nighttree |
nighttree wrote:I know Deskari is technically the mastermind behind the Worldwound....but will Areelu Vorlesh be making an appearance in the AP ?
She is in many ways just as responsible.
If you really can't wait...
** spoiler omitted **
OH JOY......my Kellid witch who want's to re-take the widowknife is ready to go.
Thanks James.
James Jacobs Creative Director |
Any chance of the characters from The WorldWound Gambit showing up as NPCs?
A very very slight chance.
That chance increases to 100% if you expand your request to include the 64 page Worldwound book.
That chance drops to 0% if you're hoping for those characters to be the "good guys" from that book.
James Jacobs Creative Director |
James Jacobs wrote:nighttree wrote:I know Deskari is technically the mastermind behind the Worldwound....but will Areelu Vorlesh be making an appearance in the AP ?
She is in many ways just as responsible.
If you really can't wait...
** spoiler omitted **
OH JOY......my Kellid witch who want's to re-take the widowknife is ready to go.
Thanks James.
FROM THE DEPARTMENT OF EXPECTATION MANAGEMENT:
nighttree |
nighttree wrote:James Jacobs wrote:nighttree wrote:I know Deskari is technically the mastermind behind the Worldwound....but will Areelu Vorlesh be making an appearance in the AP ?
She is in many ways just as responsible.
If you really can't wait...
** spoiler omitted **
OH JOY......my Kellid witch who want's to re-take the widowknife is ready to go.
Thanks James.
FROM THE DEPARTMENT OF EXPECTATION MANAGEMENT:
** spoiler omitted **
really....that's a little suprising, I thought it was more or less her base of operations ?
Either way, this AP looks to be shaping up to be a potential favorite.
Axial |
Actually... the faith of Asmodeus is, by and large, pretty pleased with the Worldwound and isn't particularly eager to see that situation end.
Because the fact that so many crusaders headed north to fight demons as the Age of Lost Omens started is perhaps one of the primary reasons Cheliax is now ruled by diabolists; there simply wasn't enough folks left behind to oppose this development because they were all up north.
So as long as there's demons in the north, Cheliax gets away with a lot more than it probably should.
But if the Worldwound overruns Mendev and the Abyssal hordes spread across Golarion, it wouldn't take too long for Cheliax to turn into demon-chow. I would imagine that the Hellknights/Asmodean Clerics would like to avoid that.
James Jacobs Creative Director |
James Jacobs wrote:nighttree wrote:James Jacobs wrote:nighttree wrote:I know Deskari is technically the mastermind behind the Worldwound....but will Areelu Vorlesh be making an appearance in the AP ?
She is in many ways just as responsible.
If you really can't wait...
** spoiler omitted **
OH JOY......my Kellid witch who want's to re-take the widowknife is ready to go.
Thanks James.
FROM THE DEPARTMENT OF EXPECTATION MANAGEMENT:
** spoiler omitted **
really....that's a little suprising, I thought it was more or less her base of operations ?
Either way, this AP looks to be shaping up to be a potential favorite.
It's her lair, yes... but once things start happening in Wrath of the Righteous... things change.
You'll see.
James Jacobs Creative Director |
On another note.....
Most of our group is more interested in playing Sakorian "nationals" that want to re-take their ancestral lands.
Will it be difficult to came at the AP from this angle ?
I'm assuming it starts off with more of a "mendev crusader" mentality.
It won't be difficult to do that at all. In fact, it'll be pretty easy... especially if your Sarkorian nationals are okay with teaming up with the crusaders to get that job done.
James Jacobs Creative Director |
James Jacobs wrote:But if the Worldwound overruns Mendev and the Abyssal hordes spread across Golarion, it wouldn't take too long for Cheliax to turn into demon-chow. I would imagine that the Hellknights/Asmodean Clerics would like to avoid that.Actually... the faith of Asmodeus is, by and large, pretty pleased with the Worldwound and isn't particularly eager to see that situation end.
