| DeathQuaker RPG Superstar 2015 Top 8 |
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I like the idea of the harpoon gun but usually by the time I get it I've committed to some other weapon.
I've also always wanted to do sort of a crazy "Rosie the Riveter" build but it's hard to find a nail gun--whoops, it's the railway rifle I'm thinking of I think. Nail gun was in Fallout: New Vegas.
For settlements, building them is half the fun for me personally, BUT without the Minutemen driving me to. And I appreciate that they actually made it so they are really unnecessary save for a handful of moments.
*hand twitches* NO, you do not want to start the game again. *twitch* NO. *twitch twitch* NOooooo AIEEEEEEEeeeeeeee........
| captain yesterday |
| 1 person marked this as a favorite. |
I like the idea of the harpoon gun but usually by the time I get it I've committed to some other weapon.
I've also always wanted to do sort of a crazy "Rosie the Riveter" build but it's hard to find a nail gun--whoops, it's the railway rifle I'm thinking of I think. Nail gun was in Fallout: New Vegas.
For settlements, building them is half the fun for me personally, BUT without the Minutemen driving me to. And I appreciate that they actually made it so they are really unnecessary save for a handful of moments.
*hand twitches* NO, you do not want to start the game again. *twitch* NO. *twitch twitch* NOooooo AIEEEEEEEeeeeeeee........
I LOVE building the settlements. I f#~%ing hate maintaining them.
What do you mean the Drive-in is under attack? I'm still fending off the a@~!~s attacking Oberton Crossing! And then I have to drop off some junk at some a+@@&+*'s farm and plant some carrots or some s$@+ at the f+!&ing gas station!!
| DeathQuaker RPG Superstar 2015 Top 8 |
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I remember the last time I was in Boston I went to Fanueil Hall and was amazed at the number of tourists there, given the rapid respawn rate of the super mutants.
I also followed the Freedom Trail a bit, only to realize the walk to the old North Church is way longer from there than in the game (and of course, the in-game world is rather foreshortened). It was doable except I was crunched for time, so I only got halfway and then had to turn around.
Captain--so when you modded the missile launcher, you named it "A Good Thing," right? :)
And no, I think the game seems to notice what you prefer to wear/use and then drops only items not of that type. Like when I decided I wanted to mainly use a shotgun, all of the uniques that dropped were everything but shotguns. Or like when I want to wear leather armor, all I get is combat armor, and vice versa.
Although for grenades and molotovs, raiders and gunners should have plenty no matter what. So I might imagine you're just using them a lot. ;)
If you're brave you can attack the Children of Atom as they often have nuclear grenades and mines, but they are as like to kill you with them before you can loot them.
Re settlement maintenance: I find that without the Minutemen a) the rate at which they get in trouble drops significantly and b) I tend to end up just ignoring those messages anyway (especially since they will inevitably appear at the worst time possible, such as "Sanctuary is in trouble!" when I am wandering the underground tunnels in Nuka-World, or "Nuka-World Red Rocket is in trouble! when I am stuck inside the Vim Factory in Far Harbor). Half the time if you've given the settlements decent defenses (you do not have to go over the top) they will succeed in defending without your help anyway. Yes, there is a brief drop in happiness, but that is easily alleviated by installing a bar and a workout room.
| DeathQuaker RPG Superstar 2015 Top 8 |
A clarification -- it's not so much the rate at which they get in trouble drops, it's that without Preston and Radio Freedom you get far fewer notifications.
I thought they had patched Preston, but my last game I freed him, he immediately spastically sent me (by my just standing near him and/or trying to turn in a different quest) to the same two (out of 12 settlements I actually had under my control) settlements to kill the same two sets of super mutants/ghouls, and I exiled him to Somerville Place.
| DeathQuaker RPG Superstar 2015 Top 8 |
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So taking on Corvega for the first time at level 60 is kind of fun. First I snuck up on the highway bridge and took some potshots. Then a wandering behemoth distracted them. I sniped them all and then the behemoth, thankfully from a very distant spot. Entered through the roof, discovered an underground area that led to some ghouls that I had never found before (may be a way in, but I haven't tested that yet), and snuck my way through till I could kill Jared. What was fun is if you've killed other major groups of raiders in the area, he takes note of it in his terminal. I had taken out the Forge and Beantown brewery so he had remarks about it. (No remarks about Libertalia or the High School though, which is interesting.)
| Fallout Rampage Cap'n Yesterday |
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So, I started anew! I decided I'd finally get further into the main story than I had, which was rampaging against the courser.
