
Hobgoblin Shogun |
2 people marked this as a favorite. |

Yep, you betcha! My personal favorite game for the SNES and one the best RPGs of all time. And it's aged well, unlike some the Final Fantasies, though I love them still. But I was thinking about how to make Chrono Trigger PF characters. This just off the top of my head:
Frog: Who wasn't inspiring to make a Frog character back in mid school ;)
I'm thinking Grippli Magus. (This is what started this actually. Have an actual Frog people race. So of course I'm going to want to make Glenn!) The Grippli are Small and get -2 Str, +2 Dex, +2 Wis. Not terribly useful for a Magus, but I think the Magus gets the closest in terms of flavor. There are some pretty cool archetypes for the Magus, like the Spire Defender (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magu s-archetypes/spire-defender), which has some free movement and Acrobatics stuff (for the agile Frog feel).
Alternatively, you could just go the Paladin route but I'm trying to go for flavor similarities and I don't see much overlap other than general attitude. Though you do get some healing (Lay of Tongue?) and you can ditch the horse and for the sword and call it the Masamune.
Chrono: Either the Magus Archetype Kensai (http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magu s-archetypes/kensai) and give him a katana with the free exotic WP, or maybe a straight samurai. Something with some magic would be preferable, but we want Chrono to be a strong fighter!
Lucca: Make Lucca an Arcane Bomber! (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wiz ard-archetypes/arcane-bomber) Pretty perfect actually. I was thinking to make her the Wizard because of the Int based stuff, or maybe an Alchemist, but then I remembered this variant. I think this is one of my more solid ones.
Ayla: There are a few possibilities for Ayla, (Some less mystic Monk variant, Unarmed Figher) but I think I need her to be a Barbarian, due to the high HP and more savage attitude. For variants, we have just the thing! The Brutal Pugilist (http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo--- barbarian-archetypes/brutal-pugilist) and the True Primitive (http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo--- barbarian-archetypes/true-primitive). They don't completely overlap, unfortunately, But it's not a total loss since you can maybe drop Trophy Fetish of the True Primitive since it's not really in due with Ayla's lack of weapons.
Robo: This guy is tricky. I'm still not sure about him. But I've gone with a Warforged Monk of the Four Winds and Monk of the Sacred Mountain at the same time. Still not a hundred percent pleased, but it's my first thought.
Marle: Make her a Cleric with the Water Domain, uses a crossbow. Easy. Couldn't find a lot of cool variants for her.
And Magus? Make him.... a..... uh.
I got nothin.
Thanks for sticking with me on this little geeky fantasy!
Any suggestions? Comments? Ideas?

AvalonXQ |

All CT characters (other than Ayla) get both combat ability and spell casting. Rather than trying to replicate this with hybrid classes, I think gestalt would be the most appropriate approach.
Another approach is to go with single classes but give Crono and Frog elemental SLAs (or maybe magic items?)

AvalonXQ |

Here's my take...
Crono - finesse fighter, dervish/mobility and critical feats
Frog - Straight up paladin with weapon rather than mount
Lucca - alchemist (or arcane bomber, good call)
Marle - cleric
Ayla - Druid with natural attacks, possible dinosaur familiar
Robo - monk is a good call
Magus - blaster sorcerer

Hobgoblin Shogun |

Here's my take...
Crono - finesse fighter, dervish/mobility and critical feats
Frog - Straight up paladin with weapon rather than mount
Lucca - alchemist (or arcane bomber, good call)
Marle - cleric
Ayla - Druid with natural attacks, possible dinosaur familiar
Robo - monk is a good call
Magus - blaster sorcerer
Crono as a finesse fighter? I guess sword tech stuff is kinda like the Dervish. I guess Crono's katanas of death seem more like heavy damage than finesse to me.
But I don't know about a Druid Ayla. Not enough physicality with straight beatin-the-s%*~-outta-fools and too much magic.
Also I was making a joke about Magus. Since there's actually a class called: Magus. He's a little too beast as a fighter with the scythe to be a sorcerer I think. Though depending how you build him, it'd be nice to see him as the all-powerful time-traveling mage of a lost utopia. ;)

Hobgoblin Shogun |

I think something like a Battle Sorcerer might be good for Magus (where you get one less less per day per spell lv and possibly one less spell known per lv but cast in light armor, get one free martial weapon prof). Largely though? I think Magus just isn't balanced. :) He's too badass. Maybe just stick to making Magus a Magus and flavor swap his sword for a scythe (it'll mechanically work the same, but say its a scythe so you can be Magus. Which is really what we all want deep down inside.)

