Why are pilots like awkward first dates?
The entire sub plot with Kara's Sister seemed very unnecessary and only serves as a way to feed her a villain of the week. Villain of the week seems so CW, I did not expect that with a bigger network,
But there is a lot to like. The actress playing Supergirl is fantastic. Jimmy Olsen's reveal later in the episode seemed a bit awkward from a script standpoint but the actor plays it off with charm. I'm completely sold on him as a Jimmy Olsen for the modern age.
As far as pilots go it was ok but I'm happy to have it behind me. Looking forward to more.
The below listed things make me think "old school".
Home made character sheets, no computers or printouts.
* No figurines, just x's and o's on scratch paper. And if figs are used they must look gnarly, made of pewter, and are poorly painted if painted at all.
* Hand made maps on graph paper.
* type A poison
* Type A-I large lair treasure and type J-Z small lair treasure
* Mountain Dew
* David A. Trampier
* Any argument between a Dungeon Master and Player over option rules from Dragon Magazine
Oddly enough Roleplaying does not seem to be a factor for my determination of "Old School". I've played in all editions of D&D and had groups that Roleplayed and many that did not.
It's made for kids, and his art and character sheets are fun. And it's a great price.
While Dark Mater might get some flack for lack or originality I appreciate that none of the characters are neglected. They all get a chance to perform. The dude playing 4, aka "the asian guy" just jumped into that role and is turning it to something better than what was on paper. His physicality is impressive and I bet dollars to donuts he trains in martial arts because he certainly looks like he's been doing it for years.
Always drives me crazy when they ask actors to do martial arts and they obviously lack form with kicks having zero hip rotation and poor flexibility such that their kick can only go so high as the opponents waist. (yeah I'm looking at you Lost Girl)
Dark Matter has a few uninspiring actors such as "poor man's Paul Rudd" and "budget Jayne Cobb". But having a larger cast than Killjoys makes for some fun group dynamics.
Killjoys really only has three main characters but one is Aaron Ashmore and how how can you not like Aaron Ashmore?
Both suffer from having abysmal fight choreography.
I enjoy them both and I am very happy to see space adventure back on the small screen.
I sat next to a visibly terrified child at Jurassic World a few weeks ago. Jurassic World is a pretty hard PG-13 and at one point prehistoric birds are pecking and pulling apart a screaming woman mid air and then continuing the carnage underwater.
I just could not get into the movie because this kid sitting next to me should NOT be here. I could not get that out of my mind and it made me very uncomfortable. Now obviously mom and dad really wanted to see Jurassic World. Yeah I get it, I wanted to see it too. but really??
How does a movie relate to gaming?
Well at a movie you have no control over the narrative. One the movie starts you are along for the ride. A game however can be adjusted. If a Child sits at the game table the GM can (and should) responsibly alter the game so that the child is protected.
So all of a sudden after years of R rated games you get watered down PG or G rated games? I'm not ok with that. I'm an adult, I'm not interested in a PG game and even less interested having a child participate with my/our R rated game.
So I'm 100% for dads being active in their kids lives. And to the OP I'm happy you can spend this time gaming with your child and cool that some of your gamers are sticking around. Honestly the gamers who are sticking around are better men than I because I would walk away and find another game group.
We should start a support group. I'm in the same boat.
In extreme situations yes they do.
Example: I had a GM that had a great idea for an underwater campaign. He of course could not tell us the story prior to character building. Well the archer, horse master and the tumbling dagger chucker were probably character concepts that could have been avoided. (I played the dagger thrower). It was frustrating because it really was an awesome idea and story, we just had three characters that were totally ill fitted for the majority of his campaign (levels 3 to 8'ish 2nd edition D&D).
The GM could have said "That character might not work well in this campaign." Problem could have been avoided before it became a problem.
Campaigns periodically find characters out of their element. Fish out of water is a normal and healthy trope. This might last one or two adventures; long enough that the table can milk it for all the RP it can but not so long that is grows tiresome.
I would imagine even the most experienced GM might have trouble managing a game with insta-level 20 characters. When you slowly level PC's over months/years you have a better grasp of what then can and can't handle. This GM had no way to know this and I'm frankly amazing it went as well as it did.
But the end result is that you did not enjoy the game and I can't blame you. Talk honestly to your friends and GM. Make sure to point out what the GM did well as well. A GM can't get better without feedback.
I thought they longer called it global warming because of Republican Strategist Frank Lutz. Frank did not create the term (it had been around for a long time), but he strongly advocated it's use.
Frank determined via focus groups that climate Change sounded like something that naturally occurs and less frightening. All the Republicans got memo (and apparently so did you) and used it. The media soon followed and began using it and I believe that's why Global Warming is no longer used.
I was not aware there were rules for such a thing. Now that I know, I can properly ignore it.
We use the gem rolling charts from the forgotten realms Adventures book. The GM rolls up the gem and that determines the type of gem and the average value. The player then uses his/her appraisal skill and if they make their check they are given that gem's true value. Like in real life, the value is what a person will pay for it.
With a success the player now armed with this knowledge goes in to barter. The buyer or seller must also make a skill check. Once the value is established we barter by way of RP, skill, charisma, sense motive, intimidate...or whatever. This is a Role playing game so we get creative.
It's fast, fun, dice are rolled, and in the end coin has changed hands. I had a player who would trade gold for uncut gems, cut them himself and mark up the price on me. I love it, great use of a skill.
I don't have magic item shops, so money is not as big a deal as it is in some other games. Don't get me wrong, money is always useful, but when magic item distribution is not dependent on campaign economy it takes much of the luster off the gold.
