Velcro Zipper |
If 3.5 material is in play, look up Touch of Healing from Complete Champion. It's a Reserve feat that allows you to heal a creature a number of hit points based on the level of a Cure spell you have prepared with a touch as long as you don't cast the spell. I think it was something like 3xSL (a prepared CMW nets you 6hp per touch.) You can heal a creature in this way up to half their max hit points. The caveat is that the spell must actually be prepared and not a spontaneous spell so the cleric has to use a slot to power it. Oh yeah, and it grants a +1 caster level on all Conjuration (healing) spells.
It's an awesome feat. I still allow it to my players, and haven't found it gamebreaking.
JCServant |
I usually go for the healing domain on my clerics. Usually channeling works good enough until the mid levels when the healing domain special kicks in. +50% to direct cure spells really helps. Aside from that, meta magic that works will with cure (such as reach) can really help. I generally rule (as GM) that clerics can spont meta with curing spells as long as they take a full round to cast (ala the spont meta rules with sorcerers).
In my homebrew, I implemented a number of house rules and feats regarding healing. It seems (IMHO) that HPs and damage (Specifically melee/ranged dps) have gone up substantially, but healing has not. It has also always bothered me that at 5th level casting you have a spell like breath of life whic heals an average of like 35 pts, and at 6th level you get Heal which does like 110 (when you first get it). That's a bloody huge jump. IMHO, curing should be a smoother progression (though, of course, there should be SOME higher-than-other-level jump when going into 3rd, 6th and 9th casting). I also feel that there are way too few feats regarding healing.
By addressing these with house rules, healing in combat is actually a tactically viable option in combat (and yet, never has got to the point where the healer is consistantly able to keep up with all damage) and classes with healing as a secondary capability such as bard, witch, paladin, etc) can invest feats enough to become a decent battlefied healer if they wish.