Items every adventurer shouldn't live without.


Advice

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What are your items?

Mine is an adamantine dagger. Need to get through that door? Easy, I'll just cut through it.


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Pants. They are the most versatile item in the game. You can solve every problem with enough pants.


Cheapy wrote:

What are your items?

Mine is an adamantine dagger. Need to get through that door? Easy, I'll just cut through it.

ring of sustenance, 2hrs of sleep to get a full nights sleep

Scarab Sages

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My patent pending "Wench-in-a-Haversack" Want all the comforts of service at an inn and an ample wench on the road? Open up the Wench-in-a-Haversack and have a good carouse by the campfire*!

*We will not liable for attracting Wandering Monsters or impared action/judgement due to intoxication.

Scarab Sages

Actually the Handy Haversack is one of my faves through all the editions. Reach back and grab what you want quickly and easily!


I kind of like the Periscope, for peeking around corners.


joeyfixit wrote:
I kind of like the Periscope, for peeking around corners.

Hand mirror on a stick or hand mirror being moved by mage hand works great for that too.


Cheapy wrote:
Mine is an adamantine dagger. Need to get through that door? Easy, I'll just cut through it.

I prefer an adamantine hand axe, still works for cutting, but has more chopping power.


Tiny Coffee Golem wrote:
joeyfixit wrote:
I kind of like the Periscope, for peeking around corners.
Hand mirror on a stick or hand mirror being moved by mage hand works great for that too.

I'll take a page out of Boondock Saints: Rope.


Recently bought a set of Manacles for my inquisitor in theory they are great. Unfortunately, no one is ever left standing at the end of combat. Between the inquisitors banes/judgements and the paladins smites we are very much embracing the Dead in "wanted Dead or Alive".

Some other favorites:
-Rope
-Alarm stones
-Hat of disguise
-Dust of disappearance

Dark Archive

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a towel

DONT PANIC


Beans and Coffee


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Mage Evolving wrote:
Between the inquisitors banes/judgements and the paladins smites we are very much embracing the Dead in "wanted Dead or Alive".

Just add 'Mercful' to your weapons. For a +1 it really, REALLY makes capturing an enemy easy. I use it on my bow for my archery focused warrior who is a bounty hunter. Works fantastic.


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Nice boots, my old mum used to say you don't want to get killed by a dragon and have the guy who steals your boots to think you were poor and scruffy.

Sczarni

Marbles. Beyond their obvious use in combat, you can use them for just about everything from sling bullets to entertainment purposes.

Rope is another one of those "you keep finding uses for it" things.


kyrt-ryder wrote:
Beans and Coffee

OMG YES!!! COFFEE!!!!

also I second the manacles idea. Bonus if you can add arcane lock to them.

Shadow Lodge

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Me like axe. Always have axe.

Big door in way? Knock down with axe.
Need wood from tree? Knock down with axe.
Bad witch curse group? Knock down with axe.

There no problem axe not solve.


Antitoxin, Bourbon, Candle, Clearwater Tablet, Earplugs, Flask, Flour, Forgery Kit, Hammer, Magnet, Magnifying Glass, Manacles, Marbles, Mirror, Needle, Net, Oil(best to have an entire bag of holding dedicated to this), Rations, Rope, Rum, Sack, Shapesand(don't remember if this has an equivalent), Smokestick, Spike(Pitton), String, Tanglefoot Bag, Tindertwig, Torch, Twine, Vial, Water Skin(you would be surprised how many don't have this), Whiskey, Wine, Wire.

Phh I know I'm missing a ton, and those are only the mundane items.


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Chalk - I love leaving editorials in dungeons.


Nickademus42 wrote:
Chalk - I love leaving editorials in dungeons.

AH! Can't believe I forgot about chalk, I have failed as a gamer.

Shadow Lodge

Rope, pitons, hammer, waterskin.

Sovereign Court

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Sunrods unless everyone in the party has darkvision. Just like torches, but better. And worth the price difference, since its still chump change.

