Fallout 4


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Nick, we're leaving. Yes Pearl is a nice robot but I have 5 bullets left and you are down to using that chainsaw thing. Plus there are a half dozen ghouls including a glowing one at the bottom of those steps (and they have killed us 3 times already)

We're leaving.

and with that I spent time scavenging looking for ammo.

Went back to the bowling ally and managed to find a few things I'd missed.
I check out one of the buses infront of it...Legendary Ghoul, only just managed to kill it.

Plasma infused radium combat rifle....Holy Crap look at those numbers Hey Nick look at this thing

<your companion needs healing>

oh....2 legendary Ghouls

Todays story ends here


So turns out it was 3 Legendary Ghouls...But I now have 3 new guns.

One thing I have discovered about Far Harbor is there are very few beds. Most of the buildings are trashed way worse than in the commenwealth.

and I've come to the conclusion that Trappers must sleep in their own filth, cause no matter how many of their nests I come down on, No Beds.

Also, Sabertooth RadStag, that's a new thing

anyway Into the Tannery to get Power Tools....again. I've tried this several times befor and it has not gone well.

I kind of have a plan though.....Nick, would you mind terribly being Bait?

Plan ultimately works well and I only need to stimpack Nick once.

We leave and suddenly this guy rushes over...almost shot him but instead he wants to talk.

yep....unhuh, yeah I remember that guy he did great tv commercials..No I am not selling you these power tools...don't make me shoot you

I bring the tools back to the marriner and they fortify town a little more than usual. Like the spiky look.

Doc. comes over and lets me know I'm doing good but nobody cares

thanks.......that makes me feel really wanted
But wait you have a crazy plan to get people to like me....Ok fine tell me the plan

....
..
.

are you kidding me?

I go buy some beer, chug some Radaway and sleep it all off at Longfellow's

Tomorrow I do the stupidest damn thing I have ever done.....I'm not expecting it to go well


You know what Supermutants have that Trappers don't

the decency to sleep on a mattress instead of a pile of filth

So with one dead mutant I have a nice little shack on the west side of the island and I am ready to explore a bit better. It even has running water

For example, that house over there.....full of ghouls, including a glowing one and a legendary one. They were all very hungry

Todays Story ends here


You know what is a great weapon

Kneecapping Shotgun, or in my case Kneecapping Plasma Shotgun

So many monsters become far less scary once they can't move anymore. Mirelurks can't even turn around without legs, you just walk up behind them and bash them until they die

So here is the plan to make people like me

Step 1) Throw raw bloody meat into the water
Step 2) try not to die from the swarm of Mirelurks
Step 3 Repeate Steps 1 & 2 until someone comes over and tells you they like you now.

Step 2 is causing me problems


How would I go about getting or making a kneecapping shotgun?

Asking for a friend.

Myself.


Fallout Rampage Cap'n Yesterday wrote:

How would I go about getting or making a kneecapping shotgun?

Asking for a friend.

Myself.

Luck of the draw from killing Legendary beasties...of which Survival mode has far too many, especially in close proximity to each other.

Occasionally you will find a Vendor selling something spiffy like that but they charge an arm and leg.

But in general; The higher your difficulty, the more legendary monsters you find and the higher the chances of said monsters killing you. But every legendary monster will have a piece of legendary gear like the aformentioned Kneecapper.

I've also got a Kneecapping Walking stick covered in barbwire, but it's just not the same level of fun.....and requiers me to be much too close to the thing I want to cripple

RPG Superstar 2015 Top 8

Kneecapping plasma shotgun sounds like a wonderful thing.

The barbed wire kneecapper cane sounds like the start of a great character concept.

Plasma weapon to the face should help with mirelurks, though I would wish a swarm of them on anyone.


DeathQuaker wrote:

Kneecapping plasma shotgun sounds like a wonderful thing.

The barbed wire kneecapper cane sounds like the start of a great character concept.

Plasma weapon to the face should help with mirelurks, though I would wish a swarm of them on anyone.

Wave 2 with a screaming stealth mode King is being a bit of an issue

RPG Superstar 2015 Top 8

Power armor with jetpack to get out of the way?


Welp....people like me now.

God Bless the Kneecapping Plasma Shotgun.

Captains Dance took everything I had including my Vim Power armor which ran out of power mid fight and had to be abandoned in the swamp someplace.

But by God I killed every last labster that came out of those waters.

So here I am, Zero Ammo, middle of the swamp and in desperate need of a save point.

