
Cap. Darling |

Cap. Darling wrote:I like how your characters connect. And was thinking that we miss the sela kurn version of the cracked man story, assuming he is the vizir of that story.The Sela Kurn version? What's to miss? He's explicitly mentioned by name in the Cracked Man's profile.
Yes but he dosent have his own bio. Or at least i did not find it.

Ravingdork |

Ravingdork wrote:Yes but he dosen't have his own bio. Or at least i did not find it.Cap. Darling wrote:I like how your characters connect. And was thinking that we miss the sela kurn version of the cracked man story, assuming he is the vizir of that story.The Sela Kurn version? What's to miss? He's explicitly mentioned by name in the Cracked Man's profile.
Sela Kurn doesn't have his own bio you mean? Yes, that's true; I just haven't been able to come up with anything beyond "generic evil vizier who plots from behind the scenes."
I look at sela kurn and I'm like... 41 int? How...
He could have had it much higher.
18 base
10 mythic
06 headband
05 levels
05 tome
03 venerable age
02 human
49 TOTAL POSSIBLE
As is, I think he started with a 16 Intelligence, and put a lot of the variable bonuses into toughening up.
Mergy wrote:For Enyo (who is awesome, by the way!), how does he Finesse with his whip? Isn't it not a piercing weapon?Mysterious Avenger archetype is where I think it's supposed to come from, but the current version doesn't qualify (only first level swashuckler).
Avenger's Finesse wrote:At 2nd level, a mysterious avenger gains all of the benefits of the swashbuckler's finesse class feature, and gains the ability to use a whip in place of a light or one-handed piercing melee weapon for all swashbuckler class features and deeds.
This ability alters swashbuckler finesse.
Nothing says the Mysterious Avenger doesn't still get Swashbuckler's Finesse at 1st-level, which is later modified by Avenger Finesse at 2nd level. If your GM disagrees, just switch out the archetype for a vanilla swashbuckler. The build still works out quite well overall.
Also, consider throwing axes instead of chakrams. They're in the right weapon group.
Last, where would you see this character progressing further in his career? More fighter? Prestige class duelist?
I had totally overlooked that! Sadly, he cannot carry throwing axes without becoming encumbered. It's certainly something to consider at later levels though.
I'd give him maybe one more swashbuckler level for the Avenger Finesse class feature, and then go predominantly fighter after that for the combat maneuver bonuses. Duelist would certainly be an interesting way to take it though.

