Cavalier without a Mount


Advice


What is the most viable Cavalier mechanically when it comes to taking an emphasis off of mounted combat? I'm trying to determine what is the best course of action when it comes to the crunch of my character for a Carrion Crown campaign. I'd like to be viable when my character isn't mounted and feel that I can still contribute just as well as the rest of the party. From player's experiences while playing cavaliers, how was your character able to perform when not on a mount? Honestly, I have no desire to play a small character to make the class more viable (I do not like Halflings or Gnomes). Any good archetypes and/or feat combinations to facilitate a capable character?


There is a samurai archetype that trades the mount in. Other than that I would get a two handed weapon I can use when not mounted. I am assuming you will have power attack anyway so you should be ok. You won't compete with barbarians and fighters, but you will be respectable when it comes to damage.


I haven't checked out that new dragon empire companion book with swordsaint yet, looking forward to checking it out.
There's the Musketeer archetype that trades it in altogether, and I believe the Emissary gives some unmounted options.


I like the sword saint however I don't believe that it is very viable for a cavalier, its tailored more for the samurai. Are there any 3rd party products with Cavalier archetypes that do away with the mount and mounted charging and the like? Looking at the class, I think these abilities need traded out:

Mount
Cavalier's Charge
Expert Trainer
Banner
Mighty Charge
Greater Banner
Supreme Charge

Scarab Sages

Musketeer gets rid of the useless horse.

In my house rules, the standard bearer archetype gets a weapon bond similar to the paladin's weapon bond but with a subset of martially themed weapon properties (also, its an Su power) at 4th instead of a mount. I also allow cavalier's charge to work unmounted.


I'm really not trying to be a jerk, but I'm confused...

If you don't want a mount, why are you playing a cavalier?
Isn't that like the whole point of the cavalier?

That's almost like saying I want to play a wizard that doesn't use spells. Ok, maybe not that extreme, but still.


I find that the Transformative weapon property is good for circumstances like these. Turn your Lance into a Greatsword when you're not mounted. You also don't loose any weapon bonuses for the most part, and it doesn't count toward your total enhancement bonus since its a flat cost to add to the weapon.


Kydeem de'Morcaine wrote:

I'm really not trying to be a jerk, but I'm confused...

If you don't want a mount, why are you playing a cavalier?
Isn't that like the whole point of the cavalier?

That's almost like saying I want to play a wizard that doesn't use spells. Ok, maybe not that extreme, but still.

I like the Challenge and Tactician abilities. I like the Samurai but prefer the Sword Saint archetype because it completely gets rid of the Mount, allowing the class to focus on dismounted melee. I'd like to see something similar.

Scarab Sages

Kydeem de'Morcaine wrote:

I'm really not trying to be a jerk, but I'm confused...

If you don't want a mount, why are you playing a cavalier?
Isn't that like the whole point of the cavalier?

That's almost like saying I want to play a wizard that doesn't use spells. Ok, maybe not that extreme, but still.

The reason I want to play a cavalier is for the banner, the tactician ability, and all the teamwork feats. I want to be able to inspire my party to feats of martial prowess and wallop enemies while waving my patron's sigil. I want to be able to use all the cool powers of belonging to a chivalric order. Those are my points for playing a cavalier. Having a large sized creature that is useless indoors or in subterranean or extraplanar or steep mountainsides being a core component of your class is crap.

A paladin can summon his mount from anywhere, magically. "Patsy, wait here while I climb this sheer cliff." 3 Hours later "*Magic Whistle*" *clop clop clop* "Welcome to the top of the cliff Patsy!"

A cavalier's mount is just a smart horse. It can't climb the mountain side, it can't cross the rope bridge, it can't squeeze in the 3' x 3' hole where you need to go to rescue the princess. Having 1/2 of your class being tethered to a useless feature is counter intuitive to all the smart design choices that Paizo employs.


archmagi1 wrote:
Kydeem de'Morcaine wrote:

I'm really not trying to be a jerk, but I'm confused...

If you don't want a mount, why are you playing a cavalier?
Isn't that like the whole point of the cavalier?

That's almost like saying I want to play a wizard that doesn't use spells. Ok, maybe not that extreme, but still.

