Debbin's page

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This is what I ended up going with.

Debbin Dela'Croix
Male android themeless mechanic (augmented) 1
LE Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
Defense SP 6 HP 10 RP 5
EAC 15; KAC 17
Fort +2; Ref +5; Will +0
Speed 25 ft.
Ranged azimuth laser rifle +4 (1d8 F; critical burn 1d6)
Offensive Abilities combat tracking
Str 10 (+0); Dex 16 (+3); Con 11 (+0); Int 18 (+4); Wis 10 (+0); Cha 8 (-1)
Skills Acrobatics +2, Computers +9 (1 ranks), Culture +5, Engineering +11 (1 ranks), Life Science +8, Medicine +8, Physical Science +8, Piloting +7 (1 ranks), Sense Motive -2
Feats Skill Focus (engineering), Weapon Focus (longarms)
Languages Castrovelian, Common, Dwarven, Elven, Shirren, Vesk, Ysoki
Other Abilities artificial intelligence, bypass, constructed, exocortex, memory module
Other Gear hidden soldier armor, azimuth laser rifle with 1 battery (20 charges), battery, field rations (1 week), flashlight, industrial backpack, mass produced tent, personal comm unit, sleeping bag, [i]starstone compass[/i], credstick (1 creditscredits); Augmentations custom rig

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Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

I am looking to make a character that is like a shadowrun body chop shop operator. Good with removing, applying, and altering all forms of biotech and cybernetics. Unfortunately the biohacker is not being allowed in this game as we all are new to starfinder and that class is in play-test at the moment.

Thanks for any help with this.

I am looking for some help with a divine (oracle or cleric) necromancer build. The problem I am having though is trying to add a touch of melee ability to the character. Point buy is 25 and race wanted is drow. Any help would be greatly appreciated.

Here I was expecting Battle Toads

Warhammer Dark Elves are pretty much indistinguishable from regular High/Wood Elves. They are called "Dark Elves" because they turned to evil when Malakith was burned trying to take over the Phoenix Throne.

Or something like that ... my Warhammer history is lacking of late.

For simplicity sake, I would go Two Handed Fighter utilizing the Vital Strike feat line, Power Attack, Weapon Specialization.

Thank you. I will check it out when I get home.

I want to join the Adventure Path subscription and I have a question. If I join now, will I get the current book (Hell's Vegence 6 of 6) or will it start with book 1 of Strange Aeons?

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Again, sometimes you are not given a nice way to end things. There are times when no matter what you do or say things will not go the way you want. At those times, you can only do what can to keep your conscious clean. The cleric tried to redeem the NPC and it failed. The crowd wanted the NPC dead and the cleric was unable to stop it. At that point all he can do is offer the NPC a prayer for redemption and a quick and painless death.

Lynching wasn't mentioned in any post, until yours. The captors took their vengeance on the "bad guy" and executed him on the spot. The original poster feels that his character had no options. Sometimes you don't have options. Sometimes it is "this is going to happen whether you like it or not."

I also agree with some of the previous posters. Once your character knows that they are going to execute him and he had no way to stop them, he could have said a prayer for/with him and turned away from the execution.

Inigo Montoya uses a rapier not a katana.

There is no room, I have other things that need to hang upon my conscience.

Now, on the other hand, if your GM allows it, then by all means use it.

I agree with Mysterious, you can't have more than one AoO on the same action. You are spending a pinache point to force an AoO. You can't have another AoO for that attack. Now you can use the others listed, if the attacker has multiple attacks per round.

Warpriest can take it at 3rd level as a bonus feat.

Maybe tower shield specialist

chaoseffect wrote:

If it's a cool and actually useful ability I wouldn't say it would be "locked behind a feat." A phrase like that implies things like "ugh, guess I can't trip without provoking even though 3 int wolves do because Improved Trip is locked behind Combat Expertise" or "I'm never going to take Spring Attack because it's locked behind two bleh prerequisites."

Or make it like they did for the Ranger and their combat style feats. You can take them even if you don't normally qualify for them.

