Ultimate Equipment Errata


Product Discussion

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Grand Lodge

Pg. 200 - Staff of slumber

The price on this guy is actually correct, but the cost isn't. When your staff has a costly material component (like this staff's symbol of sleep does), you take the amount of material components used to create it ([mats x 50]/# of charges to cast), subtract it from the price, divide this value by 2, then add the material component costs back in.

In this case, the cost should be changed to 49,216 gp.

Grand Lodge

Pg. 201 - Staff of speaking

Ok, this staff was clearly meant to be created by a bard. Most staves whose highest spell was 5th level (like mass suggestion is here) would require CL 9th, but because the bard isn't a full-caster, he can't cast 5th-level spells until CL 13th.

This would make this a CL 13th staff, with a price of 57,200 gp and a cost of 28,600 gp.

Also note this would bump this staff up into the Greater Major staff category.

Now, even if a bard were to get some help from his sorcerer/wizard buddy with mass suggestion (which would then be treated as a 6th-level spell), the cheapest this staff could be made would still be CL 11th, price 50,600 gp, cost 25,300 gp.

This WOULD keep it in the Lesser Major staff category, though.

Grand Lodge

Pg. 201 - Staff of stealth

They forgot to factor in the costs of the material components for the nondetection spell. Price should be 39,300 gp while cost is 20,900 gp.

Grand Lodge

Pg. 203 - Staff of understanding

This staff's price and cost are wrong. It looks like they factored in comprehend languages as if it cost 2 charges to cast instead of 1. The correct price and cost are 17,600 gp and 8,800 gp, respectively.

Grand Lodge

Pg. 203 - Unholy staff

This one's kinda funny, actually.

When writing down the cost of this thing, someone swapped the 4 and 8.

The actual cost is 18,400 gp, which would make the price 36,800 gp.

Grand Lodge

Pgs. 194 - 202 - Various "school" staves

The staves of abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation are special for a number of reasons. First of all, they're relic items from D&D's 3.0 and 3.5 PHB. Second, they pretty much throw out the rules of staff creation and instead are all set at an identical price for the sake of uniformity. For MOST of these staves, the price and cost listed in the core rulebook is almost correct (only 100 gp off price-wise and 50 gp off cost-wise). For those GMs that are either sticklers like me for accuracy, or have a player who did the math his or herself and wonders why he has to pay more (or less in some cases) to make one, here are the actual prices and costs of these staves:

Staff of abjuration:
Price: 81,900 gp
Cost: 40,950 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 69,300 gp / Cost: 34,650 gp)

Staff of conjuration:
Price: 81,900 gp
Cost: 40,950 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 69,300 gp / Cost: 34,650 gp)

Staff of divination:
Price: 86,006 gp
Cost: 45,116 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 73,466 gp / Cost: 38,816 gp)

Staff of enchantment:
Price: 81,900 gp
Cost: 40,950 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 69,300 gp / Cost: 34,650 gp)

Staff of evocation:
Price: 81,900 gp
Cost: 40,950 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 69,300 gp / Cost: 34,650 gp)

Staff of illusion:
Price: 81,900 gp
Cost: 40,950 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 69,300 gp / Cost: 34,650 gp)

Staff of necromancy:
Price: 90,233 gp
Cost: 49,283 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 77,633 gp / Cost: 42,983 gp)

Staff of transmutation:
Price: 84,500 gp
Cost: 42,250 gp
* Additionally, since the highest spell level is 6th, this staff could be made cheaper at CL 11th. (Price: 71,500 gp / Cost: 35,750 gp)

Grand Lodge

Pg. 200 - Staff of size alteration

Like the school staves mentioned above, this staff's price and cost were rounded to a "neat" number, a practice that was abandoned by the time the staves in the APG were released.

Actual price and cost are 26,132 gp and 13,066 gp, respectively.

Grand Lodge

Pg. 197 - Staff of fire

Again, this staff's price and cost were rounded to a "neat" number.

Actually price and cost are 18,932 gp and 9,466 gp, respectively.

Grand Lodge

Pg. 197 - Staff of frost

And again, this staff's price and cost were rounded to a "neat" number.

Price and cost are 41,332 gp and 20,666 gp, respectively.

Additionally since the highest spell level is 5th, this staff could be made cheaper at CL 9th (Price: 37,200 gp / Cost: 18,600 gp)

Grand Lodge

Strife2002 wrote:

Pg. 203 - Unholy staff

This one's kinda funny, actually.

When writing down the cost of this thing, someone swapped the 4 and 8.

The actual cost is 18,400 gp, which would make the price 36,800 gp.

Sorry everyone, ignore this. The only person who screwed up was me. I forgot to count magic circle against good as costing 2 charges to cast. The listed values in the book are correct.