TheRedArmy |

Super-cool Idea. Having played a Legend of Dragoon campaign before (I was the white dragoon spirit, FTW), I think this could be really cool.
What I would suggest is what we did - let people play the class they want that represents the character best (as you suggested up there) and just make up the rules you need to make it fit. Crono could be a regular figher, Ayla the Barbarian Pugilist, etc, and then add in their Techs and whatnot as houserules on top of normal class abilities.
Give everyone MP to keep track of (not too hard), throw in the Techs at whatever level is best, and duplicate them as best you can with the rules.
For some of Crono's techs (Unless otherwise mentioned, none of these provoke Attacks of Opportunity) -
Cyclone - Crono jumps to a point anywhere within 30 feet, then twirls around madly with his sword, hitting automatically and dealing damage to anyone within 10 feet (or 15 with a reach weapon), before returning to his previous spot.
Wind Slash - With a slice of his sword, Crono creates a line of wind, hitting all enemies in a 10-foot wide line. This attack deals 1d6 damage per 2 levels he possesses, and he also adds his strength modifier to this damage.
Lightning - Calling thunder from the sky, Crono drops a lightning bolt that deals 1d10 electricity damage per 2 levels he possesses, (reflex half).
Luminaire - Summoning the mightiest magic of light, Crono unleashes a beautiful-yet-deadly burst of light, hitting all enemies for 1d12 damage per level he possesses (will half).
For dual and triple techs, just require a ready action to do it on the partner's turn.
The point of it all is to have fun - let the players play what they will that fits with the character concept, houserule what you need to, and don't sweat the small stuff.
By the way, Magus needs to be an Eldritch Knight.

Hobgoblin Shogun |

Super-cool Idea. Having played a Legend of Dragoon campaign before (I was the white dragoon spirit, FTW), I think this could be really cool.
What I would suggest is what we did - let people play the class they want that represents the character best (as you suggested up there) and just make up the rules you need to make it fit. Crono could be a regular figher, Ayla the Barbarian Pugilist, etc, and then add in their Techs and whatnot as houserules on top of normal class abilities.
Give everyone MP to keep track of (not too hard), throw in the Techs at whatever level is best, and duplicate them as best you can with the rules.
For some of Crono's techs (Unless otherwise mentioned, none of these provoke Attacks of Opportunity) -
Cyclone - Crono jumps to a point anywhere within 30 feet, then twirls around madly with his sword, hitting automatically and dealing damage to anyone within 10 feet (or 15 with a reach weapon), before returning to his previous spot.
Wind Slash - With a slice of his sword, Crono creates a line of wind, hitting all enemies in a 10-foot wide line. This attack deals 1d6 damage per 2 levels he possesses, and he also adds his strength modifier to this damage.
Lightning - Calling thunder from the sky, Crono drops a lightning bolt that deals 1d10 electricity damage per 2 levels he possesses, (reflex half).
Luminaire - Summoning the mightiest magic of light, Crono unleashes a beautiful-yet-deadly burst of light, hitting all enemies for 1d12 damage per level he possesses (will half).
For dual and triple techs, just require a ready action to do it on the partner's turn.
The point of it all is to have fun - let the players play what they will that fits with the character concept, houserule what you need to, and don't sweat the small stuff.
By the way, Magus needs to be an Eldritch Knight.
These are all great ideas! Houseruling it, of course, is the way to go with everything. I guess the analytical part of me wants to fit it in the constraint of the system and see how creative I can be within those constraints.
*Don't sweat the small stuff* is very good advice. It's hard for me sometimes, as victory over an adversary in game with the structure and constraints of the system are part of the thrill of feeling clever and therefore successful.
And I had wondered how to do Double Techs..... :P
Magus as an Eldritch Knight huh. You know, I see it of course. It's just like a problem being a PrC if I theoretically at low lv. And personally I've never really liked them. They seem kind of flavorless to me and being a fighter with no armor or armor-mimicing abilities is no bueno.

