Ultimate Equipment Errata


Product Discussion

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Grand Lodge

Pg. 50 - Elysian bronze

It probably goes without saying that it is, but this material should mention if it's always considered masterwork or not.

Grand Lodge

Pg. 50 - Fire-forged steel

The 2nd paragraph for fire-forged steel's description details how weapons are affected by the material. It doesn't give a specific type of weapon that's eligible (like how alchemical silver can only be applied to slashing and piercing weapons). Instead, it candidly mentions that "the blade absorbs and channels heat to the parts of the weapon that contact enemies."

This makes it seem like it's slashing weapons only, but I doubt that's the case.

Grand Lodge

Pg. 51 - Griffon mane material

Is griffon mane armor always masterwork? It doesn't say. It adds +200 gp to the cost of padded or quilted armor, which is enough to include the price of masterwork quality, but it doesn't say.

Grand Lodge

Pg. 51 - Living steel material

Again, doesn't say if it's always masterwork. It's pricy enough to include the quality, so it likely is, but it should say.

EDIT: Nevermind, it definitely doesn't include the masterwork price, as a shield is only +100 gp with this material.

Grand Lodge

Pg. 52 - Wyroot material

The second and third sentences of the wyroot material say the following:

"When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. The struck creature is unharmed and the wyroot weapon gains 1 life point."

Emphasis mine. What does this bold section mean? Is it that:

A) on a critical hit a creature suffers no damage at all?
B) on a critical hit, only the life point effect takes place and damage is dealt normally, but there's no critical hit damage?
or C) the text is simply saying that the life point the weapon gains doesn't have any adverse effect on the struck creature like you'd normally expect an ability like this would (like energy drain and whatnot)?

Also once again it doesn't say if such weapons are masterwork.

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p. 173 Ring of Shooting Stars - first of all, the 1 ball damage for the ball lightning power is listed as 2d6, but it should be 4d6.

Also, while not technically errata, should the requirements be updated to change lightning bolt to lightning bolt or ball lightning (from the APG)?

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p. 174 Ring of Spell Knowledge - is studying a spell to put it into the ring a standard action since no action type is listed?

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1 person marked this as FAQ candidate.

p. 176 Ring of the Sea Strider - in addition to the typo previously mentioned, this ring seems under priced. For 10K, you can get a ring of improved swimming that gives a +10 to swim checks, but this ring for only 4K more gives you an actual swim speed (with the +8 bonus to swim checks that comes with that), and it lets you dimension door within a body of water once per day.

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p. 180 Rod of Balance - the text describes the rod as "crafted from solid iron, though it is incredibly light." However, it weighs 5 lbs, just like most other rods (and more than the rod of alertness for example.)

Also, the last line says that it emits a faint aura of the abjuration and transmutation schools, but the Aura listing for the item only mentions faint abjuration. The whole line in the text could probably be removed since it's simply repeating the Aura line of the stat block...once the stat block line is updated that is.

Grand Lodge

Pg. 62 - Chirurgeon's kit

It says this kit comes with a leather pouch but no such thing exists. The only mundane pouches in the book are the belt pouch and the spell component pouch

Grand Lodge

Strife2002 wrote:

Pg. 62 - Chirurgeon's kit

It says this kit comes with a leather pouch but no such thing exists. The only mundane pouches in the book are the belt pouch and the spell component pouch

In hindsight this could just be describing the thing the kit comes in. If that's the case then mentioning it is odd. The healer's kit doesn't say it comes with a wooden box.

Grand Lodge

Pg. 59 - Blanket

Not technically an error (maybe), more of an observation. The blanket in Ultimate Equipment seems to be an amalgamation of the winter blanket from the Core Rulebook, and the blanket from Advanced Player's Guide. It has the APG item's name, but the winter blanket's price and weight.

Grand Lodge

Pg. 57 - Gunslinger's kit table entry

This item should have a superscript of "2" next to its weight, indicating it's 3/4's this weight when made for a Small creature, like all the other class kits are.

Dark Archive

p. 339 Shadowstaff

missing destruction header.

Grand Lodge

Pg. 57 - Silk rope table entry

Silk rope should have "(50 ft.)" next to its name in the table, like normal rope and spider's silk rope does.

Grand Lodge

Pg. 58 - Survival kit, common table entry

This item has a superscript of "4" next to its weight. There's no footnote beneath the table saying what this superscript means. In fact it only goes up to "2"

Grand Lodge

Pgs. 58 & 74 - Troll slayer's kit table entry and description

The troll slayer's kit in the table on page 58 says it costs 30 sp. Its description says it costs 30 gp. Given what it contains, it's definitely supposed to be gold pieces.

