Throwing multiple weapons


Rules Questions

Scarab Sages

So say you have a character with a +6/+1 BAB. As a full round action, they can fire twice with a bow, but are unable to throw 2 javelins (because drawing a weapon is a move action). Really? I mean if I have a brace of javelins or spears or several daggers or whatever, I cannot thrown more than one? Or can I ? Where is this Clarified?

Now If you cannot throw more than one because of the move action dilema, how does quickdraw play into this? Or how does a returning weapon factor into this? thanks!


Quote:
Really? I mean if I have a brace of javelins or spears or several daggers or whatever, I cannot thrown more than one? Or can I ? Where is this Clarified?

Really, you can't! (Someone back when 3.0 was designed was clearly a bow fanboyist over all other ranged weapons, and the results have persisted through 3.5 into Pathfinder).

Quote:
Now If you cannot throw more than one because of the move action dilema, how does quickdraw play into this? Or how does a returning weapon factor into this? thanks!

If you have quickdraw, you can take your full attack with thrown weapons as long as you have enough weapons to throw. A returning weapon however gives no advantage in getting the full attack, since it takes a round to return.

Silver Crusade

Unfortunately thrown weapons don't get much love in Pathfinder. You need quickdraw for Full Attacks. If you're utilizing returning weapons, you need one for each attack you can make. Also factor in the short range and suddenly snagging an enchanted sling and 'David'ing pebbles at 'Goliaths' becomes a much cheaper (gold and feat wise) option.

Although if you're willing to pursue it, a Throw Anything Fighter who carries 4 Lead Blade Greatswords of Returning, and all the feat goodies is a terror to behold.

Grand Lodge

Pathfinder Companion Subscriber

The Belt of Mighty Hurling, combined with the Called enchantment help out.


Throwing can be mechanically superior to archery because it can both qualify for two weapon fighting and rapid fire. Thus nothing fills the air with projectiles quite like throwing weapons.


Booksy wrote:
If you're utilizing returning weapons, you need one for each attack you can make.

It seems to me that even if you have one returning weapon for each attack you make, you will still run into problems insofar as they return immediately before your next turn and fall to the ground if you cannot catch them. So you catch one, possibly two if you are not using your other hand at all, the rest fall to the ground.


A few throwing weapons count as ammunition, and can thus be drawn as free actions. Shuriken, for instance. Unfortunately, that also means they're destroyed when they hit a target.


A partial balance is that thrown weapons Can be usedwith TWF so you actually throw multiple weapons in a round before you get the +6/+1

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Indivar wrote:

So say you have a character with a +6/+1 BAB. As a full round action, they can fire twice with a bow, but are unable to throw 2 javelins (because drawing a weapon is a move action). Really? I mean if I have a brace of javelins or spears or several daggers or whatever, I cannot thrown more than one? Or can I ? Where is this Clarified?

Now If you cannot throw more than one because of the move action dilema, how does quickdraw play into this? Or how does a returning weapon factor into this? thanks!

Javelins are thrown like ammunition,so if you have them in a quiver, You can throw your multiples like you do shuriken or darts.


A friend and I were looking at this for a fighter with hand axes, and found the solution. You get a Blink Back Belt from the new Ultimate Equipment book. You will still need to pick up the Quick Draw feat and the standard ranged build, but you throw in TWF, Weapon Finesse, and the Agile property and Wowie!

It returns the weapon to your hip as soon as the attack resolves....therefore, you can take all of your attacks in a round with just 2 weapons at most.


I do not have Ultimate Equipment, so does blink back belt only work on throwing weapons or anything? Just an idea that if not using throw anything feat you could get superior critical threat and/or modifier.

I haven't done the math but I would asume TWF and Rapid shot are things you want so it is going to be feat intensive build so fighter would probably work nicely. Maybe dip in to Barbarian Hurler to get 10ft more to range increament.


LazarX wrote:
Indivar wrote:

So say you have a character with a +6/+1 BAB. As a full round action, they can fire twice with a bow, but are unable to throw 2 javelins (because drawing a weapon is a move action). Really? I mean if I have a brace of javelins or spears or several daggers or whatever, I cannot thrown more than one? Or can I ? Where is this Clarified?

Now If you cannot throw more than one because of the move action dilema, how does quickdraw play into this? Or how does a returning weapon factor into this? thanks!

Javelins are thrown like ammunition,so if you have them in a quiver, You can throw your multiples like you do shuriken or darts.

The Equipment chapter provides javelin's line in the weapons table and its text description.

Quote:
Javelin: A javelin is a thin throwing spear. Since it is not designed for melee, you are treated as nonproficient with it and take a –4 penalty on attack rolls if you use a javelin as a melee weapon.

I do not see the property that a character can pull a javelin from a quiver as ammunition. Too bad, that would have been flavorful for javelins.