The reason I want to play a cavalier is for the banner, the tactician ability, and all the teamwork feats. I want to be able to inspire my party to feats of martial prowess and wallop enemies while waving my patron's sigil. I want to be able to use all the cool powers of belonging to a chivalric order. Those are my points for playing a cavalier. Having a large sized creature that is useless indoors or in subterranean or extraplanar or steep mountainsides being a core component of your class is crap.

A paladin can summon his mount from anywhere, magically. "Patsy, wait here while I climb this sheer cliff." 3 Hours later "*Magic Whistle*" *clop clop clop* "Welcome to the top of the cliff Patsy!"

A cavalier's mount is just a smart horse. It can't climb the mountain side, it can't cross the rope bridge, it can't squeeze in the 3' x 3' hole where you need to go to rescue the princess. Having 1/2 of your class being tethered to a useless feature is counter intuitive to all the smart design choices that Paizo employs.

Hey, there. One of the things we've done is given the cavalier an item gifted to them through their order. The item may be most anything, so long as it's significant to that group. This item acts otherwise identically as the paladin's mount-summon ability.

The aim of this is to provide some flexibility, while also:
- Providing some incentive to stay within one order (if you change orders, you would need to get a new item with a new insignia)
- Offering the cavalier some flexiblity
- Doing so in such a way that does not turn the cavalier into a "magical" class; the item performs the magic

If this is not for PFS, it might be an item you could float by your DM.


Yes, cavalier really needs an option to trade in the mount. He has lots of fine abilities that are not mount-related.

I would say trade in the mount abilities for shield bash feats.

Sovereign Court

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I play a cavalier and have had good success 'without' a mount.

I do in fact use the mount.. it's just rarely riding it. I took the trait to make UMD a class skill & have a few scrolls of spider climb and reduce animal so that the horse is able to join me effectively even on underground expeditions (not sure how often that happens in CR, though)

Once you get enough levels to boost the mount to int 3, you can teach it Teamwork feats and synergizes rather well with your tactician ability. (mount is flanking and knows same tmwk feats you do, don't need to burn a use of the ability!)

One doesn't have to invest in the mounted combat/ride by atk/spirited charge feats in order to play a cavalier. The class abilities you get for free already make you a viable mounted combatant.. and if you pick feats that work whether mounted or not, you're not hamstrung in the majority of time it is impossible (or inappropriate) to ride. I went with the power attack chain.. two handed weapon hits with cavalier's challenge.. things don't stay up for long and I'm not built around a mounted charge.

I also like the amount of skill points. My cavalier is equal parts melee combatant and 'face' character for a party.

Kudos to you for not wanting to play a halfling or gnome cavalier ;) Down with cheese! Play regluar sized cavaliers at every turn!


Here's an idea: give cavaliers the option of taking a bonus combat feat instead of the mount-related abilities.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
archmagi1 wrote:
A cavalier's mount is just a smart horse. It can't climb the mountain side, it can't cross the rope bridge, it can't squeeze in the 3' x 3' hole where you need to go to rescue the princess. Having 1/2 of your class being tethered to a useless feature is counter intuitive to all the smart design choices that Paizo employs.

Actually it's an extremely durable smart horse which gets more powerful as you level up. Remember it's not just a nag it's the equivalent of an animal companion as per a druid of your level.

The Exchange

I recently ran a cavalier - unfortunately not for long - and found that the class is powerful enough to stand alongside fighters if you employ your Challenge, Tactician, and Order abilities cunningly and invest wisely in feats. (I'd gone with Order of the Shield and the Swap Places feat for my tactician ability, and it makes for a marvelous defensive warrior.) Of course, if you invested heavily in mounted combat feats you're going to feel cheated: but few GMs run a campaign in which mounts will always be at hand, so it might be best to put those feats to some other use.


I don't see a halfling cavalier as cheese. When I think halfling, I think slingers and outriders. That fits quite well.

As LazarX hinted at, you aren't just giving up a horsie. You're giving up 3 attacks a round (huge at early levels), enhanced mobility, the possibility of other mounts, free storage, and some other things. Plus, it doesn't have to be a horse. It can be any other ride-able animal companion, with GM's permission.

But...If your GM allows it, this PDF has a mount-less cavalier that's all about helping allies out (and can get into Battle Herald with levels in just one class). As a disclaimer, I wrote it. But it was made for the very reason you mentioned, Kyle.