So we ran.....ran like hell itself was behind us. Ran away from the legendary trapper who was keen to put a bullet in my skull. Ran away from the Supermutants who were fighting off a swarm of ghouls. Almost ran away from the pack of wolves that cornered me and Nick up against some boulders. Nick with his chain sword and me with the Shishkabober.

and we kept running till we got back to town.

There was a a party, there was beer and now they asked to do more stuff for them. Oh and they gave me a hat

I bought some ammo and then slept like a log at Longfellows place.


Uncle Ken, You're a crazy old Murder hobo and I love ya, but I am seriously tempted to leave your ass to these trappers.

Combat Armor seems to do Fk' all against harpoons


Uncle Ken is gonna have to survive on his own a while longer while I look for more mines, cause screw fighting all those trappers fair and square.

Instead I head down to the old lumber mill and me and nick kill a lot of ghouls. Looks like the lumber mill was done up as an amusment park which is fun cause the last few ghouls ran up onto the roof of a buiilding where me and Nick pretty much ping ponged them back and forth with sniper shots.

Mill cleared some crazy trapper runs up and says it's his, but if I want I can send people over for him to murder and eat, there is caps in it for me.

...
..
.

god bye crazy trapper man, no one shall miss you. BANG

Let folks know there is a new settlement in the area and spent a good long time setting things up.

Need to get more food for them though, only got a tiny patch of razor grain right now so I run back to Dalton farm

Tried a new short cut...unfortunately it ran me right into some super mutants.

I have desided I do not like Camo-armor that turns you invisible sometimes. It also turns my Pip-boy invisible so I can't see to switch weapons or use stims. When there is a mutant dog trying to rip my leg off I kind of need to be able to do those things

Todays story ends there


The Logging camp is up and running really nicely now. Had to fend off some trappers who thought it was easy pickings but learned otherwise.

Right now I am running around collecting land mines, Cause Uncle Ken needs all the help he can get.

Oh and Nick now carries a mini-gun

RPG Superstar 2015 Top 8

Ooh, I really like the logging camp area. Had a lot of fun renovating that.


DeathQuaker wrote:
Ooh, I really like the logging camp area. Had a lot of fun renovating that.

oh hell yeah, that place is great. All kinds of room to build

and that central building. Ground floor I turned into the market, set up some traders. Middle floor is for the workbenches. Office belongs to me and Nick once I pached up the holes in the walls. Not sure what to do with the attic yet.

and the Basement is The Bunker Concret walls, steel doors, guard post at the stair going down.


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Trying to sort out Juel's life, by going back to a place I'd already been and opening a box I couldn't open.

Gotta go around Trapper town to get there so that leads me into Anglers

You know those moments in VATS where they show your character taking aim and looking all bad ass.

you look significantly less bad ass with a Glowing Green Legendary Fog Crawler right behind you Photobombing the shot


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Today I discovered this Island has a Deathclaw living on it

Todays Story ends here


Why is it that a Harpoon gun is more deadly than a Missile Launcher


Greylurker wrote:
Why is it that a Harpoon gun is more deadly than a Missile Launcher

That same reason that in a battlefield with shoulder-launched nukes, a glorified pneumatic boxing glove still has some use as a primary weapon...


Saul Gallows wrote:
Greylurker wrote:
Why is it that a Harpoon gun is more deadly than a Missile Launcher
That same reason that in a battlefield with shoulder-launched nukes, a glorified pneumatic boxing glove still has some use as a primary weapon...

Someday I will replay this game in Grognak mode. Axe and Loincloth all the way


Found a nice house with a family of trappers living in it, so me and Nick murdered them all because I needed their bed.

From there we were finally able to track down that Hermit Crab the people from Dalton farm went after.

Didn't go well


Finally killed the Crab, but once more Out of Ammo. This island is one hell of a resouce drain.

Sneaking my way back to the lumber mill armed with 5 shotgun rounds and the Shiskablade

Supermutant Patrol forces me and Nick to hide in a cellar and....What the Bloody Hell is this?

Machine guns, missle launcher, target range, Captain's Blend Vim that glows like a Lamp. Weapon Workshop, computer

Computer has a journal of some sort.....Wow. Nuka-Cola means business. Apparently some guy before the war was sent here to skuttle the Vim plant by any means.

I'm sure he won't mind if I help myself to his missile launcher. Back to avoiding mutants.