Because the fact that so many crusaders headed north to fight demons as the Age of Lost Omens started is perhaps one of the primary reasons Cheliax is now ruled by diabolists; there simply wasn't enough folks left behind to oppose this development because they were all up north.
So as long as there's demons in the north, Cheliax gets away with a lot more than it probably should.
At which point Cheliax may well need to take drastic measures for underestimating the demons' ability to get things done.
Odraude |
Honestly, you could probably play a cleric/inquisitor of Asmodeus that believes the clergy in Cheliax are too shortsighted and blinded by arrogance to realize the extent of the danger of the Worldwound's existence. Now you have to put aside your differences and band together with some (kind of) like-minded individuals to close down the hellmouth that's up there.
Aelryinth RPG Superstar 2012 Top 16 |
Just out of curiousity, how'd the Alchemist do the job? TWF throwing explosive bombs and using up his daily allotment, or becoming a full blown natural weapons murder machine with mutagens and buffs?
And as James noted, nova'ing to take out a bad guy has been in the game a long time. It's entirely possible for a warrior with a crit x 3 or 4 weapon landing a full power blow as part of a charge (esp w lance) or full attack routine to one-round a higher CR enemy, too.
==Aelryinth
Toadkiller Dog |
1 person marked this as a favorite. |
Now, could I have done the Worldwound AP in a way that didn't involve direct encounters with a demon lord? Sure... but it would feel to me like a terribly missed opportunity and a let down and an anticlimax—just like if we say "This adventure sends you to Gallowspire" but then never lets you encounter the boss of that site, the Whispering Tyrant.
But... that's Carrion Crown basically. And there's been much debate over that, because the final boss never ever appeared in the AP and only the introduction of the 6th chapter made a suggestion to introduce him earlier (tough luck for those who played it as it was being published). Not only that, a lot of people on the boards were indeed disappointed with the end boss not being Whispering Tyrant.
Enlight_Bystand |
1 person marked this as a favorite. |
Quote:Now, could I have done the Worldwound AP in a way that didn't involve direct encounters with a demon lord? Sure... but it would feel to me like a terribly missed opportunity and a let down and an anticlimax—just like if we say "This adventure sends you to Gallowspire" but then never lets you encounter the boss of that site, the Whispering Tyrant.But... that's Carrion Crown basically. And there's been much debate over that, because the final boss never ever appeared in the AP and only the introduction of the 6th chapter made a suggestion to introduce him earlier (tough luck for those who played it as it was being published). Not only that, a lot of people on the boards were indeed disappointed with the end boss not being Whispering Tyrant.
Which might be why James is saying that they wouldn't want to do it (again)...
ANebulousMistress |
I think some of the reason for wanting to discourage Asmodean crusaders has something to do with that pesky "and good" in the DR department.
Sure you can just get a powerful enough weapon and bypass that inconvenience. But what about then the demons start picking up Mythic DR or whatever? May need Mythic Good to bypass.
Oh hell I hope not...
mogwen |
I like the idea that Paizo is always trying to do something different with each AP,with Carrion Crown you already had this "good guys versus unspeakable evil" thing but everything was placed under the spectrum of "gothic horror" and a dark mood.Now with "Wrath of the righteous" you still have this "good guys..." but everything will be placed in the light of Mythic Adventures.
Sounds like an epic story,just hope it doesn't look too muchlike a good Warhammer campaign and retains some sort of originality!
James Jacobs Creative Director |
I like the idea that Paizo is always trying to do something different with each AP,with Carrion Crown you already had this "good guys versus unspeakable evil" thing but everything was placed under the spectrum of "gothic horror" and a dark mood.Now with "Wrath of the righteous" you still have this "good guys..." but everything will be placed in the light of Mythic Adventures.
Sounds like an epic story,just hope it doesn't look too muchlike a good Warhammer campaign and retains some sort of originality!
Well... I'm the one who's developing the whole thing. I've made up a character for one of the earlier editions of Warhammer Fantasy Roleplay back in about 1986–1987, but I don't think it moved beyond an hour or so of gaming... And that, believe it or not, is the sum total of my actual Warhammer experience. I've seen it played before but haven't stopped to watch, and I've got plenty of friends who talk about it all the time.
