Fallout 4


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Sovereign Court

I've killed more supermutants with grenades than with firearms.


You just need to throw them where you want them to go.

The grenades arc just fine. Your character can lob them pretty far before they dip very much. You can basically just throw them directly at whatever you want as long as you're not super far away.


Rynjin wrote:

You just need to throw them where you want them to go.

The grenades arc just fine. Your character can lob them pretty far before they dip very much. You can basically just throw them directly at whatever you want as long as you're not super far away.

That is not my experience with grenades at all. Mines are even worse.

Sovereign Court

I don't use mines ever. I just scrap them for parts


In the previous games, throwing was affected by Strength IIRC. Maybe it's the same here. As I recall, your character is low Str. Maybe all your problems are s/he has a wimpy throwing arm. =)


Hama wrote:

I don't use mines ever. I just scrap them for parts

I find mines much more useful than grenades. I set up a line of them, then snipe from a distance. At least, that was a tactic I used in the lvl 15-25 range to deal with mirelurk queens, deathclaws, and the supermutant giants. Now I just walk backwards shooting them in the face.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't tend to plant mines unless it's an obvious and contained pathway, usually I just drop them down on people's heads (or turrets) while I'm sneaking :3

Or Psychotic Prankster.


Otherwhere wrote:
Hama wrote:

I love Dogmeat. Put him in heavy armor and hes quite useful

Does dog armor actually DO anything? I thought it was purely cosmetic.

Yeah, I'm pretty sure dog armor is purely cosmetic.


Pathfinder Adventure Path Subscriber

Institue pistols work amazingly on supermutants, but need a lot of ammo.

Sovereign Court

Claxon wrote:
Otherwhere wrote:
Hama wrote:

I love Dogmeat. Put him in heavy armor and hes quite useful

Does dog armor actually DO anything? I thought it was purely cosmetic.
Yeah, I'm pretty sure dog armor is purely cosmetic.

Dunno. To me it seems that it takes more for him to get knocked out in armor.


Claxon wrote:
Real talk though people, Demolition Expert Level 2 (requires 5 perception character level 10) gives grenades a throwing arc.

That does sound pretty useful. Although, I'm having fun with eyeballing it. Creates fun results sometimes.

Also, they're very generous with range. I've thrown a molotov from across a square to a fire escape landing halfway up the side of a building.


Hayato Ken wrote:
Institue pistols work amazingly on supermutants, but need a lot of ammo.

I'm pretty certain laser pistol/rifle deal more damage than the institute weapons. You do however get a ton more of the Institute versions because of the darn synths you encounter at various points.

And in general, to me it seems like energy weapons are much weaker than normal guns. I'm unsure if it's because I forget about the critical meter and energy weapons just have really good critical's that I'm forgetting about or what.

(I'm not a fan of the new critical system because I forget to use it).


Claxon wrote:
Hayato Ken wrote:
Institue pistols work amazingly on supermutants, but need a lot of ammo.

I'm pretty certain laser pistol/rifle deal more damage than the institute weapons. You do however get a ton more of the Institute versions because of the darn synths you encounter at various points.

And in general, to me it seems like energy weapons are much weaker than normal guns. I'm unsure if it's because I forget about the critical meter and energy weapons just have really good critical's that I'm forgetting about or what.

(I'm not a fan of the new critical system because I forget to use it).

I think a lot of it depends on armor type. Laser weapons do really well against meaty opponents like mirelurks and deathclaws.


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Energy weapons are excellent for automatic fire. Since their auto option is in the barrel, they can ask have the high damage capacitors, unlike guns which have to choose between auto fire and high damage.

I had a funny exchange at the library:

Spoiler:
talking to an automated intercom system at the door
Me: I work here, let me in.
Intercom: Please state your six digit employee id number.
Me: (guess number) it's... 123..456.
Intercom: Welcome mayor.

