Double Shot (2 actions)
Make two Strikes, each against a separate target and with a –2 penalty.
Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
So what's the attack/ penaltys?
Is it like power attack where you make 2 attacks but at -0 (as it uses. 2 actions at once),, then if you attack as your 3action it's at -10?
So I read it as like power attack but instead of no penalty, you take -2 on rack attack..or is it 1 atk -2, 2nd atk -7,3rd -10?
The part that really confuses me is this...
, but the penalty doesn’t increase until after you’ve made both of them.
If you don't mind I have a question for ya...im creating a sheet of my own...and I like the work done here..
im having an issue with the ClassDc equation..
I cant get it to give me a total..
I have Strength score as STRENGTH, and Strength mod as STR MODIFIER,
looking at the code I cant figure out what I have to change from the code used in your sheet to work
Vic Wertz wrote:
I preorderd, heres hoping I do get it. of cource ill get the pdfs but would be cool to get the physicals..
My interest is im building a magus with magus from crono trigger as inspiration...the obvious weapon is the scythe but magus requires a one hand free. and in my opinion if you spent all your time fighting with only that weapon youd train yourself to use it one handed at some point. from a mechanical rules pov its no but from a story pov (not trying to min/max) I believe you should be able to do it if you take weapon focus with the scythe. but its just me
Dal Selpher wrote:
Nobody thinks that Magus should be a... well... magus? =P
That's how im building him, but I think a normal scythe would be a lil weak, maybe a polearm instead? ( a lot of pictures of him show the weapon having a long shaft like a glaive but with the long scythe blade...any thoughts anyone?) but proilly will go kensai magus.
especially with the barbarian archetype that makes it like the hulk as is?
so im a catfolk barbarian (mad dog archetype) lv5, with the cats claws feature so natural claw attacks.
now my understanding is that they are natural primary weapons, so full bab unarmed so no penalties. you technically wouldn't get a second atk till your bab is +6/+1..
im not a monk with the flurry or 2 wpn fighting feat, so....
ps sorry if this in the wrong place.
my current chr, is a lion-folk barbarian2/ranger (beast master) 3. his story is his kindom, ( a jungle treetop city) was destroyed and he lost his 2 lion pet/companions he raised from kittens. but is surprisingly reunited with them later( when I reached lv4 or 5 beastmaster ranger).
and was just saying that this mad dog build might work better but don't fully understand its rules.
I just saw this too. im chr is a Lion-folk barbarian 2 ranger(beast master) 3..