Grand Lodge

Pg. 59 - Bandolier

I guess not technically an error, but this item says you can "use the 'retrieve a stored item' action to take an item from a bandolier." Why even mention this? Isn't that always true? If it's not a weapon, any item you're grabbing for on you is naturally using the "retrieve a stored item" action to get, right?

Grand Lodge

Pgs. 59, 69, and 73 - Bard, oracle, and summoner's kit

These three kits are the only three spellcaster class kits (with the exception of the sorcerer, who doesn't need it thanks to Eschew Materials) that don't include a spell component pouch. All the other ones do.

Dark Archive

p. 345 Cursed Backbiter Spear

I know it's tradition to have this item named this way but it always seemed redundant to me. Is there a non-cursed backbiter spear?
Drop the "cursed" in the name.

Dark Archive

all intelligent magic items

no explicit slot listed.
true it can be inferred, but artifacts and cursed magic items has slot listed

Dark Archive

all intelligent magic items

can't select all continuous text in the pdf

with adobe reader 10.1.4 if you try to select text starting at the name and into the description section it skips past the rows with Intelligence and Languages.

It would be nice it you could get the select to select everything

The Exchange

Strife2002 wrote:
r-Kelleg wrote:
moreover, you cannot generate a special material armor or sheild with magical properties.

Ugh, you can actually, it's just mentioned in an out-of-the-way spot. On page 114, within the first few paragraphs describing armor special abilities, paragraph 4 says the following:

Page 114, paragraph 4 wrote:
A suit of armor or a shield may be made of an unusual material. Roll d%: 01–95 indicates that the item is of a standard sort, and 96–100 indicates that it is made of a special material (see page 48).

good tip, thanks for the reference.

Dark Archive

p. 359 Rod That Should Not Be

minor formatting
on the requirements, the "Summon monster" the s should be lower case for both lesser and greater types

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p. 201 Staff of Spiders - when used to summon spider, it says it summons 1d3 giant spiders, but what size? Medium? Small?

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p. 208 Belt of Dwarvenkind - unlike all other belts in this section, it does not state that the enhancement bonus is temporary for the first 24 hours.

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1 person marked this as FAQ candidate.

p. 208 Belt of Equilibrium and Belt of Fallen Heroes - not necessarily errata, but are the prices on these correct? They both seem VERY high for what they do.

The belt of equilbrium has pretty strict restrictions limited to working when you only move 5 feet in a turn. When you compare it to a belt of stubborn resolve that has a similar effect with a restriction, but for only 3K more also gives +2 enhancement to constitution. Should the equilibrium give a +2 enhancement to dexterity also?

The belt of fallen heroes might be more appropriate if it was constant, but once per day for 6 hours giving unseen servant and a +1 insight bonus to saves seems weak for 21K.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 210 Belt of the Weasel - when you can move at 1/2 speed while prone, does this count as normal movement, or crawling, since crawling always provokes, but normal movement allows a 5 foot step without provoking?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 212 Gorgon Belt and Minotaur Belt - these have very similar powers - being an enhancement bonus to Strength, and allowing ignoring of difficult terrain when charging, bull rushing, overrun or trample.

However, the minotaur belt is +2 bonus (4K gp) plus that power for a total of 11K gp, meaning the extra power is worth 7k gp.

The gorgon belt gives +4 to Strength (16k gp) plus this power (7k gp) for a running total of 23K gp, which is it's actual price. The Gorgon Belt also allows a breath weapon once per day, which is free essentially. I think one of these two is priced wrong.

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3 people marked this as FAQ candidate.

p. 213 Serpent Belt - what exactly does "+4 bonus to all poisons" do? Is this a bonus to saves vs. poison, a bonus to the DC of poisons that the wearer inflicts on others (and if so, only through a natural attack, or would a poisoned weapon or spell that inflicts poison get the bonus?) or something else?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

p. 213 Shadowform Belt - while it clearly states that when incorporeal, no deflection bonus is granted from Charisma, and instead the natural armor bonus is given instead, should that be the case? For PCs, that's not a huge deal, and it's generally going to be a smaller bonus, but I can easily imagine a dragon with one, and having an insane AC for a incorporeal creature.


JoelF847 wrote:
p. 201 Staff of Spiders - when used to summon spider, it says it summons 1d3 giant spiders, but what size? Medium? Small?

I thought Giant Spiders were by defalt Medium. The other size veriants were listed with different names such as Giant Crab Spider (Small) and Giant Black Widow (large). And the fact both the spell and the item specify Giant Spider, I would have thought it was always a medium. Did I miss something in how I have used it?