But I'm really not all that up on what constitutes "a good Warhammer campaign." And unless one of my authors intentionally goes Warhammer on their manuscript (which even then shouldn't cause too much mayhem, considering the fact that the outline for the AP is VERY detailed as to plot elements and the like)... if the AP ends up looking to much like Warhammer, that'll be a coincidence of parallel design.
I do know this—while there'll be some mass combat elements in the AP, they'll be short and not all that common, and they'll use our narrative mass combat rules from Kingmaker (updated in upcoming Ultimate Campaign), so even that stuff shouldn't feel like Warhammer.
deinol |
1 person marked this as a favorite. |
Sounds like an epic story,just hope it doesn't look too much like a good Warhammer campaign and retains some sort of originality!
I don't understand this. A good Warhammer campaign should look like a good RPG campaign. And good campaigns are original.
Unless you mean you hope it isn't like the Enemy Within Campaign, which had an excellent arc in books 1-3, a good but ultimately a sidequest in book 4, and a giant mess for the conclusion in book 5.
But any AP that manages to get close to Enemy Within books 1-3 is gold in my book.
mogwen |
mogwen wrote:Sounds like an epic story,just hope it doesn't look too much like a good Warhammer campaign and retains some sort of originality!I don't understand this. A good Warhammer campaign should look like a good RPG campaign. And good campaigns are original.
Unless you mean you hope it isn't like the Enemy Within Campaign, which had an excellent arc in books 1-3, a good but ultimately a sidequest in book 4, and a giant mess for the conclusion in book 5.
But any AP that manages to get close to Enemy Within books 1-3 is gold in my book.
No,sorry,I may have explained myself poorly!
I was talking about mood.In my experience of Warhammer it's always about not being able to heal enough,fighting enemies that are more often than not too strong or dangerous for you and in the end fighting an uneven battle against the forces of ruin that seek to corrupt your body and soul(where does come that arm from?).It's about Warhammer being Dark Fantasy where you're always get closer to damnation than redemption,which,for me is the core of this game.
But,imo,Pathfinder is different,it's about Heroic fantasy,wether you're a hero or not,but as I am now used to Paizo's adventure paths I know they will find a way to entertain and surprise us with new takes on classicals!
Gorbacz |
mogwen wrote:I like the idea that Paizo is always trying to do something different with each AP,with Carrion Crown you already had this "good guys versus unspeakable evil" thing but everything was placed under the spectrum of "gothic horror" and a dark mood.Now with "Wrath of the righteous" you still have this "good guys..." but everything will be placed in the light of Mythic Adventures.
Sounds like an epic story,just hope it doesn't look too muchlike a good Warhammer campaign and retains some sort of originality!Well... I'm the one who's developing the whole thing. I've made up a character for one of the earlier editions of Warhammer Fantasy Roleplay back in about 1986–1987, but I don't think it moved beyond an hour or so of gaming... And that, believe it or not, is the sum total of my actual Warhammer experience. I've seen it played before but haven't stopped to watch, and I've got plenty of friends who talk about it all the time.
But I'm really not all that up on what constitutes "a good Warhammer campaign." And unless one of my authors intentionally goes Warhammer on their manuscript (which even then shouldn't cause too much mayhem, considering the fact that the outline for the AP is VERY detailed as to plot elements and the like)... if the AP ends up looking to much like Warhammer, that'll be a coincidence of parallel design.
I do know this—while there'll be some mass combat elements in the AP, they'll be short and not all that common, and they'll use our narrative mass combat rules from Kingmaker (updated in upcoming Ultimate Campaign), so even that stuff shouldn't feel like Warhammer.
Well, the fact is that Worldwound is something very parallel to one of the features of Warhammer setting - the Old World also has a dimensional rift (check) located in the northern part of the setting (check) infested by chaotic demons (check) who constantly try to push south (check).