Super Genius Game's War Master does a very similar thing to what you want, just without challenge. The guy who made that, Owen KC Stephens, has done a lot of work for Paizo and SKR recommends that stuff.

Liberty's Edge

wraithstrike wrote:
There is a samurai archetype that trades the mount in. Other than that I would get a two handed weapon I can use when not mounted. I am assuming you will have power attack anyway so you should be ok. You won't compete with barbarians and fighters, but you will be respectable when it comes to damage.

Samurai do not forfeit mount.

As a PFS samurai who is dismounted about 90% of the time (due to the nature of PFS modules, and me being short of the level necessary for easily purchasing wands of Reduced Animal and Spider Climb), I'll take that Challenge is extraordinarily effective when combined with crit-fishing tactics (i.e., TWF with high-threat weapons). Around 7th or 8th, you'll eclipse a fighter's output even though you have fewer feats.

Shadow Lodge

The Sword Saint Archetype does not have a mount. Instead, it practices iaijutsu, which is a reasonable ability as well. Ridiculously underpowered compared to an animal companion, but some people just can't stand the mount.

Not even when one can just take beast rider and pick from one of the cheesy druid options. No need to ever be mounted either, since some of the stuff on that list works better without a puny rider messing with their thang.

Liberty's Edge

Muser wrote:

The Sword Saint Archetype does not have a mount. Instead, it practices iaijutsu, which is a reasonable ability as well. Ridiculously underpowered compared to an animal companion, but some people just can't stand the mount.

Not even when one can just take beast rider and pick from one of the cheesy druid options. No need to ever be mounted either, since some of the stuff on that list works better without a puny rider messing with their thang.

A mount class with a four-level dip into Sohei (for Monastic Mount) can do some really awesome stuff.

Scarab Sages

LazarX wrote:
archmagi1 wrote:
A cavalier's mount is just a smart horse. It can't climb the mountain side, it can't cross the rope bridge, it can't squeeze in the 3' x 3' hole where you need to go to rescue the princess. Having 1/2 of your class being tethered to a useless feature is counter intuitive to all the smart design choices that Paizo employs.
Actually it's an extremely durable smart horse which gets more powerful as you level up. Remember it's not just a nag it's the equivalent of an animal companion as per a druid of your level.

But the difference is a druid who does not want an animal companion (read: any druid I and a lot of folks I know play) can still take a nature theme domain instead. A paladin who does not want the annoying magic horse can get a wicked weapon booster instead. A wizard can take a bonded item instead of a easy to kill +2 skill bonus. A summoner can make himself a mecha (synthesist) instead of adding the extra party member. A ranger can form a close bond with his allies instead of gaining a delayed follower.

A witch and a cavalier are the only two 'pet' classes to be shoehorned into having to have their pets. A witch can buy a familiar pocket or some other similar familiar hiding item, and still function perfectly. A cavalier, however, loses 1/3 of his main class abilities if he's not riding his horse.

Paizo has added a way for folks who hate 'pet' classes (like myself) to play those classes without the pets, but with the cav, I can't do that w/o going to house rules or a 3rd party publication.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

There's also the Hound Master archetype from last year's RPG Superstar that trades the mount for a hound companion.


A cavalier without a mount sounds very odd to me. I agree that it sounds like a wizard without a spellbook.

However, you can play a Fighter with the Tactician ACF.
Same skill points as the Cavalier, can choose teamwork feats as bonus feats and has the Tactician stuff much like a Cavalier.

That settles the teamwork feats and tactician stuff.
If you also want Banner, you can look at the Dragoon Archetype.
I know that you can't take both ACF because they trade the same abilities, but maybe your GM can allow you to just take the Banner ability from the Dragoon instead of weapon training 2, 3 and 4.

If you want your banner early, you can multiclass with the Cavalier (Standard Bearer) for 4 levels, before it grants you the mount.

Liberty's Edge

archmagi1 wrote:
A witch and a cavalier are the only two 'pet' classes to be shoehorned into having to have their pets. A witch can buy a familiar pocket or some other similar familiar hiding item, and still function perfectly. A cavalier, however, loses 1/3 of his main class abilities if he's not riding his horse.

As mentioned already, the Musketeer archetype trades mount for a firearm/ It also grants freebie archery feats (for guns), and stacks/counts with/as fighter for purposes of weapon spec, etc.

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