Meanwhile, over it the Two-Weapon Fighting rules, javelins are defined as a one-handed weapon.

Quote:
Thrown Weapons: The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon.

Thus, you could throw two javelins with BAB +6/+1 by holding one in each hand before the attack. The iterative attacks do not have to use the same hand.


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LazarX wrote:
Javelins are thrown like ammunition,so if you have them in a quiver, You can throw your multiples like you do shuriken or darts.

This is incorrect.

Silver Crusade

Darts don't work like shuriken either.

Silver Crusade

Malachi Silverclaw wrote:
Darts don't work like shuriken either.

In fact, only shuriken work like shuriken. Shuriken are a very specific case as every thrown weapon works the same way except for them. They are sort of a thrown weapon/arrow hybrid.

Opinion time: monk with shuriken or fighter with chakrams? These two seem the most common for throwing builds.

Grand Lodge

Pathfinder Companion Subscriber

Breaker Barbarian with large sized arrows.

Drawn like ammunition, can be made of special materials, and though the magic is gone after one use, they can be enchanted.

He can also use them in melee, but lasts longer if he uses Durable arrows.

Still, he will be the only one with an Adamantine weapon at first level.

The Exchange

blackbloodtroll wrote:

Breaker Barbarian with large sized arrows.

Drawn like ammunition, can be made of special materials, and though the magic is gone after one use, they can be enchanted.

He can also use them in melee, but lasts longer if he uses Durable arrows.

Still, he will be the only one with an Adamantine weapon at first level.

Spell caster with the spell coin shot, cast on P.P. get Adamantine ammo - at a cost of 10gp per shot....


First Person Shooter wrote:
blackbloodtroll wrote:

Breaker Barbarian with large sized arrows.

Drawn like ammunition, can be made of special materials, and though the magic is gone after one use, they can be enchanted.

He can also use them in melee, but lasts longer if he uses Durable arrows.

Still, he will be the only one with an Adamantine weapon at first level.

Spell caster with the spell coin shot, cast on P.P. get Adamantine ammo - at a cost of 10gp per shot....

Wow, this is the first time I have seen multi-year necromancy on a thread I had contributed to.

Coin Shot first appeared in Pathfinder Player Companion: Heroes of the Street in 2015, so blackbloodtroll's statement was true when he wrote it.

The Exchange

Mathmuse wrote:
First Person Shooter wrote:
blackbloodtroll wrote:

Breaker Barbarian with large sized arrows.

Drawn like ammunition, can be made of special materials, and though the magic is gone after one use, they can be enchanted.

He can also use them in melee, but lasts longer if he uses Durable arrows.

Still, he will be the only one with an Adamantine weapon at first level.

Spell caster with the spell coin shot, cast on P.P. get Adamantine ammo - at a cost of 10gp per shot....

Wow, this is the first time I have seen multi-year necromancy on a thread I had contributed to.

Coin Shot first appeared in Pathfinder Player Companion: Heroes of the Street in 2015, so blackbloodtroll's statement was true when he wrote it.

yeah, I was researching PC ideas (hoping for a thrown weapon using Arcane Caster) and I just wanted to expand on it incase anyone else came along later... and to make sure I wasn't misunderstanding the spell. I figured if I got it wrong, someone would be happy to correct me. :-)


Bigger Club wrote:

I do not have Ultimate Equipment, so does blink back belt only work on throwing weapons or anything? Just an idea that if not using throw anything feat you could get superior critical threat and/or modifier.

I haven't done the math but I would asume TWF and Rapid shot are things you want so it is going to be feat intensive build so fighter would probably work nicely. Maybe dip in to Barbarian Hurler to get 10ft more to range increament.

You can attach to the belt 2 one-handed weapons or 4 light weapons (or 1 + 2 I would assume).


First Person Shooter wrote:
yeah, I was researching PC ideas (hoping for a thrown weapon using Arcane Caster) and I just wanted to expand on it incase anyone else came along later... and to make sure I wasn't misunderstanding the spell. I figured if I got it wrong, someone would be happy to correct me. :-)

I play a gunslinging bloodrager GMPC in the Iron Gods campaign I run. I seriously considered Coin Shot as one of her bloodrager spells. Lots of robots have hardness, which acts much like DR/adamantine, and we encountered many of them before my bloodrager gained first-level spells at fourth level. A gunslinger is accustomed to each shot costing money. And thrown weapons that are drawn as ammunition would help a Str 14, Dex 14 spellcaster who likes to keep a hand empty for spellcasting.

Pathfinder has evolved since this thread started in 2012, and we have more good options than ever.

However, we GMs have to be careful about giving a GMPC nifty tricks that might upstage the PCs, and Coin Shot did not fit her firearm theme, so I passed up on it.

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