Ravingdork |
3 people marked this as a favorite. |

Meant to add the following to my above post, but it timed out on me. Fortunately, I have Lazarus Form Recovery to protect me from such a horrible fate as losing an hour of typed information.
Before the raging hellfire was even halfway to its intended target Sandrain had already called for a fell curse to fall upon the wicked soul before him. A ripple of divine power emanated through the air between his holy symbol and his intended target. Just as the fire exploded about the room, so did his power. Sandrain collapsed to his knees screaming in agony, clutching at his eyes as fountains of blood began to poor from their dessicated ruin. The vile fiend had somehow turned his god's might against his own servant, forever blinding him.
Kressel was next. She called forth the powers of the natural world, augmenting the terrible mold that had slowly encroached upon the small library over the years. A choking cloud of lethal spore began to form, but the cloaked figure muttered something she did not comprehend, and just as quickly and quietly as it had formed, so too did it dissipate harmlessly.
Acting in near unison with his comrades, Aros charged, sword in hand. He never made it. The protective ward that Sandrain had placed on him before their breach shattered and turned against him, driving shards of magical energy into his flesh causing him to stagger in pain. He dropped his sword to the floor as his body was continually wracked with waves of horrific spasms. Though he could barely move, Aros could clearly see that the others had been similarly incapacitated by the Vizier's fell power.
The brief spell battle had charred the walls, obliterated an untold number of ancient works, and destroyed the lantern--plunging the area into darkness, but where a few ember motes still burned. Only then, did Sela Kurn turn away from his studies to face them. His glowing blue eyes fought back the shadows, creating an eerie effect on his countenance.
"I believe," he said in a disturbingly cold tone, "that you have all made a grave error."
The Master of Magic's arcane chants and the horrific screams of their fellows was the last thing any of them would ever hear...
Karen's empower intensified maximized fireball and quickened maximized empowered fireball were each turned away by Sela's globe of invulnerability, burning not but the paper and wood about them.
The cleric, Sandrain, recognizing Sela's abjuration, used a heightened blindness spell and bypassed the ward entirely, but was turned back via spell turning instead.
The samsaran druid, Kressel, hoped to use cloudkill against him, targeting his weak save, but Sela Kurn counterspelled it as an immediate action.
By the time Aros was able to charge, it was already Sela's turn to act. He cast a quickened greater dispel magic in an area, bringing it down upon the whole party, dispelling several of their buffs and turning their own magic against them, causing them to become stunned and also lowering their saving throws against his next attack.
Whatever spell or spells he used next to dispatch them, I leave up to your imagination.
The following is from an old post, so some of it may now be outdated, as Sela has since gone through several revisions, and is now much more powerful. It still gets the idea across though.
1) He is a master dispeller who can really punish a single foe, or a large group of foes. Due to his effective CL 20 in regards to greater dispel magic, he is able to knock out as many as five ongoing spells on a single target. Since he is +5 levels ahead, he is MUCH more likely to succeed than typical dispellers (who only have about 45% chance of success against an equally powerful enemy). What's more, not only will the target lose any advantages from his/her buff spells, but they will also need to make a Fortitude save (DC 27) or be stunned for 1 round (or sickened if they succeed) due to his Destructive Dispel feat. Additionally, the target takes a -2 penalty to saves against Sela's spells for 1 round for each spell so dispelled. That means the target could be facing as much as a -12 save penalty (-2 for being sickened, and -2 for each of the five buffs dispelled) against the follow up "Save or Suck" spell (most likely feeblemind as it imposes an additional -4 penalty to the save if the target is an arcane caster--something that is all-too likely if they had five buffs). Due to Quicken Spell, Sela can blast through an enemy wizard's magical defenses AND disable him in only a single round. With his other metamagic, he can also snipe-dispel (reach spell), effect small armies (widen spell), or exclude as many as 9 allies from the area of effect (selective spell). Should you survive the opening round against Sela and deliver a save or suck spell yourself, he can counterspell it as an immediate action up to three times a day thanks to his counterspell school's Counterspell Mastery class ability. Due to knowing all core spells of 8th-level and lower, and having arcane bond, he is nearly guaranteed to have an appropriate spell ready to counter with.
2) Sela knows every spell in the core rulebook and then some. Combined with his contingency spell, multiple long term buffs, and arcane bond class feature, he is prepared for almost any situation that might arise. Though I ran out of starting funds, if I get the chance to play him, one of the first things I intend to do is craft even more spell scrolls so as to be even further prepared.
3) Sela's spell combinations, particularly his summon and polymorph spells. Imagine facing Sela on his own turf: the desert. He starts off by dispelling a single buff and stun-locking your entire party as a swift action. He then transforms into a huge earth elemental (a giant statuesque version of himself) and earth glides beneath the desert sands. Since he has fingers, and can speak, he retains his spellcasting and buffs up with the benefit of total cover. When he's ready, he casts summon monster VIII, bringing forth as many as five other huge earth elementals, all of which look like identical statuesque versions of himself. While you are busy figuring out which of the six mountains is really him, his minions are eating away at your hit points or grappling/pinning you. Fighting back is difficult thanks to earth glide. Should you determine the true caster (perhaps he cast an obvious spell, taking out one of your comrades) he and the others simply retreat underground, rebuff, and rise again, once again confounding everyone as to which is which.
Sela could also cast quickened shield, activate his boots of speed, and turn into a huge air elemental instead. This gives him an AC of 42. A 15th-level fighter with +25 to hit would need a 17 or better on his opening attack, and a natural 20 on his iteratives. That doesn't matter, however, as Sela can move away 150 feet as a move action and bust up any fighter with his long range spells.
If a fighter's primary weapon or an enemy wizard's staff proves to be more annoying than the fighter/wizard himself, a quickened greater dispel magic and a shatter spell can prove to be an excellent remedy.
Thanks to his 120 foot darkvision, Sela can drop a darkness spell on the enemy and gain an instant and obvious advantage, should his foes not likewise possess darkvision.
Permancied arcane sight and a Spellcraft modifier so high he auto succeeds at identifying all of your spell buffs at a glance means he knows exactly who to target first. Since he can quicken his greater dispel magic spell, he can spend a standard action learning about the party wizard or cleric's spellcasting capabilities AND drop a dispel bomb in the same round. Should his enemies be stunlocked, he might even have the time to follow up with save or suck spell before your massive save penalties disappear.