Oh, and a hat. Hyu cannot have a goot plan if hyu do not know where hyu hat is. ;)

Oh, and I got my DM to add in 4e's bracers of infinite knives. Even if their mundane they have so many uses. Plus, no need for Sleight of Hand checks when guards search you for weapons. ^^


Corrik wrote:

Antitoxin, Bourbon, Candle, Clearwater Tablet, Earplugs, Flask, Flour, Forgery Kit, Hammer, Magnet, Magnifying Glass, Manacles, Marbles, Mirror, Needle, Net, Oil(best to have an entire bag of holding dedicated to this), Rations, Rope, Rum, Sack, Shapesand(don't remember if this has an equivalent), Smokestick, Spike(Pitton), String, Tanglefoot Bag, Tindertwig, Torch, Twine, Vial, Water Skin(you would be surprised how many don't have this), Whiskey, Wine, Wire.

Phh I know I'm missing a ton, and those are only the mundane items.

So, uh. How do you walk?

Sovereign Court

Cheapy wrote:
So, uh. How do you walk?

Haversack of Handiness

Though, I must agree it's a little overkill. I prefer to have a few items with a multiple uses rather than every item for every situation. Hopefully I can MacGuyver something I'm missing if required. Another thing for which knives are quite handy.


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Cheapy wrote:
Corrik wrote:

Antitoxin, Bourbon, Candle, Clearwater Tablet, Earplugs, Flask, Flour, Forgery Kit, Hammer, Magnet, Magnifying Glass, Manacles, Marbles, Mirror, Needle, Net, Oil(best to have an entire bag of holding dedicated to this), Rations, Rope, Rum, Sack, Shapesand(don't remember if this has an equivalent), Smokestick, Spike(Pitton), String, Tanglefoot Bag, Tindertwig, Torch, Twine, Vial, Water Skin(you would be surprised how many don't have this), Whiskey, Wine, Wire.

Phh I know I'm missing a ton, and those are only the mundane items.

So, uh. How do you walk?

Carefully.


Corrick, you forgot Ale, Lager, Mead, and Stout (keg of each). LOL

Master Arminas


I tend to play characters that can Create Water, so waterskin isn't one I usually worry about, but I should definitely look into chalk.

I usually try to get a ring of sustenance and a handy haversack as soon as possible, as well as some kind of silver weapon.


1)Potion of Cure Light Wounds - it helps get the healer off the ground.

2)Spare Gold - Gold can solve many many problems.

3)Waterskin of Flamible Substance

4)Waterskin of Water - for when you need to wash the dead ooze off.

5)Wartrained Riding Mount - great for an extra attack at low levels if you make your ride check.

6)Bag of Flour..... for those paranoid about the invisible.

That's my list

Shadow Lodge

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Yeah, in the games I've played, pretty much, if it costs over 1,000 gp, and sometimes only 500 gp, you can't assume you'll be able to get it.

With that in mind, anything that costs that level or higher must not be required equipment. If it's required... you die.

So, I'm back to rope, pitons, hammer, waterskin. Heck, my GM now fears my PC with a bit of rope.


Cheapy wrote:
So, uh. How do you walk?

Oh it gets worse, like I said I know I've left plenty off that list. And if you have access to 3.5 stuff it gets a whole lot bigger. Plus there are also all of the magic items to take in to consideration. But I rarely make a character who is prepared for absolutely everything so I don't always have every item on the list. After that you have handy haversacks, belt of many pockets, and split the items between party members to share the weight.

master arminas wrote:
Corrick, you forgot Ale, Lager, Mead, and Stout (keg of each). LOL

No see you can find a halfway decent Ale or Mead at any old tavern, but good luck finding a tavern in the middle of the wilds that carries your year of whiskey. You have to provide your own liquors if you want any quality.


Well that explains that, but you still forgot Brandy. And Cigars.

MA


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Name Violation wrote:

a towel

DONT PANIC

I'm going to be honest, the first thing I did when I opened this thread was search to see if anyone had already said "towel".