Actually, whenever I describe the Worldwound to Polish players (Warhammer is the most popular fantasy RPG here), I just tell them "it's Chaos Wastes, basically".
So Warhammer fans will look at WotR and go "ah, it's the crusade against Chaos AP".
James Jacobs Creative Director |
Well... Erik and Jason are the ones who came up with the Worldwound initially... mostly Erik I believe. And both of them have played plenty of Warhammer, so I suppose that it likely DID inspire them. You'd have to ask them for sure.
But it hasn't really inspired me on my work on the region is all I'm saying.
1st edition D&D's the primary source of my demonic RPG inspirations.
magnuskn |
1 person marked this as a favorite. |
Likewise, a mythic adventure is a different creature than a core adventure—the notion of a 13th level alchemist taking down a CR 15 foe is indeed ridiculous for the core game, but NOT for a Mythic Game.
Well, if properly self-buffed (i.e. 2-3 buffs on him), I could very easily see a 13th level Alchemist one-round a CR 15 enemy. Multiple touch AC hitting bombs can do a number on most foes at that level.
Sure... but it would feel to me like a terribly missed opportunity and a let down and an anticlimax—just like if we say "This adventure sends you to Gallowspire" but then never lets you encounter the boss of that site, the Whispering Tyrant.
I kind of get the notion that this is an admission that the Carrion Crown finale could have been a bit more exciting than it turned out to be. Well, in my own game I had the Whispering Tyrant appear to taunt the party ( and explode the gnome Sorcerers eyeballs for daring to taunt back) after they'd finally finished off my heavily edited Adivion Adrissant.
James Jacobs Creative Director |
Spoiler:I kind of get the notion that this is an admission that the Carrion Crown finale could have been a bit more exciting than it turned out to be. Well, in my own game I had the Whispering Tyrant appear to taunt the party ( and explode the gnome Sorcerers eyeballs for daring to taunt back) after they'd finally finished off my heavily edited Adivion Adrissant.
Not really. We actually haven't done a lot about that particular bad guy in the adventure paths, and we didn't want to just jump in and use him "all up" in one AP. Someone that powerful needs to be primed with establishing adventures before we go forward with things on that scale.
ALSO:
nighttree |
nighttree wrote:On another note.....
Most of our group is more interested in playing Sakorian "nationals" that want to re-take their ancestral lands.
Will it be difficult to come at the AP from this angle ?
I'm assuming it starts off with more of a "mendev crusader" mentality.
It won't be difficult to do that at all. In fact, it'll be pretty easy... especially if your Sarkorian nationals are okay with teaming up with the crusaders to get that job done.
Hey...whatever it takes ;)
Thanks James.
nighttree |
But... that's Carrion Crown basically. And there's been much debate over that, because the final boss never ever appeared in the AP and only the introduction of the 6th chapter made a suggestion to introduce him earlier (tough luck for those who played it as it was being published). Not only that, a lot of people on the boards were indeed disappointed with the end boss not being Whispering Tyrant.
Errp....I'm going to have a hard time not meta gamming that :(
Well, on the brite side....I guess I don't need to worry about becomming his "boy toy" for all eternity now.....
Timothy Hanson |
Well... Erik and Jason are the ones who came up with the Worldwound initially... mostly Erik I believe. And both of them have played plenty of Warhammer, so I suppose that it likely DID inspire them. You'd have to ask them for sure.
But it hasn't really inspired me on my work on the region is all I'm saying.
1st edition D&D's the primary source of my demonic RPG inspirations.
Most of the parallels between Warhammer and the World Wound are either rather generic or rather trivial to be honest. Demonic infestation seeping into the real world is sort of the heart of both so really can not make one not look like the other in that regard. The actual geography of both although also similar is not really important to either in my opinion.
Lauraliane |
4 people marked this as a favorite. |
Add me to the list of people who are perfectly fine with having Wrath of the Righteous be written for Mythic Characters.
It will a great change of pace before coming back to more "traditional" AP.
No single AP will please everyone, it is fine if that one is not for the people who don't want to hear about Mythic rules.
