Ravingdork's Crazy Character Emporium


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Ravingdork wrote:

NEW CHARACTER!

Heathcliff, the blood knight (12th-level human cavalier), a cold and calculating military leader.

Though not as powerful as some sword and board or one-hander builds probably could be, I think this version utilizes a number of cool class abilities that represent the concept very well, from him being able to bull rush effectively to parrying and countering to being able to sidestep otherwise certain attacks. He is also capable of holding a monster's attention while his soldiers flank for monumental damage. He also has the face skills to be a real leader among men.

What do you think?

Personally, I think Daring Champion is basically *the* 'Hero' class. Capable in battle, flashy and charming he is both a great leader and a great warrior. Unfortunately, this makes the archetype a little too good to play. Especially if one were to stack Challenge and Precise Strike on the same attack.

It can even fulfill a role as 'weapon master' as he is able to use Challenge with weapons like Greatswords, while able to downgrade to a dagger and use Precise Strike, meaning he's an able warrior with nearly any weapon (except ranged).


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I thought Heathcliff was a house cat. :-)


Amazing! Thank you, what wonderful characters

Grand Lodge

Ed Reppert wrote:
I thought Heathcliff was a house cat. :-)

Uh, alley cat. Heathcliff ain't no house cat.

Bustah ran with a gang, The Catillac Cats.

No jokes brothah.


Really nice build. I assume that the idea is that he'll decide on whether to use his shield (and thus denying himself precise strike) on a case to case basis? I.e. a weak opponent with little chance of hitting you and unworthy of challenge may be simply dealt with using only the rapier and precise strike, whereas a more typical boss encounter would warrant the shield bonus to AC, extra attacks from two-weapon fighting and the full benefits of challenge?

As an aside, I love the work you put into your characters and have gotten a lot enjoyment out of this thread, but for many of your characters, it's fairly hard to tell what makes them special without very extensive knowledge of the corner cases in rules and each individual feat/magic item. Perhaps you could consider adding a blurb in the documents like "the character's crazy" to describe what makes them special and maybe even a short tactical overview to better explain how the abilities mesh together?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The ability synergies for some characters are more apparent than others. If you're not sure about something, feel free to ask. I'm always more than happy to elaborate on their abilities and combo interactions.

On Heathcliff specifically:
I personally see Heathcliff as being an arrogant leader of men who, at all times, possesses a disturbingly calm demeanor, even when the current situation seems hopeless to others--a byproduct of his extreme martial prowess and self-confidence. Like many swashbucklers, he enjoys dueling one on one (always starting with his shield if the duel allows), but only when pitted against someone capable of testing his capabilities. Lesser challengers are ignored, possibly even scorned. I can just see him arrogantly tossing his shield aside after taking the measure of his foe(s) only to become much more dangerous as a result (since his damage goes up and his enemies still likely won't be able to hit him).

That being said, he's not a fool, and will wield whatever weapons in whatever manner proves most useful for a given situation.

He is also capable of fighting as a team, often drawing the attention of powerful monsters with his Demanding Challenge while his allies flank (which, coincidentally, can grant him up to a +6 bonus to hit on all of his attacks thanks to his menacing rapier and teamwork feats).

I'm hesitant to add a "tactics" section as you describe, Tonlim, as I fear it will lead to bloated character sheets and make people feel that the character should be played a certain way. (When I want you guys to be creative and use the characters as you see fit, within the context of your home games.)

Also, please keep in mind that not every character has a cool trick or combo up its sleeve (though most do).


Fair enough, though I would note that having something like the spoilered section above included in the character sheet would make getting a feel for the character easier and make them more readily placed into whatever scenario a GM may desire as an ally or enemy.

Keep up the good work!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks for you input, Tonlim! Be sure to keep checking back for new additions.


Do you have any specializing in polymorph?

How about any of the shaman archtypes of the druid class.