I must have missed the newspaper article about the election of Mayor Scroob. :P


Pathfinder Adventure Path Subscriber

Yeah Energy Weapons are really good against some opponents.
I found several legendary ones that also have radiation damage and perked them up with fire damage, those are really strong.
Institute should make less damage, but has a higher fire rate and for some reasons just makes more damage on some opponents.
Unsure why.

Also got a laser rifle from Paladin Daene that has a higher crit and refuels crit bar faster. Modded that for even more crit damage. It´s nice.

Also that perk showing resistances is really usefull.
Supermutants mostly have lower energy than ballistic resistance it seems.


Because DR reduces damage proportionate to the damage dealt. Big sniper headshot sneak attacks and such get a higher percent of their damage negated than small ones.


My perception may also be clouded by my exploding shotgun. Each pellet in the shotgun spread gets the explosion damage. And I think explosion damage is measured against energy resistance instead of ballistic damage resistance.

Pretty much everything just feels like paper if I use my shotgun at "close" range. But not too close because the explosion can harm me too.

I have noticed Rynjin that my .50 cal sniper rifle seems to have become ineffective as a long ranged one hit kill. I guess it might be due to the damage reduction on enemies being higher and thus reducing the damage to just slightly under what is required to kill them. Which kind of reduces the whole point of silent sniping if they don't go down in a single hit and then notice me.


Pathfinder Adventure Path Subscriber

There are some perks which enhance headshot and sneak attack damage under the sandman perk i think.
But that DR model makes some stuff pretty useless i think.
Automatic and fast firing weapons seem to be a far better choice then.

Sovereign Court

Hayato Ken wrote:

There are some perks which enhance headshot and sneak attack damage under the sandman perk i think.

But that DR model makes some stuff pretty useless i think.
Automatic and fast firing weapons seem to be a far better choice then.

Tell that to my .50 cal rifle and my 6 crank laser musket.


Depends on what level you are. I have definitely noticed since hitting level 50 that my sniper rifle now needs 2 shots instead of 1 against most opponents. I can't really say I'm a fan of their level scaling.

Sovereign Court

Did you upgrade the rifle perk to maximum?
It ignores like 50% armor and does 100% more damage

RPG Superstar 2015 Top 8

Caineach wrote:
Rynjin wrote:

You just need to throw them where you want them to go.

The grenades arc just fine. Your character can lob them pretty far before they dip very much. You can basically just throw them directly at whatever you want as long as you're not super far away.

That is not my experience with grenades at all. Mines are even worse.

I have the same problem, Caineach. I wonder if it's an issue of PC vs console? Maybe mouse targeting is off? I know the PC version had mouse acceleration/sensitivity issues. (And/or if other folks on PC aren't having the issue, have you done the mouse accel fix in the .ini? Because I haven't, I was waiting for a patch.)

And it's NOT Strength, Strength is my character's second-best stat. This my character who kills super mutants with one blow with her super-sledge.

It took me about 5 attempts before I could even get a smoke grenade tossed to the right place to test the Castle's artillery. Each time, I made sure the aim-sight marker was where I wanted to throw the grenade (as Rynjin describes), made sure I was at a reasonable distance, then I'd hit the throw grenade button... and in the 5 times out of 15 that I DIDN'T accidentally smash the ground with my sledge instead, only one hit the correct area (with Ronnie Shaw mocking me all the way). So even in a case where I was under no fire, could stand perfectly still, take time to aim, and toss the grenade at my leisure--it would either fall short or veer ridiculously to one side or the other.

NEVER had this issue in New Vegas with VATS. Yes, sometimes things bounced if you got unlucky, but you still always threw it in the correct direction.

My Per is only about 5, with glasses on, so if it's not buggy UI or aiming, it could be that.

For those of you who don't have a problem with grenades, what do you do to set up your throw?

(And even if the aiming IS fine, they still need to f&$&ing separate the buttons!!)


Hama wrote:

Did you upgrade the rifle perk to maximum?

It ignores like 50% armor and does 100% more damage

Yeah. Full rifles. I don't have the ninja sneak attack, but have some sandman and Deacon's trait, so I do like 2.8X damage with sneak attacks. Still wont kill most things with a headshot, when 3 levels ago, before I got the extra sandman damage, I was.


