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9 people marked this as FAQ candidate.

I have been reading on the barbarian and this arch type. Can the barbarian go into a Controlled rage and then do a rage on top of that? Or is it just the controlled rage?


ahh Ok THANKS Guys cleared that up for me


Ok, so if I am going to attack the mob, I use spellstrike. I want to cast shocking grasp on the weapon, and use the weapon to hit. If it hits, does the mob takes damage from weapon and spell. Is this done at a -2 penalty? If the attack misses the spell stays on the weapon for 1 minute?

I am lost on this part:
On the topic of spellstrike, if you are not wanting to use a high level spell but want one extra attack that you could get with spell combat, cast arcane mark using spell combat and spellstrike.

could you explain that. Sorry for the confusion.


Now I am confused.

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

from looking at both of these. Spell combat says you get a -2 when casting a spell and using weapon independently.

Spellstrike is applying the spell to the weapon and having the weapon hit. No where does it state that there is a -2 penalty for using spellstrike.


Thanks I meant to say shocking grasp. And thanks for the +1 enhancement not being able to be added at the same time.


I am trying to clear this up seems there is a disagreement on what it it should be.

I have a magus Lvl4, with spell strike, i use a scimitar, and going to use my arcane pool to grant a +1 enhancement bonus to my scimitar, I am at a +8 to hit with weapon, I also use arcane accuracy which is a +4 so my total +to hit is 1+8+4 = 13 to hit, with Keen on scimitar my number to crit confirm is a 15-20.

Now i have applied my range touch spell to the weapon. When I swing to hit am I still at +13 or +11?

When I hit with my weapon and it crits i do 1d6 (weapon damage) +5 damage(dervish dance and weapon finesse) Plus range touch spell Scorching Ray of 4D6, Since I critted and confirmed I do ((1d6)+5)*2+(4d6)*2.

Is this all correct?


Alot of people are making valid points and comments. But there are maybe some misunderstandings people are getting from Decker_LV and my comments.

1. I stated that the cleric was doing healing surges - pathfinder terminology is channel energy - my bad.
2. The DM (Decker_LV) communicates with us for at least 5-10 min before each session start. Giving us an overview of what we are to do. We start out in the town and we decide what additional items we may need for this. We tell him and then go from there. Before we leave he asks if anyone has questions or comments. None usually come up.
3. DM even gives us "hints" on what to do something if we are stuck.
4. It is the partys decision on what we are going to persue or due to the most part. How we do it and everything is up to us. With the general story being given by the DM.
5. The DM is not signaling out any one character for anything. If it was so then the guy running the druid would be killed every adventure. Not because the DM is trying to but the stupid stuff he tries or the way he builds his characters.


I play the rogue in this party. The DM gave directions to the entire party that there are always consequences to actions. Some are bad and some are good. I accept that and so did the other players. The DM in this instance asked them REALLY? so many times it was nuts. When I started taking damage from the 2 hounds trying to remove from the cleric it was to late. The cleric was out of heals, 1 surge left. Druid had 1 small heal and ranger used his heals on his cat. They were using the cat maliciously and foolishly. Their take on it was oh well, I can get another one. These 3 refuse to take potions for any need. Their comment is that is what the healer is there to do. Healer somewhat agrees with them, but this healer wants to be a battle tank, 10 strength and about 30 HP and he at least trys to better his character on items that he may need for his character. The other 2 well the druid buys something that he may use 1 time. The ranger does nothing with his gold, kind of a hoarder. Has every weapon that has dropped, just about every magic item and still complains he cant do damage. The DM here rolled MANY crits and it got to the point where he wasnt even adding all the damage he was doing because it was stupid. They ran out of heal spells cat couldnt recover, dogs took off with 3 pieces of the cat in different directions. These 3 (druid, ranger and Cleric) tormented and teased the mage and his pet after I RP to let the mage let us go. He did but as a last ditch effort b4 leaving the tower as it moved away they attacked his pet.


A little more insight to what has happened.
The party comes across a cart, rogue opens the chest, reads the runes on the bottom of small devices. Spells name out to party. Ranger says Hi Ted. device disolves and becomes mist. Ranger pass will save, rogue fails. That night 2 Fire elementals come in and teleport rogue off to mage. (Who party was looking for). Rogue is out of picture now, detained not with party. they get to this tower, search the tower, they find stuff take it put it back etc. come to top 4 statues facing 1 way, 2 tombs facing 1 way, all which is up. Portal that changes colors in the middle. They didnt investigate the statues or tombs at all. (which was the way out). wanted to hack and slash, no RP. finally rogue freed, boss comes, and then tells them to give items back. items go back party on their own. party been placed in a "different" plane. Cleric, ranger and druid want to hack and slash. Get attacked by ankhegs ranger uses cat as tank. Ankhegs killed. Ranger and druid said make cat tank now. 5 Hell hounds jump the party, 1st thing ranger does is ask for buff on cat then has it attack hell hound, they then split the party to keep healing cat. Ranger and druid hitting hounds but splitting their hits up amoung the 5. Cleric is surging healing pet and healing hounds due to only 2 can be not healed. Rogue was trying to get 1 off healer while everyone else was worried about the other 3 on the cat.