Fallout 4


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I don't mind the look of assault rifle, I just don't use one because it's all around inferior. Anything it can do combat rifles do better. (Except raw ammo capacity)

Silver Crusade

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Hama wrote:
Yeah. I took that ammo scrounging perk several times. I needed it because I was running out of bullets for my .50 cal. Now I have several thousand of everything around 800 bullets for my .50 and about 15.000 bullets for the minigun.

The seriously was in reference to not wanting to use the AR because it was ugly, not to your metric f%%&ton of bullets :3


Err. I used the Pink colored power armor specifically because it was Pink, damn the bonuses of it. I mean, if you were a Super Mutant scum, would you want to be beat down by a super sledge wielding Paladin in Pink Armor? Most of what I equip in F4 is for looks and not the bonuses....


It is REALLY ugly. Where's my Chinese Assault Rifle dammit?


I am SO wanting a preview of some Fallout 4 DLC! This game is amazing.

As a side note, a buddy of mine, who I believed would HATE the community-building system, went all out and made Sanctuary Hills a military compound and created what he calls the Tower of Death, a massive, fortified tower bristling with mortars, sniper perches (The guard post things), and other stuff, not to mention turrets around nearly every corner. It has 207 defense rating! A group of deathclaws get wrecked in mere seconds after walking into his compound!

I, oddly enough, have done community building, but mostly focus on exploring and leveling my character. It's nice being able to fire 2 mini nukes at my feet to kill a mirelurk queen and still have about 20% of my health bar left! :)

Sovereign Court

Yeah it's too ugly for me to bear looking at it while killing things.

Silver Crusade

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*shrugs*

I don't really have a problem with it so I guess that's why I'm having such an adverse reaction to everyone else's reaction lol

If we were talking about melee weapons I'd understand more but for guns they're kinda meh I guess.


I actually really like the melee weapon designs so far. especially the Super Sledge. Before it looked like a fire hydrant, but bulkier. Now it's a sledgehammer WITH A ROCKET BOOSTER ATTACHED TO IT!

I also kind of wish there was a unique walking cane, that turned out to be a cane sword. An electric cane sword.

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Does the "fires an additional projectile" ability consume double ammo? Because there's a Fat Man for sale in Diamond City, but I only have three mini nukes...


Nope. It's pretty much the "best" option. Kind of boring though.

Silver Crusade

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Unless you slap the M.I.R.V mod on as well, then it's completely f!+$ing ridiculous :3

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Rysky wrote:
Unless you slap the M.I.R.V mod on as well, then it's completely f*%&ing ridiculous :3

That's living the dream...

Silver Crusade

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RainyDayNinja wrote:
Rysky wrote:
Unless you slap the M.I.R.V mod on as well, then it's completely f*%&ing ridiculous :3
That's living the dream...

That'll be the only thing living.


Watching my housemate play, MacReady's perk is amazingly good.


Scythia wrote:
Watching my housemate play, MacReady's perk is amazingly good.

Yea. Someone screwed up with his perk. it should have been 1.2x accuracy, but it is actually 20x accuracy.

RPG Superstar 2015 Top 8

Where is MacReady? He's supposed to be in Goodneighbor, right? I've never seen him.


There is a side quest to meet him. He is in the bar, I think.


Yeah, he's in the Third Rail, back room. You have to hire him, smug little prick hasn't changed a bit from 3.


I didn't read any spoilers so when I met him I was like

That little a!#**@% kid!?


I legitimately wanted to punch him with a power fist in Fallout 3... not much has changed since then. Too bad he is marked as essential.


I honestly don't remember him from 3 at all.


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Caineach wrote:
I honestly don't remember him from 3 at all.

Here, let me jog your memory.

*Puts on doofy ass combat helmet*

"Hey, mungo. Get your stupid mungo face out of here. We don't like mungos, you mungo."


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--Very mild non-main-plot spoilers ahead--

So I'm doing the Cabot House Quest line. Get sent after what's-her-face the daughter. End up talking to the super-smug Pillars Of The Community missionaries.

I'm have the conversation with Cabot Daughter in the back room and start walking out trying to decide if I'm going to kill all the weird-ass cultists just for being creepy and weird, when a Brotherhood Vertibird comes crashing down out of the sky directly into the middle of the congregation. Kills them all except the cult leader dude, who is just sitting there on the stage in his easy chair, staring at the burning wreckage and all his dead followers.

I decided to just leave him there like that.


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I found those guys once. They ask you to "shed yourself of all your worldly possessions". For shiggles, I agreed (after saving).

They literally just take all your s$&@ ("Oh...you uh, you really did that. Okay.") and basically just tell you "Tough noogies, moron" if you try to get it back. I had a good laugh.


Vertibirds go down way too easily.


Rynjin wrote:

I found those guys once. They ask you to "shed yourself of all your worldly possessions". For shiggles, I agreed (after saving).

They literally just take all your s~#& ("Oh...you uh, you really did that. Okay.") and basically just tell you "Tough noogies, moron" if you try to get it back. I had a good laugh.

Yeah, I'd run into them earlier too before being sent there for the Cabot quest. They seemed shady. I decided to look them up rather than save/reload.

I was very happy when the vertibird landed on them.


The conversation with their leader when you refuse to give him your stuff goes:

"Hi there."

"want to join our obvious cult/ or scam?"

"Sure!"

"Alright, give me all of your things."

"No."

"That's not how this works."

"What?"

"You have to give me all of your things because I said so." [dies immediately because he's wearing a suit and sitting down.]

"welp"

Silver Crusade

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Caineach wrote:
Vertibirds go down way too easily.