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Celestial Shield: The caster level is lists as 7 but overland flight can't be cast until level 9.

Grand Lodge

chopswil wrote:

p. 359 Rod That Should Not Be

minor formatting
on the requirements, the "Summon monster" the s should be lower case for both lesser and greater types

Also is there any reason why the lesser version of this rod is chaotic evil but the greater version is chaotic neutral? The last sentence of the description even says that the greater versions have but one dedicated purpose: to serve a bloodthirsty master.

Grand Lodge

Pg. 63 - Copy of a key

This item doesn't seem to have a table entry on page 56.

Grand Lodge

Pg. 63 - Dragonslayer's kit

Second sentence, "oil of bless weapon" should be italicized.

Grand Lodge

Pg. 64 - Filter hood

Second sentence, change "helm slot" to "head slot".

Grand Lodge

Pgs. 56 & 58 - Astrolabe table entry and description

Is there any reason why the astrolabe went from being a 100 gp item in APG to a 1,000 gp item in UE?

Grand Lodge

Not really an error, again, more of an observation. UE makes mention of numerous variants of divine foci for antipaladins, clerics, inquisitors, paladins, and oracles in the form of holy/unholy symbols, but doesn't include the item used as a divine focus by druids and rangers, holly and mistletoe. Instead, it gets a vague mention within the druid's kit on page 63.

Grand Lodge

Pg. 60 - Block and tackle

Similar to the blanket mentioned above (as in, not an error), it seems that this item is the combination of the item of the same name from the Core Rulebook and the pulley from Advanced Player's Guide.

Grand Lodge

Pg. 80 & 93 - Goats

Goats are listed on page 80 under pets and familiars as costing 6 gp. On page 93, however, under Trade Goods, goats only cost 1 gp. The 1 gp price tag is also from the Core Rulebook.

Grand Lodge

Pgs. 80 & 93 - Pigs

Like goats before them, pigs are listed on page 80 under pets and familiars as costing 10 gp. On page 93, however, they're listed as costing 3 gp, like it says in the Core Rulebook.

The Exchange

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maybe pets have a trick?

Grand Lodge

Pg. 85 - Spider

All of the animals listed in this section of the book mention whether or not they can be selected as familiars, except the spider. Well, as of Ultimate Magic, the scarlet spider can be.

*BONUS FACTOID!*
I couldn't justify posting this as its own post as it's not an error. At the bottom of page 84, the raccoon is listed along with a description. One of the sentences mentions its curious habit of "washing" its food. This "washing" is actually to soften the food. Raccoons have ridiculously narrow throats and need to make food soggy to help it down.


JoelF847 wrote:
p. 210 Belt of the Weasel - when you can move at 1/2 speed while prone, does this count as normal movement, or crawling, since crawling always provokes, but normal movement allows a 5 foot step without provoking?

You can't 5 ft step while moving half speed (and go half a square) so it doesn't matter, you always provoke.

The Exchange

Mike Lindner wrote:
JoelF847 wrote:
p. 210 Belt of the Weasel - when you can move at 1/2 speed while prone, does this count as normal movement, or crawling, since crawling always provokes, but normal movement allows a 5 foot step without provoking?
You can't 5 ft step while moving half speed (and go half a square) so it doesn't matter, you always provoke.

I think its just letting you crawl faster. unless it specifically says you wouldn't provoke while wearing it, I think you would. I'm not sure if the 5' step is allowed though.

Grand Lodge

Pg. 81 - Table 2-4: Guard and Hunting Animals

"Cat, Small" should be changed to "Cat, hunting" in this table.

Grand Lodge

Strife2002 wrote:

Pg. 80 & 93 - Goats

Goats are listed on page 80 under pets and familiars as costing 6 gp. On page 93, however, under Trade Goods, goats only cost 1 gp. The 1 gp price tag is also from the Core Rulebook.

Also Table 2-5: Farm and Work Animals on page 81 lists the goat as costing 6 gp.

Grand Lodge

Strife2002 wrote:

Pgs. 80 & 93 - Pigs

Like goats before them, pigs are listed on page 80 under pets and familiars as costing 10 gp. On page 93, however, they're listed as costing 3 gp, like it says in the Core Rulebook.

Likewise again, Table 2-5: Farm and Work Animals lists the Pig as something other than 3 gp. What's curious is that this table lists it as 20 gp, whereas the table on page 80 as mentioned above lists it at 10 gp.

Grand Lodge

Pg. 81 - Table 2-4: Guard and Hunting Animals

Change "Axe beak" to "Axe beak (combat trained)".

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