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Personally I see this as an absolute failure on the part of the GM.
You chose to attack nothing but the cat.
The party didn't put the cat out front -- didn't make the cat choose to be the target you as the GM did that.
They heal the cat and try to kill it's attackers but they are the bad guys?
WHAT?
The OP did state (please read above) that the Hellhounds, under orders from a wizard are targeting the Cat as payback for the party killing the wizard's pet.
The problem the OP seems to have is that the 2 players, ranger and druid are out of character/or just being evil in their behavior/treatment towards the cat. OP stated that they seem unconcern and even joyous at the pain and ultimately demise, that the cat have to undergo.
That's how I am reading the OP's description of the situation.
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dragonfire8974 |
Personally I see this as an absolute failure on the part of the GM.
You chose to attack nothing but the cat.
The party didn't put the cat out front -- didn't make the cat choose to be the target you as the GM did that.
They heal the cat and try to kill it's attackers but they are the bad guys?
WHAT?
well there were a couple reasons for that, the wizard wanted to send a message by killing the companion for murdering and brutalizing his companion/familiar. 2nd, it is another way to make an encounter a little easier than normal having the hounds run around the combatants and provoke opps before engaging in combat as this would be a significantly challenging encounter.
the idea that their charaters weren't upset that the cat was being targeted is i think the point of contention and the reason they were punished. which, as the majority claim, i don't believe is a valid reason to be punished
EDIT: damn, not first
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lastblacknight |
Bruunwald wrote:I think some of the posters are getting out of line here....I like the part where you tell us we have no right to judge him and then immediately proceed to judge us and his players.
So much love....please stop...you are not doing yourself any favours.
[ and back to to OP ]
I agree with some of the other suggestions, except I'd take it one step further. If they are being evil and callus give them exactly what they deserve.
The alignment needs to change, give them familiars and companions with an agenda. After all, their actions aren't attracting good attention. Give the Wizard a Quasit (complete with the whole I am stealing your soul bit). I would even allow a goblin or barghest companion for the druid (give them something to try and control - control the uncontrollable, something that takes them down the path to true and unredeemable evil).
The game will have to change as there is a clear difference in styles, have the BBEG make overtures about brining them on-board as partners only to double-cross them etc..
You can then have Paladins and churches send champions to take them out, actions have consequences.
Tormenting creatures is an evil act, even worse when one has chosen to stand at your side and you make jokes about it's death...
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Gelmir |
Corrik wrote:Bruunwald wrote:I think some of the posters are getting out of line here....I like the part where you tell us we have no right to judge him and then immediately proceed to judge us and his players.So much love....please stop...you are not doing yourself any favours.
[ and back to to OP ]
I agree with some of the other suggestions, except I'd take it one step further. If they are being evil and callus give them exactly what they deserve.
The alignment needs to change, give them familiars and companions with an agenda. After all, their actions aren't attracting good attention. Give the Wizard a Quasit (complete with the whole I am stealing your soul bit). I would even allow a goblin or barghest companion for the druid (give them something to try and control - control the uncontrollable, something that takes them down the path to true and unredeemable evil).
The game will have to change as there is a clear difference in styles, have the BBEG make overtures about brining them on-board as partners only to double-cross them etc..You can then have Paladins and churches send champions to take them out, actions have consequences.
Tormenting creatures is an evil act, even worse when one has chosen to stand at your side and you make jokes about it's death...
Seems to me this could all be fixed by a conversation with the players about ingame vs out of game comments. Would alleviate this whole mess.
I like making jokes during games... particlarly dark ones. Does that mean I need an alignment change? Why can't my Paladin be a cynical dude? People are complicated. Makes the role playing more fun.
Have you tried discussing role playing a bit?
Seems to me that there is not enough communication between DM and players about how everyone wants the game played (as stated by someone else above).
This game is COOPERATIVE. That includes the DM. Everyone is trying to build a world together that they can enjoy. Setting ground rules on what that means to everyone is important.
Trying to fix it through punishments on the players is really not a good idea. People aren't going to want to play. The DMs job is to provide a background story for the players to play in... not to arbitrarily punish them.
And dice cheating by the DM is b@#@!&. Really. This is a GAME. If you can't be trusted to play a fantasy game straight... then you are either inherently a cheater or have let the DM hat go to your head.