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Kryzbyn wrote:

Some birds are ducks.

Some ducks are brown.

OP's conclusion: All birds are brown.

But I saw a red one yesterday, or was it the day before yesterday?

If I have a Banner of the Ancient Kings on a long spear would I still be able to use the spear in combat? If I use the spear in combat do I still gain the benefits of the Banner?

This would be used on a bard.

I'd say LN to LE. He does what he does for King and Country. Breaking the law doesn't make someone non-lawful if they are following their own specific code, which I think Bond has.

I would say he very much follows that the ends justify the means and if that means killing someone to fulfill that, then he will.

I played a gnome healer, from 3.5, that had a 3 str. He wielded a spear that did 1d3-4 damage. He also rode in the barbarians backpack and attacked from there. He called out little duo Master Blaster. Was great fun all the way around.

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And I am a Mac

Simple, just stuff him in the closet with all the other skeletons

thecursor wrote:
Help me make an extremely overpowered character

Best answer here.

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Wildfire Heart wrote:
Personally, I kind of didn't understand why my bard was complaining. As a GM, it's not my fault if your character is useless, that's your job, and I try to make my games as realistic as possible. I've been using crummy tactics for the most part, but when I do use ambush tactics and play the enemies like they should be played, the enemies just wreck the party.

As a GM it is entirely your fault if a character is useless. Were you not there when characters were being created? You could have steered him towards a more effective character. If you did and he still said "screw it, this is what I'm making," then that is a different story.

Wildfire Heart wrote:
But where in the rules does it state that I have to give you level appropriate encounters? As a player, I'd rather see encounters where we have to run, or sneak occasionally. Seriously, not every problem can be solved with swords and magic.

No where in the rules does it say that, but if your players are not having fun then you are doing something wrong. Also, you are not a "player" you the "GM." Sometimes as a GM you have to put aside what you think is fun and focus on what your players think is fun. If you don't and continue to throw stuff at your players that they don't enjoy it won't be long until you don't have players left.

Would I be putting the characters at to much of an advantage at letting them start at 2nd level? I would counter that bonus by having them start with zero xp and having to earn all the xp needed to go from lvls 1 to 3.

I second having Plugg and Scourge punish them for gathering crew members for a mutiny. Even if they aren't it could very well be seen that way and mutiny can be punished harshly.

Quick Backstory - Two members of our party robbed a wizards house and then set it on fire and burned it to the ground.

The wizard then sets about getting revenge on all of us by using the girls that work at his brothel to get us drunk and they drug us. We then wake up naked strapped to tables. The wizard then tells us that if we complete two tasks for him he will forgive what we had done. So we all agree. My cleric and the LE anti-paladin are there the whole time asking if the women from the night before are free for later and air high-fiving because "it don't matter, had sex."

After we finish the first task the same anti-paladin and I are able to trade a harpy egg in for lifetime platinum passes to the wizards brothel.

So all in all it was great RP fun with a bit of combat.

Why makes rolls? Just say it happens and evoke the 'Rule of Cool' with it.

Charon's Little Helper wrote:

Technically there are no mithril heavy armors. When mithril they become medium armor, so his proposed rule change wouldn't apply.

Technically there are no mithril armors at all as this is just a game and not real.

Warpriest isn't an available class. DM is limiting us to core classes from the main book.

I'm starting a new game and was planning on making an undead hunting cleric. Stats are not yet known as they will be rolled and not point bought. I was thinking of going human with a big 2h weapon but was not sure which deity to follow.

I am trying to build a character around the traits of Hunter's Blood and Carefully Hidden. Though Carefully Hidden will be reworded a bit to help it work with the background.

So far I was thinking following Pharasma with one first level feat being martial weapon proficiency, for the big 2h weapon, but not sure on the 2nd feat.

Thank you for any help with this situation.

Just the core rulebook classes and races are allowed, but all the other options that are available, for the core rulebook classes and races, in the core series are open for use.

