Red Dragon

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Havn't bought a book from WOTC since 3.5 and I will be continuing that for the foreseeable future. Glad to see Paizo and others working together.


Sounds like you're all having a great time.


Yea when I read it i was thinking to myself they mean resistance fire, cold and electric right...


Ah so the updates should be in the pfsrd which is where I was getting the class. I differently missed the fact you can take wizard school abilities.


"At 1st level, the warlock may select two school abilities; he also gains new school abilities at higher levels (see the warlock table).

School abilities come from the arcane school lists. In addition, the warlock may learn additional school abilities listed in this section. The warlock does not gain any specialist bonuses or bonus spells. The warlock may only take a school ability less than or equal to his warlock level. He may also take a cantrip in place of a school ability. For example, a 2nd level warlock gets a new school ability. Since he is not yet fourth level, he must select a 1st level ability or cantrip.

The warlock does not need to take a lower level school ability in order to select a higher one. For example, a 4th level warlock can select summon monster even if he doesn’t have acid dart."

This imply's that there are more then one 1st lvl ability, even naming one that does not exist. any errata on this or do I need to homebrew a fix?


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You can also discribe him as usibg that kind of humor without actually doing. Mention that he uses some quick witty statement when a charactor says somethibg to him.


Its not so much a campsite as it is there dumped on a beach. At least thats the way i played it. They woke up and found a small pile of gear.


I just had them roll one cl8mb check to get up and moved on. Wasnt worth over complicting for the most part. Maybe some of them later ill make harder saying the cliff is harder and not as slanted. But its not worth it to start.


Anybody have any of the custom made dm stuff as all the links are dead?


Great story so far.


My group always do loot splitting in game so it can be different each time. Once the party leader was a very hands one kinda guy so he handed out loot to each character and knew exactly what each person had. Another ( and most times)the party talked about each item and who needed it most. usually loot is sold that isn't needed and split among the party. Items that no one is using is put in party treasure and then sold and divided.


So back to Bioboygamer and his power gamer


I had a player like this in my group. he would complain all the time. Whine about not doing damage, then whine about his skills not being good enough. One time I looked at his sheet after he whined and found he had the best skills out of the whole party. I kicked him out of the group.Now with any luck your player is not as bad as mine was.


he wishes for the portal to be open, and the spell sends him back 5 min before the epic adventurers close the portal. LOL


think its funny that after it was stated that the "tank term" was used for easy reference and communication purposes that everyone still needs to make a big deal out of it. saying tank is much easier then saying my high AC High HP character that trys to get hit by all the enemies.I've been playing tabletop games for a long time and have never seen people throw such a fit over such a thing before.


OK will do once I receive it.


ok this sounds worse then I thought. Evil characters that are just getting away with whatever they want sounds like a lack of a good roleplaying world


i would simply talk to the DM, tell him your character is leaving the party, as he couldn't stay with evil people like the rest of the party. Maybe even tell him to feel free to NPC your character to gather a party and hunt down these evil doers. And then make a character that fits in with the party.As long as your having fun there is no reason to find another group.


customer service is a little backed up right now. give them a little time and im sure they will fix the problem


I just received this order today and it seems you guys mailed me Ultimate psionics instead of deep magic.


Thanks you guys are great.


I just made anouther order, #3212839 so if your still waiting on some of the mini's you could ship the Deep Magic book with them.


Arachnofiend wrote:
Reddevil wrote:

now that you mention it im picturing a pokemon too.

Are you picturing this

yes,still need to finish pokemon X, never did do all the post game stuff.


now that you mention it im picturing a pokemon too.


i did see i had an item with an 11 day wait, thought that had past, I guess im a bit to excited for getting the miniatures. Thanks for the quick response.


I have a party of all normal races. when one of the characters died the player said he wanted to run a Fletchling and that it was in a pathfinder book. After we started he was telling me all the things his race could do. The race seemed a bit strong and I looked it up. The race has no lvl adjustment but is worth 17 race points where the normal ones have none listed. Looking to find out if I should let it go or add LVL adjustment.


This says its still pending in my account was wondering why. Also i recently updated my email address on your site since my old one is unaccessible. So if an email was sent to me about it I would not have gotten it.


wells thats kinda why i wanted to make some homebrew spell words. As it is lacking a bunch but it is a neat system. especially for a campaign like the one we are running in were there arnt many casters.


He liked the idea since neither of us has run with words of power before but both saw a lack of utility spell abilities. I'd hoped more people who have run it and like the concept had come up with balanced home brew words.


Crafting words

Repair minor (crafting)
School transmutation; Level cleric 0, sorcerer/wizard 0
Duration instantaneous
Saving throw none; spell resistance no
Target Restrictions selected
Repair a damaged item 1d4 damage. Can only be used on a single item once a day.