Magus Black |

Nobody thinks that Magus should be a... well... magus? =P
He's too powerful a spellcaster and his combat abilities is on par with the more straight-up "Warriors" in melee combat. Also he doesn’t mix the two together he uses them separately, which fit’s the theme of the Eldritch Knight over the Magus.
Any desire to make him level 1 is foolish nonsense! A first level Janus would be a Wizard/Sorcerer at the age of about 10, by the time you encounter him as an adult he is practically a one-man army (and for many players he’s “That One Boss” ). Magus is a high-level character concept by default and is not achievable at the low levels.

Dal Selpher |
1 person marked this as a favorite. |

He's too powerful a spellcaster and his combat abilities is on par with the more straight-up "Warriors" in melee combat. Also he doesn’t mix the two together he uses them separately, which fit’s the theme of the Eldritch Knight over the Magus.
Any desire to make him level 1 is foolish nonsense! A first level Janus would be a Wizard/Sorcerer at the age of about 10, by the time you encounter him as an adult he is practically a one-man army (and for many players he’s “That One Boss” ). Magus is a high-level character concept by default and is not achievable at the low levels.
In that case, perhaps he'd make for a good Anti-paladin2/Sorcerer6/Eldritch KnightX ? The 2 levels of anti-paladin would get him a huge boost to his saves, which could kind of be an analog to his high magic defense.

Will Black |

Dal Selpher wrote:Nobody thinks that Magus should be a... well... magus? =PHe's too powerful a spellcaster and his combat abilities is on par with the more straight-up "Warriors" in melee combat. Also he doesn’t mix the two together he uses them separately, which fit’s the theme of the Eldritch Knight over the Magus.
Any desire to make him level 1 is foolish nonsense! A first level Janus would be a Wizard/Sorcerer at the age of about 10, by the time you encounter him as an adult he is practically a one-man army (and for many players he’s “That One Boss” ). Magus is a high-level character concept by default and is not achievable at the low levels.
EXACTLY! He began his magical tutelage at a very young age, and probably picked up his martial capabilites while he was growing up with Ozzie. Don't forget, Lavos drains him of alot of his power in the fight where Crono dies. After that, he joins up your party, and is a whopping level 40! Scaling back to Pathfinder, that's roughly the levels 8-10 range. Eldritch Knight is easily achievable by then.
Something else to think about, though. Magus is a butch fighter, but not as butch as you might expect. Ayla, Robo, Crono and Frog all have better combat capabilities than he does. That actually leaves him as the third worst fighter in the game. However, he still is a great deal ahead of Marle and Lucca in physical attack power. Just more reasons that he's most likely looking at level 20 to build as a Fig1/Wiz9/EK10. That gives him 18 caster levels - enough to cast 9th level spells.

Ksorkrax |

One important thing, don't forget about cooperative techniques!
I think gestalt would be the most appropriate approach.
Good idea but since we're talking about magic in every case and the magic is always fitting a domain for each character, why not just give out domains (elemental in most cases) and additional spell slots (so you can make use of the domains without being a caster) out for free?