Cut across country to the Lumber Mill, fix a few things up before heading to Dalton Farm. Folks are back there after our Crab hunt. Get some power flowing there and, after a good rest, go see If I can get the rest of that Ghoul Hotel delt with.

The answer is No, I can't get the ghoul hotel delt with.

Today's story ends here


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3/4/2288

Took the boat to "Far" Harbor today. Doing this favor for Nick also enables me to explore a new place to observe the effects of the war upon a different region. New flora, new fauna, new subjects for experimentation. And of course I can investigate the synth compound.

Upon arrival, the local Mainers were about as friendly to tourists as I remember them to be 200 years ago. Exposure to deadly toxins and deadlier creatures hasn't helped. I assisted in defending the town from an attack from creatures called "Gulpers" which helped earn me enough goodwill to seek information and assistance. I've been told to ask "Old Longfellow" to escort me to the observatory in Acadia National Park to find the synths--and Kasumi.

Most of Mt Desert Island is covered in a "mysterious fog." I admit I can't determine from unmeasured observation how it forms. It is clearly radioactive, but where is it picking this radioactivity up from? This area should be well clear of a major blast zone from the war--I'd think ambient fallout from bombs elsewhere would have settled ages ago.

Locals report the presence of the Cult of the Children of Atom here--and some paranoidly blame them for the fog. Since my encounters with them in Boston have been centered around heavily radioactive sites, there must be some kind of compound here that has drawn them--reactor? Military base? My experiences with the Children of Atom so far is that they are mentally unstable and irradiated enough to be unlikely to be able to engineer this "fog" but they may have figured out what "encourages" its spread, so to speak.

The fog is more than a radioactive dusting as well--and weather cannot account for it alone. The locals mention a mental illness caused by excessive fog exposure different from the usual. Deeply affected individuals become "Trappers" who are obsessed with hunting and serving the fog itself. Many speak of the fog and the island as sentient. This may be local superstition, and I strongly doubt they are sentient, but could there be a living element to the fog? Could the fog contain some kind of microorganism that alters the mental state of those exposed to it, including enable behaviors that encourage the growth of the organism itself? There is clear evidence of viruses that can do such a thing, such as toxoplasma gondii. The fog could effectively be the ghoul- or mutant-equivalent to toxoplasma, reliant upon or perhaps even generating radiation. The conditions allowing the microorganism to thrive are probably specific levels of radiation, humidity, temperature... perhaps even soil acidity or reliant upon other symbiotic organism, and this would explain why the fog is worse in some years than others. The Children of Atom might not be making it but I would not at all be surprised if they were doing something to encourage these perfect conditions where possible. Or it could all be coincidental.

The synths purportedly have crafted "fog condensers" to attract and collect the fog (which further emphasizes that it is not natural in nature). I am dying to understand how these work better. I also wonder if the effect could be reversed... imagine being able to weaponize a toxic, micro-organism-driven, mind-altering fog! It would be even more impressive if it could be red. But I suppose that could go wrong in all kinds of ways.

And I digress... for all the value of this speculation could be, I feel the need to ensure the survival of these Harbormen. They are remarkably resilient to have survived not only this fog (if my theory is correct, could some have an immunity factor?) but the harsh winters of this part of Maine (let alone post nuclear war) and the vicious fauna here. Being fairly isolated they are effectively a separate evolution of humanity compared to the vault dwellers and surfacers of the Commonwealth, and finding the opportunity to experiment upon them is a must. That requires, however, gaining their trust--not an easy feat.

Longfellow escorted me to Acadia, where we fought a few more gulpers, 'lurks, and ghouls. Repeated testing shows my shotgun appears to be the most effective weapon to bear against most Mt. Desert Island wildlife so far.

There I encountered DiMA--a prototype synth who appears to be of the same manufacturing line as Nick. He tried to not only convince me Kasumi was a synth--when Institute Records clearly indicate she isn't--but also that _I_ was. Of course, I've already planned on creating an immortal synth body to implant my memories into (Nick proves this is obviously possible) so I can continue my experiments forever, but I haven't done it YET. His smarmy sincerity in this regard leads me to believe he is either dangerously manipulative or malfunctioning heavily. He clearly has had several modifications to him and I wonder if he suffers from a sort of robot insanity. Mind, I admire his considerable gifts at gaslighting and would love to use his skills to devise an experiment or two, but if he is malfunctioning it could prove a danger to myself and the potential of the very place he has built.

