Ravingdork's Crazy Character Emporium


Advice

1,901 to 1,950 of 2,776 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

Charachters of their own. I personally haven't had the time, but I'd like to see the folder be used lol~


1 person marked this as a favorite.

Myconids! Well, that's a flashback. Haven't heard that name since I read the second book in a series about a certain dark elf ranger and his kitty friend.


Ravingdork wrote:
I'm surprised to see no one submitting anything. So many people had been asking for that very feature.

I was considering copying the stuff from my thread into your folder, RD; I just haven't got around to transferring any of them onto your template.


I'm going to be so depressed if no one gets that reference. Also, dottage.

Silver Crusade

I would submit some character concepts, but i dont know how to use his template! I can just give him the concepts and let him do it :D


1 person marked this as a favorite.

Dukeh555...maybe if you threw in the scimitars...


True...


You'd think that cat would be enough though. There aren't that many drow renegades wandering around. Oh wait, I forgot, that makes up about 60% of the drow population now.

Grand Lodge

Thanks for bringing back the memories of the angst-riddled CG Drow Clone Army.

The Angst! The ANGST!!!


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I have replaced the "One Eye Open" feat on Sloy Garak with the Signature Skill (Perception) feat from Pathfinder Unchained.

Not only does it allow him to ignore the -10 penalty to Perception checks while sleeping, as the previous feat did, but it also allows the following:


  • The -1 distance penalty to Perception checks now applies every 40 feet, rather than every 10 feet.
  • He gains a +5 bonus on Perception check to notice or locate an invisible creature or object.

If he rolls a natural 1 on his Perception check, he automatically senses the following:


  • Hear a bow being drawn on the other side of a 1-foot thick stone wall, while he is sleeping and being distracted by nightmares, from 320 feet away.
  • Hear the details of a whispered conversation from 1,320 feet away.
  • Notice an unmoving invisible creature or object within 320 feet.

How crazy is that? Legolas who?


Ravingdork wrote:

I have replaced the "One Eye Open" feat on Sloy Garak with the Signature Skill (Perception) feat from Pathfinder Unchained.

Not only does it allow him to ignore the -10 penalty to Perception checks while sleeping, as the previous feat did, but it also allows the following:


  • The -1 distance penalty to Perception checks now applies every 40 feet, rather than every 10 feet.
  • He gains a +5 bonus on Perception check to notice or locate an invisible creature or object.

If he rolls a natural 1 on his Perception check, he automatically senses the following:


  • Hear a bow being drawn on the other side of a 1-foot thick stone wall, while he is sleeping and being distracted by nightmares, from 320 feet away.
  • Hear the details of a whispered conversation from 1,320 feet away.
  • Notice an unmoving invisible creature or object within 320 feet.

How crazy is that? Legolas who?

Sounds like a lot for a feat. I think the ranger in my current group should have that feat:)


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cap. Darling wrote:


Sounds like a lot for a feat. I think the ranger in my current group should have that feat:)

The feat's effects scale with the number of ranks you have in a skill (in this case, Perception). Your ranger would not have the same level of benefits unless he had 15 ranks in Perception.

Also, the second shown above list isn't from the feat, but from the build overall, which is designed to maximize the Perception skill.


1 person marked this as a favorite.

http://www.dndui.com/webcomic/02Percieve_web.php


Hi Ravongdork. A question about Nudle. How is it that the orc has a bite attack but doesnt have it listed in the SQ section? Normally you cant take feats on your animal form. How did you qualify taking improved natural attack - BITE?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shadow Star wrote:
Hi Ravongdork. A question about Nudle. How is it that the orc has a bite attack but doesnt have it listed in the SQ section? Normally you cant take feats on your animal form. How did you qualify taking improved natural attack - BITE?

Why would a bite attack be listed in the SQ section???

To my knowledge, there is no rule anywhere prohibiting her from taking Improved Natural Attack (bite), though it is true she wouldn't get much use out of it in her natural form. If you know otherwise, please cite your source; I'd really like to know if I'm mistaken.


Ravingdork wrote:
Shadow Star wrote:
Hi Ravongdork. A question about Nudle. How is it that the orc has a bite attack but doesnt have it listed in the SQ section? Normally you cant take feats on your animal form. How did you qualify taking improved natural attack - BITE?

Why would a bite attack be listed in the SQ section???

To my knowledge, there is no rule anywhere prohibiting her from taking Improved Natural Attack (bite), though it is true she wouldn't get much use out of it in her natural form. If you know otherwise, please cite your source; I'd really like to know if I'm mistaken.

Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

NEW CHARACTER

Batta Wrang (15th-level half-elf unchained summoner) - Batta likes to fly around at great heights, sniping evil villains and monsters from atop his batsnake air elemental. If he must get in close, he uses a variety of fog spells--which only he and his eidolon can see through--to gain the advantage.

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.

She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.


Ravingdork wrote:

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.
She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.

Ahh, I see. The problem is that its a grey area as to whether or not being able to do something temporarily allows a pre req to be met. Someone from paizo commented in a different thread that there is no official ruling on it so its gm discretion. Our gm, along with the others there when we played definitely wouldnt allow it due to the massive damage boost.

Awesome character though. Really cool concept as usual.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shadow Star wrote:
Ravingdork wrote:

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.
She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.

Ahh, I see. The problem is that its a grey area as to whether or not being able to do something temporarily allows a pre req to be met. Someone from paizo commented in a different thread that there is no official ruling on it so its gm discretion. Our gm, along with the others there when we played definitely wouldnt allow it due to the massive damage boost.

Awesome character though. Really cool concept as usual.

I've never heard a game designer say the prerequisite needed to be permanent. Quite the opposite actually. I've seen designers specifically state that taking feats like Weapon Focus (bite) was perfectly acceptable for characters like druids or transmuters.


Ravingdork wrote:
Shadow Star wrote:
Ravingdork wrote:

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.
She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.

Ahh, I see. The problem is that its a grey area as to whether or not being able to do something temporarily allows a pre req to be met. Someone from paizo commented in a different thread that there is no official ruling on it so its gm discretion. Our gm, along with the others there when we played definitely wouldnt allow it due to the massive damage boost.

Awesome character though. Really cool concept as usual.

I've never heard a game designer say the prerequisite needed to be permanent. Quite the opposite actually. I've seen designers specifically state that taking feats like Weapon Focus (bite) was perfectly acceptable for characters like druids or transmuters.

I'm trying to find the thread. Basically the argument was that if you could take a feat based on a non permanent pre-req, you could essentially take a feat requiring a higher level of strength simply because the character is capable of casting Bulls Strength. Stuff like that. It opens the door to lots of pre-req abuse just based on being able to cast a spell, etc. If I can track the thread down again i'll post it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Shadow Star wrote:
Ravingdork wrote:
Shadow Star wrote:
Ravingdork wrote:

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.
She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.

Ahh, I see. The problem is that its a grey area as to whether or not being able to do something temporarily allows a pre req to be met. Someone from paizo commented in a different thread that there is no official ruling on it so its gm discretion. Our gm, along with the others there when we played definitely wouldnt allow it due to the massive damage boost.

Awesome character though. Really cool concept as usual.

I've never heard a game designer say the prerequisite needed to be permanent. Quite the opposite actually. I've seen designers specifically state that taking feats like Weapon Focus (bite) was perfectly acceptable for characters like druids or transmuters.
I'm trying to find the thread. Basically the argument was that if you could take a feat based on a non permanent pre-req, you could essentially take a feat requiring a higher level of strength simply because the character is capable of casting Bulls Strength. Stuff like that. It opens the door to lots of pre-req abuse just based on being able to cast a spell, etc. If I can track the thread down again i'll post it.

There's absolutely nothing wrong with taking a feat you can only use when buffed by a spell. From what I understand, that's how it's meant to work.

If you find that thread, and it has developer commentary on the matter, I would indeed be most interested in seeing it for myself.


Been awhile since I've looked over your stuff and I'm always surprised to find something new and awesome in there. Just a question about Enyo Quache, I'm looking over the feats since I plan on building him for a home game I'm currently in.

The question is, with Martial Versatility: Slashing Grace, I see you've applied it to the heavy pick. Now I realize that you can finesse it thanks to it being a 1 hand piercing weapon, but wouldn't the Slashing grace not add dex damage since its already a piercing weapon and the feat while says will work with anything in the axe group, is it not referring to slashing weapons of that group?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
the_Hound wrote:

Been awhile since I've looked over your stuff and I'm always surprised to find something new and awesome in there. Just a question about Enyo Quache, I'm looking over the feats since I plan on building him for a home game I'm currently in.

The question is, with Martial Versatility: Slashing Grace, I see you've applied it to the heavy pick. Now I realize that you can finesse it thanks to it being a 1 hand piercing weapon, but wouldn't the Slashing grace not add dex damage since its already a piercing weapon and the feat while says will work with anything in the axe group, is it not referring to slashing weapons of that group?