Hobgoblin Shogun |

Magus seems to be the major point of contention. He's (in my opinion) the best character mechanically in Trigger with the most compelling backstory and motivation of all the chars too (perhaps I'm biased ;p). He is also the character I would most want to play as a PC. Well, that and Grippli Paladin. That sounds like SO much fun!
Well, I have another idea for Magus (this would put him in sorcerer territory too):
Dhampir
Bestiary Entry: Dhampir
This unnaturally graceful man moves without a sound, his gaze just as piercing as the needle-sharp blade he effortlessly wields.
Cursed from birth, dhampirs result from the rare and unnatural union of vampires and humans. Although not driven to consume blood for survival as their undead progenitors are, dhampirs nonetheless know a lifelong desire for blood that nothing else can truly sate. Those who survive their early years face a life of fear and mistrust, their unnatural beauty and incredible reflexes marking them as scions of the night just as surely as their sensitivity to light. Although polluted by undeath, dhampirs do grow old and die, aging at a rate similar to elves.
Dhampir Characters
Dhampirs have the following racial traits:
Ability Adjustments: +2 Dexterity, +2 Charisma, –2 Constitution. Dhampirs are fast and seductive, but closer to death than most mortals.
Senses: darkvision (60 feet), low-light vision.
Racial Skill Bonuses: +2 racial bonus on Bluff and Perception checks.
Immunities/Saving Throw Bonuses: Saving Throw Bonuses: +2 racial bonus against disease and mind-affecting effects.
Weaknesses/Vulnerabilities: Light Sensitivity.
*Negative Energy Affinity: Dhampirs are alive, but are treated as undead for all effects that affect undead differently than living creatures, such as cure spells and channeled energy (see FAQ/Errata below.)
Spell-Like Abilities: detect undead 3/day (caster level equals the dhampir’s class level.)
Resist Level Drain: A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Languages: Dhampirs begin play speaking Common. Those with high Intelligence can choose any language as a bonus language (except druidic and other secret languages).

Hobgoblin Shogun |

Magus Black wrote:In that case, perhaps he'd make for a good Anti-paladin2/Sorcerer6/Eldritch KnightX ? The 2 levels of anti-paladin would get him a huge boost to his saves, which could kind of be an analog to his high magic defense.He's too powerful a spellcaster and his combat abilities is on par with the more straight-up "Warriors" in melee combat. Also he doesn’t mix the two together he uses them separately, which fit’s the theme of the Eldritch Knight over the Magus.
Any desire to make him level 1 is foolish nonsense! A first level Janus would be a Wizard/Sorcerer at the age of about 10, by the time you encounter him as an adult he is practically a one-man army (and for many players he’s “That One Boss” ). Magus is a high-level character concept by default and is not achievable at the low levels.
I really like the Auntie Pallie idea. That's pretty neat. I like the CHA synergy going on with that. I wish there was a way to speed up spell progression for sor's though. Its kind of painful sometimes, especially when you're loosing levels for the dip and lv 1 of eldritch knight.

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I have actually thought of this before myself. If I recall correctly, I came up with the following:
Chrono: The most thematically appropriate choice, I believe, would be converting a class from the 3.5 Tome of Battle. The sword techniques and style of that book fit our protagonist very well. If that is not an option, some sort of light armor fighter variant with a katana and lots of critical feats, not to mention some sort of lightning enchanted magic items.
Marle: I never saw her as a cleric, even if she is the group's primary healer. No, I'd go with a Waves Oracle with the Haunted curse (She seems rather unlucky, what with the kidnapping and all. Not to mention any item she drops lands at least 10 feet away? That amulet sure went far when she ran into Chrono...). Give her a crossbow and some cure spells ad I think we have her.
Lucca: My original thought was an alchemist who trades the whole mutagen and poison stuff for firearms proficiency and some of the gunslinger's grit stuff (though Int based). I mean, there is a gun-toting archetype for many other classes, why not for the alchemist as well? The Arcane Bomber is pretty decent, but I just think guns and bombs should be a bigger focus for her than spells.
Frog: Paladin. Oh my, yes, paladin. Bonded greatsword, no archetype, grippli... yes. Maybe a medium-sized variant of grippli would be best if it can be achieved; otherwise, perfect as is. Oh, and, like Chrono, magical techs best achieved via magic items.
Robo: Yeah, I pretty much came to the same conclusion: convert warforged, make him a monk of the sacred mountain. Pretty much done.
Ayla: Again, in agreement here: brutal pugilist barbarian. I very much like the idea of losing the fetish ability and throwing true primitive in there. Very appropriate. I am sure MANY rage powers that I am currently too lazy go sift through would be more than fitting.
Magus: Ah, yes. My personal favorite character, and the reason that I have not played Chrono Cross to this day (it needed Magus dammit!). I was thinking a well-made magus with some variant that allowed him to wield a two-handed weapon (scythe). BUT, I have been swayed by the arguments presented here: despite the name coincidence, EK would probably make a better choice. Don't have to worry about the handedness of his weapon, no inappropriate armor, and really, as intelligent as Magus obviously is, I think he is a Cha-based caster. Fighter/Sorcerer for sure. As for anti-paladin? While save bonuses are nice, there is no way you can convince me he is CE. I'd place him at N, maybe LN. Oh, and he's an elf; I mean, just look at those ears. :P