I ask because I am looking for inspiration for my eagle shaman. Who plans on getting a mask of giants for giant shape and use his totemic ability to give his giant form wings wielding his katana. He also has mythic death from above that gives the katana an 18-20/x4 crit profile.

Not all of this is set in stone though.


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Rogar Stonebow wrote:

Do you have any specializing in polymorph?

How about any of the shaman archtypes of the druid class.

I ask because I am looking for inspiration for my eagle shaman. Who plans on getting a mask of giants for giant shape and use his totemic ability to give his giant form wings wielding his katana. He also has mythic death from above that gives the katana an 18-20/x4 crit profile.

Not all of this is set in stone though.

For polymorph specialists? I would recommend looking towards the characters Haylannar or Nudel the Devourer. The latter has a more shamanistic vibe I'd guess.

Haylannar is a mythic wizard who, despite being a spellcaster, is a more formidable melee brute than most martial characters (capable of dealing hundreds of points of damage each round). Nudel is a barbarian/druid who can deal over 300 damage with a single bite.


Huh. That's interesting. Nudel is built off of a similar concept to the one I posted about recently.

Being a Rageshaper wouldn't help because Nudel doesn't use a spell to transform, but wouldn't a Cloak of Fangs be really useful to that character?


my search fu is tofu... what is Cloak of Fangs?


cloak of fangs


I freakin love this thread, love it. there you go, just wanted to say that.


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If you really loved it, you'd hit the favorite button on the first post. :P

The Exchange

Would like to say Thank you again for this. Just found your link to your website. Will spend hours on this I think.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yeah. Putting everything under one umbrella link was a good idea.
Please, come back and share your thoughts afterwards. :D


.


Whoa, did you do something different? The Emporium is now giving little previews of all the sheets.

The Exchange

What can I say, but WOW. Still looking through all the pictures and will be borrowing some NPC's.


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Tels wrote:
Whoa, did you do something different? The Emporium is now giving little previews of all the sheets.

There's an option for viewing the sheets as a list, or as thumbnails, but to my knowledge, it is dependent on the individual user's settings. For me, it looks like a list, currently.


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NEW CHARACTER!

Alleunti Dilesi, the Great Deceiver, 6th-level elf arcanist, mythic archmage 1

Alleunti is a product of the Worldwound, having been possessed by a demon from an early age. Though she survived the experience, it left her emotionally and mentally scarred. Now living in the Worldwound as a paranoid, forlorn elf hermit rumored to be little more than a half-mad mage obsessed with demon lore and who can speak in tongues.

Few can deny her knowledge and hatred of demon-kind, or her mastery as a magical artisan, however, and so she has served as an invaluable sage and artificer to each of the Mendevian Crusades at various points throughout their long history.


Ravingdork wrote:

NEW CHARACTER!

Alleunti Dilesi, the Great Deceiver, 6th-level elf arcanist, mythic archmage 1

Alleunti is a product of the Worldwound, having been possessed by a demon from an early age. Though she survived the experience, it left her emotionally and mentally scarred. Now living in the Worldwound as a paranoid, forlorn elf hermit rumored to be little more than a half-mad mage obsessed with demon lore and who can speak in tongues.

Few can deny her knowledge and hatred of demon-kind, or her mastery as a magical artisan, however, and so she has served as an invaluable sage and artificer to each of the Mendevian Crusades at various points throughout their long history.

If I ever run Wrath of the Righteous, I'm going to try and incorporate her into the campaign somewhere. This is unlikely, however, as I'm not too keen on having to heavily houserule Mythic into something that works.


There's a Cult of Orcus growing in power in my homebrew, and I can see her being a valuable ally to the PCs.


Hey RD, another question on Haylannar, how did you get both arcane surge and mage strike, what do you take to have more then one tier ability?


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I believe Arcane Surge is a holdover from a previous character (I do a lot of copy and pasting when making new characters sometimes). I have removed it.


Ah gotcha, I was furiously going over books and srd looking for something I missed, too bad cause I wouldn't mind 2 abilities. What do you think about doing the dual path with champion if you were going to be more then mythic tier 2?


