By "balanced", I just meant that my stats were more balanced and that I would fight in melee until around 7th lv. Sorry for the confusion.
I'll try to explain what I'd like from the character. For spells, I'd like mostly buffs and area control, with a few damage options. The standard action summoning just sounded too good to pass up, but I could drop it if there is a better option. I'd like to keep wild shaping because it sounds like it would be very versatile and useful. So maybe a combat build would be worth considering.
At the higher lvs (10+) which would be better, a combat or a caster druid?
Grizzly the Archer wrote:
Another feat is always nice to have, but unless you're going for a feat heavy build, you could always do without it. I think I'd go for the kitsune, better racials, and you get all those sla's.
BNW answered with a solid yes, so I don't know how we could be any clearer about it. And you said yourself that you got a +4 to con, which is a mod of +2, so you would retroactively gain +2 hp per HD.
Darrell Impey UK wrote:
I agree. The way I see it is, the alchemist is a prepared caster, just like the wizard. So I'd think it would function just like it does for any other prepared caster.
Why do you want to be a rogue? If it's a flavor/fluff/rp thing, you could get the samething with another class, while generally contributing more to the party. If you want to play a stealthy, assassin like character, might I suggest the slayer class? I believe it will offer you almost everything that the rogue does, and even more.
As secret wizard said, rogues require much more system mastery than any other class. Making them more difficult to build and play than they seem.
Maybe instead of a Fighter as your martial component, what if you went Swashbuckler? You can rely more on your Dexterity that way if you also get Slashing Grace.
Slashing grace requires weapon focus, and I don't think I can get both feats without dropping something. Also with slashing grace, can you use a weapon 2-handed?
Ah, then no. Taking fighter at lv 1 would give me a little more hp and something to do when I'm out of spells, as well as a slightly higher bab and a boost to fort saves.
For armor, I was thinking of going armorless, and use spells like mage armor, mirror image, and displacement etc for defense.
I am interested in making an EK for PFS. My original plan was fighter 1/teleportation wizard 1/EK 10 (from early entry via the aasimars daylight). But after reading about the blade adept, I'm curious how this would work out, and if it would be better than my original plan.
My plan for arcanist so far is as follows.
Traits: Blade of Mercy, Bruising Intellect. Take additional traits, get magical knack and something else.
lv1 lore warden fighter
Since the blade adept loses their first 2 exploits at lvs 1 and 3. I am not able to take extra exploit until I've become a 5th lv arcanist, correct?
Some exploits I'm interested in.
With the retraining rules, I could later retrain power attack to get another exploit, since (as far as I'm aware) you just need to qualify for the feat at the time of retraining. Then I could choose power attack as my EK bonus feat. Or maybe go with improved initiative instead of power attack.
Haven't decided on a weapon, but it would have to be a 1 handed slashing weapon, preferably with a high crit range. So probably a scimitar or cutlass.
A few things I will not change, aasimar race, enforcer feat and the blade of mercy/bruising intellect traits. But the rest I am open to suggestions and advice on how to improve this.
I might do 1/20th if the item had to be used like a potion or scroll. So you would have to waste a separate action to get the spell back, and then another action to cast it.
But that is exactly how pearls of power work. They require a command word to active, which is a standard action.
For a one time use pearl, I'd say 10-15% of the cost of a normal pearl would be fine.
When you're grappled, I thought you were only prevented from doing anything that required 2 hands.
Brogue The Rogue wrote:
Sounds like you're looking for a houserule then. You can not use a greatsword in one hand unless you have the titan mauler archetype.
If I'm playing a class that only needs 1-2 good stats (such as an arcane caster), then I'd get their main stat to 17 (after mods). If I'm playing something else, then I won't go above a 15.
Con is always 14, unless I have something specific planned.
Dex and wis I get at least 12 if possible.
The rest depend on the class.
But he's not trying to attack with both in the same round. He was only throwing a bomb while holding the bow in one hand.
No, multi attack doesn't grant amy additional attacks.
If you're making a full attack, you can use all of your natural attacks.
Unarmed fighter loses medium and heavy armor and trades their bonus feat for imp unarmed strike and 1 style feat of your choice. Now as an EK, you won't be using anything more than light armor due to spell failure. So losing armor doesn't bother me. Unarmed strike means you're always armed and can make a decent back up weapon. With monkey style, you won't take any penalties while prone. But, I'm open to suggestions if you know of a better style feat that works while wielding a weapon.
Like I said, it may not be the most optimized. But it should work pretty well.