
The Rot Grub |

The Shattered Star AP will become the fifth AP set in Varisia (or at least start there), the others being:
Rise of the Runelords
Curse of the Crimson Throne
Second Darkness
Jade Regent
I'm curious: why so much focus on Varisia?
Is it just something inherent in the setting?
Or is this to prep us for some publication in the future? Maybe some Chronicles publication with Varisia as the setting? Perhaps material from the APs could be reference materials for a slow XP mega sandbox campaign set in Varisia.
Or a "sequel" series of high-level modules that can continue from where the APs left off?
I actually have no idea how the APs conclude (with the exception of Rise of the Runelords). So I may be way off here.
Of course, Paizo staff shouldn't feel obliged to answer my question. I just want to add to the Rampant Speculation Fire! :D

Steve Geddes |

I thought it was kind of a "reprise" of where it all began when they launched pathfinder. Tying in with the RotRL compilation, the five year anniversary, etcetera...
Of course, Varisia is the birthplace of legends.

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So, the first three APs created were focused in Varisia, Jade Regent started in Varisia but then leaves, and the Shattered Star is in Varisia. The first three make sense, because the whole AP line was just getting started: start small and work your way out. Jade regent was only in Varisia for a short while, so I don't even think that should count. Shattered Star is an homage or a look back to the first three. If you take the first three AP out of the count, you have 1.5-ish APs that are set in Varisia. I guess that doesn't seem like too much to me.

The Rot Grub |

If it's Pathfinder's "Sword Coast," then why is it so? I can see the immersion and continuity argument, most definitely. Also, I saw the tie-in between Beginner Box beginning in Sandpoint and the subsequent release of Jade Regent and the Anniversary Edition of RotRL.
But something tells me there's more going on here. :)
And I don't mind the Varisia focus so much. It's just that it perked my ears up to hear there was another Varisia-based AP. (And, at least from the previews, it looks like it doesn't just start there but also spends most of its time there.)

Aaron Bitman |

Why Varisia? The question has been discussed before, in the thread Why do so many APs take place in Varisia?
Is there something more going on here? I doubt it. Many campaign settings have an area that's assumed as the default "home". Mystara had the Grand Duchy of Karameikos. Eberron had Sharn. Traveller had the Spinward Marches.
And what was the brand name for that setting in the Flanaess? Oh yeah. Greyhawk.
It's natural for game designers to assume a default location. It makes the setting easier for fans to learn. And of course, it has diversity and tolerance to make it easy for players to fit in their characters in, and for GMs and module writers to fit their adventures in. More exotic locales, with some theme, tend to exclude or discourage certain character or adventure ideas.

The Rot Grub |

I'll accept that. I'll have to look into how Varisia is a good "default" location. The Runelords do provide a good backdrop "past kingdoms" story. And theres lots of room for conflict among the runelords themselves, and within Varisia, just among the human subgroups themselves (I wouldn't mind a "varisians overthrowing the korvosan conquerors" campaign myself).
Still, I think a series of high level modules that cater to that niche of players would be interesting, though I'm not a high level player myself.
I'll check out that other thread too.

tonyz |

Varisia isn't crowded. There's a lot of open space unoccupied by anybody (or at least not permanently controlled by anybody.) It's much easier for GMs to set up something here and there than it is for large and (semi-)competent nations like Cheliax and Andor and Taldor, where a lot of times the solution to Problem X is "inform the government and they'll take care of it".

Haladir |

Varisia isn't crowded. There's a lot of open space unoccupied by anybody (or at least not permanently controlled by anybody.) It's much easier for GMs to set up something here and there than it is for large and (semi-)competent nations like Cheliax and Andor and Taldor, where a lot of times the solution to Problem X is "inform the government and they'll take care of it".
Exactly.
When I started writing my campaign about a year ago, I was a complete Pathfinder newbie, and bought Inner Sea World Guide mainly to save time on world design. Varisia seemed to be the most "standard fantasy world" setting of all of the areas: no central government, three city-states in detente, vast expanses of mostly-unsettled wilderness. The town of Sandpoint seemed the perfect place to set an adventuring campaign. I could have the bad guy control a large expanse of land without the local nobility raising a small army to put him down. The local leaders controlled relatively small areas with small forces so they would naturally rely on adventurers to assist when needed.
[Of course, then I discovered "Rise of the Runelords," which had essentially the same overall plot as the homebrew game I was planning, so I decided to run that instead.]