Marital versatility does not limit its benefits to a specific damage type within a weapon group, but grants them to the whole group. I'm pretty confident that the combo works just fine.


Ok, works for me

Sovereign Court

curious, I am in love with the quicken monster creation from Unchained, would you accept creations made with that system? Currently thinking of making characters inspired from the following with that system:

- Nightmare (Soul Calibur)
- Akuma (Street Fighter)
- Hisoka (Hunter x Hunter)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't really place limitations on what people want to submit, or the format in which they wish to submit it--and you don't need to ask my permission to do so.

However, I do ask that if you use house rules, please describe them within your submitted document. If you use third party sources, please cite them in similar fashion. Stating whether your submission follows the protocols I outlined in my first post for my own characters, is PFS compliant, or uses some other guidelines will also likely prove useful to anyone who may make use of your creation.


Perhaps you could make sub folders for PFS compliant builds and for those including 3rd Party or House Rules?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tels wrote:
Perhaps you could make sub folders for PFS compliant builds and for those including 3rd Party or House Rules?

I'm pretty certain that option exists for anyone else who might want to make a submission.

Grand Lodge

Ravingdork wrote:
Shadow Star wrote:
Ravingdork wrote:

Shadow Star wrote:
Thanks for getting back so quick. Improved natural attack has a pre requisite of natural weapon. Having the natural weapon is the pre req for taking that feat. How are you getting a bite attack? You have to have the toothy racial orc trait but I dont see it listed anywhere. Maybe im missing something on the sheet. Thanks.
She does have a bite attack, when wild shaped. That's enough to meet the feat's prerequisites.

Ahh, I see. The problem is that its a grey area as to whether or not being able to do something temporarily allows a pre req to be met. Someone from paizo commented in a different thread that there is no official ruling on it so its gm discretion. Our gm, along with the others there when we played definitely wouldnt allow it due to the massive damage boost.

Awesome character though. Really cool concept as usual.

I've never heard a game designer say the prerequisite needed to be permanent. Quite the opposite actually. I've seen designers specifically state that taking feats like Weapon Focus (bite) was perfectly acceptable for characters like druids or transmuters.

I'm pretty sure you have to have the bonus on for at least 24 hours before you can use it to pre-req for a feat. That's why you can use a Headband of Intellect to qualify for Combat Expertise, but Fox's Cunning by itself won't cut it.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Just because a magic item works a certain way hardly makes it a blanket rule for everything.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Eltacolibre has given us our first public submission everyone, an oni who is a cold and extremely powerful warrior whose sole reason for being is to hone his fighting skills by battling and destroying strong foes. He was created using Pathfinder Unleashed's new Simple Monster Creation system.

Oni (CR 15)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

NEW UNCHAINED ROGUES!

I have modified both Remy and Ren Osio to use the new Unchained Rogue rules from Pathfinder Unchained.

I highly recomend this change for ANYONE playing a rogue.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

ANOTHER UNCHAINED ROGUE!

For comparative purposes, here is Siinsa Tosscobble, a vicious street thug, as both a standard rogue and an unchained rogue.

What do you think? Did unchained take it far enough?


I'll check these out once I have access the Unchained documents via SRDs or otherwise.


Raving

Comparing the two rogues side by side, I have a question: Did the unchained rogue lose 2d6 of sneak? The attack stat block have 5d6 and the sneak attack ability description has 3d6. Since I also don't have access to the unchained rules, I was looking at your builds to understand the differences.

cheers


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Sorry, that's a copy/paste error. I'll have it fixed shortly. It is supposed to be 5d6. Unchained rogue uses the original sneak attack progression.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

NEW CHARACTER VARIANT!

The monk, Blind Ganji, now has a new unchained variant.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

NEW CHARACTER!

Geyger Yates (10th-level elf cat burglar) - unchained

Not only is Geyger the epitome of the larcenous rogue with a variety of interesting tricks/escapes up his sleeves, but he also does alright in combat as well with his quickened empowered dispelling shocking grasp sneak attacks.


Ravingdork, how would you compare the unchained rogue to the ninja?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ninja is better at sneaking and ambushing I think. Unleashed rogue is better at general utility and, thanks to Dexterity to damage, possibly straight up melee combat too.

That can vary pretty widely though depending on factors like whether or not the GM allows the ninja to get the Signature Skill feat, which can really serve to close the gap and give the ninja an edge.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I would love it if Rogues could get some of the juicier Ninja Master Tricks, but it seems that they are off-limits. You can go Master Trick to Advanced Talent, but not the other way it seems.