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![Brain](http://cdn.paizo.com/image/avatar/Horrors-brain.jpg)
And dice cheating by the DM is b@@#%#!+. Really. This is a GAME. If you can't be trusted to play a fantasy game straight... then you are either inherently a cheater or have let the DM hat go to your head.
I'm sure you will remember this the next time a character you love and have played since a long time is killed by some puny mooks because the DM critted, and didn't decide it was best if you were just put inconscious instead of cold-dead.
Fudging with dice is a whole part of the DM's role - but it should be done without the player's knowledge, and only when it would mean more fun for the players around the table. Not to be a dick and railroad the story.
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Gelmir |
Gelmir wrote:And dice cheating by the DM is b@@#%#!+. Really. This is a GAME. If you can't be trusted to play a fantasy game straight... then you are either inherently a cheater or have let the DM hat go to your head.I'm sure you will remember this the next time a character you love and have played since a long time is killed by some puny mooks because the DM critted, and didn't decide it was best if you were just put inconscious instead of cold-dead.
Fudging with dice is a whole part of the DM's role - but it should be done without the player's knowledge, and only when it would mean more fun for the players around the table. Not to be a dick and railroad the story.
Ok. So fair point. The theme of my post was the same as yours: the idea is to have fun. Not to "beat" the players or force your vision.
That said: when you play on virtual tables online, there is no dice fudging and I somewhat like the purity of it. I like knowing that no deity will save me if I have a run of bad luck. I realize I may be in the minority.
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lastblacknight |
I like making jokes during games... particularly dark ones. Does that mean I need an alignment change? Why can't my Paladin be a cynical dude? People are complicated. Makes the role playing more fun.
Have you tried discussing role playing a bit?
Role-playing? - well I have one of those nice little stars next to my name and I play/GM three games a week on average. So some people might assume I have some experience [anyway enough about me].
Humour is fine, generally in any flavour. But some humour isn't appropriate especially if you have a younger player present (not the case obviously here). But as for laughing whilst your animal companion is torn into three pieces - I'd have to say that crosses a line. It's evil and not the 'diet coke' of evil kind of thing - it's the start down a very slippery slope.
And dice cheating by the DM is b!$%*!!$. Really. This is a GAME. If you can't be trusted to play a fantasy game straight... then you are either inherently a cheater or have let the DM hat go to your head.
Fudging is a part of the game, it's a skill best used sparingly - which is why there is a DM/GM screen. Sense Motive for example should always be rolled behind a screen to maintain realism and encourage role-play.
As player I always have another player 'see' my dice rolls - as a GM - if you are being a Richard, I will gleefully roll my dice in the open. Most of the time I roll and reveal as I then have a couple of moments to put the rolls into context.
Communication and cooperation only work if both people are happy to listen to what each has to say, not talk. The GM at the table is the final word, his/her view is balanced by everyone's needs at the table (not just yours) and is guided by the story and the rules.
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weaselmcguff |
Alot of people are making valid points and comments. But there are maybe some misunderstandings people are getting from Decker_LV and my comments.
1. I stated that the cleric was doing healing surges - pathfinder terminology is channel energy - my bad.
2. The DM (Decker_LV) communicates with us for at least 5-10 min before each session start. Giving us an overview of what we are to do. We start out in the town and we decide what additional items we may need for this. We tell him and then go from there. Before we leave he asks if anyone has questions or comments. None usually come up.
3. DM even gives us "hints" on what to do something if we are stuck.
4. It is the partys decision on what we are going to persue or due to the most part. How we do it and everything is up to us. With the general story being given by the DM.
5. The DM is not signaling out any one character for anything. If it was so then the guy running the druid would be killed every adventure. Not because the DM is trying to but the stupid stuff he tries or the way he builds his characters.
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weaselmcguff wrote:The cleric was out of heals, 1 surge left. Druid had 1 small heal and ranger used his heals on his cat.Ah... A little clarification here, is this a 4e game? "Surge" is something used in 4e healing as in "healing surges".
In any case, if this is Pathfinder, BIG cats are NOT on the ranger list of approved animal companions. They only have access to SMALL cats.