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This is Paizo's 10th anniversary, and the 5th of the Pathfinder brand, so it made sense to go back to the roots and do more stuff set in Varisia this year to celebrate. Between the Shattered Star AP (which is actually the first AP since Runelords to really do a LOT with Varisia, in fact—Crimson Throne spent most of its time in Korvosa, while Second Darkness and Jade Regent didn't stick around long), the re-release of Rise of the Runelords, and some other stuff, this is indeed shaping up to be "The Year of Varisia."
But yes... Varisia is one of the core areas of the Inner Sea region, and its size and relatively uninhabited status makes it the perfect place to get in some classic adventuring.
Those who want something else in the AP other than Varisia need only look to the APs we've done before this one or that we'll be doing after it (and again, I don't really count Jade Regent as a Varisia AP, any more than I count Kingmaker as a First World AP or Serpent's Skull as a Pirate AP)...

Haladir |

Doram ob'Han wrote:Because it's based on the Pacific Northwest, and is therefore the most awesome region in the world?I figured that part was implied/obvious.
We'll have to agree to disagree on that point.
I'm originally from the OTHER Portland in the US, and I've given my version of Varisia a much more "New-England-y" feel.

Gregg Helmberger |

This is a drum I've beaten before, but honestly, enough with Varisia already. Golarion is starting to look like "Varisia and some other places that aren't important." There hasn't been a single Taldan, Andoren, Linnorm King, Mammoth Lord, megadungeon, Worldwound, Rahadoumi, Nex/Geb, Nirmathas/Molthune, Lastwall/Belzken, etc. etc. etc. AP, and yet it's a cavalcade of Varisia. Is Varisia THAT MUCH cooler than the rest of Golarion put together that it warrants this kind of attention? Really? If not, why do we keep going back there? And if so, then why isn't the rest of Golarion more interesting?

Power Word Unzip |

RotRL = Varisia
CotCT = Varisia, but mostly just Korvosa, with some dips into Belkzen even
SD = what, like, two books of Varisia? I mean, does anyone know? Did anyone actually play that one? <j/k>
LoF = Katapesh, magical demiplane, plane of fire
CoT = Cheliax
Kingmaker = River Kingdoms, First World
Serpent's Skull = Mwangi Expanse, Saventh-Yhi
Carrion Crown = Ustalav
Jade Regent = 1.5 books of Varisia, then a tour of other places ending in, what, two books of Minkai/Tian Xia?
Skull & Shackles = pirates, seafaring content, mostly occurring in the Shackles
Shattered Star = Varisia
So, out of 11 APs either published or confirmed (66 total volumes), Varisia accounts for about 3.3 of those 11 (20.5 volumes).
I don't think that's too terribly extreme a ratio, especially since it's a popular setting with lots of product support and has a bunch of Golarion flavor already baked in from the start.
And it's highly unlikely that we will see another dip into Varisia for awhile after Shattered Star commences. I think the Paizo crew know not to go back to that well too many times. But for Paizo's tenth anniversary, and to coincide with the re-release of RotRL, I just don't think it's a bad choice. Clearly it's good for sales, because people like the region and want to learn more about it. Heck, I'd buy a 300-page hardcover on Varisia and probably get more use out of it than I do out of the ISWG today (not that the ISWG isn't awesome, but its scope is VERY wide).
In short, the complaints about Varisia-related product saturation seem a bit disproportionate to the actual incidence rate of the setting.
(EDIT: I mean, it's not like we're as saturated with Varisia content as D&D has been with friggin' underdark themes over the years.)

