
Cule |
During our game last night our group acquired a tiny magical knife that automatically returns. Not much use to any players (all human-sized), but it would be fun to let my monkey familiar get busy with it.
So, can a normal monkey familiar use a throwing knife? Or would I need to take some feats to make that possible?
Thanks,
Cule

Harley Quinn X |

If the dagger is Tiny sized, it's damage would be 1d2. A monkey familiar's strength is 3 (-4 modifier). However, it does have 15 dex. So it would wind up being:
+2 to hit (not including size modifiers or the non-proficiency penalty), and 1d2-4 damage on a hit.

Grick |

So, can a normal monkey familiar use a throwing knife? Or would I need to take some feats to make that possible?
Sure, it's possible. Just do it right.
He's not proficient, so he's got a -4 penalty to attacks.
He'll apply his Strength modifier to damage dealt by thrown weapons, so with a strength of 3 that's dealing 1d2-4 damage on a hit, resulting in 1 nonlethal damage, even on a crit.
If he's throwing into melee without precise shot, another -4 penalty.
If someone is in the way granting soft cover, the target gets +4 AC.
If he's moved during that round, he wont be able to catch the knife when it returns, assuming it's smart enough to even try to catch it.

Cule |
Thanks everyone.
If this is the returning dagger from RotRL, my advice is to sell it. 4k gps for equipment is much better than a 1d2 - 4, that requires a nat 20 to hit anything with.
Yep, that is where it's from.
So, as-is my knife (actually it might be a dagger, but whatever) throwing monkey would be pretty ineffective.
Now, if I had taken the beast-bond archetype it looks like I could give him feats to make him proficient; but I'm not sure if that would be worth it. I'd also need to check with my DM to see if he'd allow me to modify my character at this point.
Guess I'd also like to see what an "Entropic Monkey" from the improved familiar list might do for me.
I'm sure that none of these ideas would make for a really powerful character, but that's ok. I'm looking for something to have fun with.

hogarth |

I'm sure that none of these ideas would make for a really powerful character, but that's ok. I'm looking for something to have fun with.
I don't know if your campaign makes it convenient to sell magic items, but if it does, then you might want to weigh the party's finances (i.e., that's 4000 gp less to share with the rest of the party) against the coolness of a monkey throwing a boomerang. :-)

Ironballs |
Actaully familiars are very intelligent - the monkey - depending on the caster level can easily have 10+ int.
that means you can EXPLAIN to the monkey what he's suppose to do with it.
you can invest some off time betwen adventures to make him practice with that knife (do nothing but practice ofr a few months - any decent DM will let you have the 'proficient' for that knife).
so, no penalties to throwing.
damage would be quite poor - yes. but a mokey with a personal knife is a cool concept (tons of movies where a monkey pet freed his friends from being tied down with ropes).

Grick |

you can invest some off time betwen adventures to make him practice with that knife (do nothing but practice ofr a few months - any decent DM will let you have the 'proficient' for that knife).
so, no penalties to throwing.
Just be sure to let the rest of the party 'practice' for a few months and get free feats. Bastard Swords for everyone!

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I have often wondered if this line:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.
let you choose feats for a familiar via the Monster Advancement section of the rules:
Next, give the creature additional feats. Creatures gain one feat at 1 Hit Die and one additional feat for every 2 Hit Dice above 1. Most additional feats should be focused on increasing the creature's combat abilities, but metamagic feats and skill feats are also possible choices depending on the creature's role.

Grick |

I have often wondered if this line:
let you choose feats for a familiar via the Monster Advancement section of the rules:
That section is from Adding Racial Hit Dice, which you are not doing.

Lab_Rat |

I have often wondered if this line:
Quote:Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.let you choose feats for a familiar via the Monster Advancement section of the rules:
Quote:Next, give the creature additional feats. Creatures gain one feat at 1 Hit Die and one additional feat for every 2 Hit Dice above 1. Most additional feats should be focused on increasing the creature's combat abilities, but metamagic feats and skill feats are also possible choices depending on the creature's role.
Also Note: I bolded the piece that explains why you don't get feats. You are not actually gaining Hit Dice. You are treated as having extra Hit Dice solely for the purposes of effects. Ex: Opponent color sprays your familiar. Your raven only has 1 Hit Dice but since you are a level 4 wizard, the raven is treated as a 4 Hit Dice creature for the effects of color spray.

Adamantine Dragon |

This seems perfectly reasonable to me. Just about the only way to cheese it up is to spend a fortune on weapon enhancements that could be spent on the main character instead, or to use poison.
But familiars are frequently intelligent and while monkeys' "thumbs" are not nearly as good as human thumbs, they are adequate for gripping and an intelligent monkey should be able to figure out how to throw a knife.
I actually like the flavor of this, but my standard GM familiar disclaimer applies."if your familiar becomes a tactical threat, then it becomes a target."

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This might be a stretch, but it might be worth talking to your GM about.
When I GM (currently RotRL), I have a houserule that magic weapons and armor automatically resize to the fit the wearer. (Think of the opening scene of Lord of the Rings, where Isildur find the One Ring and it shrinks to fit him.)
This eliminates the "we found a really cool weapon, too bad its tiny/small/large/etc." problem. I can see that this could cause issues if you have a player who's character concept is built around an oversized weapon, but I'm sure an exception could be made (maybe the weapon resizes once to fit the user's desired size or something).
-Skeld

Grick |

Think of the opening scene of Lord of the Rings, where Isildur find the One Ring and it shrinks to fit him.
That would be because magic clothing and jewelry adjust themselves magically to the wearer.
This eliminates the "we found a really cool weapon, too bad its tiny/small/large/etc." problem. I can see that this could cause issues if you have a player who's character concept is built around an oversized weapon, but I'm sure an exception could be made (maybe the weapon resizes once to fit the user's desired size or something).
I'm a fan of the party using more of the stuff they find, rather than just selling everything to fund their uberweapons.

Kydeem de'Morcaine |

... you might want to weigh the party's finances (i.e., that's 4000 gp less to share with the rest of the party) against the coolness of a monkey throwing a boomerang. :-)
I'm sorry, but there is NO comparisson between 4k and the koolness of returning monkey knives ! ! !
Hmm... Now what comparable can I get for my weasel?!?

Frankthedm |

Kydeem de'Morcaine wrote:I have to have it, what book is that in?Lords of Madness, I think. It's for those guys that are spheres with eyestalks and a mouth to wield the fancy weapons they find. (SphereGuys are trademarked or whatever so they can't be used in PF, iirc)
You can say Beholder, the Copyreich Gestapo won't seize your post for referencing the creature. Such uses fall under the aegis of Fair Use.
Also Paizo could possibly create and put into print a deliberate parody of the beholder in their books if they so chose. But it might be more hassle than paizo would find worthwhile to deal will lawyers and court costs.

Windcaler |

During our game last night our group acquired a tiny magical knife that automatically returns. Not much use to any players (all human-sized), but it would be fun to let my monkey familiar get busy with it.
So, can a normal monkey familiar use a throwing knife? Or would I need to take some feats to make that possible?
The monkey would lack the knowledge to use the weapon, meaning unprofecient penalties. I dont think animals can learn weapon profeciency feats either (although thats a rule I would have to look up to be sure)
Still, if you accept all the penalties then the monkey could still throw it as a weapon