Grand Lodge

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Additional Magic Items

For those of you who follow these errata threads to update your books, below is a listing of all magic items that didn't make it into Ultimate Equipment (most likely due to space constraints). I only included those items from the RPG series of books. I've also included what category of item they belong in, in case you want to include them as a possible result whenever randomly generating treasure.

Body Slot:
Greater Minor Body Item
Living garments - 5,000 gp (Advanced Race Guide 106)

Eyes Slot:
Lesser Medium Eyes Item
Lenses of darkness - 12,000 gp (Advanced Race Guide 101)

Hands Slot:
Lesser Minor Hand Item
Quickfingers gloves - 2,500 gp (Advanced Race Guide 67)

Greater Minor Hand Item
Gloves of elvenkind* - 7,500 gp (Advanced Race Guide 29)

* Because this item's price falls in between where the UE's greater minor hand items end, and where the lesser medium hand items begin, it's uncertain which category it belongs to. I assumed the former.

Lesser Medium Hand Item
Rubble gloves - 8,000 gp (Advanced Race Guide 137)

Headband Slot:
Greater Medium Headband Item
Moon circlet - 20,000 gp (Advanced Player's Guide 308)

Neck Slot:
Lesser Minor Neck Item
Brooch of blending - 2,000 gp (Advanced Race Guide 47)

Lesser Medium Neck Item
Amulet of hidden light - 9,000 gp (Advanced Race Guide 112)
Darksire amulet - 9,000 gp (Advanced Race Guide 173)
Shark tooth amulet - 9,000 gp (Advanced Race Guide 178)
Amulet of channeled life - 12,000 gp (Advanced Race Guide 100)

Wrists Slot:
Lesser Medium Wrists Item
Silver smite bracelet - 16,000 gp (Advanced Player's Guide 309)

Slotless Items:
Least Minor Slotless Item
Wound paste - 50 gp (Advanced Race Guide 125)
Escape dust - 300 gp (Advanced Race Guide 67)
Kitsune star gem (1st) - 750 gp (Advanced Race Guide 193)
Elixir of forceful exhalation* - 900 gp (Advanced Race Guide 160)

* Because this item's price falls in between where the UE's least minor slotless items end, and where the lesser minor slotless items begin, it's uncertain which category it belongs to. I assumed the former.

Lesser Minor Slotless Item
Solidsmoke pipeweed - 1,000 gp (Advanced Race Guide 67)
Tengu drinking jug - 1,000 gp (Advanced Race Guide 167)
Elixir of darksight - 1,200 gp (Advanced Race Guide 19)
Nagaji scale polish - 1,400 gp (Advanced Race Guide 197)
Bubble vault - 1,500 gp (Advanced Race Guide 191)
Kitsune star gem (2nd) - 3,000 gp (Advanced Race Guide 193)

Greater Minor Slotless Item
Phantasmal gem - 4,000 gp (Advanced Race Guide 38)
Red feather fan - 5,000 gp (Advanced Race Guide 167)
Pipes of the warren guardian - 6,000 gp (Advanced Race Guide 155)
Symbol of luck - 6,000 gp (Advanced Race Guide 68)
Kitsune star gem (3rd) - 6,750 gp (Advanced Race Guide 193)

Lesser Medium Slotless Item
Symbol of unholy command - 8,000 gp (Advanced Race Guide 101)
Figurine of wondrous power (black jade raven) - 9,100 gp (Advanced Race Guide 166)
Ancestral clasp - 10,000 gp (Advanced Race Guide 47)
Black feather fan - 10,000 gp (Advanced Race Guide 166)
Amazing tools of manufacture - 12,000 gp (Advanced Race Guide 37)

Greater Medium Slotless Item
Purifying pearl - 19,000 gp (Advanced Race Guide 48)
Lambent window - 20,000 gp (Advanced Race Guide 112)
Trapmaker's sack - 20,000 gp (Advanced Race Guide 137)

Lesser Major Slotless Item
Book of marvelous recipes - 28,800 gp (Advanced Race Guide 67)
Bag of shadow clouds - 30,240 gp (Advanced Race Guide 211)
Lantern of dancing shadows - 41,000 gp (Advanced Race Guide 112)
Hobgoblin battle standard (iron resolve) - 45,000 gp (Advanced Race Guide 124)

Greater Major Slotless Item
Hobgoblin battle standard (despair) - 50,000 gp (Advanced Race Guide 124)
Hobgoblin battle standard (ferocity) - 60,000 gp (Advanced Race Guide 124)

Grand Lodge

Pg. 225 - Goggles of elvenkind

This may not be an error, but I just wanted to point out that every other [blank] of elvenkind item (boots, cloak, gloves) has an additional requirement in their construction that the creator must be an elf, but not the goggles.