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Meh, he's already got seriously high DPR. I might consider going guardian instead to increase his durability (though cahmpion might be good if it offers better methods of getting past DR, which might bring his DPR way down otherwise).


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The King's Land

Though they knew not where they were, the young members of the recently joined band were now keenly aware that it was not part of the world they had evidently left behind. Traveling during the night in pursuit of a known fugitive, they had lost their way, finding themselves in a forest of black, twisted trees with no leaves. If only they had known then where they had come.

At the sound of a twig breaking, the troupe set off, dashing between the ominously gnarled trunks, stepping through inky shadows that were somehow darker than the black night around them. It was not long before they came into a clearing by a small brook. Their, frozen in surprise across from them was a young maiden, a curious thing, with milk white eyes and light gray skin. She was unnaturally lithe, frail even, with long black hair. They came upon her quickly, cutting off both her scream and her escape, grabbing her up in an iron grip.

"Where is he!?" yelled the largest of the four. "He had to have come through here!" To emphasize the importance of a quick response, he lifted the young girl off of her feet by the wrist and growled ominously mere inches away from her face as she dangled like a fish squirming on a hook. So terrified of the brute who held her, she found that she could not answer, merely gaze down at the pale of spilled water at the brook's edge; it had been meant for her father.

"Willimena my dear?" called a rasping voice in the distance. "I thought I heard you cry out. Are you alright my child?" The bounty hunters could hear scuffling movement approaching from a scant dozen feet away, behind a tangle of deep purple hedges.

Not understanding the old man's native language, the brute motioned for his three companions to be still. "Is it him?" he asked, pulling out a small ring of sharpened steel meant for throwing, meant for killing. With practiced skill, he chucked the weapon into the bushes. It disappeared into the shadows before stopping abruptly with a sharp thunk. Suddenly an old man, similar in appearance to the young girl, staggered out into the clearing, the chakram's blade embedded deep into his face. Hand outstretched towards his daughter, he collapsed into the gray mud, dead.

Shocked that it wasn't who he expected, the strong man loosened his grip on the girl, allowing her to squirm from his grasp and bolt across the narrow waterway.

A smaller man, with hunched frame and a balding head sprung for her, dagger in hand. He slipped and fell into the stream, desperately grabbing at her ankles as he did so. Tripping her up at the water's far edge, he scrambled to climb atop of her and pin her down. Before he could pull himself past her waster, however, she grabbed a fist full of mud and flung it into his eyes.

He screamed and released the maiden as the alien soil stung his eyes far more than any grain had any right to.

His startled cry was cut short by a trio of black arrows that suddenly sprang from his chest, striking him down.

The girl was gone. In her place now stood three men, hunters by their dress, all with short wavy white hair. One was white, as though an albino, but the other two flanking him possessed obsidian-colored skin. All held bows made from the same dark wood that grew at the adventuring party's backs.

"Whoever you are, you are not welcome here!" The hunters cried at the apparent marauders in their native tongue.

"Drow!" responded the paunchy adventurer in long blue robes. He waved a hand in front of his face in a graceful articulated fashion while also drawing a white paste from his pocket.

A blast of blinding fire erupted through the night, temporarily casting away the darkness and turning the three strong hunters into blackened corpses. The whoosh of fire also ensured there would be no saving their friend (more money for the rest of them thought the wizard) and burned away the water at their feet, disrupting the stream's flow for a few moments.

Stepping over their fallen comrade, the three bounty hunters continued the pursuit of their criminal prey, who was now surely far ahead of them.

Within the hour, they found themselves approaching what appeared to be a large crop of massive mushrooms, each several times taller than the companions. Several shadowy figures could be seen darting between them, clearly trying to find places to hide. Fearlessly, the trio approached, examining one of the large toadstools more closely. Upon close inspection, they found that it was a village of some sort. Every mushroom bore a flap of loose skin which when followed along the inside, spiraled inward to a large hollowed dwelling within the stem and cap.