I play PC, but use a controller. The Sooke Grenades are a little off though. They have like NO arc whatsoever, and bounce crazily. I still got mine within the area just fine though.


I can't seem to throw a grenade more than ~10 ft accurately. I use a mouse

Sovereign Court

I have PER 4 I guess I should upgrade.

Dark Archive Bella Sara Charter Superscriber

3 people marked this as a favorite.

Huh, looks like I'm addicted to alcohol (and my Charisma is too low for Party Boy). I suppose I could go to a doctor or take addictol, but...

*begins stealing and buying every single alcoholic beverage encountered.
*fills entire column of hot keys with alcoholic beverages.
*first action upon initiating combat is to down a drink.

Yeah, that'll work.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DeathQuaker wrote:

For those of you who don't have a problem with grenades, what do you do to set up your throw?

(And even if the aiming IS fine, they still need to f!+~ing separate the buttons!!)

Um, I use a PS4 and hold the button till I hear the click and then hold for as long as I think I need. "Eyeball" in a sense?

Sorry I'm not being much help :(


Can grenade throwing be remapped on the Xbox controller? LB rather than RB?


Just did the:

Spoiler:
USS Constitution questline. Excellent fun. I want to see a spin-off with Captain Ironsides and his crew of demented robot privateers.

I also got Broadsider, which is the most preposterous weapon in the game thusfar. But excellent.

Saw a great piece of tech advice for XB1 owners as well. Apparently you can install the game to a secondary SSD drive which will reduce loading times to something reasonably approaching sane. If you have a spare SSD drive lurking around, anyway.


I did not realize that the primary requirement for being in the Brotherhood of Steel was having a death wish. Thank you unknown BOS Knight for ANOTHER T-60 armor. Dumbass.


~shakes my head~ Shaun, Shaun, Shaun. It is called AI for a reason. Intelligence means that. They are intelligent. ~sighs~


Sharoth wrote:
I did not realize that the primary requirement for being in the Brotherhood of Steel was having a death wish. Thank you unknown BOS Knight for ANOTHER T-60 armor. Dumbass.

Oh yeah, big time.

Talk to pretty much any BOS Paladin or Knight. They are all about dying for the cause and trying to take as many abominations with them as possible.

In my Headcannon, the Brotherhood will eventually develop into the Warhammer 40k Space Marines.

Dark Archive

5 people marked this as a favorite.

I got this covered.

I didn't realize mirelurks have their own version of the mysterious stranger perk.


baron arem heshvaun wrote:

I got this covered.

I didn't realize mirelurks have their own version of the mysterious stranger perk.

~LAUGHTER~

RPG Superstar 2015 Top 8

That actually happened to me. It was not fun. I survived for reasons I cannot explain to you.


1 person marked this as a favorite.

If you've been eyeing the Ghoulish perk under Endurance 9, let me save you some trouble: it's not even close to worth it. It doesn't reduce your radiation amount, it doesn't provide regeneration while irradiated, it doesn't even prevent you from losing health to radiation or dying from it. All it does it cause you to heal when you gain rads (in addition to all the negative effects of gaining rads). This means that it can be a complete waste, since your max health still goes down from rads.


1 person marked this as a favorite.

Fun thing I learned earlier: God mode (tgm in the console) gives you unlimited building materials for Settlements. For anyone who wants to play Minecraft Lite, but doesn't want to spend countless hours scavenging.


Scythia wrote:

If you've been eyeing the Ghoulish perk under Endurance 9, let me save you some trouble: it's not even close to worth it. It doesn't reduce your radiation amount, it doesn't provide regeneration while irradiated, it doesn't even prevent you from losing health to radiation or dying from it. All it does it cause you to heal when you gain rads (in addition to all the negative effects of gaining rads). This means that it can be a complete waste, since your max health still goes down from rads.

Thanks, Scythia! I was considering this but couldn't figure out how it was supposed to help. I have a melee character (I. Pity DaFool) who took Cannibal. He qualifies for Ghoulish. Dumb that they made it require such a high Endurance only to be worthless!