Nothing wrong with that!

Sovereign Court

Rysky wrote:
Caineach wrote:
Vertibirds go down way too easily.
Nothing wrong with that!

Everything wrong with that. You'd expect them to be able to soak up some damage before going down.

Silver Crusade

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Hama wrote:
Rysky wrote:
Caineach wrote:
Vertibirds go down way too easily.
Nothing wrong with that!
Everything wrong with that. You'd expect them to be able to soak up some damage before going down.

Oh, things going down too easily... in a fight. Right. Thas bad.


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Rynjin wrote:

I found those guys once. They ask you to "shed yourself of all your worldly possessions". For shiggles, I agreed (after saving).

They literally just take all your s*%* ("Oh...you uh, you really did that. Okay.") and basically just tell you "Tough noogies, moron" if you try to get it back. I had a good laugh.

I did that too. Of course I was high enough level that even with a low strength build I just beat him to death with my bare hands and took my stuff back.


Hama wrote:
I have over 10000. never used an assault rifle. Too ugly.

I use my ammo as currency to buy ammo for the four weapons I actually use (.44 magnum, .50 sniper, gauss rifle and combat shotgun)


Anything special if you dump everything beforehand and thus have nothing to give?

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I've heard that people have trouble keeping track of which settler is assigned to what task in their settlement. I've decided I'm going to put all of my settlers in sunglasses and suits, color-coded by job. It'll be the creepiest G-man town in the Commonwealth.

RPG Superstar 2015 Top 8

The trouble I've had with trying to dress settlers by job is a) getting all the right clothes to the right place and b) the fact that some of them self-assign to farming when they arrive and I can't always tell who is new. I guess putting sunglasses on everyone and then someone who shows up who isn't wearing sunglasses would be new... but then what if they just so happen to show up in sunglasses?


Oh man... I must be too low-level for the area I'm currently in.

I went to the Finch Farm because Preston told me they needed help, and now I've had a Mr. Gutsy spawn in one area nearby, and a Deathclaw near the other farm I fast traveled to to head over to the Finch farm.

Then, The Forged are just kicking my ass. As well as Strong's. And I got caught between the Forged and the Gunners. Not pretty.

Old FO3 and New Vegas strategies don't seem to work any more. I've got a whole new learning curve with this game!

Death. Death never changes...


Otherwhere wrote:
Then, The Forged are just kicking my ass. As well as Strong's. And I got caught between the Forged and the Gunners. Not pretty.

The Asbestos armor mod, highly recommended for dealing with those jerks.

Also sniper rifles and giving your companion a big stack of frag grenades to cover you with.


Doomed Hero wrote:
Otherwhere wrote:
Then, The Forged are just kicking my ass. As well as Strong's. And I got caught between the Forged and the Gunners. Not pretty.

The Asbestos armor mod, highly recommended for dealing with those jerks.

Also sniper rifles and giving your companion a big stack of frag grenades to cover you with.

Thanks. I've got a sniping laser rifle, but once I take a shot they're all over me in no time.

And, like I said, I got caught between a Mr Gutsy on one side, a Deathclaw on the other, and Gunners on yet another. Looks like I'll need to go back a few saves and enter this area again. Maybe after I've leveled up a few more levels!

RPG Superstar 2015 Top 8

Otherwhere wrote:

Oh man... I must be too low-level for the area I'm currently in.

I went to the Finch Farm because Preston told me they needed help, and now I've had a Mr. Gutsy spawn in one area nearby, and a Deathclaw near the other farm I fast traveled to to head over to the Finch farm.

Then, The Forged are just kicking my ass. As well as Strong's. And I got caught between the Forged and the Gunners. Not pretty.

Old FO3 and New Vegas strategies don't seem to work any more. I've got a whole new learning curve with this game!

Death. Death never changes...

I was a decent level when I dealt with that place, but it was challenging. I think somehow luckily I had found a suit of power armor on my way there (I think perhaps in the crashed military convoy the Gutsy was guarding), so that helped me tremendously dealing with the Forged. I don't wear power armor a lot but that was one area I'm glad I had it.

I encountered Gunners nearby the Forged as well so they must be programmed to be there.


Luckily when I went there, they all collectively decided that the nearby Brahmin were clearly more pressing an issue. One of the gunners had a missle launcher. It was hysterical watching both of these groups just unload on the poor cows like the fist of an angry god.


Speaking of armour mods, I can't recommend Dense highly enough. Mines? Don't mind. Even had a Suicider surprise me, and only took 1/5 of my bar.


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Got attacked on the road by a raider with a pool cue. Killed him. Looted him. Dude was carrying a rocket launcher and six missiles.

What the hell kind of drugs do you have to be on to make that choice?


Psycho. Psycho and Jet. And lots of it.

Besides, do YOU use your Missile Launcher on every enemy you see?


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I do.


Missiles are a looooot rarer in 4.


I just built an Experimental Mirv out of the Big Boy. I haven't used it yet though. I'm itching for a big enough problem to justify using it.


Another fun thing I just tried out.

Built the stealth mod for my power armor. Sneaked to the edge of the plaza full of ghouls in Jamaica Plain and tossed artillery smoke. Backed up and waited.

Was not disappointed.


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Those children of the Atom are real freaks!

Silver Crusade

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No one used to take them seriously when they were nice, so they added "kill all the infidels" to their rhetoric.

Still don't take them seriously. I just greet them with Nietzsche instead of dialogue now.

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So I invested in the perks to be as to build the best shops in my town, not realizing they cost 3000 caps each to build. What's a good way to earn caps fast (without console commands or exploits)?

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