Meeting the other synths in Acadia was far more enlightening. All of them are runaways of course, but unlike many of the Railroad's wards, most of these have not endured one of Dr. Amari's mindwipes (with at least one notable exception, whose mindwipe was botched). This means all of their apparent personalities have evolved over time naturally during the institute, and speaks to a far greater capacity of their AI potential than many Institute scientists fear to admit. This is where the Institute's devotion to science fails itself--their fear of the unknown is trumping the glory of discovery! As their new director I do of course hope to change that over time.

And this is where I face a considerable dilemma:

Allowing Acadia to continue relatively untouched would allow me--should I remain trusted by the society--to observe their unsullied evolution. I could explore in detail the potential of synth AI in a way I would never be able to in current conditions in the Commonwealth. There is such a great deal to be learned!

Moreover, one of the synths, Aster, is clearly an accomplished plant biologist and I would love to learn more from her about the local flora and its medical and weaponizable potential. This is another reason to let them, or at least her, continue.

The problem is of course DiMA itself poses a threat to Acadia--and given he is starting to "recruit" synths who are obviously not synths, like Kasumi. This of course clouds the value of the synth evolution experiment--having to verify that all subjects ARE indeed synths. Given there's a possibility he has gaslit more than Kasumi into believing they are synths when they are not is deeply problematic.

And moreover, regardless of how fascinating it is to observe the synths in this environment, they belong to the Institute. If we rounded them up and brought them home, some of the malfunctioning ones, like Jules, could be properly repaired. DiMA could be safely disposed of and his memory banks analyzed. The problem is despite my position, I do not know if I could convince both the Institute NOT to wipe the other synths--especially Aster, whose contributions to the bioscience team would be immeasurably valuable--or the synths themselves that they can remain safe in the Institute. If they were to simply mount a rebellion or escape again, we'd either have to wipe or kill them and then the whole potential study upon their AI's evolution is lost. At the same time, hiding away in a rotting observatory also stunts their potential development. What to do?

Further, Kasumi refuses to depart until investigating DiMA, which apparently involves infiltrating the Children of Atom. Dealing with the Children next door to the lighthouse, I all too recently recall the considerable threat the average CoA cultist poses to my personal health. I'm already risking a great deal of exposure to radiation and possibly incurable mental illness just to engage in my initial explorations. I've been willing to endure a great deal of risk in my pursuit of knowledge in the 23rd century, but I am carefully weighing the cost-benefits of simply calling in the Coursers now to be done with it, and focusing my research on the Harbormen and the other local fauna without having to worry about being shot by those rotten gamma guns.


There is a lot of research for you on this island, but watch out for those trappers, they are not friendly people.

My own epic adventures may be over as my primary computer has died a messy and horrible death this weekend. Gonna see if it can be saved but odds are I'm gonna have to put it out of it's missery.

I did manage one more shot at that Hotel full of Ghouls. Tried a new tactic, Run. Right past the ghouls down the stairs and what do I find. A long hallways with turrets and a side hallway to hide in. Had myself a nice snack while listening to the sound of ghouls being gunned down.

Checked out the murder "victim"......well that is a hell of a thing. You are going to need to check that hotel out for yourself Doc. I think someone has been experimenting without you.

Signing off with possibly my final journal entry (at least until I buy a new computer)


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Oh no!

Pours a Nuka Cola Quantum on the curb, solemnly vows to nuke something big.

RPG Superstar 2015 Top 8

Sorry about your computer, Greylurker. Mercury Retrograde strikes again! Good luck.

Is the hotel the one connected to Pearl or a different one? Either way, yes, Doc will be pleased to explore.


3/5/2288

Longfellow's let me use his personal island as a base of operations. His own shack wasn't as bad as some postwar structures I've seen, but the fellow wasn't even operating with his own water pump. Meanwhile Captain Avery had told me the town's purifiers were compromised, so that makes matters even worse. I fortunately happen to have relieved Acadia of unclaimed salvage, so I got started on getting the place in good working order, with a basic windmill generator to capitalize on the sea winds powering a water purifier. He didn't seem to mind my having X6 log most of the island for building supplies.

I set out from there to, indeed, look into Captain Avery's problem with the missing technician. He was being devoured by 'lurks when I found him; fortunately they hadn't damaged the power supplies he carried. I gave them a good look-see before attaching them to the transmitters. More 'lurks in the water where the purifiers sat; shot one's face off right as it was about to decapitate X6-88 while he was yammering on about mission completion again. I think some of his communication functions are stuck in loop, but he keeps threatening to shoot me when I ask to open up his head to take a look.