King of Vrock |
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My group will be recreating our favorite fiendslaying party from Planescape. We loosely ran through a planar version of Savage Tide from 10th level and stopped around 23rd level trying to stop Obox-Ob & an army of obryths from spreading throughout the multiverse via Yggdrasil. I see a lot of parallels in Deskari and this AP. This is one of our most long awaited campaigns from Paizo.
--Like a Vrock
Gregg Helmberger |
I know I'll never play this AP. This may be odd, given that the Worldwound is the area I've wanted to see an AP tackle most, and that I'm perfectly open to Mythic.
The problem is my players (isn't it always? ;-) ). My group tends to like lower-power, gritty fantasy, and they tend to get fidgety when 5th level spells start showing up. One player flat-out told me he has zero interest in Mythic, which isn't surprising since he's a fan of E6 and was very excited when 5e started talking about Bounded Accuracy. An AP where you end up fighting something on the order of a CR30 opponent wouldn't go over well with several in the group.
Ah well. I'm looking forward to it, and I'll enjoy reading it if nothing else. And it's not as though there's a dearth of APs my group is eager to get into...
Anorak |
I know I'll never play this AP. This may be odd, given that the Worldwound is the area I've wanted to see an AP tackle most, and that I'm perfectly open to Mythic.
Ah well. I'm looking forward to it, and I'll enjoy reading it if nothing else. And it's not as though there's a dearth of APs my group is eager to get into...
Gregg, I run an online game over at Roll20 and I plan to run this when it arrives. If not me, there will be others too! So never say never!
magnuskn |
When I read the Mythic playtest forums, I fear that the higher levels of the AP could turn into a constant rocket tag contest. I hope ressurections are free and plentyful in this AP.
Anorak |
Looking at the blurbs for the PFS Season 5 scenarios, what role will the Hellknights take in the all-out War? Do they have a fortress nearby or forward operating base?
James Jacobs Creative Director |
Looking at the blurbs for the PFS Season 5 scenarios, what role will the Hellknights take in the all-out War? Do they have a fortress nearby or forward operating base?
The Hellknights will not have a role at all in the Adventure Path, and their role overall in the events will be very minor.
Ulmaxes |
magnuskn wrote:** spoiler omitted **
Not really. We actually haven't done a lot about that particular bad guy in the adventure paths, and we didn't want to just jump in and use him "all up" in one AP. Someone that powerful needs to be primed with establishing adventures before we go forward with things on that scale.
ALSO: ** spoiler omitted **
I for one was very relieved he wasn't the main bad guy. As I read up through the books, I started getting worried because I could tell it wasn't heading in a "you get to kill [Villian]" direction. He's more of a supporting actor than the BBEG in focus. Reading through the end, he was given more a Master (Buffy) treatment: referenced, hinted at; just enough to give the clear message that if the group had failed, they would have been ROYALLY screwed.
Now, I wish [Actual Main Villain of CC] had gotten some more face-time and PC interaction before the final battles, but that's something easily changeable by the GM.
Sorry, don't me to derail a thread that's not about CC, just wanted to point this out, as I still see people using it against other/future APs.
Phillip0614 |
I know that I'm just jumping right into the middle of this without reading through the thread at all, but I was wondering what people think about the Champion of Irori regarding this AP? Combining a paladin smite with the ability to affect multiple creatures all at once could potentially be pretty strong.
At first I was thinking that an Oread would be a good race, but then I realized that they take that hit to CHA, so...meh there. Either way, I'm really leaning towards a Monk/Paladin/Champion of Irori for a character build in this AP.
Phillip0614 |
After looking at the different racial options, it seems like a Monk/Paladin/Champion of Irori might be best suited for either a Suli or an Aasimar. In this particular AP an Aasimar might be better, though, since so many outsiders get elemental resistance, which would counteract the extra damage the Suli get from Elemental Assault.
magnuskn |
I wonder if the player characters will have some sort of permanent base in, say, Nerosyan, with recurring NPCs and such. Also if we will visit Kenabres and be able to put a stop to the incessant burnings.