On the fly repair (crafting)
School transmutation; Level cleric 1, Magus 1, sorcerer/wizard 1
Duration 1 min/lvl
Saving throw none; spell resistance no
Target Restrictions selected
Item losses the broken condition and has any magic capabilities restored for duration of spell.

Crafters insight(crafting)
School transmutation; Level cleric 1, Magus 1, sorcerer/wizard 1
Duration 1 day
Saving throw none; spell resistance no
Target Restrictions personal
Grants a +5 insight bonus to your next craft check. This spell must be cast every day that is spent crafting.


So I'm playing in a game and have chosen to take words of power. My DM has allowed my to make custom wop that my character can find and learn later in the game. so I want to run some of these past you guys. I'm not looking for over powered so if you think they don't fit the right power lvl for words of power please let me know. My character is a magus so most of these will be created with that in mind.

Gravity words
Throw (gravity)
School transmutation; Level Magnus 1, Sorcerer/wizard 1
Duration instantaneous
Saving throw none; spell resistance no
Target Restrictions personal
An item in your hand gains a range of 10 ft and you can throw it as a swift action. If this item is a weapon it does damage as the weapon otherwise it does 1d4 + str.
Boost: Items range becomes 30 ft.

Defending weapon (gravity)
School transmutation; Level cleric 1, Magnus 1
Duration 1 rd/lvl
Saving throw none; spell resistance no
Target Restrictions personal
A small weapon floats around you defending you against attacks while you cast spells. This grants you a +5 concentration bonus for casting defensively.
Focus: A small weapon.
Boost: You cast defensively without needing a check.

Summon words

Summon item (conjuration)
School transmutation; Level Magnus 2, sorcerer/wizard 3
Duration instantaneous
Saving throw see description; spell resistance no
Target Restrictions personal, selected
As a selected spell you can summon one nonmagical, non attended item you can see in range to your hand. There is no save for this object. You can summon an attended magical item if the person with it is willing. As a personal spell you can summon any object that belongs to you, to your hand. The object must be within 100 ft/lvl. If it is attended the holder gets a will save.

Meta words

Imposing
Level 1
When adding this meta word choose one of the following conditions to add to the spell effect. The spell then gains a fort save to negate this new effect. Dazzled, fatigued, or -1 to any one stat.


helping a coplayer make a healing cleric she knows healing usually cant out speed damage but are there any good feats out there for healers. I did see the taking spell focus then spell specialization for cure spells but any other stuff you guys know of.
PS. she is a merciful healer(ultimate combat)


Can anyone list some of the anti mage feats from the released pathfinder books. I know of Disruptive and spellbreaker. But are there any others and what book are they from.


well its as simple as see the direction the players are interested in, and then letting it go. A little romance is nice in a good rpg, but once the characters/npc's get to the "bedroom" its time to handwave it. if the players want to decide "how" they did it, that can be done on there time. No campyness needed. any other weird stuff is left up to what it maybe, and if it offends anouther play because of it over the topness then it just isn't right for that table and it is stated then and there.


cough cough, bump


I kinda like the idea of a campaign where everyone has some spell casting ability.


I've personally only ended one game while I was a DM, I had one player who slept till combat and another who rules lawyer-ed and made characters to purposely start in and out of game fights, and I had a 3rd player who just sucked at the game. So I canceled the game and called two of the players and told them they could come back for the new game I was starting.


can you guys make a thread about it or drop it its irrelevant to what is being talked about in this thread. Please stop hijacking the thread!!!!


well if the monk used hold the line, then its an aoO and he would also need the sidestep feat. and i would call it a dick move. I wouldn't use that combo as a player or DM.


i figured but thought i would double check anyway


question, rings are not technically wondrous items, so would you get denied for submitting one.


thanks everyone, think i'll link this to my DM


Ok so my DM believes that the shield spell only gives you a shield bonus against targets in front of you. Here is why:

Shield creates an invisible, tower shield-sized mobile <b>disk of force that hovers in front of you.</b> It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. Unlike with a normal tower shield, you can’t use the shield spell for cover.

So does anyone else disagree with his conclusion and agree that is there for visual effect only?


it usually does


when the rest of us DM we do the same but when he DM's he wont let us use any thing but whats in the books he has, and the stuff he likes. It's rather... disappointing.


if the book is not released the DM wont let me use it. He also turned down the home-brewed class as its not official. :(


thanks


well my DM has allowed me to use it as an unarmed strike in the second round. But that keeps my character fairly weak. Severed Ronin if you can find it that would be great.


can a sorcerer cast a touch spell and deliver it through an unarmed attack in the same round instead of a normal touch? And if so can you also tell me what page in the book would indicate it.


Thanks I just placed my order.

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