Kyle Smith, Role Player's page

101 posts. Alias of Markus Freeman.


RSS

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>

I'll throw together a Barbarian tonight.


How about a Tamori Shugenja?


For my character concept, how do you feel about a Tiefling with the Fiendish Heritage feat? I was wanting to tie the flavor in with Oni-Spawn which really fits the setting.


I'm going to submit a Quain Monk, I'll post later.


And if you play an Elf or Human, you'll likely get EVEN MORE skills!


3 people marked this as a favorite.

Rangers are awesome because:

Full BAB Class
6 Skills per level
A very wide selection of useful class skills
Bonus combat feats they don't have to qualify for
Minor spellcasting

Honestly, they're one of my favorite classes. :)


Kydeem de'Morcaine wrote:

I'm really not trying to be a jerk, but I'm confused...

If you don't want a mount, why are you playing a cavalier?
Isn't that like the whole point of the cavalier?

That's almost like saying I want to play a wizard that doesn't use spells. Ok, maybe not that extreme, but still.

I like the Challenge and Tactician abilities. I like the Samurai but prefer the Sword Saint archetype because it completely gets rid of the Mount, allowing the class to focus on dismounted melee. I'd like to see something similar.


I like the sword saint however I don't believe that it is very viable for a cavalier, its tailored more for the samurai. Are there any 3rd party products with Cavalier archetypes that do away with the mount and mounted charging and the like? Looking at the class, I think these abilities need traded out:

Mount
Cavalier's Charge
Expert Trainer
Banner
Mighty Charge
Greater Banner
Supreme Charge


What is the most viable Cavalier mechanically when it comes to taking an emphasis off of mounted combat? I'm trying to determine what is the best course of action when it comes to the crunch of my character for a Carrion Crown campaign. I'd like to be viable when my character isn't mounted and feel that I can still contribute just as well as the rest of the party. From player's experiences while playing cavaliers, how was your character able to perform when not on a mount? Honestly, I have no desire to play a small character to make the class more viable (I do not like Halflings or Gnomes). Any good archetypes and/or feat combinations to facilitate a capable character?


Just a heads up, Aleksandyr is the Cavalier I will be submitting. Thanks for your response, I'll keep it in mind while working on my character.


Question: How viable would a Cavalier be for this Adventure Path? I'd like to try playing one however I don't know how well I would do given the Cavalier is focused on being mounted and mounted combat.


Masaru steps aside as Godfrey, the stable boy, asks that Ameiko be moved to a table. He nodded to him and glanced to Kerri, offering her a reassuring smile. "Come now," he spoke in a low tone, once more carefully moving her to the table so that he could attempt to mend her wound. Afterwards Tanimoto got keys to the rooms upstairs and requested that the two women be brought upstairs. He complied and once more carefully moved her, each step slow and sure not to injure her any further, to a free bed once a door was unlocked. He laid her down and if another had not already moved Shalelu, he would return to carry her body upstairs.

His expression had steeled into an impassive mask, eyes looking to both woman with concern as he momentarily remained by Ameiko's bedside. As Tanimoto set to take care of the two woman, he considered propriety and glanced to Godfrey. "We'll let the two girls here keep an eye on these two," he explained, gesturing to Tanimoto and Kerri. He was oblivious to the fact that Tanimoto was indeed a young man. "We'll split up and go grab the sheriff and Koya. You know Koya better than I so I'll go call on the sheriff. Alright?"

He glanced across the room, concern the only emotion he let tug at his features, before his eyes settled on Ameiko one last time. He quickly took his leave of the tavern to find the sheriff so that he could inform him of the latest turn of events. They may need to raise the security of Sandpoint if something had injured Shalelu so badly. After all, she was a hardened scout in the surrounding area. Even Ameiko was a retired adventurer which only raised his concern. His sense of duty urged him to step up and help out if necessary, even if he wasn't part of the militia.


@Vanulf: I'm aware of his limited time online.

@ DM Mathpro: I see "no archetypes" in your post about character creation guidelines but I had intended to play the sword saint variant of the samurai which swaps out all the annoying class abilities (mount, horse archer, banner, greater banner). Would it be acceptable to play that?


DM Mathpro wrote:
That would be fine DaWay.

I'm definitely game. How do you feel about giving the Samurai 175 gp for starting wealth like the Cavalier? I noticed they don't have the same which doesn't make since to me.


I bought the game originally at a thrift store. My buddy used baking clay to remake the missing pieces. We had a lot of fun. :)


So, does the Gazetteer have any more player options than the Primer?


What's the difference between the Primer and Gazetteer? I purchased the Primer but didn't realize how much smaller it was compared to the Gazetteer I am yet to buy.


2 people marked this as FAQ candidate.

Why is it that the starting wealth for a Samurai is less than the starting wealth of a Cavalier?


Tanimoto wrote:

I have lost a lot of games I was a player in. I am down to two amd one of those is barely hanging in there.