Hobgoblin Shogun |

I have actually thought of this before myself. If I recall correctly, I came up with the following:
Chrono: The most thematically appropriate choice, I believe, would be converting a class from the 3.5 Tome of Battle. The sword techniques and style of that book fit our protagonist very well. If that is not an option, some sort of light armor fighter variant with a katana and lots of critical feats, not to mention some sort of lightning enchanted magic items.
Marle: I never saw her as a cleric, even if she is the group's primary healer. No, I'd go with a Waves Oracle with the Haunted curse (She seems rather unlucky, what with the kidnapping and all. Not to mention any item she drops lands at least 10 feet away? That amulet sure went far when she ran into Chrono...). Give her a crossbow and some cure spells ad I think we have her.
Lucca: My original thought was an alchemist who trades the whole mutagen and poison stuff for firearms proficiency and some of the gunslinger's grit stuff (though Int based). I mean, there is a gun-toting archetype for many other classes, why not for the alchemist as well? The Arcane Bomber is pretty decent, but I just think guns and bombs should be a bigger focus for her than spells.
Frog: Paladin. Oh my, yes, paladin. Bonded greatsword, no archetype, grippli... yes. Maybe a medium-sized variant of grippli would be best if it can be achieved; otherwise, perfect as is. Oh, and, like Chrono, magical techs best achieved via magic items.
Robo: Yeah, I pretty much came to the same conclusion: convert warforged, make him a monk of the sacred mountain. Pretty much done.
Ayla: Again, in agreement here: brutal pugilist barbarian. I very much like the idea of losing the fetish ability and throwing true primitive in there. Very appropriate. I am sure MANY rage powers that I am currently too lazy go sift through would be more than fitting.
Magus: Ah, yes. My personal favorite character, and the reason that I have not played Chrono Cross to this day (it needed...
I don't think there's anything better for Lucca than arcane bomber. Sure, of course, give her guns. But she sucks at it, so it's not really her thing, other than just having them. But a High Int, Magic and bombs all the way!
Waves Oracle! That's awesome! :D Give her the water element at last! Load her down with heals and with her a crossbow! That's amazing!
A big(ger) frog! He was always a little on the small side, based on pictures and things. I'm mostly okay with him being literally "Small." Would would the size change be? +2 Str -2 Dex and lose the AC and Attack bonuses? Is that right? So then he'd just be a Medium Frog person with a wisdom bonus. Hmmm.
Magus, Magus, Magus.... ;) Will I ever make a character cool enough to be you? I might go with a Tiefling instead as I go back and forth. He's just not a high-Charisma character and his character really strikes me as more of an Int-based caster. His lack of double techs, his all or nothing save the world lone wolf stuff. He's pretty damn ornery. Even as a child. But definitely intellectual. Not really Cha stuff. Though arguably he comes from a magic society and his natural magical ability is clearly through the roof (sor with an arcane bloodline?)
And sure he has pointy ears like an elf. But he's also got vampire fangs. And lives in a Dracula castle. That kind of imagery is everywhere. He just also has pointy ears. That in a world where there *aren't* elves everywhere like in PF. The ears seem like a minor detail after all the gothic, world altering "greatest archwizard of all history" stuff seems to dominate.
I want him to not just be "accurate" to the char concept but also powerful. I want him to feel like Magus. Like where the Auntie Palie thing comes in. Sure, he ain't CE. But that's a super minor part of the concept. And if I was gonna play him, I'd just change or ask to be able to change the alignment thing. I just want the martial profs and undivine grace, or whatever it's called.

