The Mighty Khan |
anything with racial hit-dice. Zombies and skellies drop class levels but keep racial HDs. Young Dragons are medium.
Also, skeletons retain weapon and armor proficiencies. Next time you drop a boss, leave him equipped and raise him.
After a quick search, the Garuda, a native outsider, has 10 HD and 7 natural attacks. At CR 9, killing one should be quite possible for a well-oiled APL 7 party. Good luck finding one, tho.
Pinky's Brain |
Well 90 HD is plenty ... any way, I'd take one large critter with a magical fly speed, one large critter which can burrow through stone if you can find one (they are a bit rare, at least ones which don't simply glide through). For the rest just animate every large critter you come across as a fast zombie, it's more fun that way :)
Run, Just Run |
Well 90 HD is plenty ... any way, I'd take one large critter with a magical fly speed, one large critter which can burrow through stone if you can find one (they are a bit rare, at least ones which don't simply glide through). For the rest just animate every large critter you come across as a fast zombie, it's more fun that way :)
I think I decided upon a squadron of bloody skeleton advanced trolls each cr 4 but a 23ac +71d8+7 bite, and 2 claws 1d8+7(25str) longbow for ranged attacks 46 hp and deathless, a small band but not bad 23 of them, later I'll look at getting grave-knight barbarian's since they have a bad will save should I have only medium so they can fit into most places? Perhaps young template?
MacGurcules |
It's also a place without any light, so the whole ecosystem has to basically run on corpses. I'd expect any corpse left lying around would be completely stripped and the bones shredded by the viciously carnivorous wildlife. Either that or quickly converted into compost by the variety of fungal creatures.
That's just my take, though.
Waffle_Neutral |
Probably a JuJu zombie of something that was a good class.
Maybe a JuJu Sorcerer or Barbarian (Hey, that +4 Str and Dex ain't too shabby, especially with Rage).
Undead are immune to morale effects such as barbarian rage. Really, they should just be immune to fear, because intelligent undead seem to get angry all the time.
Run, Just Run |
It's also a place without any light, so the whole ecosystem has to basically run on corpses. I'd expect any corpse left lying around would be completely stripped and the bones shredded by the viciously carnivorous wildlife. Either that or quickly converted into compost by the variety of fungal creatures.
That's just my take, though.
Bones take a while to decay, skeletons are made of bone.
MacGurcules |
MacGurcules wrote:Bones take a while to decay, skeletons are made of bone.It's also a place without any light, so the whole ecosystem has to basically run on corpses. I'd expect any corpse left lying around would be completely stripped and the bones shredded by the viciously carnivorous wildlife. Either that or quickly converted into compost by the variety of fungal creatures.
That's just my take, though.
There's also a lot of good meat in there that plenty of critters would crack open bones to get to. A complete skeleton is a rare thing in places where there are predators and scavengers in the regular world. I'd expect them to be less likely in a subterranean environment like the Underdark where there's basically nothing but predators and scavengers.
Banecrow |
yes, I do but with bloody the only way they die is if their killed in a hollowed area or sprinkled with holy water so I feel it's not worth it, but perhaps a second template is worth it.
True they cannot die but if you add that other template that makes them blow up they still explode when they reach 0 hp.
Our group had a tactical discussion about combining those 2 templates then using a catapult to loft them into a town. They blow up when they hit and an hour later they are up destroying more stuff in the town. They die and blow up and later they are up again. Pure chaos in the town. As you can guess this game involved us not playing the nicest of people.
Waffle_Neutral |
2 people marked this as a favorite. |
The best skeletons are bloody, burning kitten (young cat familiars) skeletons. They move at a speed of 40. They are diminutive, so you can fit a bunch of them in a single square. They never have to hit anything, they just have to move next to a creature, and, when it's turn starts, it take 1d6 points of fire damage per kitten. If it attacks and gets killed, it explodes for another d6 fire damage, but that's no big deal because it's also bloody and will come back to unlife in an hour.
For regular animate dead, they cost four 25gp onyx gems to make, but only have 1 hit die each, so you can control 4 times your level worth of them. So a level 5 cleric can spend 2,000gp on a pride of 20 bloody, burning kitten skeletons and command them to stand next to a creature and do 20d6 fire damage with no save every round.
Banecrow |
The best skeletons are bloody, burning kitten (young cat familiars) skeletons. They move at a speed of 40. They are diminutive, so you can fit a bunch of them in a single square. They never have to hit anything, they just have to move next to a creature, and, when it's turn starts, it take 1d6 points of fire damage per kitten. If it attacks and gets killed, it explodes for another d6 fire damage, but that's no big deal because it's also bloody and will come back to unlife in an hour.
For regular animate dead, they cost four 25gp onyx gems to make, but only have 1 hit die each, so you can control 4 times your level worth of them. So a level 5 cleric can spend 2,000gp on a pride of 20 bloody, burning kitten skeletons and command them to stand next to a creature and do 20d6 fire damage with no save every round.
Thank you, oh thank you so very much. My players are going to hate you though!!
This made me giggle, my players hate it when I find something that makes me laugh.
Norgrim Malgus |
Waffle_Neutral wrote:The best skeletons are bloody, burning kitten (young cat familiars) skeletons. They move at a speed of 40. They are diminutive, so you can fit a bunch of them in a single square. They never have to hit anything, they just have to move next to a creature, and, when it's turn starts, it take 1d6 points of fire damage per kitten. If it attacks and gets killed, it explodes for another d6 fire damage, but that's no big deal because it's also bloody and will come back to unlife in an hour.
For regular animate dead, they cost four 25gp onyx gems to make, but only have 1 hit die each, so you can control 4 times your level worth of them. So a level 5 cleric can spend 2,000gp on a pride of 20 bloody, burning kitten skeletons and command them to stand next to a creature and do 20d6 fire damage with no save every round.
Thank you, oh thank you so very much. My players are going to hate you though!!
This made me giggle, my players hate it when I find something that makes me laugh.
Lol, complete with a tortured mewling from the kitten skeletons.
Death by something inherently grotesque and cute, love it.
Ravingdork |
By any chance, was your character inspired by my Araonna Chorster build?
At a glance, she can control a total of 196 HD worth of undead via animate dead, though she can control much more with her Command Undead feat. All of her undead minions were created in a desecrated area with an alter, which currently resides on another plane of existence (created vis lesser create demiplane) that resides within her purple worm zombie's maw (which she treats as an aircraft carrier of sorts). In general, she has her purple worm come up in the midst of her foes, spewing forth undead giants and wreaking havoc while she and her cyclops lieutenant fly over head raining down spells and boulders from their undead roc steeds.
If more numbers are needed, she will create a host of uncontrolled undead, leave them in her demiplane, and set them loose upon her enemies when and where appropriate.
The only way I can see having a larger undead army is to either have a higher level character and/or a mystic theurge.