I will confess that I haven't read the whole thread, and it's a minor error, but my name is spelled wrong on page 387...

Grand Lodge

Eric "Boxhead" Hindley wrote:
I will confess that I haven't read the whole thread, and it's a minor error, but my name is spelled wrong on page 387...

I made a note in my copy :)


Strife2002 wrote:

Pgs. 48 & 49 - Blood crystal

At the price it sells for, one would think that an item crafted from blood crystal would always be masterwork, but it doesn't say. Since it doesn't say, however, we can't be sure...

While updating the Loot Divider tool with the new UE materials, I came across the same issue.

Until an errata fixes the text, I will assume the 1,500 gp price excludes the MW property! But I sure would like some precision on this!

FAQed!
http://TheOnlySheet.com


Adventure Path Charter Subscriber
JoelF847 wrote:


p. 66 Harrow Deck and p. 77 - Fortune-Teller's Deck:

The Harrow Deck is 100gp and weighs "-", but the Masterwork Fortune-Teller's Deck costs 50 gp and weighs 1 lb (with even a cheap common one weighing 1/2 lb).

Furthermore, the Fortune-Teller's Deck provides a +2 bonus to Profession(fortune-teller), and similar skills, but the Harrow Deck makes no mention of this.

I think the best solution is to decide which is correct and simply remove the other item entirely.

I also have issues with this.

Sovereign Court

2 people marked this as FAQ candidate.

The fighter weapon groups in Ultimate equipment don't match the weapon groups in Ultimate Combat. Cestus for instance is listed as a close weapon in UC and not in UE. Not sure if this is an errata for UC or UE but thought I should mention it.

Assistant Software Developer

1 person marked this as a favorite.

I removed some posts (and replies to them) that do not belong in this thread.


Ross Byers wrote:
I removed some posts (and replies to them) that do not belong in this thread.

thank you


Ross Byers wrote:
I removed some posts (and replies to them) that do not belong in this thread.

Yes, i was waiting for this. Thanks for dealing with it.

Silver Crusade

I'm just posting to inquire about when we'll see an official document (errata, FAQ, etc.) published on these. It's been quite a while since this thread was started and it looks like most of the main problems have been discovered.

I feel this information needs to be more prominent on the website by now and not buried in the forums where many people might not think to look. Not to mention organization and portability. I know the dev team stays pretty busy, but if you can only get to the big mechanical issues like errors in the generation tables, and mislabeled prices and weights that's OK. I don't think most players are going to go ballistic because of a redundant word or non-italicized item title.

Liberty's Edge

For now the only published FAQ is that about the Ring of Continuation.
The original ruling was posted in a blog published the 9/11/12 and the FAQ update was published the 15/3/13, that give you an idea of the time needed to finally formalize that kind of decision.

You can find the book FAQs with the link in the high right corner of the forum. Now that Paizo is trying to update the FAQs more regularly it is a good idea to check it at least once month.

Grand Lodge

Invisible Ink

In a hurry so no time to put the page number like I usually do, but in Alchemical Tools section, the Craft (alchemy) DCs for creating average invisible ink and good invisible ink are the same (20). this may not be an error, but in case it is there you go.

Silver Crusade

Diego Rossi wrote:

For now the only published FAQ is that about the Ring of Continuation.

The original ruling was posted in a blog published the 9/11/12 and the FAQ update was published the 15/3/13, that give you an idea of the time needed to finally formalize that kind of decision.

You can find the book FAQs with the link in the high right corner of the forum. Now that Paizo is trying to update the FAQs more regularly it is a good idea to check it at least once month.

Alright, I do understand how much work it takes and the possible length of development cycles. I was just hoping for some better news than this.

*Puts on rubber gloves and waders to prepare for some forum slogging*


Could be worse! At least we have Cheapy's list of dev comments, which cuts it down to a mere 500 things to read. ;)


Ring of Spell Storing (page 174): The major and minor ring both say "As the minor ring of spell storing, except..."


Dont know if anyone else notice this but
Trail Rations are 5 sp
Dwarf Elf and Gnome are 2 GP
Orc rations are 1 gp
Hafling Ration are just 1 sp and sound way more yummy then Trail Ration.
And since there no penalty for eating other peoples ration why not have humans buy Hafling Rations?

Liberty's Edge

1 person marked this as a favorite.
Starfinder Superscriber
Quote:


And since there no penalty for eating other peoples ration why not have humans buy Hafling Rations?

It's the same reason you don't eat those low-fat potato chips. Have you read the label? Side effects include "anal leakage".... brrrr!


rknop wrote:
Quote:


And since there no penalty for eating other peoples ration why not have humans buy Hafling Rations?
It's the same reason you don't eat those low-fat potato chips. Have you read the label? Side effects include "anal leakage".... brrrr!