It was not long before they had rounded up all of the villagers and had begun pressing again with their questions about the man they sought. Despite the brutal interrogations that followed, both physical and magical, they learned nothing new about their prey.

Tensions began to rise as the companions began to realize that dawn should have returned to them hours ago. Neither had the clouds that had obscured the moon lifted yet. It was only through their paunchy wizard's spells that they were able to see through the inky blackness at all.

"Filthy drow!" cried the brute, slapping an elderly woman hard across the face, sending her sprawling into the dirt.

"I'm not so sure they even are drow," said the wizard.

"What else could they be?" queried the dumb brute.

Before the wizard could respond, they startled at a loud cry in the distance. Looking up, at the edge of their visual spectrum, they could see the young maiden they had accosted earlier. She stood upon a small hill at the edge of the village, next to a wild-looking witch-woman covered in belts and bones. The young maiden was pointing at them frantically.

The witch began chanting loudly, causing the air to gush outwards from her with the rising power of her voice.

Realizing what she was doing, the wizard began a counter chant of his own. His timing was perfect and the power of his words countered those of the witch.

"She's trying to disrupt my magic; trying to blind us in this dark!" he cried to his companions as he began a new spell of his own.

Their archer, dressed in a yellow cloak, fired a poisoned arrow at the witch's heart, only to be deflected harmlessly aside by an invisible barrier.

The wizard then completed his spell, and an arc of lightning blasted forth from his outstretched hand, temporarily blinding everyone nearby and causing the young maiden to scatter for cover. The wizard would never again see bright light, as the bolt slammed into the same invisible field surrounding the witch, rebounding back at him. The force of the impact sent him hurling through the air to slam into the soft walls of one of the mushroom houses, his dead face frozen in shock and horror and his opened chest a smoking ruin.

Nevertheless, the two remaining companions recovered quickly. The archer fired a continuous volley of arrows at the witch-woman, not to hurt her or to break down her shields, but to keep her off-balance while his barbarian friend closed the distance with his great ax.

The woman stood firm against the volleys and charging Goliath, confident that her wards would protect her from his ferocious advance. It was there that she erred. The barbarian pulled his charge up short, and with a great cry brought his ax down upon her protective ward. Much to her surprise, the ward collapsed inwards and one by one his ax began to hue through the many layers of her mighty magic.

Fearing for the first time these new enemies in her land, the witch reached down to her belt, grasping the buckle, a golden skull with a bright blue gem embedded in the forehead. The buckle had been imbued with a powerful spell of calling. The magic in the gem reached out over countless miles to her master, beckoning him to come to her aid.

Next to her, where the young maiden once stood, erupted a pillar of bright white flame, split down the middle by a void of infinite darkness. Like a great and lidless eye the flames gazed out at the ax-wielding wildling. Suddenly, a giant raven the size of a horse flew out of the void towards her attacker, open beak leading.

With a great and horrible screech, the bird's tongue lashed out toward's the barbarian's heart, turning into a black bladed sword as it did so.

Still recovering his balance from his powerful downward swing, the bounty hunter barely managed to deflect the blade downwards, taking a grievous wound through the lower ribs instead.

Suddenly, a hand and arm appeared holding onto the pommel of the sword, now revealed to be a rapier of exquisite quality the likes of which the barbarian had never known. The giant bird vanished in a swirling swarm of black feathers, leaving behind a tall man with chalk white skin, long black hair, blue lips, and golden eyes. Dressed in a black coat laced in gold, studded with black gems, and wrapped in silk, the regal warrior kicked him with a heavy boot, tearing his blade free from the intruder's abdomen and forcing the wild beast to his knees as he did so.

"I am Revin, the Raven King," said the newcomer in perfect Taldane. "You have intruded upon our Shadowlands home, massacred my people, and have assaulted my mistress; for these crimes you and your people shall know..."