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And it's highly unlikely that we will see another dip into Varisia for awhile after Shattered Star commences. I think the Paizo crew know not to go back to that well too many times. But for Paizo's tenth anniversary, and to coincide with the re-release of RotRL, I just don't think it's a bad choice. Clearly it's good for sales, because people like the region and want to learn more about it. Heck, I'd buy a 300-page hardcover on Varisia and probably get more use out of it than I do out of the ISWG today (not that the ISWG isn't awesome, but its scope is VERY wide).
I wouldn't call a return to Varisia after Shattered Star "Highly Unlikely" at all to be honest.
It's kind of the heart and soul of the campaign setting in my opinion.

Power Word Unzip |

Power Word Unzip wrote:And it's highly unlikely that we will see another dip into Varisia for awhile after Shattered Star commences. I think the Paizo crew know not to go back to that well too many times. But for Paizo's tenth anniversary, and to coincide with the re-release of RotRL, I just don't think it's a bad choice. Clearly it's good for sales, because people like the region and want to learn more about it. Heck, I'd buy a 300-page hardcover on Varisia and probably get more use out of it than I do out of the ISWG today (not that the ISWG isn't awesome, but its scope is VERY wide).
I wouldn't call a return to Varisia after Shattered Star "Highly Unlikely" at all to be honest.
It's kind of the heart and soul of the campaign setting in my opinion.
I agree. My point was, I'd be surprised if you went right back there in the next immediate AP, or even the one after that.

Gregg Helmberger |

I wouldn't call a return to Varisia after Shattered Star "Highly Unlikely" at all to be honest.
It's kind of the heart and soul of the campaign setting in my opinion.
Well, that's certainly a disappointment. I'd hoped you'd focus on other things after that, but I guess it's not to be.

Steve Geddes |

Power Word Unzip wrote:And it's highly unlikely that we will see another dip into Varisia for awhile after Shattered Star commences. I think the Paizo crew know not to go back to that well too many times. But for Paizo's tenth anniversary, and to coincide with the re-release of RotRL, I just don't think it's a bad choice. Clearly it's good for sales, because people like the region and want to learn more about it. Heck, I'd buy a 300-page hardcover on Varisia and probably get more use out of it than I do out of the ISWG today (not that the ISWG isn't awesome, but its scope is VERY wide).
I wouldn't call a return to Varisia after Shattered Star "Highly Unlikely" at all to be honest.
It's kind of the heart and soul of the campaign setting in my opinion.
I'm very pleased to hear that. It's my favorite region, by far.
I'm also hoping for a hardcover, eventually.

Jim Groves Contributor, RPG Superstar 2010 Top 4 |
1 person marked this as a favorite. |

Well, that's certainly a disappointment. I'd hoped you'd focus on other things after that, but I guess it's not to be.
Gregg,
Why not suggest an AP you would like to see? There is a thread for that, I know that it does get looked at and considered.
Even if there is going to be more Varisia content, my hunch is that there will be some other area explored immediately after Shattered Star and Anniversery ROTRL.
If you would like to make a suggestion, may I recommend Irrisen?
4713 is coming, and I bet we could have one helluva an awesome adventure.

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I can only think of one Varisian module (Seven Swords of Sin), are there may Varisian PFS scenarios?
The module 'The Godsmouth Heresy' is set in Varisia.
This PathfinderWiki page lists only four currently-released PFS scenarios set in Varisia, but the forthcoming scenarios in season 4 promise to focus on Varisia a lot more.

Gregg Helmberger |

Gregg,
Why not suggest an AP you would like to see? There is a thread for that, I know that it does get looked at and considered.
Even if there is going to be more Varisia content, my hunch is that there will be some other area explored immediately after Shattered Star and Anniversery ROTRL.
If you would like to make a suggestion, may I recommend Irrisen?
4713 is coming, and I bet we could have one helluva an awesome adventure.
I'm on record as wanting a megadungeon (that's one that could be based in Varisia and I'd be fine with it -- Kaer Maga, specifically) and a Worldwound AP. :-)

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I always assumed it was a focal point for the world because it was the most like the "default" DnD setting and by that I mean the early days of DnD. A area with a smattering of of civilization but mostly open wild area's, full of monsters with a powerful long dead empire buried underneath it.