Back to the purifiers, I don't know why they don't keep a larger purifier in the salt water right in town, away from the wildlife. Could be it's just too full of gunge, I guess--might clog the filters faster than you could clean them.

I also know pine serves as a good source of water purification... I wonder if I can find any surviving samples of red pine and experiment with that... maybe I can chat to Aster about it.

The condensers were all right near Beaver Creek Lanes, which Alan Binet had asked me to clear out ages ago--I guess some coursers trying to investigate Acadia awhile ago must have been stymied by the ghouls there. I cleared it out--the ghouls weren't hard to kill, with only one or two shotgun shells required, but they were good at hiding even more than I'm used to. Some crawling off the ceiling, out of gaps in walls, they nearly ambushed me and X6 several times, and I've learned to walk through ghoul infested areas veeeerry sloooowly. The group was led by a glowing one that was harder to put down of course, but I shot its legs off before it came dangerously too close.

Most of what I've seen so far are ghouls, including some of the faster stealthier ones--I think these are particularly affected by the local fog. I wonder if the fog sickness results in these fog ghouls in the long run? Could the toxoplasma been mutated by FEV or the Plague? Anyway, I'd also taken out the ghouls Cassie Dalton complained about in one of the campsites, so I've about had my fill of the critters.

Avery and Cassie were grateful for my work. I returned to Longfellow's with more copper and steel in hand, and finished a secure concrete shelter and some electric lighting. Nights are much darker here than in the Commonwealth, for obvious reasons.

Tomorrow I'll seek out these tools for the Mariner and check out Dalton's farm and see what this Fog Crawler is all about.


DeathQuaker wrote:

Sorry about your computer, Greylurker. Mercury Retrograde strikes again! Good luck.

Is the hotel the one connected to Pearl or a different one? Either way, yes, Doc will be pleased to explore.

Yeah that's the one. I'm sure you'll notice the most important feature right outside the place. (although I missed it when I visited in the dark the first time. It's clear as a bell in daylight, even with the debris on it)


3/6/2288

While checking in in town, Ms. Handy/Nanny approached me, asking me to investigate a murder at a nearby hotel. I have a vague memory there was at least one Vault up this way, but I wasn't involved in those particular projects, so I'm not sure. I will want to check it out but there's already so much to do. Postwar society has developed a consistent habit: the vast majority of people stay put once they find a relatively safe place to stay, and then rely upon the few itinerant folk to do any and all outside work for them. Because I appear to be unafraid to travel around the island, I have no end of potential tasks to take on should I want to. I don't mind as it gives me numerous opportunities as well as caps, especially if it's all on my way, but the way in which requested favors are piling up here speaks to the nature of the folk who live here--deeply isolationist and unwilling to help themselves if it at all involves outside influence. This of course makes them beautifully easy to manipulate because all you have to do them a few favors they themselves are afraid to do and then they are putty in your hands.

I want to attend to fixing "the Hull" (protective metal stockade) in Far Harbor first, however, as the Harbormen and their fog condensers are of considerable use to me. Since Dalton's Farm is on the way I'll see if I can deal with this fog crawler while I'm at it.

Found yet more ghouls heading north up the road. The Fog definitely must make ghoulification far more likely. Thankfully I have plenty of shotgun shells so made short work of them.

Not long after we came across an abandoned trunk containing a fully operational suit of T-51 power armor, fusion core included. Seems to have been some kind of Vim! promotional item. The Harbormen REALLY don't wander far, do they? Someone should have been able to salvage this ages ago. Ah well, it's mine now.

I was very glad to be IN the suit of armor when crossing the bridge I came to next--several frag mines I didn't see all went off. I jumped and escaped the worst of it, but that was deeply unpleasant. Who set the mines but wouldn't have come across the power armor?

And I was glad to have it when dealing with the fog crawler. Nearly the same height as a Mirelurk Queen, if lacking some of the girth--I chose to snipe at it from a small set of cliffs above the beaches where it lurked. It didn't get close enough to harm me, but I expect if it had it would have proven must unpleasant. Based on the menu in Far Harbor, they apparently make good eating. Perhaps they are lobster descended.

Interestingly this one suffered a form of albinism--not uncommon overall, but the first I've seen in an arthropod of this era.

The fog is heavy in this area, so something will need to be done about that before Cassie can re-settle.

Hopefully I'll get to the tannery from here without incident.