I really want to play Jade Regent. I have an Aasimar Ninja I had made for one that did not go anywhere. It was a really fun character too but sadly the game ended at the first combat.....people just stopped posting for some reason

So now I am shouting out for any GM who would be willing to take my Character into their game.

Look under my profile at the Alias of Tanimoto. That would be my character.

Thank you to any who consider.

P.S I will adjust stats to fit GM requirements

I want to piggyback off of this and am wanting to play a Samurai.


DM Mathpro, do you think a Samurai could find a place into this adventure path at all? While not necesarily a native Tian, but the class with a background to support it?


Whiskey Jack wrote:
A few more Tian avatars would be nice now that people are starting to make Tian characters for PFS, please. Thanks in advance. WJ

I agree, there are quite a few to add and I need a samurai avatar. ^^


I understand this game is quite restrictive but I personally think it is in the benefit of the party considering how wide in scope the game is. Archetypes represent too narrow of a focus and by restricting classes and races to the Core Rulebook, it offers a rather "retro" feel to the game.


I'm looking for a game where a GM is willing to allow me to play a Sword Saint Samurai, the archetype of the Samurai from the Dragon Empires Primer. I'd like to be able to play the Samurai class and not be restricted mechanically, which is my greatest fear when it comes to playing the class. With an interest in role playing a traditional feudal Japan inspired samurai, I think I could add a very memorable character to a game's roster. Let me know if you're willing to consider a Samurai. Thanks!


I modified Aerandir's profile with a writing sample.


If you need anything expanded on Aerandir, let me know. I love Pathfinder but I do not know the Golarion setting very well.


So, you're only looking for four players?


Will be submitting a character concept tonight followed by a character rollup.


I bought my wife HeroQuest last Christmas and the Kellar's Keep expansion this prior Christmas. In both instances, she was very happy.


With Rise of the Rune Lords being released as an anniversary collection in one book at roughly $60, could we potentially see other adventure paths at a discounted price for buying the entire adventure path line with all 6 books at an equivalent price? With older adventure paths having been out and me having never jumped on the bandwagon, I was hoping to see the APs at better prices.


As a GM, if I increased the skill ranks for every base class by 2 (ex: Fighter 4, Cavalier 6, Ranger 8, Rogue 10) would it disrupt the game too much? I want to give players the incentive to purchase the Knowledge, Perform, Profession and Social Skills as I want them to be very important to the setting.


I've been thinking about playing a Paladin and approaching the class for the first time and not quite sure how to play one, even after reading through the class and reading a guide. I'd like to think the Paladin is a jack of all trades: he's a strong fighter, a secondary healer, a second-hand divine spellcaster and is the best against Evil every time. I really like the support they provide to the party and their own resiliency. However, I'm unsure on how to go. I think the best way is to give the guy a sword and shield and let the role play dictate his mechanics. What say you?


1 person marked this as a favorite.

From Ultimate Combat the Martial Artist archetype removes your access to a ki pool however the Abundant Step ability remains with a requirement of a ki point. Can anyone recommend a new ability to replace Abundant Step that maintains the flavor of the archetype? I'd like to see multiple options and present them to my GM.

Improved Exploit Weakness (Ex)
At 12th level, the martial artist's ability to exploit his  enemies weaknesses improves. The effects of Exploit Weakness no longer last until end of turn but until the end of combat.


How have players found the Martial Artist archetype for the Monk from Ultimate Combat? Looking at it, I really like it mechanically and having access to Weapon Focus/Specialization really excites me.


The reason I ask is because of how the wording looks in comparison to the Martial Artist archetype for the monk.

Martial Arts Master (Ex)

At 4th level, a martial artist may use his monk level to qualify for feats with a fighter level prerequisite when those feats are applied to unarmed strikes or weapons with the monk special quality.

This ability replaces slow fall.


At 3rd level, a samurai gains an unparalleled expertise with his chosen weapons. At 3rd level, the samurai selects either the katana, longbow, naginata, or wakizashi. The samurai can draw the selected weapon as a free action as if he had the Quick Draw feat. In addition, whenever he threatens a critical hit with the selected weapon, he gains a +2 bonus on the confirmation roll. Finally, his samurai levels stack with any fighter levels he possesses for the purposes of meeting the prerequisites for feats that specifically select his chosen weapon, such as Weapon Specialization.

I remember this being a topic of a lot of debate during play testing and I don't recall there being an official ruling. Does a Samurai need to have a level in Fighter in order to access feats like Weapon Focus and Weapon Specialization?


As the OP of this thread can someone give me the benefits of Snakes as an animal companion without an insulting "LOL" as a response please.


What about snakes?


I think that a horse is a good option. What about a constrictor? I was thinking a big snake could be useful in protecting me but the snake would only be useful against medium and smaller creatures.


What animal companion has the best synergy with an archery focused Ranger?


I wanted to ask the community how they felt about Pathfinder RPG's 3rd Party Support. Do you like the products non-Paizo companies put out to support the Pathfinder RPG? Do you use any non-Paizo books in your own games? There are a lot of 3rd Part companies and a lot of products. Given they are not authorized for Society play and are not an official product, I've always been curious how well people beyond myself have received them and how much use they get. Are they useful? A waste of time? Let me know.


