waking.

zergtitan |

Nick O'Connell wrote:I definitely know that seelah will be one of the iconics.On this note, have the Iconics for this one been selected?
(I'm hoping for Kyra, Alahazra and Alain to all get some artwork... that last one because the honour and glory involved with the Worldwound seem appropriate.)
I'm guessing those three plus Seelah. I would also say Lini, but considering that they never use the same two iconically in back to back APs, I don't think that will happen.

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Will the back matter in this AP reveal a lot about the various groups that make up the Mendev Crusades, as well as the internal workings of the Church of Iomedae?
It'll talk about here and there about some of the Crusaders, but that info will also be found in the adventure itself.

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Nick O'Connell wrote:I definitely know that seelah will be one of the iconics.On this note, have the Iconics for this one been selected?
(I'm hoping for Kyra, Alahazra and Alain to all get some artwork... that last one because the honour and glory involved with the Worldwound seem appropriate.)
Yes, they have.
If I remember correctly, they're Alain, Merisiel, Seelah, and Seoni. Or maybe Kyra instead of Seoni. Not sure...

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Alleran wrote:Nick O'Connell wrote:I definitely know that seelah will be one of the iconics.On this note, have the Iconics for this one been selected?
(I'm hoping for Kyra, Alahazra and Alain to all get some artwork... that last one because the honour and glory involved with the Worldwound seem appropriate.)
Yes, they have.
If I remember correctly, they're Alain, Merisiel, Seelah, and Seoni. Or maybe Kyra instead of Seoni. Not sure...
Poor Balazar. Sarkoris turns its lonely eyes to him, but alas, it is not to be.

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Socothbenoth is indeed the perfect "Graz'zt replacement." He doesn't have a big role in Wrath of the Righteous though.
The demon lords who play the biggest role, in descending order of the size of the role, are...
2: Baphomet
3: Nocticula
4: Sifkesh
5: Xoveron
6: Shax
Beyond this, there'll probably be small elements of several others here and there.

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Socothbenoth is indeed the perfect "Graz'zt replacement." He doesn't have a big role in Wrath of the Righteous though.
The demon lords who play the biggest role, in descending order of the size of the role, are...
** spoiler omitted **
Thanks, James! These little heads-up type sneak peeks are some of the most useful. They give DMs an idea, and something to look for in their existing Paizo books.
A somewhat longer look at the top Empyreal Lords would make a nice blog entry for on Chronicle of the Righteous.

Mahavira |
Here's a question: a self interested CN rogue may work, more or less, but how about a LN Cleric of Asmodeus, out to smite demons and their worshippers, and shut the worldwound which I doubt the boss likes very much (if nothing else I can't imagine the worldwound is good for the seals on Rovagug, and when Asmodeus imprisons something he wants it to stay imprisoned)? Is that something that will screw with things badly enough that the correct answer is "this is probably not the campaign for that character idea, perhaps another time"?

Mahavira |
It really depends on your GM and your group how much things are getting modified to accommodate a character like that. If I were GMing the campaign for you, I'd ask that you search out other character options for this Adventure Path.
Fair enough, not every concept works well for every AP, and this is one that would be problematic in several.

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Here's a question: a self interested CN rogue may work, more or less, but how about a LN Cleric of Asmodeus, out to smite demons and their worshippers, and shut the worldwound which I doubt the boss likes very much (if nothing else I can't imagine the worldwound is good for the seals on Rovagug, and when Asmodeus imprisons something he wants it to stay imprisoned)? Is that something that will screw with things badly enough that the correct answer is "this is probably not the campaign for that character idea, perhaps another time"?
As long as your character...
1) Wants to stop the Worldwound and defeat the demons, and
2) Is willing to work with and take orders/advice from lawful and/or good allies or superiors...
...you should be fine.
If you want to play an Asmodean cleric simply because you like to be evil and are eager to betray PCs or NPCs or otherwise be a monkeywrench in party unity or adventure plot, then no, that won't work. Which isn't really any different than any adventure, of course.

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Any chance of stronghold building rules being used in the AP?
Will this be an AP where mounts will be highly useful?
Stronghold building is not a part of Wrath of the Righteous.
Mounts will be useful here and there, but the game isn't really built for mounted combat to be front-and-center every scene. There's certainly going to be plenty of outdoor encounters where mounts can help, but no more so than, say, Kingmaker, I would guess.