This time I decided to go with high strength and intelligence with an emphasis on modding the s%$~ out of my armor and weapons.
Originally I was going to focus on big guns and explosives (which was the style at the time) however due to loot and circumstances I ended up going with a melee weapon (Grognak's Axe is my spirit guide), shotgun, and explosives build while modding the s%~% out of my weapons and armor (my power armor will have a jetpack or the Commonwealth will be bathed in my vengeance).
I'm also forgoing settlement building almost entirely and never even triggered the workshop at Sanctuary Hills and instead I established the Red Rocket as my main base. I also haven't talked to the minutemen since I bailed them out at Concord and they left for Sanctuary Hills (which I have been back to).
It turns out, the kid I was looking for was an old man with a cushy job I could mooch off of until I can get his social security number, and the railroad are actually pretty cool. Unfortunately for both of them, Nuka World beckoned.
Celestial Healer
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I blame CY for the fact that I have reinstalled the game. Going for the BoS route this time, since I've never gotten particularly far in those quests. (I've played through the game twice - first with the Minutemen, and second with the Institute.)
It seems I'm going a much less subtle route this time - lots of running around with Danse and bashing things with melee weapons. That does give the game a rather different feel than the other times I have played it.
| captain yesterday |
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I just finished pillaging the Kiddie Kingdom in Nuka World, what's his face who was friends with who's it's name from the New Vegas DLC couldn't be convinced to stand down so out came my axe.
I assigned it to the Operators or those other guys.. it doesn't matter, all the gangs in Nuka World are going to die anyway (it's the only way to get everyone to take their clothes off).
| captain yesterday |
| 2 people marked this as a favorite. |
I blame CY for the fact that I have reinstalled the game. Going for the BoS route this time, since I've never gotten particularly far in those quests. (I've played through the game twice - first with the Minutemen, and second with the Institute.)
It seems I'm going a much less subtle route this time - lots of running around with Danse and bashing things with melee weapons. That does give the game a rather different feel than the other times I have played it.
I'm like a friend that gets people to do things by being enthusiastic except with Fallout games instead of booze or drugs.
| captain yesterday |
I tried to play along with the robots at the Red River Gulch, however there was a glitch where they wouldn't give me their code after I did their task so I had to put them all down anyway.
It still let me go through the dialog trees where you play along so it wasn't all bad, and every other bloodworm was legendary so I ended up walking out of there with an insane amount of loot (what's that, a minigun against ghouls isn't enough, how about another one against super mutants! Here, have a freezing combat shotgun and 6 pieces of armor!).
It's a good thing I have ADA with me.
| captain yesterday |
One thing that's interesting is usually I have a decent charisma or whatever they call it in Fallout because that makes settlement building easier so I'd usually do pretty good at passing dialogue checks but this time I have it at 2 so I think so far I've passed maybe a handful of checks.
But, it's not like my goal is to rebuild the Commonwealth so I'm cool with it, and on the plus side I found a way of talking down the Mechanist without having to pass any checks.
| Fallout Rampage Cap'n Yesterday |
I found enough star cores to shut down the automated defenses, now I just have to find the other fifteen to get the power armor.
Unfortunately it froze up right after I outfitted my current power armor with explosive feet for my super hero landings. Which will come in handy when I have to murder everyone.
So I'll have to wait until later to start my star core collecting rampage (with assistance from Fallout Wiki).
| captain yesterday |
| 1 person marked this as a favorite. |
It sure likes to crash in Nuka World.
It's starting to get annoying.
I think I only have five more star cores to collect and I found the space suits for Hubologists so at least there's that, plus the robots are pacified.
I'm giving all the territory to the pack, because they're the only group I keep straight.
They're all going to die anyway.
| Fallout Rampage Cap'n Yesterday |
I actually murdered nearly everyone in the Pack's base when I properly guessed the trajectory of my mininuke and launched it at the leader without even bringing up VATS.
But yes the a$&*#*&s in suits are The Worst. Fortunately, I had plenty of grenades so I'd just sit behind the ice machine popping psycho and stimpaks tossing grenades or periodically shooting blind with my explosive 10mm.
It still took me a couple of tries to do it without dying.
I finally have all the star cores installed except for the last one in the power plant, which is next on my agenda.
The bottling plant was a pain in the ass, what with angry nukalurks and rampaging robots scattered liberally inside and somewhere around 10 nukalurk kings squatting on the grounds and it turns out Grognak's Axe isn't it's usual devastating self against the hard carapace of the nukalurks. Fortunately my shotgun was, or more specifically I can target their face with my shotgun.