So the DM is right to kill it off. Cos the Ranger is breaking the game RULES. :P
I think it was said he has a leopard small cat. Its a pathfinder game heres how i know.
A little more insight to what has happened.
The party comes across a cart, rogue opens the chest, reads the runes on the bottom of small devices. Spells name out to party. Ranger says Hi Ted. device disolves and becomes mist. Ranger pass will save, rogue fails. That night 2 Fire elementals come in and teleport rogue off to mage. (Who party was looking for). Rogue is out of picture now, detained not with party. they get to this tower, search the tower, they find stuff take it put it back etc. come to top 4 statues facing 1 way, 2 tombs facing 1 way, all which is up. Portal that changes colors in the middle. They didnt investigate the statues or tombs at all. (which was the way out). wanted to hack and slash, no RP. finally rogue freed, boss comes, and then tells them to give items back. items go back party on their own. party been placed in a "different" plane. Cleric, ranger and druid want to hack and slash. Get attacked by ankhegs ranger uses cat as tank. Ankhegs killed. Ranger and druid said make cat tank now. 5 Hell hounds jump the party, 1st thing ranger does is ask for buff on cat then has it attack hell hound, they then split the party to keep healing cat. Ranger and druid hitting hounds but splitting their hits up amoung the 5. Cleric is surging healing pet and healing hounds due to only 2 can be not healed. Rogue was trying to get 1 off healer while everyone else was worried about the other 3 on the cat.
The cleric has selective channeling
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Gelmir |
Gelmir wrote:I like making jokes during games... particularly dark ones. Does that mean I need an alignment change? Why can't my Paladin be a cynical dude? People are complicated. Makes the role playing more fun.
Have you tried discussing role playing a bit?
Role-playing? - well I have one of those nice little stars next to my name and I play/GM three games a week on average. So some people might assume I have some experience [anyway enough about me].
Humour is fine, generally in any flavour. But some humour isn't appropriate especially if you have a younger player present (not the case obviously here). But as for laughing whilst your animal companion is torn into three pieces - I'd have to say that crosses a line. It's evil and not the 'diet coke' of evil kind of thing - it's the start down a very slippery slope.
Communication and cooperation only work if both people are happy to listen to what each has to say, not talk. The GM at the table is the final word, his/her view is balanced by everyone's needs at the table (not just yours) and is guided by the story and the rules.
Well, my point was that if you and your players are not aligned on what makes a good game and what the boundaries of conduct are within an alignment... then you have a disconnect. Not saying anyone is wrong or right... just saying that a discussion where the boundaries are sorted out would certainly help the situation. Your GM comment seems odd in relation to mine. My point was that everyone is working together (GM included) to tell a story. It is collaboration (again, GM included). Ideally the basic boundaries of conduct can be agreed on and an effort should be made to lay those out before trouble hits.
The story as I have read it sounds like you have a couple of guys enjoying themselves in the game world and breaking immersiveness for everyone else. That sucks. But the way to fix it is NOT punishment. The real way to fix it is to stop and explain why the behavior is not working for you.
A nice, adult discussion could then take place. Your players might learn to role play better. You might realize that they have a point about how they see their characters.
A discussion around in character and out of character humor would help everyone's experience as well.
As for dice rolling: a GM cheating to the detriment of the players is kind of sh*tty. Sorry, just is. You want to play kid gloves and save them? ok. But once you are artificially penalizing them, you are taking away their agency and fun.
Now, if you want to punish them by having a random monster attack, fine. But if they luck their way out of the encounter then good on them.
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hippononymous |
![Dwarven Trader](http://cdn.paizo.com/image/avatar/K2_Dwarven-Trader1.jpg)
Do not fudge rolls and be honest with the players about what you expect of them based on their alignment. Ask them what they think their alignment means and if they are abiding by it. Have a discussion with your players.
I would go forward with the atonement quest, but don't make it painfully long - just long enough for them to not want to have to repeat it. The animal companion is a companion and should be treated as any other party member. If I were the party tank, like the leopard in that battle, and they made the same comments, my character would refuse to ever protect those two again. And if I, as the DM, had control of the leopard, I would have the leopard abandon its owner. It may be a companion, but it is still a neutral animal - it must have some regard for its own well-being.