I hear it's excellent combined with a certain item.

I ended up having to start a new character again, since about 8 hours of Sir Richard's playtime was lost due to me moving back to my own comouter rather than a borrowed better one, and the Cloud not syncing.

I decided to console all my SPECIAL stats to 10 and up ky level back to 24 and play around a bit, since I anticipate another computer move fairly soon. Wes "Danger" Havoc (Master Danger to his butler) now terrorizes the wastes. I decided to checkbout all the "B" button dialogue with him, so he's an antisocial pessimist with a love for pistols. I use VATS with him much more (read: at all), largely because my current computer only hits about 20 FPS, which throws aiming way off. Penetrator and Critical Banker are fun. I took Ricochet for shiggles, and while it's only procced once I know of, it's pretty hilarious.

Current main weapons are a Bull .44, Old Faithful (modded into a Sniper Laser Pistol), and a maxed 10 mm.

RPG Superstar 2015 Top 8

Hit a slightly frustrating bug that apparently is fairly common, so I thought I'd share it and the workaround:

At one point post combat, Piper was stuck in the "sitting wounded" position (as if she had taken too many HP and was out of the fight). However, combat had ended and she wasn't getting back up. There was no option to stimpak her, and when I talked to her, I just got her normal dialog (but if I gave her any commands, she couldn't follow them). If I traveled or waited she didn't come with me and I couldn't even get the Lover's Embrace perk from resting (there was a bed nearby, but not near enough I guess for the game to have her count as "there").

If this happens to your companion (I believe it can happen to any of them), the hilarious and horrifying way to fix this is to beat the crap out of them. Shooting or melee is fine. In Piper's case, after a couple hits, she just stood up and was fine. I've read in other cases that you have to attack them until they are "knocked out" again, and then stimpak them. She did not go hostile when I attacked her.

===========================

Also, talking of bugs (or at least shoddy programming), I've hit a rather irritating situation:

So, in this playthrough I somewhat beelined the first two acts of the game. While I did do some sidequests on the way, I was "roleplaying" as concerned mother as much as possible and trying to seek out my kid. I pretty much ignored to a point most factions except the Minutemen -- I helped the BoS during their initial distress call and helped them with ArcJet but have done nothing else (except a random miscellaneous quest I stumbled into), and while I sought out the Railroad for help with

Spoiler:
the Courser chip

I did not join them until AFTER I finished the "Molecular Level" with the aid of the Minutemen, and finished "Institutionalized." Based on what I saw AT the Institute and hearing their point of view, I decided I also wanted to hear the Railroad's point of view. So AT THAT POINT, I went back to the Railroad, agreed to help them, and started their faction quests. At first, everything was fine--I could talk to Desdemona and everyone else normally and was handed not just their main story quests but also a bunch of miscellaneous quests.

When I finished those quests I was handed, several of them told me to "report to Desdemona." However, when I went to go talk to Desdemona, she asks me about my getting into the Institute with the Minutemen's help and complains that I'm not using them as my primary potential-ally against the Institute (though I am not yet hostile with the Institute either). I tell her, sorry, I'm sticking with the Minutemen.

And from here on, she just keeps looping the same dialogue, asking me to work with them instead of the Minutemen. I cannot turn in my quests. I also cannot warn her about the Institute's plans regarding an upcoming Institute quest.

If another person handed me a quest (Tinker Tom, PAM, Carrington), I can turn those quests into them fine. I just can't talk to Desdemona. Worse, she follows me around WITH the dialogue loop.

I might try telling her "Fine, I'll work with the Railroad" and see if that fixes it, but if I can't then switch BACK to the Minutemen as my primary allies, I don't want to play it that way.

Note at this point I AM considered a Railroad Agent--I have my agent name and everything--and this didn't happen until after I became a full agent.

If the intent was to not allow you to do Railroad quests if you got into the Institute with the Minutemen, then I shouldn't have been HANDED the quests to begin with, not been handed them and then unable to turn them in. Annoying.