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We'er actually trying something of a "megadungeon" in Shattered Star... sort of. It's actually six different dungeon locations rather than one giant location, but each volume of Shattered Star will feature a relatively large and iconic dungeon site as is primary location.
That said... there's other stuff going on as well—Shattered Star isn't all dungeons all the time. There's wilderness and urban elements here and there, and lots of non-combat encounters (or combat encounters that can be resolved via things other than combat).

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Urk. My enthusiasm for that AP just sank 50% at the very least. Dungeons are about the most boring aspect of roleplaying.
There's a LOT of them in Shattered Star. Just so you know. I've learned it's important to manage magnuskn's expectations... :-P
That said, I do hope you check the AP out anyway, since I'm hoping that we'll be able to present a number of big dungeon crawls in a way that makes them NOT boring as far as roleplaying is concerned.

magnuskn |
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Oh, I will. My suscription is secure until the end of the year at least, when I will have major revisions in my life anyway ( due to finishing college ).
I'm just so damn tired of dungeons. I'd love an AP where the focus is firmly on the roleplaying part.
And thanks for managing my expectations. After getting all of the Jade Regent modules, I've come around to renewed giddy anticipation of GM'ing it again. I just had to accept that the NPC's have to be worked out by myself and that the subsystems in this AP are to be avoided. ;)

Brodyz |
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I would like to chime in on this...I have been playing TTRPG's off and on for 30+ years. My group gets together for about 2.5 hours each week (most of the time) when we spend time socializing and playing.
Personally, I am very happy with a lot of focus on one part of the world. Unfortunately I will never have the opportunity to GM or play in a wide variety of AP's, modules, or anything else. My Carrion Crown game has been running for 8 months and we are still only half way though.
I am planning to run the Rise of the Runelords Anniversary and I will purchase everything related to the campaign and the areas involved just as I did for Carrion Crown. I like having so many references, ideas, and details to pour through to make my campaign as immersive and detailed as possible.
So I for one want to thank you for making this the Year of Varisia.
And a dungeon crawl in each issue of Shattered Star just increased my enthusiasm for eventually running it by at least 50%.

Haladir |

Unfortunately I will never have the opportunity to GM or play in a wide variety of AP's, modules, or anything else. My Carrion Crown game has been running for 8 months and we are still only half way though.
I am planning to run the Rise of the Runelords Anniversary and I will purchase everything related to the campaign and the areas involved just as I did for Carrion Crown. I like having so many references, ideas, and details to pour through to make my campaign as immersive and detailed as possible.
So I for one want to thank you for making this the Year of Varisia.
I'll add my support for the "Year of Varisia." It's by far and away my favorite area of Golarion, and I'm eagerly awaiting the Varisia player's companion and Magnimar campaign guide, along with the Runelords hardcover.
BTW, we're almost a year into our Rise of the Runelords game, and I just started "Hook Mountain Massacre" this week!

Sunderstone |

James Jacobs wrote:Power Word Unzip wrote:And it's highly unlikely that we will see another dip into Varisia for awhile after Shattered Star commences. I think the Paizo crew know not to go back to that well too many times. But for Paizo's tenth anniversary, and to coincide with the re-release of RotRL, I just don't think it's a bad choice. Clearly it's good for sales, because people like the region and want to learn more about it. Heck, I'd buy a 300-page hardcover on Varisia and probably get more use out of it than I do out of the ISWG today (not that the ISWG isn't awesome, but its scope is VERY wide).
I wouldn't call a return to Varisia after Shattered Star "Highly Unlikely" at all to be honest.
It's kind of the heart and soul of the campaign setting in my opinion.
I'm very pleased to hear that. It's my favorite region, by far.
I'm also hoping for a hardcover, eventually.
+1

Sunderstone |

We'er actually trying something of a "megadungeon" in Shattered Star... sort of. It's actually six different dungeon locations rather than one giant location, but each volume of Shattered Star will feature a relatively large and iconic dungeon site as is primary location.
That said... there's other stuff going on as well—Shattered Star isn't all dungeons all the time. There's wilderness and urban elements here and there, and lots of non-combat encounters (or combat encounters that can be resolved via things other than combat).
Egads! Ill have to re-subscribe to the AP line when I get home. I have no home group anymore but this is appealing.