If my witch melds with his familiar (through the spell, if that is relevant), can he still use his hexes? Text from spell:
Thanks!
The description for hexing doll includes the following: "...Alternatively, if the doll is stuffed with the hair of a creature, any witch holding the doll increases the DC of her hexes by +2 when using the hexes against that creature..." So, if my witch character were to cut some hair off the party's human paladin, Jim, and stuff it in a hexing doll who could it affect? Obviously Jim, but it could affect all humans? And if my witch were to purchase a hexing doll (my DM hasn't said I can't) then how would it work? Thanks.
I'm a recent transplant from the west coast (Seattle), and I need to find a gaming group! I'm hoping to find a casual weekly game where the emphasis is on character development and in general just enjoying the game and the company around the table. I've been gaming for about 30 years (yeah, I'm old) with most my experience in D&D until my last group decided to switch to Pathfinder. If anybody has an game table with an open chair please let me know. Thanks, Michael
Thanks for the feedback. I'll talk to the DM and we'll probably agree to not do that again. As it stands, the group is fairly new to PF and this DM is new to that role in general. The small party we have was in danger of being wiped out by one ghoul as a result of some bad dice rolls so I'm sure that played into his ruling. Unfortunately, the ghoul escaped and when I stop raging I'll be tired and paralyzed along with at least one other character. Guess we'll deal with that next week. - Cule
Last night, my barbarian failed his fort save vs a ghoul and was paralyzed. The next round, I asked the GM if I could rage to free myself. The +2 bonus to the fort save from the additional constitution was enough to make my original save good so he let me do that. Just thought I'd see what the community opinion was on this. Thanks,
Thanks everyone. Gignere wrote:
Yep, that is where it's from. So, as-is my knife (actually it might be a dagger, but whatever) throwing monkey would be pretty ineffective. Now, if I had taken the beast-bond archetype it looks like I could give him feats to make him proficient; but I'm not sure if that would be worth it. I'd also need to check with my DM to see if he'd allow me to modify my character at this point. Guess I'd also like to see what an "Entropic Monkey" from the improved familiar list might do for me. I'm sure that none of these ideas would make for a really powerful character, but that's ok. I'm looking for something to have fun with.
During our game last night our group acquired a tiny magical knife that automatically returns. Not much use to any players (all human-sized), but it would be fun to let my monkey familiar get busy with it. So, can a normal monkey familiar use a throwing knife? Or would I need to take some feats to make that possible? Thanks,
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