So, we can't make oracles, ninjas, ect. Nor can they be tieflings, catfolk, ect. Just the core classes and races with everything else open game.

Captain K. wrote:

If it need to be simple for a 12 year old, why not Barbarian? There is a swim rage power, a crazy Dwarf is a fine barbarian, you can fight good and not drown.

The only spellcasters for beginners are Sorcerer and maybe Oracle. Clerics have too many options.

You can make a Dwarf battle Oracle which will feel like a Cleric but be simpler to run (after you build the PC).

I keep thinking oracle, but the dm is limiting the classes and races to main book. Other than that, everything else is open game.

XMorsX wrote:
Debbin wrote:
Dwarf isn't really set in stone, though martial is. The class needs to be rather straight forward too as its being built for a 12yr old.
Nice, I was thinking the same. What is the maximum lvl he will reach in this campaign?

Hopefully level 20.

Dwarf isn't really set in stone, though martial is. The class needs to be rather straight forward too as its being built for a 12yr old.

Building a dwarf cleric for my son and could use some advice on it. The idea of the campaign is nautical based.

20pt build starting at level 4.

Here is what I have at the moment

Male Dwarf Cleric (Crusader) 4
CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +12
AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 31 (4d8+8)
Fort +7, Ref +4, Will +10; +2 vs. poison, spells, and spell-like abilities
Speed 20 ft.
Melee +1 greatsword +9 (2d6+4/19-20/×2)
Special Attacks channel energy, destructive smite
Cleric (Crusader) Spells Prepared (CL 4th; concentration +9):
2nd (2/day)—bull's strength, bull's strength, hold person (DC 17)
1st (4/day)—divine favor (x2), true strike, bless (x2)
0 (at will)—read magic, guidance, vigor
Str 14, Dex 12, Con 14, Int 10, Wis 20, Cha 6
Base Atk +3; CMB +5; CMD 16 (16 vs. bull rush, 16 vs. trip)
Feats Armor Proficiency (Heavy), Channel Smite, Guided Hand
Traits deft dodger, militant merchant
Skills Knowledge (religion) +5, Perception +12 (+13 to determine if surprised), Profession (sailor) +10, Spellcraft +7
Languages Common, Dwarven
SQ aura, domains (rage), greed, hardy, saltbeard, slow and steady, spontaneous casting, stability
Combat Gear Pearl of power (1st level) (1/day); Other Gear Masterwork Full plate, +1 Greatsword, Cloak of resistance +1

The daughter is evil because she is her mother's assassin and from what you've said she will willingly commit evil acts for her. Now it comes down to whether she is lawful or nuetral. I would say lawful because she follows a code that her mother deserves to rule and she does what is necessary to ensure that rule.

Is his dex high enough to take two-weapon fighting?

How were stats generated? The sorcerer's stats seem low compared to the other two.

Aahh, thank you for the reply.

Claxon wrote:

Most people would also suggest to go invulnerabel rager, but I'll be different for this build and recommend the Superstitious barbarian archetype. You give up DR (which sucks) but in return you eventually get blindsense and blindsight which helps against those invisible opponents. Of course, magical scrolls can help mitigate the need for these sense (True Sight) while obtianing DR 20/- from Invulenerable Rager is hard to beat.

How are you getting DR 20/-?

Look at the first chapter of "Way of the Wicked." It deals with that exact same scenario.

You're taking to many feats on your odd levels and it might be throwing off your feat progression.

You will have to change the alignment to Lawful Neutral if you want to add levels of monk.

Looks like an interesting build. Gonna run it though hero lab and see how it works.

She billy goated me.

Tarrasque has a +43 perception.

Rerednaw wrote:

Um not to throw a monkey wrench...but is there any reason you want the Elven Curve Blade? Like Demonsorrow?

Nodachi is otherwise pretty close and saves you a feat.

Just a thought...

Plus some DMs might restrict eastern weapons and armor.

Yes, Aasimars are as long as they have the feat Angelic Blood.

Improved unarmed strike makes his unarmed attacks lethal damage.

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