Given a free spell effect - which one to pick?


Advice


I am playing a level 2 ranger in a campaign that will last until level 20. Due to some circumstances all the players have been allowed to take the spell effect of a level 0 or 1 spell. This will work for us once per day and may or may not increase in power as we level.

We are allowed to pick ANY spell effect of the official Paizo material for Pathfinder. I am looking for a spell effect that will be sustained for a while, and not just last a single round. What spell would be quite useful, and in what manner?

Oh...I know Cure Light Wounds is nice, (especially since we do not have a cleric or healer), but it is a very restricted usefulness, so I wont be taking it.


Cantrip of prismatic wall.... mmmmm cantrips :P

I will think on this :)

Protection from evil, for the 2nd save/immunity to mind control. Huge if you dont otherwise have access to something like that.


If you like damage, then the appropriate upsizer spell (gravity bow, leaden blades, strong jaw). If you need better AC and don't use a shield, then shield. Otherwise, PfE as said above.


Mellee Ranger: Enlarge Person
Divine allowed: Divine Favor/Shield of Faith
Party with Rogue/many Mellee PC: Tactical Acumen
Long Buff: Longstrider (will work very long, so no action in combat needed to cast)


Top three choices:

Enlarge Person - Nice combat bonuses
Detect Magic - Always handy
Expeditious Retreat - +30 movement, yes please.

Others:
Mending - Can always find a use for this
Prestidigitation - For looking your best.
Bless Water - Never goes bad, start stockpiling


Any spell at all? Well, it's silly to take a Ranger spell--you can cast those from Wands at any level, and you'll be able to cast them normally later.

I'd go for:

Grease, Silent Image, or Charm Person

Those are Sorcerer/Wizard spells that stay awesome and relevant for 20 levels. Entangle is another fantastic spell for 20 levels and well worth taking--you will get to cast it eventually, but it's still that good that it's a good choice anyway.

Of course, this advice assumes that the spells will somehow scale with your level and that the saves will be based on a stat you care about (you know, the typical DC= 10 + 1/2HD + stat mod thing).

If you can't rely on the saves being relevant, then I would suggest your either become very clever with Silent Image (they only get to save if they interact with it), or you get Shield, which provides a bonus the vast majority of Rangers will never have (unless you're the rare sword 'n' board Ranger), and lasts for 10 rounds even with an effective CL of 1.

Edit: Yeah, Enlarge Person is decent, too, but really only if you're melee (for the reach). I don't think the slight damage buff is worth the accuracy and AC penalties for an Archer.


I should add: The character is Lawful Evil (he will obey the laws, he will not betray the party, but he is out for personal glory and growth to prove some people wrong. RP is a big part of his background. Eventually he will likely turn neutral.)

He is a dedicated range archer. He is likely to go 1-20 as Ranger.


For a ranger archer, I would suggest:

Tactical Acumen
Polypurpose Panacea
Deadeye's Lore
Snapdragon Fireworks

Sovereign Court

Shield, Expeditious Retreat, Protection from Chaos/Evil/Good/Law are solid options.
Comprehend Languages, Disguise Self for RP


Vanish, Murderous Command (less useful at high levels as it is Mind Affecting, but still funny), Prestidigitation.


Twoswords wrote:

I should add: The character is Lawful Evil (he will obey the laws, he will not betray the party, but he is out for personal glory and growth to prove some people wrong. RP is a big part of his background. Eventually he will likely turn neutral.)

He is a dedicated range archer. He is likely to go 1-20 as Ranger.

Ranged so defintly Divine Favor. May be he prayed at some shrine of a goddness of competition to help him to prove this real power to the people that have wronged him. It's by far the most powerfull option. And even if you DM does not remove the +3 cap it's still good at high levels.

Breiti


I was going to say Vanish but not sure how helpful 1 (2?) round(s) will be.

Potentially a level 0 spell is better if you are allowed to cast it multiple times but it would appear not.

Basically the choice MASSIVELY depends on whether it will scale or not.

However don't pick Cure Light Wounds. That's a TERRIBLE choice. You should be carrying a wand of that. At 15gp a cast its cheap and you are basically using up a fantastic ability to save 15gp per day.

-----

Things that will be helpful if it doesn't scale:

Featherfall
True Strike - for when you need to trip/disarm/bullrush something

Or something very powerful at low levels - Sleep or Colo(u)r Spray.

Silent Image is potentially very powerful as well since it maintains whilst you concentrate. The DC will be low so check how it works in you DM's eyes.

Problem is they are all quite boring.

See if it will scale and take Vanish. :)


for cheese, lesser restoration off the paladin list.

But in all honesty, Protection from Evil or Featherfall


unseen servant. it can hold/retrieve arrows, trigger traps, open doors for you to fire through, close and bolt doors as you run away, act as short-ranged telekinesis, lasts for hours, saves you from menial tasks (Breaking camp, making lunch, ect.) retrieve potions from your belt/backpack, reach things on the tops of shelves, hold your coat, place grappling hooks, pull suspect levers, open suspect chests, carry your water-sensitive gear as you swim across the stream, douse the enemy campfire as you launch your ambush... you get the idea.

RPG Superstar Season 9 Top 16

Spark. So you can light your pipe like a badass.


Lesser Restoration then.

I was looking for spells that are lower on some lists. I got summon Monster I and Hideous Laughter but forgot the Divine list.

For pure power and to be honest fluff since its ateast on the divine not the arcane list I think its this.


Gust! So that you can always have wind blowing your cape, even when you are in the middle of a room with no windows.


Summon Instrument.

Dark Archive

Level 1? Yeah, I'll agree with divine favor; key is to take spells you generally can't have cast on you. And no 0/1 level spell stays as relevant at high levels as DF. Especially if they don't scale.

Though if you are a melee ranger Litany of Sloth is good, as a swift action way to remove AOOs.


Shield. Simple, useful at most levels.

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