Well, didn't hurt as bad as I was expecting. New Hard Drive, half a day installing things and I'm up and running again.

Gonna try something new; High Charisma (9) Decent Luck (6), 2 or 3 in everything else.

Day 1
My name is Carter Wainwright and I am an Actor….or at least I was, before the bombs
You may have seen me in such films as “The Silver shroud vs. the Lurking Terror” or “Grognak and the Temple of the Fish God” or perhaps one of my many promotional films for the US Military.

Well I suppose not; that world is long gone now.
Let me tell you my tale. Honestly it sounds like a B-feature if ever I heard one but it’s all too real. On the day the bombs fell my wife and our infant son were frozen in time. I have awakened 200 years later only to find my wife murdered and my son kidnapped.

And so my harrowing tale of survival and revenge begins.

RPG Superstar 2015 Top 8

Glad you have been able to recover!

Oooh neat. All the radio quests should be key for this concept -- Silver Shroud, rescuing Rex, and the radio station to the southwest. Are you still playing in survival mode?

Are you gonna take the perks that let you try to pacify creatures? That would be interesting to see in Survival mode in particular if it makes things easier in some respects even if otherwise you're not combat-powerful.

Would suggest Str 3 so you can modify your armor to help protect you. Besides with that high Cha you can build up settlements easily so you may as well get use out of the crafting stations if you want to.


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Yep still on Survival mode (I love Survival mode for some reason)
Started with "Idiot Savant" and from there I'm been grabbing Charisma talents

Day 4
Spent the first few days cleaning up the old homestead a bit, even found a working radio. Little music show from someplace called Diamond City playing on it. That a bit of good news, not only are there people out there, but more importantly, there is an Entertainment Industry. There is hope for the future yet.
So managed to get the house looking respectable, I’m not much of a craftsman just sort of muddle through on dumb luck but at least the place is shelter from the rain and a place to rest my head. Also found an old typewriter to record my memoirs, spent a day just putting together a proper study. Can’t write properly without the little comforts you know.
Good old Cogsworth suggests I go looking around Concord, Can’t go into town looking like this though, god awful blue jumpsuit. Do a little bit of rummaging and ah ha, just the thing. Always did look good in a Tuxedo. On to Concord.
Or so I thought. Turns out the world is a dangerous place full of horrible monsters and folks who …just don’t appreciate a dashingly handsome man in a Tuxedo. They actually tried to shoot me. If it hadn’t been for this stray Dog I picked up I might even be dead.


Day 5
A harrowing adventure indeed, one that would make a blockbuster film if ever I saw one and I lived it myself….well It’ll need a bit of polishing up I suppose. Hero rescues poor villagers from bandits and a terrifying monster. Be somewhat more exciting if I was a better shot but frankly real guns have much more of a kick than the props I’m used to.
Brought the poor folk back to my old home and set them up in some of the ruins. By god the smell though. I would have said something but I’m starting to get a bit ripe myself.

Ah but here is where it gets interesting, according to the wise old woman with mysterious visions, I have a Destiny. HAha!, couldn’t have written it better myself.
(and then I was killed by Botflies)


Your destiny is ... to incubate eggs in your irradiated rotting corpse ?


Day 6
Been working on getting folks settled in Sanctuary. They’ve had a pretty hard go of it from what they tell me, and it’s the job of any good actor to provide morally uplifting support.
Leg is looking a little off colour from where I got shot the other day.
Day 7
Leg looks bad. Trying to keep it clean with water and alcohol but it’s not getting any better. Need a doctor or at least some antibiotics. Can’t have the hero die to something like this now can it.
Did a bit of wandering to see what I could find but no good. Did meet some new folks and even managed to talk a few out of shooting each other but nothing for the leg. Meet a trader named Carla on the way back home gave her directions and she let me know the way to Diamond city. Hopefully I can find a Doctor there.

(man Infection sucks. I am burning through Stim packs just to stay alive and now I'm totally dehydrated and out of water. Heck if I don't jab myself with a stim before talking to someone I could die mid conversation)


Mr. Wainwright, be warned I was similarly low on meds when I received an infected bloat fly bite. I sought out Diamond City for aid as well. When I arrived, I encountred Piper Wright and the city's mayor embroiled in an argument. Rather than notice I was standing there, life force slowly draining away, Piper tried to embroil me in the argument, oblivious to my predicament. I only assisted so they would open the damn gates. I barely made it to the doctor's office, which was about to close for the evening, at death's door.