That said, even a complete set of Pathfinder Chronicle's wont match up to the Guide, but they can be a lot of use when you have a few rounds to whip them out before making a critical knowledge check!


Spoiler alert for those who haven't seen every Phineas and Ferb episode ever.

Spoiler:
10 ft pole

Reference starts at 1:20.

Sovereign Court

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Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Most adventurers shouldn't live if they are missing their heart, and other internal organs.

Lantern Lodge

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Its all the cheap mundane items with no or very little weight. In nearly every game I have played, we have ended up in tricky situations where I end up finding a way to creatively use candles, chalk, whistle, etc. The GM always agrees to my wacky plans thinking "there is no way she has that random thing on her character's inventory..." only to find out that I do indeed have a bunch of random stuff that I have been hoarding since level 1.

here is an example of how it goes:

Me: <Insert incredibly creative plan utilizing a bell, a candle, a sewing needle and ink.>

GM: *Laughing* Yeah, that could work, but its not like you have any of that crap with you.

Me: Proudly shows off character sheet inventory with a million random bits and pieces

GM: .... :|


Sara Marie wrote:
Its all the cheap mundane items with no or very little weight. In nearly every game I have played, we have ended up in tricky situations where I end up finding a way to creatively use candles, chalk, whistle, etc. The GM always agrees to my wacky plans thinking "there is no way she has that random thing on her character's inventory..." only to find out that I do indeed have a bunch of random stuff that I have been hoarding since level 1.

I want to play a Halfling JUST for Well Prepared. Make him a Pathfinder chronicler too :D

Liberty's Edge

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Tim Statler wrote:

Most adventurers shouldn't live if they are missing their heart, and other internal organs.

Note you said most. Undead adventurer are quite fine with out it.

Ofcourse, being undead, they really don't need much of the items on this list. Maybe rope?

Scarab Sages

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Spyglass, Garrote and a water-skin full of grain alcohol.

Also, a holy symbol of as many gods as you can get... You can never have too many saviors.

Liberty's Edge

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Sara Marie wrote:

Its all the cheap mundane items with no or very little weight. In nearly every game I have played, we have ended up in tricky situations where I end up finding a way to creatively use candles, chalk, whistle, etc. The GM always agrees to my wacky plans thinking "there is no way she has that random thing on her character's inventory..." only to find out that I do indeed have a bunch of random stuff that I have been hoarding since level 1.

here is an example of how it goes:

Me: <Insert incredibly creative plan utilizing a bell, a candle, a sewing needle and ink.>

GM: *Laughing* Yeah, that could work, but its not like you have any of that crap with you.

Me: Proudly shows off character sheet inventory with a million random bits and pieces

GM: .... :|

Your not an adventurer. Your friggin Macguver. Too bad they hadn't invented duct tape. You'd be all set.

OOooooh! Duct Tape of Healing! That's on my list. Supposedly, if you have all of the persons body part and you patch up their wounds with this they can comeback to life!


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MacGyver was an awesome adventurer, he was like a modern sorcerer.


Rope
Chalk
Pitons
Handy Haversack
Efficient Quiver (great for wands)


Sara Marie wrote:

Its all the cheap mundane items with no or very little weight. In nearly every game I have played, we have ended up in tricky situations where I end up finding a way to creatively use candles, chalk, whistle, etc. The GM always agrees to my wacky plans thinking "there is no way she has that random thing on her character's inventory..." only to find out that I do indeed have a bunch of random stuff that I have been hoarding since level 1.

here is an example of how it goes:

Me: <Insert incredibly creative plan utilizing a bell, a candle, a sewing needle and ink.>

GM: *Laughing* Yeah, that could work, but its not like you have any of that crap with you.

Me: Proudly shows off character sheet inventory with a million random bits and pieces

GM: .... :|

Yep. I learned long ago never to fall for this. Though I do draw the line when my players try to use a shield to 'surf' over an area of caltrops while shooting a bow at enemies...

EDIT: Wait, no one said caltrops!?