If they continue to abuse animal companions (showing no regard for them because "they can just get another one"), warn them that they will lose animal companion privileges. But don't jump straight into revoking privileges.
Also, don't expect much in terms of roleplay from your ranger and druid. It's obvious that combat is the reason they play D&D.
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When in the tower, it sounds like you were upset they did not look at the statues and "role play" that you created, they "just wanted to hack and slash"
I think right there is the root of your problem. You have 2 players that want to play a certain way that you don't want to. You want more role play and they want more roll play.
That doesn't make them bad, just different.
For your next adventure, you'll know to not create a bunch of role play elements they won't bother to investigate. Figure out what they want and do that, you'll all have more fun.
Secondly, it is really hard to figure out whether your anger at their laughing is meta game or out-of-character, or in-character. You wrote they were laughing "as" their characters, but later they say they wouldn't have.
Actions speak louder than words, and their actions were right, no matter what their words. They made some crude jokes, but if you have a problem with their joking that is only your problem, it is not the players or their character's problem.
Try to just have fun with your friends, or get your friends to have a good time. Don't try to tell some great story or want the players to care about things you care about. That will never happen, that is just life.
Remember two more things:
1. you can control the animal companion, not the player. Let the ranger get another animal companion, but don't let that companion take crap for the party. Cats are stalking animals that use surprise, and they run away when threatened. They don't get in 4 on 1 fights. (Though there are films of large groups of lions and hyenas fighting, it is rare)
2. you control the enemies. There is no logical reason for 5 hellhounds to attack a cat. Hellhounds are intelligent, not beasts. Why did you do that? I know the in-game reason of the wizard, but the out-of-game reason? It seems like you were trying to accomplish something, namely making the characters react in a way they didn't. See above, not a good idea.
Also punishing companions is an overused gimmick, and is not really a good choice unless you have people really into role-playing. Because the players won't care about their imaginary companion.
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I personally prefer a style of DM'ing in which is not as immersive. I like to be able to make jokes out of character without the DM literally interpreting things I say as what my character says. I am a lot quieter and withdrawn when at a table where the DM immediately has NPCs respond to a joke as if it were in character.
"Oh look, these guys are in fireball formation, hahaha"
"The verbal threat changes their unfriendly attitude to hostile. Roll initiative."
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Mortuum |
![Bernaditi](http://cdn.paizo.com/image/avatar/PZO9532-Rakshasa.jpg)
Decker, I don't understand why there's an issue here. What did the players do wrong, aside from doing things you wouldn't have done in their place?
It seems like you're inventing rules of conduct and punishing the players for not following them. There is no penalty for acting against your alignment, nor any formal system for changing alignments. Good people do bad things.
Druids and rangers have absolutely no need to be kind to animals, or indeed anything. You have a very narrow idea of what druids and rangers are all about. They don't have to give a damn any more than fighters do. Sure, they USUALLY care, but that doesn't mean they should.
All that aside the dogs should have responded reasonably by defending themselves once their quarry was disabled to ensure they could finish the job. That they didn't just coup de gras it is pretty weird too.
You created the bizarre cat torture scenario in the first place by making them act irrationally, so the fact that you used GM fiat to make the plan fail and then took away class features for it is Kafka-esque crazyness.
You've gone beyond the bounds of impartial GMing to enforce your own personal preferences.
I wonder if you're even considering the difference between a player character being a hypocritical ass and the player themselves being a problem. Party tension and in-character arguments aren't a bad thing, after all.
Now all that's said, if you made it clear from the start that in your setting druids and rangers were animal lovers who kill only in self defence or the name of the circle of life, and neither player had indicated that their character had abandoned those beliefs, you could justifiably criticise their roleplaying.
If you had also told them you had a house rule that enforced a paladin-style code of conduct, then you'd be justified in taking away character options too.
As it is the only fiasco is your handling of this storm in a teacup.
A better approach might have been to start a conversation about the role of rangers and druids in your game, reach an agreement with the players about how and why they have their abilities (don't just tell them if they've already made the characters), and then have good aligned fey or emissaries of their deity show them the eventual consequences of walking down the path of cruelty. Then if they do it anyway, present fun challenges and hard choices, not penalties.