Fortunately later I figured out how to make my own antibiotics out of glowing fungus, but remember the Commonwealth inhabitants are ignorant or uncaring of medical conditions and you may die while trapped in a seemingly inescapable kerfuffle that shouldn't even involve you. It's worth helping the people so they trust you enough so you can experiment upon them without them realizing.

If you can survive Piper's nonstop rambling, Diamond City might still be yojr best bet. Otherwise, you may wish to check Carla's inventory for antibiotics or seek out the roving doctors in the area. Dr. Andersen is often near the settlement at the old train stop.


Day 8
Didn’t reach Diamond City but I did find a nice little place called Covenant. Solid Walls, nice little houses and most importantly, they have a Doctor to look at my leg, Thank god she didn't have to amputate. Fellow named Dan wants me to help him find a missing caravan so I ask around a little just to humor him. Lovely lady that runs the local store let slip there is some sort of secret Compound and if a Caravan did disappear it’s likely for a good reason.
Well, if you are going to hide a secret compound, don’t put a red light over the door at night. Could see it from clear across the lake. Managed to talk the folks there out of killing me and they explained the whole thing. Apparently there is some evil organization replacing people with robots. Honestly this script just writes itself. I have to admit I feel a little weird about it, I mean the girl seemed real enough to me, but they assure me she was some kind of robot so … I mean really I’ve only been in this new world for a week so what do I know.
Besides, Evil Organization up to no good, That’s Classic


HAving gotten a little tiered of being shot at by various rude people, I have taken to exploring the tunnels under Concord. Discovered then quite by accident when I was avoiding some nare-do-wells. So far the place if filled with giant rats and some kind of crab monster. Also found a junkie's nest (crab got him) to rest in. Spent the night reading his magazine on tattoos.


I always assumed there was a nest of Deathclaws under there and avoided the tunnels completely.

I might have to go back there.


Just the one you hopefully wasted in the intro. Getting to its nest is a pain in the tucas, but it can be done.


Day 12
Cordova Auto Plant. The source of the raiders attacking one of the farms Preston sent me to. The place is filled with people trying to kill me and they don’t seem partial to conversation. So I snuck in, set a few mines, activated a Robot and let it do the job for me. Would have worked perfectly if not for someone coming up behind me with a Shotgun. I got lucky, but badly hurt I ran for it and out the same sewer pipe that let me into the place. Still lots of raiders there but with their leader dead they won’t bother folks for a while. Plus I learned a few things. These Raiders were after the old lady with the Visions. You see it all the time in movies. Psychic powers from Radiation. When I got back to Sanctuary I gave her some Mentates and listened to what she had to say. Something about a Fat man and his lady, tell them remember a Quarry and they won’t kill me.
Not killing me is something I am a fan of

(Ha got Cordova Plant done in 1 run. Although damn close, me and the guy with the shotgun surprised each other on the steps and both fired at the same time. Survived by a tiny sliver of health and he died. Ran out of there like a MoFo, Dogmeat right behind me. Using Mama Murffy a lot more than previous games, kind of curious to see what pops up)

RPG Superstar 2015 Top 8

Your tale fascinates me, Mr. Wainwright. Although it's making me glad I never bothered going to Concord. It sounds like these Minutemen do nothing but send you into death traps. But speaking of which...

3/7-8/2288

As I continued up the north road to the tannery, the reality of the dangers of Mt. Desert Island settle in. The eastern side of the island has been fairly manageable, mostly ghouls and mirelurks.

Crossing the second bridge past Dalton Farm, things suddenly got much worse. I innocently went to explore the state of the bridge that once connected the Island to the mainland (it was long collapsed), only to be nearly ambushed by a bus-sized hermit crab dwelling in a camper. One strike from its claws destroyed my power armor's arm plating, and thank god it was the armor and not my own arm. Backpedaling rapidly, X6 laid down suppression fire while I pulled out a plasma grenade and threw it. That fortunately was somewhat effective and X6 and I managed to kill it.

It's a shame so much of the wildlife is so immediately hostile. I'd love to study it. I've been thinking of ways to capture and contain creatures but from there I'm not sure how best to take tissue samples without losing a limb.

Almost immediately after that a huge irradiated yao guai started chasing us. We managed to cripple its front limbs, but it still tried to slither toward us with its hind legs with astonishing speed. I spent most of my .308 ammo just trying to keep it back, let alone kill it.