I take it Signature Skill is an Unchained feat? I don't think I've heard of that one before.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Tels wrote:
I take it Signature Skill is an Unchained feat? I don't think I've heard of that one before.

Yeah, it's a feat that gives you skill unlocks with a single skill (unlike the rogue which can unlock multiple skills, the feat only allows one, and can only be taken once).

Skill Unlocks explained: Basically, if you have 5 ranks in your chosen skill you get benefit A. If you have 10 ranks, you also get benefit B. 15 ranks also nets you benefit C. 20 ranks means you are gifted with ungodly abilities, and also benefit D.

If you look at any of the unchained rogues I've posted recently, you can check out their Rogue's Edge ability for a sneak peak of some of the things you can do with skill unlocks.


Ravingdork wrote:
Tels wrote:
I take it Signature Skill is an Unchained feat? I don't think I've heard of that one before.

Yeah, it's a feat that gives you skill unlocks with a single skill (unlike the rogue which can unlock multiple skills, the feat only allows one, and can only be taken once).

Skill Unlocks explained: Basically, if you have 5 ranks in your chosen skill you get benefit A. If you have 10 ranks, you also get benefit B. 15 ranks also nets you benefit C. 20 ranks means you are gifted with ungodly abilities, and also benefit D.

If you look at any of the unchained rogues I've posted recently, you can check out their Rogue's Edge ability for a sneak peak of some of the things you can do with skill unlocks.

I know what the Skill Unlock system is, just wasn't sure what Signature Skill did.

Kind of sucky about the Signature Skill feat being limited to only a single skill without letting you take the feat again. I don't know what the power of each skill's unlock is, but I suspect Perception is probably one of the 'go-to' unlocks, if only because it's the most powerful skill.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Signature Skill or Rogue's Edge (craft: alchemy) is totally awesome when stacked with Master Alchemist. Ren Osio, a few posts up, can create 24 doses of oil of taggit PER DAY at ONLY 5th-level!

Talk about speedy.


Ravingdork wrote:

Signature Skill or Rogue's Edge (craft: alchemy) is totally awesome when stacked with Master Alchemist. Ren Osio, a few posts up, can create 24 doses of oil of taggit PER DAY at ONLY 5th-level!

Talk about speedy.

Probably one hell of a money maker too!


Ravingdork, I do love you. I'm sitting here like, "I would like to see how people used the new rules for the unchained rogue before I finish making my rogue." I look at the forums and I see you. <3


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
A Ninja's Puzzlebox wrote:
Ravingdork, I do love you. I'm sitting here like, "I would like to see how people used the new rules for the unchained rogue before I finish making my rogue." I look at the forums and I see you. <3

Have you favorited the first post of this thread? That's how I prefer people to show their love (and also by leaving comments, pointing out potential errors, and generally interacting with the thread).


Ravingdork wrote:

Have you favorited the first post of this thread? That's how I prefer people to show their love (and also by leaving comments, pointing out potential errors, and generally interacting with the thread).

I've done that a long time ago, though I did have a question with one of the builds.

After reverse engineering Geyger Yates's shocking grasp, if I'm right it comes from major magic, and is given more castings by his racial. The racial doesn't seem to work anymore since you have to put just as many into the minor as you need into the major, but it is hard to say you can get 5 more castings of an at-will ability.

As a GM how would you modify that, that they gain 1/2 progression with that, just get rid of the first part, or give them another 0-level spell?

Also as a side note with the new rogue, two-handed weapons look good at 1 1/2 dex.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
A Ninja's Puzzlebox wrote:
Ravingdork wrote:

Have you favorited the first post of this thread? That's how I prefer people to show their love (and also by leaving comments, pointing out potential errors, and generally interacting with the thread).

I've done that a long time ago, though I did have a question with one of the builds.

After reverse engineering Geyger Yates's shocking grasp, if I'm right it comes from major magic, and is given more castings by his racial. The racial doesn't seem to work anymore since you have to put just as many into the minor as you need into the major, but it is hard to say you can get 5 more castings of an at-will ability.

As a GM how would you modify that, that they gain 1/2 progression with that, just get rid of the first part, or give them another 0-level spell?

Also as a side note with the new rogue, two-handed weapons look good at 1 1/2 dex.

I have a feeling that if the game developers ever address the issue, they would probably just say to use 1/2 to major magic's daily uses, and that's the assumption I'm making with this character.

Technically, nothing prevents an unchained rogue from taking the alternate Elven favored class bonus, it just isn't as optimal as it once was.

1,901 to 1,950 of 2,776 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ravingdork's Crazy Character Emporium All Messageboards

Want to post a reply? Sign in.