Tels |

Oh, I'm aware that Enyo still gets Swashbuckler's Finesse, but that Swashbuckler's Finesse doesn't let him finesse a whip because a whip isn't a piercing weapon. Enyo has an attack bonus of +9, which is only possible if he were using weapon finesse with the whip.
So, until you reach 2nd level in Swashbuckler, the attack bonus for the whip should be +4, not +9

Rogar Stonebow |

Tels wrote:I knew you would build a character using those feats one day :PThe hard part was deciding what weapon to go with. Martial Versatility basically allows you to apply Slashing Grace to anything you can wield in one hand.
I've always wanted to do a pick axe fighter though, and I had a portrait laying around for years that made the pick look totally badass, so that's what I went with. Others might have chosen a more optimal choice I imagine.
Can this technique somehow be applied to a small sized hooked lance for a medium character? I'm looking for a one hand reach weapon with a x4 crit.

Ravingdork |

Ravingdork wrote:I'm not sure if you can benefit from reach with an inappropriately sized weapon.Source?
If a reach weapon works for a halfling why not someone bigger.
Primarily because a reach weapon sized for a halfling would be too short for someone larger.
I'll see if I can dig up something, but I suspect it was an unwritten rule rather than a written one.

Ravingdork |

Nudel the devourer just got hit HARD by the anti-martial FAQ nerf bat.
Her high-end single bite damage went down from ~310 to ~215 due to the new stacking clarifications. Alas, she is no longer able to one-shot an appropriate CR encounter. :(

Ravingdork |

I weep for Nudel.
The carnivorous crystal cave druid still manages 24d6 I think. I have to double check the faq about diferent size bonuses stacking.
A carniverous crystal has a natural slam attack of 7d8 damage. According to the new FAQ, we want to look at the FAQ's table, while treating it as though it were 8d6 damage.
So...
12d6 = One increase
16d6 = Two increases
With the second FAQ, you can't really stack more than two size increases now in most cases.
16d6 x 3 (improved vital strike) = 48d6 base damage, or 288 with Furious Finish.

Ravingdork |
4 people marked this as a favorite. |

Still enough to kill any CR-appropriate creature in one strike.
NEW CHARACTER!
Jotun, the frost child, 8th-level human Iroran paladin with frost giant ancestry

Cap. Darling |

Nudel the devourer just got hit HARD by the anti-martial FAQ nerf bat.
Her high-end single bite damage went down from ~310 to ~215 due to the new stacking clarifications. Alas, she is no longer able to one-shot an appropriate CR encounter. :(
pehaps time to remake her with feral combat training and pummeling style? That May give her back the one bite one kill power.

Cap. Darling |

How will that do more damage?
yes i was thinking flurry of bite with pummeling and boots of haste. There seem to be lots if folks that Think the brawlers flurry dosent work with FCT that would force you in to monk. But if it Does work you could let the armor be Brawling as well. It would be a different character but she Will be able to keep her barbarian Tribe in Line again:)

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A most interesting and awe inspiring collection, Raving. I don't know if this has been asked before, but would it be possible to make your collection sortable by class, race, and level?
Though really I shouldn't ask because you've already done so much work on the collection, but it would be really awesome when I need a quick custom build to be able to cruise through your list and almost instantly find something that fits my needs and surprise players with it.
Oh, and "Dot."

Ravingdork |

Heathcliff, the Blood Night, has been updated with a new bio and some equipment/feat changes.
A most interesting and awe inspiring collection, Raving. I don't know if this has been asked before, but would it be possible to make your collection sortable by class, race, and level?
Though really I shouldn't ask because you've already done so much work on the collection, but it would be really awesome when I need a quick custom build to be able to cruise through your list and almost instantly find something that fits my needs and surprise players with it.
Oh, and "Dot."
Thanks for the kind complements. I'm afraid OneDrive doesn't appear to allow for such sorting, though I'll never understand why. I suggest simply using its search function if you are looking for a certain level or class.

Tels |

Heathcliff, the Blood Night, has been updated with a new bio and some equipment/feat changes.
Usual Suspect wrote:Thanks for the kind complements. I'm afraid OneDrive doesn't appear to allow for such sorting, though I'll never understand why. I suggest simply using its search function if you are looking for a certain level or class.A most interesting and awe inspiring collection, Raving. I don't know if this has been asked before, but would it be possible to make your collection sortable by class, race, and level?
Though really I shouldn't ask because you've already done so much work on the collection, but it would be really awesome when I need a quick custom build to be able to cruise through your list and almost instantly find something that fits my needs and surprise players with it.
Oh, and "Dot."
The only way I could conceive of sorting these is making many separate sub folders; 'fighters' 'wizards' 'clerics' etc. One might even double post sheets if they fit into multiple threads (such as an Eldritch Knight)
What it needs is a tagging system, like on a blog. So you could tag each sheet with 'Half-orc' 'wizard' 'transmuter' etc for Haylannar as an example.