Rynjin wrote:

I hear it's excellent combined with a certain item.

If you mean

Spoiler:
Mysterious Serum
that doesn't make it excellent, it just makes it useable... For an hour.

If you want health regen, the third rank of Lifegiver is not too shabby, and it takes alot less Endurance. Unlike regen effects from previous games, it actually does remind me of having Fast Healing, seeming to restore about 5hp every second. The extra 60hp doesn't hurt either.


Rynjin wrote:
Fun thing I learned earlier: God mode (tgm in the console) gives you unlimited building materials for Settlements. For anyone who wants to play Minecraft Lite, but doesn't want to spend countless hours scavenging.

I learned a pretty cool trick on how to replicate Shipments to basically give you loads of buildings materials.

Purchase several Shipments (wood, steel, cconcrete, etc), Empty your workbench of Everything and store it all in a conatiner close by. The only junk you want in your Inventory is the Shipments. Open Workbench then click 'Store all, Take all' in short sequence and watch as your materials replicate!


Stiehl9s wrote:
Rynjin wrote:
Fun thing I learned earlier: God mode (tgm in the console) gives you unlimited building materials for Settlements. For anyone who wants to play Minecraft Lite, but doesn't want to spend countless hours scavenging.

I learned a pretty cool trick on how to replicate Shipments to basically give you loads of buildings materials.

Purchase several Shipments (wood, steel, cconcrete, etc), Empty your workbench of Everything and store it all in a conatiner close by. The only junk you want in your Inventory is the Shipments. Open Workbench then click 'Store all, Take all' in short sequence and watch as your materials replicate!

If your gonna cheat why not just use console commands?


^ playing on the xboxone thats why


Finally got into the institute this weekend. As soon as I met Father I was wondering how well the game handles shooting him in the head before he ever gets a chance to speak.

RPG Superstar 2015 Top 8

Caineach wrote:
Finally got into the institute this weekend. As soon as I met Father I was wondering how well the game handles shooting him in the head before he ever gets a chance to speak.

According to the Fallout 4 wiki (which, warning, is spoilery as all hell) he is set to essential. However, I think if you attack him that will probably count as non-acceptance of alliance with the Institute, and close off their version of the main questline. :)

If it is any consolation...

Serious serious endgame spoilers:

According to spoilers I shouldn't have read, he is dying anyway of a virulent cancer that apparently even the Institute can't cure. I blame those nutrient supplements.

It's a sad difference between Obsidian and Bethesda...

Fallout: New Vegas:
Kill Caesar? Sure! We've scripted out the repercussions. Want to shoot Benny in the head before he runs off? Or befriend him? Or any variation thereof? We've thought of as many outcomes as possible and figured it out!

Fallout 4: Kill a key possible antagonist the first chance you get? But then we'd have to think about how players might actually react and then create multiple consequences for different player actions! What kind of game do you think this is?

Do NOT get me wrong, I am really enjoying Fallout 4, and personally, I think it is one of the best things I've ever seen Bethesda put out, and I think they've improved on their writing a great deal. But having played New Vegas to death, I've been spoiled by being able to do nearly anything I can come up with and get away with it. It has its limits as well, but there are far fewer.


He isn't essential. I did it for fun and got a quest "escape the Institute" (then reloaded), but that doesn't mean the rest of the game is actually scripted to handle it. Honestly, I just want to go do a rampage through the building, but since I know there are children in there and they are immortal, I have the feeling that they somehow didn't think that one through.


institute:
I'm surprised that reading the computers in the institute didn't generate any quests. They reveal 2 separate synths, 1 hiding in one of my settlements. Would it be wrong to just execute them?


3 people marked this as a favorite.

I so wanted to burn the Institute down. I had taken a fully custom gatling laser and stack of cores, expecting a fight.

I just couldn't justify my character doing it. Rage would certainly be among her emotions, but it would not prevail.

So I made a new character that definitely would. I'll raze that place back to the ground when she gets there. >:3

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