I have read the label though, and Hafling Ration sound much better then Regular Trail Ration. Hafling do know how to eat.

Grand Lodge

Degoon Squad wrote:
rknop wrote:
Quote:


And since there no penalty for eating other peoples ration why not have humans buy Hafling Rations?
It's the same reason you don't eat those low-fat potato chips. Have you read the label? Side effects include "anal leakage".... brrrr!
I have read the label though, and Hafling Ration sound much better then Regular Trail Ration. Hafling do know how to eat.

It's probably a mistake and should be 2 GP. That's how much it says it costs in the table on page 95.

Grand Lodge

Strife2002 wrote:

Pgs. 56 & 58 - Astrolabe table entry and description

Is there any reason why the astrolabe went from being a 100 gp item in APG to a 1,000 gp item in UE?

Just noticed that the astrolabe is also listed with a 100 gp price tag in Player Companion: Pirates of the Inner Sea.

Grand Lodge

Pg. 310 - Maul of the titans

The latest Core Rulebook errata document updated the creation cost of this item from "12,305 gp" to "12,805 gp".

Grand Lodge

Pg. 342 - Armor of rage

The latest Core Rulebook errata document updated this item.

In the first sentence, change "armor of command" to "breastplate of command" and change "suit of +1 full plate" to "+1 breastplate". In the Intended Magic Item section, change "armor of command, +1 full plate" to "breastplate of command, +1 breastplate".


I noticed the caster level on staff of dark flame is wrong it says 8th level. but Flaming property requires on the staff required 10th level caster. (maybe spell from staff function as 8th level) But for item creation it should be 10th because of flaming property.

Celestial armor is listed as 5th level caster when the armor has +3 enchantment bonus which requires caster level 3 times the enchantment bonus thus making its caster level 9 not 5 for item creation not spell function.

I am sure there are a ton more like this that are over looked. The only reason I found this out is because two people on my group failed roll on saving throw recently and we had to figure out the caster level for the items so they can make the item's save. While making up a cheat sheet for my players of items hp, hardness and saves to make the game go faster I found this.

Grand Lodge

KainPen wrote:

I noticed the caster level on staff of dark flame is wrong it says 8th level. but Flaming property requires on the staff required 10th level caster. (maybe spell from staff function as 8th level) But for item creation it should be 10th because of flaming property.

Celestial armor is listed as 5th level caster when the armor has +3 enchantment bonus which requires caster level 3 times the enchantment bonus thus making its caster level 9 not 5 for item creation not spell function.

I am sure there are a ton more like this that are over looked. The only reason I found this out is because two people on my group failed roll on saving throw recently and we had to figure out the caster level for the items so they can make the item's save. While making up a cheat sheet for my players of items hp, hardness and saves to make the game go faster I found this.

I might be wrong, but I think that when it comes to these specific magic items, all that's required of you is what's listed in the Construction Requirements of each item. For instance, while yes, constructing a +1 flaming quarterstaff would normally require you be of the appropriate level to put flaming on it, constructing a staff of dark flame doesn't, and the flaming property is sort of "inherited" when you finish the item. The same might be true about celestial armor, because it's a specific magic armor?

Again, I might be wrong.

Grand Lodge

Strife2002 wrote:

Pgs. 20 & 23 - Aklys; table entry and description

I had reported this in the Ultimate Combat errata thread, but it's applicable here, as well.

It seems as though the aklys' damage values are incorrect. Listed at 1d6(S) and 1d8(M), these raise a red flag for the following reasons:

1) NO light weapon deals this much damage.
2) The Adventurer's Armory version has this at 1d4(S), 1d6(M)
3) The description describes this thing as a throwing club. Clubs are one-handed weapons, meaning they're bigger than these are, and even they deal 1d4(S), 1d6(M)

Was going through some of my friend's Campaign Setting books and saw that the aklys listed in Classic Horrors Revisited also deals 1d4(S) / 1d6(M)

Grand Lodge

So the double barreled musket received a correction via Ultimate Combat's official FAQ. The range increment is being changed from 10 ft. to 40 ft.

Grand Lodge

Thanks to the new update to the Core Rulebook FAQ, armor spikes (and by association in the FAQ, the gauntlet and spiked gauntlet) cannot be used to make an off-hand attack the same round you use a two-handed weapon (or a one-handed weapon two-handed), unless you have iterative attacks.


My question concerns "Page of Spell Knowledge" on page 314. This is probably a no-brainer but figure to ask anyway. This item is a permanent magic item rather than one that is like one-use. Right? It doesn't actually state this and I just wanted confirmation.

Love this item tho.. Now a spontaneous spellcaster can have a "spellbook".

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