Ravingdork |

ANNOUNCEMENT
I have set up a new CHARACTER SUBMISSION folder within my gallery for all those who also had ideas they wanted to share. It is a public folder and any files placed within are editable by anyone. This is to promote collaborative efforts, but also has obvious drawbacks.
I STRONGLY urge you to not remove or modify others' work without their permission. If you are submitting an idea that is not your own, please attribute it to the proper creator (and preferably get their permission too).
Consider the next two days a test run. If I find it presents a security risk or is abused in any way, the folder will be shut down.

Rogar Stonebow |

Still enough to kill any CR-appropriate creature in one strike.
NEW CHARACTER!
Jotun, the frost child, 8th-level human Iroran paladin with frost giant ancestry
Makes me want to make a Loki. Human Dual bloodline Sorcerer with the Boreal and arcane bloodlines. Have a Spear as his arcane bond. Or go straight Boreal Bloodline.
Edited to add additional thoughts!

Tels |

Heathcliff, the Blood Night, has been updated with a new bio and some equipment/feat changes.
You know that with the Haylannar FAQ nerf, bashing and spiked shields no longer stack right? Both are effective size increases, though I personally think they should stack.

DualJay |

Really cool stuff! Dotting.
Also, if you haven't seen it before, I want to be sure you're aware of the best arcane discovery ever.

Ravingdork |

That's currently in dispute.
Where is it currently in dispute? I wouldn't mind joining the discussion.
Really cool stuff! Dotting.
Thanks! I'm glad you're enjoying it.
Also, if you haven't seen it before, I want to be sure you're aware of the best arcane discovery ever.
I've seen it before, but I hadn't given it much thought. I've put it on my existing character, Tappa Nile, a conniving hexblade known for putting his extreme intelligence to good use (be it enhancing his attacks or defenses). When used in conjunction with his arcane accuracy and/or telekinesis spell, he basically will never fail his combat maneuver checks. It goes a LONG ways towards increasing his defense against combat maneuvers as well.
Plus, I kind of like the idea of a heavy pick specialist knowing exactly how to find the weakest point in something in order to break it.

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blackbloodtroll wrote:That's currently in dispute.Where is it currently in dispute? I wouldn't mind joining the discussion.
It's on thread PDT released it's size FAQ here.

Ravingdork |

Until it gets officially clarified, for the purposes of my gallery, I think I'm going to assume that shield spikes' base damage can be modified by effects like bashing or lead blades, since they have a damage entry on the weapon's table. It also makes more sense, conceptually.

Tels |

DualJay wrote:Also, if you haven't seen it before, I want to be sure you're aware of the best arcane discovery ever.I've seen it before, but I hadn't given it much thought. I've put it on my existing character, Tappa Nile, a conniving hexblade known for putting his extreme intelligence to good use (be it enhancing his attacks or defenses). When used in conjunction with his arcane accuracy and/or telekinesis spell, he basically will never fail his combat maneuver checks. It goes a LONG ways towards increasing his defense against combat maneuvers as well.
Plus, I kind of like the idea of a heavy pick specialist knowing exactly how to find the weakest point in something in order to break it.
I feel like a total negative nancy right now... but Arcane Discoveries are restricted to Wizards only.

Rogar Stonebow |

Ravingdork wrote:I feel like a total negative nancy right now... but Arcane Discoveries are restricted to Wizards only.DualJay wrote:Also, if you haven't seen it before, I want to be sure you're aware of the best arcane discovery ever.I've seen it before, but I hadn't given it much thought. I've put it on my existing character, Tappa Nile, a conniving hexblade known for putting his extreme intelligence to good use (be it enhancing his attacks or defenses). When used in conjunction with his arcane accuracy and/or telekinesis spell, he basically will ]never fail his combat maneuver checks. It goes a LONG ways towards increasing his defense against combat maneuvers as well.
Plus, I kind of like the idea of a heavy pick specialist knowing exactly how to find the weakest point in something in order to break it.
I am pretty sure your Tels

Tels |

Ravingdork wrote:I'm surprised to see no one submitting anything. So many people had been asking for that very feature.I Think it is a great idea, but i dont have the Time to do it rigth now. But i hope i Will have time pehaps saturday.
Same here. I just woke up after crashing from an 18 hour drive to take my Dad and his buddies up to Arctic Man (a snowmachining event that has ~40,000 people head to the mountains and forms the second largest city in Alaska for a week).