Graynore |

I love the game. I agree with the house rules system. Use either spell like abilities or gestalt rules for the spell casting.
Spell-like abilities: assign spell at appropriate level.
Gestalt rules: my preference would be to give effective sorcerer levels to appropriate characters after they learn magic. Use spell point varient.
-----------------------------------
If terms of pathfinder, I would say the following beginning and end:
Chrono: human male nuetral good fighter 1 ending with fighter 7/Sorcerer(stormborn bloodline) 6/Eldritch Knight 7 i see shocking grasp as lighting 1, lightning bolt or lighting ball as lighting 2, and chain lightning as luminare
Frog: grippli male lawful good paladin 1-20 (divine bond weapon)
Marle: (i love the waves oracle idea) human female nuetral good Oracle(waves) 1-20
Lucca: (i'm with Asmodeausultima) human female lawful good alchemist (gun grit replaces mutigens and poisons) 1-20
Ayla: human female chaotic good barbarian (savage barbarian varient) 1 ending with barbarian 10/ranger 10 (natural weapon style w/ dinosaur nature's bond) in this case ranger spells and abilities represent the tech abilities
Robo: warforged male personality lawful good monk 1-20 (monk of the healing hand varient) healing abilities come from varient. use magic items to replicate damaging abilities
Magus: half-elf(effectively) male chaotic nuetral magus (staff magus varient but replace staff with scythe) 1-20 or Sorcerer (arcane bloodline with sage varient) 1 ending with Sorc 9/Fighter 1/Eldritch Knight 10.

Hobgoblin Shogun |

Magus: half-elf(effectively) male chaotic nuetral magus (staff magus varient but replace staff with scythe) 1-20 or Sorcerer (arcane bloodline with sage varient) 1 ending with Sorc 9/Fighter 1/Eldritch Knight 10.
Keep wondering the magus build for Magus. Maybe not powerful enough magically for my view of Magus's character. But replacing the staff Magus with a scythe! Ack! Brilliant! What a cool idea.
And I was thinking about Ayla some more too. Maybe just take the Beast Totem line for the more fist beat 'em damage. Take some Improved Natural Attack. (Lesser Beast fist start at d6 dmg. More! I want more dmg for my lovely cave woman! :D) And give her some of this! I'm starting to get curious about a build now....
Lucca's shooting always sucked though :/. Sure doesn't sound like 3/4 BAB to me. And giving her grit makes her way too Calamity Jane, which her character never really was. But her magic is powerful too! She only had two Bomb techs: Napalm and Mega Bomb. But she had 4 Fire spells (including her ultimate Tech: Flare. Meteor Swarm anyone?) and two misc effect spells (one which is totally "Sleep" and the other's a straight buff). I still think arcane bomber is absolutely perfect! Just look that these guys!
Still need to get Robo quite right.... He totally heals too. Hmmm.
And thanks for the alignments too! That's awesome.
Your Crono gish is a good idea too. I always just liked the Kensei Magus variant and sticking to lightning spells (or flavor swapping them visually)

Graynore |

Keep wondering the magus build for Magus. Maybe not powerful enough magically for my view of Magus's character. But replacing the staff Magus with a scythe! Ack! Brilliant! What a cool idea.
Still need to get Robo quite right.... He totally heals too. Hmmm.
The scythe/staff Magus idea was something that I used to convert a 4e novel character to pathfinder. Aoth Fezim from the Brotherhood of the Griffon series seemed like a magus but used a spear. All i did was switch the weapon and blam! done.
For Robo, I went with the monk of the healing hand varient to capture his healing beam ability. Another idea would be a multiclass monk/paladin.

Kain Darkwind |

I think Magus' race works best as a pureblood Azalanti.
The Kingdom of Zeal is basically Atlantis. They even exist at the same point in time (12,000 B.C.)
Honestly, they have even more parallels. The Mammon Machine is basically a monument to Greed, one of the Thassilonian virtues. There also happens to be a massive cosmic threat that lives at their earth's core. Lavos? Or Rovugug? Who can truly say?
Also, Janus was considered to have no magical powers or weak magical powers when he was a prince of Zeal. I've never been sure if that was actually weak magic (and he gained power when he shifted in time) or if that was simply in comparison to the massive magical prowess held by most of the nobility of Zeal.