Tower Shield. Even if you're not proficient it can make an excellent sled if it has Grease cast on it first. :P


Toilet paper/bathroom tissue/whatever you want to call it.


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Blue Star wrote:
Toilet paper/bathroom tissue/whatever you want to call it.

That's what Prestidigitation is for. :P


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I'm surprised nobody has mentioned the Everburning torch. Not only is it a torch that never goes out, since it doesn't require oxygen you can even use it underwater. I always carry one strapped to my belt that way I can have my hands free. I also tie a leather cover to the end of it that I can slip on quickly in case we need to hide.

Another inexpensive favorite of mine is the tree feather token, which can serve as an impromptu ladder or shelter. I also enjoy the hilarity that ensues when I toss one under an enemy's feet.


FallingIcicle wrote:

I'm surprised nobody has mentioned the Everburning torch. Not only is it a torch that never goes out, since it doesn't require oxygen you can even use it underwater. I always carry one strapped to my belt that way I can have my hands free. I also tie a leather cover to the end of it that I can slip on quickly in case we need to hide.

Another inexpensive favorite of mine is the tree feather token, which can serve as an impromptu ladder or shelter. I also enjoy the hilarity that ensues when I toss one under an enemy's feet.

Good call on both of those. My characters always have a pebble with Continual Flame cast on it. They hide it in their poison pill ring. All of my decently high level Wizards and Summoners get it for free by summoning a Lantern Archon.


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RATIONS! FOR THE LOVE OF CAYDEN CAILIEN RATIONS!

My last campaign with my playgroup, no one bought rations but ONE person after a few adventures. We hadn't had need of them, the DM never mentioned them except during character creation. We all simply thought he forgot about them....

Then we get trapped in a haunted house that is trying to kill us, and only one person brought 1 weeks worth of rations....

We were lucky we found a few really old barrels of pickled herring... It was a few hundred years old, but luckily our cleric had purify food and water... Still tasted like crap.

In the mean time, sunrods/everburning torches, a handy haversack, a 10ft pole, and.... Well almost everything on the 'goods and services' list.

Seriously.... That list is like a gigantic subtle warning sign of what you MUST have on your adventures... Sadly, too many inexperienced young'ns find themselves drowning because they can't reach that off switch down the ten foot corridor as wide as your arm, and your wizard just so happened to decide to NOT learn mage hand...

For wizards: LEARN! FREAKING! MAGE HAND!

Edit: Another important one that almost EVERYONE forgets... Antiplague and Antitoxin. Seriously.... I'm not sure if it's just my DM but I buy them almost every game and they are useful at one point or another....

Also... Alkali Flasks. Like Acid flasks.... But deal double damage against those pesky oozes (wish my dwarf had one before it got swallowed by a death ooze and lost all of his hair.... ALL of his hair)....


nategar05 wrote:
Blue Star wrote:
Toilet paper/bathroom tissue/whatever you want to call it.
That's what Prestidigitation is for. :P

Not everyone has my favorite spell in the entire book, but shame on those that do, and don't share it.

RPG Superstar 2012 Top 16

Corrik wrote:

Antitoxin, Bourbon, Candle, Clearwater Tablet, Earplugs, Flask, Flour, Forgery Kit, Hammer, Magnet, Magnifying Glass, Manacles, Marbles, Mirror, Needle, Net, Oil(best to have an entire bag of holding dedicated to this), Rations, Rope, Rum, Sack, Shapesand(don't remember if this has an equivalent), Smokestick, Spike(Pitton), String, Tanglefoot Bag, Tindertwig, Torch, Twine, Vial, Water Skin(you would be surprised how many don't have this), Whiskey, Wine, Wire.

Phh I know I'm missing a ton, and those are only the mundane items.

Although others have mentioned it, I am seriously, seriously disappointed you don't have a ten foot pole on this list.

And you MUST differentiate between standard and iron rations!

You must also differentiate between normal rope and silk rope. No excuses, now.

Also, you missed the holy water, and the wooden stakes. How are you going to actually kill the vampires?

==Aelryinth

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