Abeloec Wyndstrider's page

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A friend and I were looking at this for a fighter with hand axes, and found the solution. You get a Blink Back Belt from the new Ultimate Equipment book. You will still need to pick up the Quick Draw feat and the standard ranged build, but you throw in TWF, Weapon Finesse, and the Agile property and Wowie!

It returns the weapon to your hip as soon as the attack resolves....therefore, you can take all of your attacks in a round with just 2 weapons at most.


Ssalarn wrote:

"Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity."

" Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round."

So, grappled is not listed as a condition that ends the performance, but Grappled does say that a creature affected by the condition cannot move. I'd probably require them to make the concentration check required for activating a spell-like ability each round that they're grappled as a middle ground resolution, but I'm not 100% sure what the RAW are actually dictating here.

Have to disagree, if you would require a concentration check for that, then you would need them to make one every time they did anything else while maintaining a performance (ie. casting a spell, ranged or melee attack, etc.) No where in the description of the dervish dancer archetype does it say he must move around to dance, so the bolded part doesn't really apply.


No according to Ultimate Combat there are a very specific lists of things that end the dervish dancers dance. As grappled isn't one of these things, the bard can continue to perform while grappled. As my boss just said, he can still do the jig bear-hugged and lifted off the ground.

PRD wrote:
Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.
PRD wrote:
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.


Oh dear god....I need eye bleach stat....I had to know and googled it...It's like Slender Man just had his way with my eyeballs. I never want to sleep and wish I could unsee what I just saw.

Vicon, you are a sick, sick individual for thinking those are the "best hits".


Our group is a ragtag band of adventurers that make for a first time GM experience very...interesting

Ifrit Bard/Paladin of Sarenrae
Goblin Gunslinger
Kitsune Ninja
Gripli Monk
Elven Fighter/Wizard/Rogue (Throwback to the oldschool DnD 1.0)