Before Revin could finish delivering his sentence upon the accused, an arrow lashed out yet again from the yellow archer's bow. Quick as lightning, the shadow at the king's feet jumped up in the arrow's path, intercepting it in what would have been its chest. There was no sound of impact. The arrow merely continued to fly into the dark void of the suddenly arisen being, swallowed up in infinite darkness. Before the experienced archer could nock another arrow, the shadow was upon him, expanding and wrapping around the man, bearing him down to the ground. Not stopping its downward descent, the shadow simply melded into the earth, dissipating into the surrounding shadows, taking the terrified archer with him.

The barbarian, still unafraid, cursed the drow, spat at the king's feet, and then died.

If only they had known then, where they had come.

After cleaning his blade, Revin sheathed his sword, calmly picked up the barbarian's severed head, and handed it to the young maiden who had been attacked by the brook earlier that morning. "For your father" he said simply, before retreating with his mistress to his Black Fortress miles away on the Plane of Shadow.


Ravingdork rolls a nat20 on his perform: storytelling check


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thank you. When I was younger I had aspirations of becoming a writer one day; I used to write short stories all the time.

Anyways, I thought it might add a little bit of fun to the thread to do a few short "encounters with the characters" type of stories here and there.


Ravingdork wrote:

Thank you. When I was younger I had aspirations of becoming a writer one day; I used to write short stories all the time.

Anyways, I thought it might add a little bit of fun to the thread to do a few short "encounters with the characters" type of stories here and there.

As a poet that has been published many, many times (and in anthologies with some of the world's best poets) Mr Ravingdork may I respectfully suggest you seize the day and pursue your dreams for no other reason than your own fulfilment, anything else is a bonus - the world always needs storytellers.


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Laziness always gets the better of me, hence why the stories always remained short.

I'm happy to hear that you've been published many, many times, but has it really allowed you to make a living? I'm a pretty practical guy, and if it doesn't pay off for me, I'll likely not keep up with it even if I manage to start.


Nice you sound like me - i enjoy making characters almost more than playing :)


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Almost.


Same here. Though, what I think I truly enjoy the most, is playing with the characters I've made and seeing if they can live up to their potential.

Now if only I can run/play a dozen or so campaigns at the same time so I can try out everything I've ever wanted to. :(


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Tels wrote:

Same here. Though, what I think I truly enjoy the most, is playing with the characters I've made and seeing if they can live up to their potential.

Now if only I can run/play a dozen or so campaigns at the same time so I can try out everything I've ever wanted to. :(

Isn't this why PbP exists? ;D


Only if you can get people to play with and consistently post.

Anyway, Ravingdork, a question about your various spellcasters. When you have them listed as having "All Wizard spells up to X level", is that just a matter of sinking a large amount of money into buying spells, or is there something that you were using to get all those spells into a spellbook easily?


Ravingdork - i love your post!


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666bender wrote:

Ravingdork - i love your post!

Thank you! Er, which one? :P

Archmage Joda wrote:
Anyway, Ravingdork, a question about your various spellcasters. When you have them listed as having "All Wizard spells up to X level", is that just a matter of sinking a large amount of money into buying spells, or is there something that you were using to get all those spells into a spellbook easily?

I have a Spellbook Costs spread sheet in which I have calculated the cost of all of the wizards spells in the Core Rulebook.

When I generally give a character "All [class] spells of [X] level and lower" the character has spent the cumulative Viewing Cost of all of those spells minus the cost of the spells he already got for free from his class levels. In nearly every such case, the character has also crafted one or more blessed books to hold those spells, so as to avoid paying the Scribing Cost of those spells as well.

For example, if I were making a 10th-level universalist wizard whom I wanted to possess all 3rd-level and lower wizard spells (from the Core Rulebook), it would look something like this:

At 10th-level, with 18 Intelligence, he would get four each of 5th-, 4th-, 3rd-, and 2nd-level spells for free. He would also know nine 1st-level spells, all of the 0-level wizard spells.