Hobgoblin Shogun |

I think Magus' race works best as a pureblood Azalanti.
The Kingdom of Zeal is basically Atlantis. They even exist at the same point in time (12,000 B.C.)
Honestly, they have even more parallels. The Mammon Machine is basically a monument to Greed, one of the Thassilonian virtues. There also happens to be a massive cosmic threat that lives at their earth's core. Lavos? Or Rovugug? Who can truly say?
Also, Janus was considered to have no magical powers or weak magical powers when he was a prince of Zeal. I've never been sure if that was actually weak magic (and he gained power when he shifted in time) or if that was simply in comparison to the massive magical prowess held by most of the nobility of Zeal.
Hmmm. Never heard of that stuff before. But yeah, Zeal is totally an inverted Atlantis, floating instead of sinking.
Do these Azalanti mechanically work differently? Or are they just reverenced in an old tomb somewhere in the PF setting?

Revan |

Kain Darkwind wrote:I think Magus' race works best as a pureblood Azalanti.
The Kingdom of Zeal is basically Atlantis. They even exist at the same point in time (12,000 B.C.)
Honestly, they have even more parallels. The Mammon Machine is basically a monument to Greed, one of the Thassilonian virtues. There also happens to be a massive cosmic threat that lives at their earth's core. Lavos? Or Rovugug? Who can truly say?
Also, Janus was considered to have no magical powers or weak magical powers when he was a prince of Zeal. I've never been sure if that was actually weak magic (and he gained power when he shifted in time) or if that was simply in comparison to the massive magical prowess held by most of the nobility of Zeal.
Hmmm. Never heard of that stuff before. But yeah, Zeal is totally an inverted Atlantis, floating instead of sinking.
Do these Azalanti mechanically work differently? Or are they just reverenced in an old tomb somewhere in the PF setting?
Pureblood Azlanti are Humans who get +2 to all Ability Scores, I believe--they are the long extinct, Atlantis-style super-advanced precursors to modern humanity.

DM Gray |

I think Magus' race works best as a pureblood Azalanti.
The Kingdom of Zeal is basically Atlantis. They even exist at the same point in time (12,000 B.C.)
Honestly, they have even more parallels. The Mammon Machine is basically a monument to Greed, one of the Thassilonian virtues. There also happens to be a massive cosmic threat that lives at their earth's core. Lavos? Or Rovugug? Who can truly say?
Also, Janus was considered to have no magical powers or weak magical powers when he was a prince of Zeal. I've never been sure if that was actually weak magic (and he gained power when he shifted in time) or if that was simply in comparison to the massive magical prowess held by most of the nobility of Zeal.
First, I love the ideas here. Starting to think about how to do a campaign with all these features.
Zeal = Azlanti
Reptiles = Serpentfolk
Lavos = Rovugug
What else?
Second, if I remember correctly, Janus was said to be weak magically because he would not embrace the power of Lavos. When he shifts through time, he is stronger magically than most because magic has been lossed.

Hobgoblin Shogun |

Rovugug? Heh, he kinda looks like a death spider. :D Found this sweet picture. But certainly, I supposed he sounds it. World destroying. More force of nature than intellect of evil.
Now you're getting into a whole other ball game. Identifying the other parts of the game... Wow! I'll think on that for sure. I just don't know enough about the PF setting. It'd be easy to make knights and things. Mystics are straight goblins, fat hobgoblins, obviously Yuan-ti. You got some Tengu Ninja later on. Lots of Dinosaurs in the book, so no problems there. Make them weak to electric damage for the hell of it.

Hobgoblin Shogun |

blackbloodtroll wrote:I have always wanted to play in a time travel campaign that plays out like this game.+1 x [Insert googolplex symbol here]
I have considered this. I don't think a single one of my friends has even played it. Which seems nuts to me. But then if I run a campaign that is basically that, then would it ruin the game for them? I'm not sure either way....

