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thenobledrake |
I learned that the players would rather believe that their characters have run into another occurrence of the same thing as before than bother considering what else might be the cause... leading them to believe the house they are in is not only haunted by a spirit that doesn't want them to leave, but that the house is also actually two different houses - one being a one-way portal from the city to the other house, and the second being a demiplane.
I also learned one of my players is caught up on all the wrong things... he is focused on his missing magical weapon to the point that he is ignoring having never missed on an attack roll or failed to kill an enemy on a full-attack without said magical weapon.
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![Mite](http://cdn.paizo.com/image/avatar/PZO9256-Mite_90.jpeg)
I learned that no matter how many hints I give my players, they will still try their very hardest to not notice them.
I gave my party a free 1,000 gp spyglass. They have yet to use it and have lost at least 3 characters due to the fact. I even point to it on the appropriate sheet.
Player: Hey, what is that on the side of the mountain?
I point to spyglass on the party loot page and a couple players look at the sheet
Group: Let's get closer.
Me: Roll stealth...
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Kydeem de'Morcaine |
![Lizardfolk](http://cdn.paizo.com/image/avatar/Lizardfolk.jpg)
I learned that my fellows don't actually listen to what I tell them.
"I'm not saying don't go in there. I'm just saying don't count on my wiz for much in any more fights today. I don't have any combat spells left except acid splash.
.
.
.
That's an avanced wraith that is mauling us! Why are you using that stupid d3 spell?
I SAID I DON'T HAVE #@#$&*#$@..."
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J-Rokka |
![Black Magga](http://cdn.paizo.com/image/avatar/LakeMon5.jpg)
I learned that, if something is expensive but still mundane, you should buy and use it. I was scouting without a spyglass (not related to the above post) and wound up being chased by an army. It was not fun.
I have previously learned that, no matter what is going on in the bar/city/5 foot square occupied by a PC, the most important, attention demanding things are always The bartender and the bar maids.
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Myron Pauls |
![Weight Seller](http://cdn.paizo.com/image/avatar/31_weight_seller_col_final.jpg)
Last night, two players learned heavy encumbrance + bestow curse + Swim checks = gurgle, gurgle, gurgle
I learned how quickly they can pull out their next fully filled out character sheet. I then taught them items from their last character don't automatically go onto said sheets...
Especially if said equipment is at the bottom of the lake!
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Robespierre |
![Karzoug the Claimer](http://cdn.paizo.com/image/avatar/PCs_Fight_Karzoug_Golem_hir.jpg)
Aelryinth wrote:They couldn't possibly think that. Could they?Ask the characters if they realize a spyglass is a telescope, not a magnifying glass.
==Aelryinth
Yes.
Also I've learned that when a 7 str bard is throwing logs on fire, you need to find another player for your party. Tyler why, WHYYYY.
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oregwath |
I learned that when your wizard is slowly being corrupted by an evil artifact and the lawful good dwarf was warned about this by a silver dragon, the best way to defend yourself is to pull the other party members aside, one by one, and tell them that the dwarf is acting weird and rubbing his axe alot. Maybe they should keep an eye on him in case he goes nuts and attacks a party member?
It really helps that the dwarf is acting weird. He refuses to drink the dwarven spirits I conjured for him, and whenever I cast a spell outside of combat he reaches for his axe until he can tell which spell I am casting...
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![Lini](http://cdn.paizo.com/image/avatar/A3-Audience-with-the-Elf-Q.jpg)
Apostle of Gygax wrote:Dayum!!! I want those dice!I also learned that my dice only roll natural 20s on saving throws.
My problem is that for the adventure to continue the way it was supposed to, the PCs needed to lose the fight. but since the monsters rolled good on saving throws and not attack rolls, I now have some serious troubleshooting to do.
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![Illithid](http://cdn.paizo.com/image/avatar/illithid.jpg)
Today I learned that if you lend dice to a new player they will roll better for that player than they ever did for you. Three of the first four bow attacks were confirmed critical hits ...
I also learned that a melee fighter, a ranged fighter, a bard and an alchemist makes for a pretty effective party.
Finally, I learned that grease can turn a "big encounter" into a one sided encounter that lasts all of three rounds.
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Robespierre |
![Karzoug the Claimer](http://cdn.paizo.com/image/avatar/PCs_Fight_Karzoug_Golem_hir.jpg)
I have a friend named Tyler that likes to play guitar in real life. So he thought a bard with a guitar, a short sword, and a short bow would be a good idea when having 7 strength. We came up to some annoying goblins that were pestering us with arrows. First round my paladin and a barbarian in our party(my best friend) ran behind some rocks to avoid volleys of arrows. Then next round I decked a goblin dog and so did the barbarian with us advancing at the archery tower. The barbarian wanted to knock down the pillars of the complex in order to kill the goblins. So I started to help him because my DM wouldn't acknowledge that goblins are smart in pathfinder. The bard also thought it was a good idea so he started to whack at the pillars. The pillars had a hardness of 5 and he did 1d6-2 damage. He kept that up for two rounds. Then the DM mentioned that the building was flammable so the bard picked up logs from a burning campfire with his bare hands. Then he started tossing the log 5ft at a time towards the archery tower in the attempts to set it on fire. Not only did he take fire damage but he also burned a pc alive that was captured in the tower. The pc would have been unconscious if we knocked the tower down, he killed the pc.
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Alex Head |
![Harsk](http://cdn.paizo.com/image/avatar/PZO9044_Harsk.jpg)
I learned this a long time ago, but it is my favorite lesson: I've learned that the space between mentioned rules and unmentioned effects is the key location to pull humorous situations from.
I.E. "Teleportation" and "Damage From Falling Objects".
Large size character + Cape of the Mountebank = Atomic Elbow from the Top Ropes?
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![Smoke Haunt](http://cdn.paizo.com/image/avatar/Smoke-haunt.jpg)
Chris Nehren wrote:Recently, players in a previous group learned that if I (as a GM) say "are you sure?" the answer should very, very probably be "no".That's funny, because I've learned when a GM asks "are you sure?", half the time he's just screwing with the player.
For me as a GM it's ususlly a 30/70 split 'tween "no" and messing with the players.
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Munkir |
![One part of a 2 headed troll](http://cdn.paizo.com/image/avatar/PF21-01.jpg)
I learned that normal everyday items such as balancing polls, spark powder, whistles, and others come in very useful and can even replace rogues, wizards, and alchemist to some extent.
Also a PC with high diplomacy and being a veteran in RP can talk his way out of almost every fight. Played one PFS sitting saw zero combat enjoyed myself thoroughly the whole thing at one point naked pink dwarf FTW! Got to love the spell prestidigitation.