I believe that casting Instant Enemy as a swift action to be the best part of the spell personally. Instantly turn the boss into my +6 attack and damage favored enemy? Of course!


I recommend having a Handy Haversack and having about everything you need packed in there.


I've always been a fan of classes that are not a one-trick pony (although I am playing a Two Handed Fighter in a game for the raw awesomeness of their damage) so I'm pretty familiar with the "Rad Monk" and the Bard, first two loves. I've recently began experimenting with the Ranger and I have to say I really love the class. I get the BAB of a Fighter, a good chain of bonus feats that ignore requirements, two good saves, an awesome skill selection with 6+ on skills per level, spells, an animal companion and favored enemy/terrain which altogether make a fun class. I feel like a cross between a Fighter, Rogue and Druid. How do other players feel about playing a Ranger? I love it because it's fun too.


Personally I think you should use a normal reach weapon that doesn't require a feat to use (I don't think the weapon is all that impressive). The +2 damage can easily be replicated with Weapon Specialization. You could benefit more from a Weapon Focus and then take advantage of the Polearm Master variant if you're using that type of weapon. Personally, I really like the variant. But you don't want to hear all that... Also, get Lunge.

28 Point Buy

Optimized
STR 16 + 2 Racial Mod (10)
CON 16 (10)
DEX 16 (10)
INT 10
WIS 10
CHA 8 (+2)

I personally think using INT as a dump stat is generally bad for Fighters who already have close to no skills and a terrible skill list...

Role Play
STR 16 + 2 Racial Mod (10)
CON 14 (5)
DEX 16 (10)
INT 13 (3)
WIS 10
CHA 10


Whited Sepulcher wrote:
Kyle Smith, Role Player wrote:
I've invested the ability for mine to be good at Stealth (Highlander trait, Armor Expert trait, max ranks in Stealth, Cloak of Elvenkind and Elven Chain) since we're party of an Assassin's Guild.
I was going to suggest folding plate, it's a +1 plate armor that as a swift(?) action, you can trigger the password and it folds up into a brooch, and vice versa. Probably great for a sneaky type who can activate the armor when its time to not be sneaky. But folding plate is kinda pricey so probably not the best item to get.

I like the folding plate! Badass, it's like you're Iron Man!


Name Violation wrote:
use a falcata. take EWP instead of toughness. and iwould retrain great cleave into greater weapon focus

While a Falcata is cool with a 17-20/x3... Its not an awesome two handed sword. I picked the weapon because its awesome, not because its mechanically superior. I'm not really a min-maxer.


More than just magical items, arms and armor, Sundering helps against things like doors and other obstacles. It's not the best option but I decided to play off of what my class already had.

I don't know what I'll play up to but it's an evil campaign and I'm more or less the "enforcer" -- it's a campaign I joined in for a few months before I deploy. Go ahead and share how you built your "Greatsword Guy." I've invested the ability for mine to be good at Stealth (Highlander trait, Armor Expert trait, max ranks in Stealth, Cloak of Elvenkind and Elven Chain) since we're party of an Assassin's Guild.


Feats~
Human Bonus Feat:
- Toughness
1st Level Feat:
- Power Attack
1st Level Fighter Feat:
- Weapon Focus: Greatsword
2nd Level Fighter Feat:
- Cleave
3rd Level Feat
- Improved Sunder
4th Level Fighter Feat:
- Weapon Specialization: Greatsword
5th Level Feat
- Furious Focus
6th Level Fighter Feat
- Greater Cleave
7th Level Feat
- Greater Sunder


Wiggz wrote:
Kyle Smith, Role Player wrote:
With a Level 7 Two Handed Fighter variant with the base 23k gold for their level, recommend me a set of equipment (not including a weapon) for the character. The character has a base 21 STR, 14 DEX, 16 CON -- DEX and CON can shift if it fits the gear better.

I know this isn't answering your question and I'm not trying to thread-jack you, but I'm running a two-handed fighter right now and I would reccomend - as soon as you can - picking up a Ring of Blinking (27,000 gp).

We have a thread discussing it right now over at: http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/houseRules/soHowWouldYouHandleBlink&page=1#8

I've found it to be a superb compliment to most TH Fighters and a tremendously under-valued magic item.

As an answer to your question, off the top of my head I'd reccomend Full Plate +3 (9,000), a Cloak of Resistance +3 (9,000) and then either a Belt of Giant's Strength +2 (4,000) or a Handy Haversack (2,000) and a Ring of Protection +1 (2,000). Keep it Simple :)

What do you think of maintaining maneuverability by getting a set of Elven Chain btw?


With a Level 7 Two Handed Fighter variant with the base 23k gold for their level, recommend me a set of equipment (not including a weapon) for the character. The character has a base 21 STR, 14 DEX, 16 CON -- DEX and CON can shift if it fits the gear better.

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>