And then right after that a glowing gulper, which seems impervious to most anything.

The Tannery, "merely" infested by ferals and trappers, was a relief by comparison. I accidentally let one of the ferals get close and got an infected wound on the arm exposed by the broken power armor.

Some fellow appeared out of nowhere as soon as I found the power tools, and offered to buy them off of me for 2,000 caps. He showed up so suddenly I wondered if he was a fog-induced hallucination. He seemed for real, but lord knows what he was doing out there or how he was surviving. Overall he seemed shady and the Far Harbormen were much more of a known quantity, so I opted to take the tools back to the Mariner. Knowing the safety of the Hull might help protect me too was worth the loss of caps.

It was getting quite late and I needed a safe place to tend to my wounds. I decided, perhaps foolishly, to hoof it back to the east coast and Longfellow's. We cut through the east road--to find more 'lurks, yao guai, and then good lord, Super Mutants holed up in the National Park headquarters. How did they get all the way up here? The Institute was the closest facility equipped with FEV that I was aware of; the only other experiment I know of on the East Coast was to be installed near the Capital. Did they too, wander north from the Boston area like the synths?

I heard a few more holed up in one of the buildings, and had a vision of myself suddenly ambushed and unable to escape. Deciding the super mutants were not a priority, I instead urged X6 we needed to keep moving.

The next morning I returned the tools to the Mariner (I might have borrowed them first for a few more repairs at Longfellow's). Cassie has yet one more task of "vengeance"; I'm not sure why I keep taking those favors on save her stories amuse me. The doctor suggested there was a "particularly insane" way to help earn the Harbormen's trust. I decided to pass for now. I can only do so many particularly insane things at once. I checked back at Acadia (with Longfellow; X6 would initiate a raid on the place) to deliver Aster some flowers for her studies. Chase mentioned a missing synth and I agreed to find it--after all, as director of the Institute, I need to track our subjects down.


Death traps! Now we're talking my language!

I'm great at not surviving death traps!


When I accepted this Minuteman gig I was under the impression it was a PR gig. Smile, Wave maybe shoot a few recruitment videoes. Turns out it's more of a slog job, wandering around to different places and sorting out their problems. Which invariably means getting shot at.

Since when does a General got to the front line, Aren't I supposed to have a desk with a padded chair somewhere.

No I'm out here talking to robots about their water supply.

alright I admit this is a bit of a pleasant surprise. Several of the Robots have been programed to be various TV personalities, several I knew personally infact. Bit of a walk down memory lane as it were.

Not sure if I should be annoyed or relieved that I wasn't chosen as one of the template though.

Well lets go solve their water problem shall we.

(boom and dead from Mutant rocket launcher)


Speaking of death traps, Scribe What's Her Face is sending me off to Vault 90 something or other, for... Something.

RPG Superstar 2015 Top 8

Okay this Trapper with the harpoon gun is f~*&ing pissing me off. It basically can one shot kill you. And I'm level 60. I have soaked missile launcher attacks better.


The always-scales-to-character-level idiocy of Fallout 4 and Skyrim is maddening. Much prefer the more sensible method of "what is here is here, if you took that wrong turn at Albuquerque, enjoy the hurt locker" that they used to use.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Beats his New Vegas drum

Where enemies scale with you, but only to a point... and those deathclaws and cazadors just north of Goodsprings will eat your level one butt for lunch.


Harpoon gun is much BS....until you have one for yourself and then it's fishing time

RPG Superstar 2015 Top 8

Fallout 4 doesn't scale everything to level. For example that's why the DLC doesn't activate until you hit a certain level because the monsters in a given DLC will tear you apart if you go too early. At low level you wander into a high level place, everything will have the "this will mess you up" skull marker on it. There's also stuff like super mutant suiciders will f@** you up no matter what level you are if you get too close.

I believe some quest specific encounters apply some modified scaling so they will remain a reasonable but not-too-hard. Other things don't or only to a limited extent. Part of why the trapper is catching me off guard is because at Level 60 on survival I am tearing through lower degree threats like feral ghouls (even leveled ones) even in Far Harbor where everything is a little tougher. I'm even destroying his allies easily but he's clearly set at a very high level with a lot of defense (he's also in power armor and I've had bad luck at shooting the power core).

Fallout New Vegas is my favorite Fallout but this is not the Fallout New Vegas thread. (But while we are here, that's why you use the stealth boy you find in the school to sneak past the cazadores to the north, and then head for the Khans.)

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