How many 1st-, 2nd-, and 3rd- level spells are there in the Core Rulebook? According to my spread sheet there are...
42 1st-level spells
51 2nd-level spells
46 3rd-level spells

However, some of those are already known by my wizard for free. The remainder is...
33 1st-level spells
47 2nd-level spells
42 3rd-level spells

Once I know that, it's pretty simple to multiply those numbers by the Viewing Cost to get a sum, which is what is deducted from the wizard's starting funds...
33 1st-level spells (33 x 5gp = 165gp)
47 2nd-level spells (47 x 20gp = 940gp)
42 3rd-level spells (42 x 45gp = 1,890gp)

165gp + 940gp + 1,890gp = 2,995gp spent.

2,995gp (spells) + 6,500gp (blessed book) = 9,495gp

My 10th-level wizard would have to spend 9,495gp and have the Craft Wondrous Item feat to make that blessed book.

If for some reason, I didn't want him to have a blessed book or the Craft Wondrous Item feat, then the character in question would have to spend 3x as much on the spells, since he has to pay the Scribing Cost as well as the Viewing Cost of the spells, as well as a little extra gold for several mundane spellbooks (I do keep track of pages used).

This is sometimes done with low-level characters, where getting a blessed book would actually be more expensive.

I could conceivably do these calculations for all the wizard spells in the game, not just the Core Rulebook, but (1) I'm too lazy to do that much counting and recounting every time a new book comes out, (2) the Core spells are generally considered the baseline spells every wizard is expected to know, (3) many GM's are less likely to allow spells from supplemental books they may not own, and (4) though scribing spells into a blessed book is DIRT CHEAP for your return, adding in ALL the supplemental spells from ALL books quickly becomes prohibitively expensive.

I hope that helps!


the whole thread...


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NEW CHARACTER!!!

Meet "Hu" a simple-minded fellow with a deep love of brewing, cock-fighting, and smashing things.

Additional information about him can be found here.


Nice stuff i will surely take a read on, and obiouvsly mark as favorite..

i didn't see the "search-mode" XD is there any Eldritch Knight (Human) ?


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Isn't there a search bar to the top left, in the sidebar, that you can use?

You may want to look at Zwei and Guymelef.


ok didn't noticed that thank you so much and sorry 'bout!


Ravingdork wrote:

NEW CHARACTER!!!

Meet "Hu" a simple-minded fellow with a deep love of brewing, cock-fighting, and smashing things.

Additional information about him can be found here.

My god.... that thread is glorious!

[Edit] After reading Hu manum Pullum (I get the 'human' part, but not the 'um pullum' part?), I think this guy is equally as glorious as that thread. I am also immediately reminded of an episode of the cartoon Phineas and Ferb called The Beak and it's theme song.


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Tels wrote:

My god.... that thread is glorious!

[Edit] After reading Hu manum Pullum (I get the 'human' part, but not the 'um pullum' part?), I think this guy is equally as glorious as that thread. I am also immediately reminded of an episode of the cartoon Phineas and Ferb called The Beak and it's theme song.

lol. Kudos for the P&F reference. :D

According to the online translator I used, Humanum is Latin for "human." Pullum is Latin for "chicken." Ergo, Hu is a human chicken.

As described in my "glorious thread," the chicken familiar is named Embassy because it is the (loose) phonetic translation of the acronym, M.B.C., or Mighty Battle Cock.

Grand Lodge

I would have personally gone with Foghorn, Nergal(Mesopotamian Demon Cock), Vidopnir(Norse Immortal Cock of Dawn), but that's me.

Would a build with a Permanent Anthropomorphic Animal, and a two-handed weapon of sorts, be as good, or better?

By the way, the Jersey Giant is the biggest Cock, but the Old English Game Cock is the most aggressive, and favored for Cockfights.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Some good names there.

Grand Lodge

Well, I raised chickens, also, I play a lot of Pokemon, and Blaziken is one of favorite Pokemon.

Blazing Kung-Fu Cock. It doesn't get much cooler.

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