Soluzar |

I think the dhampir race idea is an ideal one. It fits his background as well.
The class is the real sticker. One idea that I recently had might be to go in a different direction. Instead of making him a Wizard or Sorcerer maybe he might fit better as an Oracle with the Dark Tapestry mystery. You could also give him the Haunted curse to reinforce it even more.

Kain Darkwind |

The Son of Sun and Nergul the proto-plasmic fire entity are definitely related.
The modern kingdom of Guardina (or whatever it was called) parallels Taldor or Cheliax. Brave knights, evil councilors, etc. And Taldor was definitely once at its height, just like Guardina was back 400 years prior.
Also, serpentmen had troglodyte contemporaries who were extremely intelligent. The troglodytes of Deep Tolguth are likely closely related to the reptites.

MagnusPrime |

Nobody thinks that Magus should be a... well... magus? =P
That's how im building him, but I think a normal scythe would be a lil weak, maybe a polearm instead? ( a lot of pictures of him show the weapon having a long shaft like a glaive but with the long scythe blade...any thoughts anyone?) but proilly will go kensai magus.

Kazaan |
Problem with a Magus for Janus is that the class isn't friendly towards 2-h weapons (ie. the Scythe). It seems that an Arcane or Sage Sorcerer would probably be best for Janus.
Frog would probably do best as a Sacred Servent paladin with Water domain.
Robo is, possibly, a Champion of Irori.
Ayla is a True Primative/Martial Artist gestalt.
Bomber works well for Lucca.
Marle is, perhaps, a Mystic Theurge?
And Chrono is, as everyone knows, Jesus.

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Be aware of the issues of CT-rules time travel - the players can affect the future. You may end up having to rewrite the entire campaign world multiple times for multiple eras. You'll note, however, that there seems to be some kind of 'aversion to paradox' in effect, since none of the characters actually cease to exist or lose their memories if they alter the future while they're in the past. Even Robo continues to exist in spite of the destruction of his Bad Future: the new future unrolled in a way that still allowed his construction.
So it may be wise to sit down and examine the game one plot point at a time, determine what does and doesn't change in the future each time the plot advances, and see if you can reverse engineer the logic in use. Then use those rules to make a story that involves them - it can be tricky when effects precede causes, sometimes by centuries.

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I feel like Frog is probably closer to a Warpriest than a Magus, given that so much of his focus was on healing or direct physical attacks.
Martial Artist is a good fit for Ayla.
Lucca is definitely some form of Alchemist.
Marle... I'm thinking Witch, with the Winter patron?
Robo, to me, is definitely some form of Paladin (with a little Unsanctioned Knowledge in there for those blatantly arcane abilities!)
Crono really screams Magus to me.
Magus.... Well, he's clearly a full caster who's proficient with at least one martial weapon. 3.5 had some good classes for this, but Pathfinder is a little bit more difficult to nail down.... I kind of want to say an inflict Oracle with the Haunted Curse. The Mystery is a little harder to nail down... Maybe Lore or Dark Tapestry?

Kairos Dawnfury |

Ssalarn, you got some good ideas. I can totally see Lavos being a Outer God kinda being. Making him a Dark Tapestry Oracle would work pretty well, but he misses out on the elemental spells...
For Frog, Warpriest is good, but he loses some of the Magus spells like Bladed Dash, and how will he Cross slash with Chrono without it!?

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Ssalarn, you got some good ideas. I can totally see Lavos being a Outer God kinda being. Making him a Dark Tapestry Oracle would work pretty well, but he misses out on the elemental spells...
For Frog, Warpriest is good, but he loses some of the Magus spells like Bladed Dash, and how will he Cross slash with Chrono without it!?
Remember, his piece of Cross slash was actually slurp cut, so I bet there's still a way to make this work...
We just need a way for him to Grapple with the Agile Tongue feat, and the our real magus Crono readies a Bladed Dash to strike the enemy when Frog pulls him adjacent.
For Magus....
Fire 2 - Flame Strike
Ice 2 - Holy Ice
Lightning 2 - Stormbolts
So there we go, elemental spells accounted for.