A player who lacks charisma should not be penalized when playing a character with charisma.
This is one of many ways to handle it.
Before we start an in character interaction I might have the player make an charisma check and/or a heraldry or perhaps a local history check so that he addresses the NPC by his proper title. Assuming success I would relay to the other players a quick description of what the players character is doing.
You see Ramius take a knee and places his right hand over his left brestpocket and greets the magistrate as Thotar, son of Yolis, slayer of Genthor the horrible. Thotor has a surprised look upon his face.
"I did not expect an outsider to know the ways of the Lower Denborian". Thotar smiles and says "Arise traveler that I might know your name"
Now at this point I hand the mic to the player. What was established what the characters skill and charisma put them in good favor. I give a great deal of leeway to the player as long as he makes a reasonable attempt to be in character.
What I never do is speak for the character. I might relay what he is doing as it relates to a skill or attribute check but I never give voice to a PC.
It never hurts to remind your GM that your players charisma is High. You would be amazed how often GM's forget about those things.
Thinking back to 2nd edition D&D I had a follower who was a fighter/apprentice blacksmith.
I was focused on RP'ing my character so the GM handled running my follower's personality and spoke for him when necessary. But I always ran the character in battle.
It was so long ago that I don't recall why we broke up the duties like that but it worked for us.
Has anyone else had a similar arrangement?
As GM I can proudly say I've never killed a PC. I root for them and hope they are successful in all that they do.
However, my dice do not like player characters at all and have murdered several despite many attempts to switch up my rolling technique. Overhand, underhand, on a book, off a book, shaken well... it matters not. They tumble across the table heartlessly drinking deep the tears of lesser gamers.
Almost all your GMPC rules were broken in this classic comic strip.
I think my description is far from how you run it. I described and all or nothing approach loaded with unnecessary rolling.
The way you are running your game is great as , I like it.
This is beating a dead horse but GM "fudging dice" is cheating for us. We (all the players and the DM) prefer the honest brutality of the dice. Please note, This constitutes cheating at our table. What other groups do is their own business.
Excessive railroading is a form of cheating. Harder to prove but most players know it when it happens.
Stacking the deck unfairly against the players. Example: Requiring players make excessive successful rolls just to succeed. "Yeah, I'm going to need a int check, followed by a dex check and an acrobatics roll" The problem with this is you are stacking the odds unfairly against them when all that is needed to fail is one bad roll. Stacking the deck really just the GM trying to discourage the player from whatever they are trying to do.
Anyway that's a few Jaelithe
"Being promted" is just an acknowledgment that we (the GM and the other players) are paying attention to the upcoming dice roll. The dice rolling in open view is dramatic often eliciting high fives, fist bumps, cheers, and at times groans.
I make no judgement on your actions or your game theJeff.
At our table the heartless fates tumble across the table in open view and feast on the tears of lesser men.
Cheating of any kind is not allowed and this starts with the GM. The closest I've ever seen to player cheating at our table (in recent years) are players who roll attacks or skill checks before being promoted or before I as GM have given approval. These are most often honest mistakes of eagerness on the players part. In such cases I just ask that they re-roll in the open for all to see.
We are all grown ups and this arrangement has never been an issue.
I have totally changed my opinion on GMPC's after readig this thread. I still will not use GMPC's due of my limited ability to be both a good player and a good GM. It's just not a strength I have as GM. So I choose to focus on my better attributes and avoid it.
However as some have pointed out they can do both and do it well. Jaelithe (among many) made me realize that just because I've never had a good GMPC experience does not mean they are not out there.
And on another rant...What's the point of engaging a conversation if you mind is not open to be enlightened?
Mark Hoover wrote:
Variety is the spice of life. None know this more than Muad'Dib.
I think weird animals and monsters break up the predictable types of strategy that come with bipedal monsters.
Characters often have stats, abilities, and knowledge that are far beyond that of the players that control them.
If the character in question is a seasoned fighter I wold assume that they have some sort of grasp or tactics even if the player playing him/her has none. So allowing other players to chime in can fill in the difference between the characters skill and the players lack thereof.
If your wine stored over 70 degrees for a length of time run the risk of altering the taste. Over 80 and you get what's called "cooking the wine"
Personalty given the scenario you presented I'd go with the lesser of evils and put it in the fridge as far from the cooling element as possible. On it's side so the cork does not dry out. That is the real risk when putting wine in the fridge, it tends to dry out the cork.
I often have many of my elves treat humans like they are children. Talk slow, pat on the head, positive and negative reinforcement. This could be due to the fact that humans live such short lives in comparison...or elves just being pricks.
Mountain dwarves tell time by the forge bellows that are constantly active day and night. The cadence of he forge is as constant as the tick of a clock and one would know if it's day or night by what forges are active and what ones are not.
The only time I've ever GMPC'd was running a game for a group of 10-13 year old newbie gamers and none of them wanted to play a healer. So I had made a priest who just followed them around and kept them in the fight as they gleefully hacked their way through the adventure.
That might be my only exception. Kids don't care. As long as they do more damage than the GMPC all is good.
In my grown up games I never GMPC and instead focus my time and energy on the players and the story. Playing a PC while running a game might send my brain into overload.
Pretty much video games, film, and television outside of table topping. I cant stand fantasy literature.
I feel ya on the literature. The good fantasy books seem so few and far between that I've pretty much given up the genre and stick with Fiction and Sci-Fi.
I play fantasy video games,admire fantasy artwork and enjoy the good fantasy films that occasionally pop up (not that they pop up very often).