Thankfully I was on the roof when big momma nukalurk made her entrance in the cess pool behind the factory. As soon as she burst though the muck I launched a mininuke right in her face and that was the end of her.
| DeathQuaker RPG Superstar 2015 Top 8 |
ericthecleric, if you're on PC/Steam, try verifying the Steam files?
Btw, Modiphius have unveiled the (somehow first-ever) official FALLOUT tabletop RPG.
Very cool. There have been prior attempts to make a Fallout RPG--starting with the fact that in 1998 it was originally supposed to have a GURPS supplement and the video game would also follow the GURPS rules, but Steve Jackson didn't like that Interplay wanted to program in the ability to kill children, the devs refused to remove that feature, so SJ Games pulled out of their deal.
In 2006, a table top develop called Glutton Creeper was working on a Fallout d20 RPG (to work with d20 Modern), but they had gotten the rights to do so from Interplay... right around the time Interplay was negotiating rights deals with Bethesda, who obviously eventually got the rights. Bethesda revoked Glutton Creeper's rights to the game, and it became a post-apocalyptic RPG called Exodus.
Glad that there finally is one. Anyone ever tried this 2d20 System it uses?
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Anyway, I've been in this mess again. For all this game's flaws I seem to come back to it more than any other. I love exploration, building, dialogue, and a little stress-relief fighting and that I can have it all in this game I think is why.
Various observations:
- Witnessed a fight between Brotherhood and Gunners. Brotherhood lost and Gunners flew off in the Brotherhood Vertibird! Unfortunately, then the Gunners shot me to death so I didn't get to see what happened next.
- I generally don't use heavy weapons because of the weight, but I've got a build where I switch between melee and am working on using more heavy weapons, and I must say there is indeed something fun about the Broadsider, even if it is hard to aim.
- I've been only minimally engaging with the main quest; my Sole Survivor is a bit addled and in denial about many things, and all she really wants to do is settle down and go fishing. I had a goal of getting to Far Harbor as soon as possible to equip her with all the fishing outfits and weapons I could find. But then I realized that requires rescuing Nick first from Vault 114. I did get the Far Harbor quest soon after, but for whatever reason Nick's admiration for me went up /fast/ and early on in Far Harbor, Nick starts pestering me for the Eddie Winter tapes. And unfortunately the way Nick is scripted, as soon as he wants to find the Eddie Winter tapes, that's all he f*++ing talks about. And I realized I'd have to do the quest for Eddie Winter FIRST before I could finish Far Harbor if I wanted be sure not to bug up his other Far Harbor-related dialogues. So then that's a whole huge undertaking. I don't like how messily this is all scripted (also if you *don't* accept the Far Harbor quest Ellie is basically uninteractable-with and then when you do accep the quest Nick also will only talk about going to help the Nakanos; this is all limitations of Fallout 4's dialogue system, really) .... but the whole thing has helped me appreciate
1) Nick's story
2) How integral Nick is to the main quest at least early on (he features large in the beginning, from finding him to finding Kellogg to plumbing Kellogg's memories).
3) How much the Eddie Winter quest forces you to explore all over the Commonwealth and on the way discover a lot of other stuff, including in some points unlocking other quests. There's good and bad in this, but it is a good way to force a reluctant traveler in Fallout 4 to see more of the world. I also had forgotten how well-protected some of the police sites were. I hadn't touched Quincy at all when we had to go to the Quincy PD and forgot that's where the Gunner leaders were. *Man* that was a tough fight, and poor Nick took a mini nuke to the face. But Baker, the guy with the Fat Man, rather than stay up on his perch, jumped down to the ground to find me, landed about 10 feet away, and I charged and chopped him up to death with Grognak's axe before he could reload.
I've always liked Nick but I think my Piper obsession had blinded me to fully appreciating him and realizing that he's probably, really, not only the truly essential companion in the game (even if you don't *have* to ever take him as a companion anywhere), but he really is a good travel companion--he has about as much dialogue as Piper (which is a lot; I had traveled with Cait for awhile and it is stunning how she has so much less to say, even with her own quest), he fights well, he has a decent carrying capacity, and he hacks terminals, which is nice for my lower-Int Sole Survivor (she doesn't have low-low int but not enough to hack).
All this said, I am again finding one of the biggest issues with Fallout 4 is that they needed to have half as many quests, but have the remaining quests go deeper. There are sidequests EVERYWHERE, it makes it impossible to focus on any singular goal for long. Of course if Bethesda did this, all the brainless fanboys on the forums would be all "BUT ThiS NeW FaLlOUt GAme DOeSn'T HaVE ENoUgh QUeSts!" Ah well.