Who gets trapfinding?


Advice


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I am compiling a list of archetypes and classes that get trapfinding.
Here is what i have done so far:
1) 1st level rogue (a bunch of archetypes give that up)
2) 3rd level urban ranger
3) 1st level trapper ranger
4) 1st level seeker oracle*
5) 1st level seeker sorcerer*
6) 1st level crypt breaker alchemist
7) The 2nd level bard/alchemist/wizard spell Aram Zey's focus (too bad the duration is only 1 minute per level)

*those two get trapfinding in everything but the name

So anything i have missed?


2cnd level detective ability from apg called arcane insight works like rogues trap finding replaces well versed ability.


skrahen wrote:

2cnd level detective ability from apg called arcane insight works like rogues trap finding replaces well versed ability.

Thank you, one more ability that is the same in everything but in name.

Scarab Sages

The archeologist gets a very similar ability, though he gets .5 of level added to all perception checks if I read the rules correctly. He can't disable magic traps until level 6, so it isn't quite identical, but pretty close. He even gets trap sense +1 as a class feature.

The sandman has a lot of anti-trap stuff but nothing really identical. The archivist also gets a small piece of the action as he can try to disable magic traps.


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Pathfinder Rulebook Subscriber

My barbarian is our group's trapfinder :(

Barbarian: "I kick in the door, waving my greatsword and roaring my challenge."
DM: "Make a reflex save as the gas filled building explodes."
Barbarian: "Damn."

Barbarian: "I walk down the hallway, my weapon at ready."
DM: "Make a reflex save to dodge the giant axe swinging from the ceiling."
Barbarian: "Damn."

DM: "You open the door to what seems like a completely empty room."
Barbarian: "I wal... I pick up one of the thief bodies and toss him into the room."
DM: "Before the body hits the ground whirling blades moving almost too fast to see tear it apart."
Rogue eyeing my gear: "Damn."


Akritas wrote:

The archeologist gets a very similar ability, though he gets .5 of level added to all perception checks if I read the rules correctly. He can't disable magic traps until level 6, so it isn't quite identical, but pretty close. He even gets trap sense +1 as a class feature.

The sandman has a lot of anti-trap stuff but nothing really identical. The archivist also gets a small piece of the action as he can try to disable magic traps.

Thank you for bringing these two into my attention.


leo1925 wrote:

I am compiling a list of archetypes and classes that get trapfinding.

Here is what i have done so far:
1) 1st level rogue (a bunch of archetypes give that up)
2) 3rd level urban ranger
3) 1st level trapper ranger
4) 1st level seeker oracle*
5) 1st level seeker sorcerer*
6) 1st level crypt breaker alchemist
7) The 2nd level bard/alchemist/wizard spell Aram Zey's focus (too bad the duration is only 1 minute per level)

*those two get trapfinding in everything but the name

So anything i have missed?

What is a seeker?


wraithstrike wrote:
leo1925 wrote:

I am compiling a list of archetypes and classes that get trapfinding.

Here is what i have done so far:
1) 1st level rogue (a bunch of archetypes give that up)
2) 3rd level urban ranger
3) 1st level trapper ranger
4) 1st level seeker oracle*
5) 1st level seeker sorcerer*
6) 1st level crypt breaker alchemist
7) The 2nd level bard/alchemist/wizard spell Aram Zey's focus (too bad the duration is only 1 minute per level)

*those two get trapfinding in everything but the name

So anything i have missed?

What is a seeker?

An archetype for oracles and sorcerers* in PFS guide.

Not some kind of multiclass or ability mash up, it's an archetype that replaces different things whether you are an oracle or a sorcerer.


Archivist Bard can disarm magical traps with a +4 save against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.


Gruuuu wrote:
Archivist Bard can disarm magical traps with a +4 save against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.

That's not trapfinding. He doesn't get half-level bonus to Disable Device nor does he even get it as a class skill.

Liberty's Edge

Cartigan wrote:
Gruuuu wrote:
Archivist Bard can disarm magical traps with a +4 save against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.
That's not trapfinding. He doesn't get half-level bonus to Disable Device nor does he even get it as a class skill.

When people say trapfinding, they are colloquially referring to the ability to disarm magical traps. The other stuff can be found elsewhere (via easily available traits, feats, etc), the disarming of magical traps is a bit harder to find. Half the rogues I see now forget to even add the bonus to disable device and perception.


Alwaysafk wrote:

My barbarian is our group's trapfinder :(

Barbarian: "I kick in the door, waving my greatsword and roaring my challenge."
DM: "Make a reflex save as the gas filled building explodes."
Barbarian: "Damn."

Barbarian: "I walk down the hallway, my weapon at ready."
DM: "Make a reflex save to dodge the giant axe swinging from the ceiling."
Barbarian: "Damn."

DM: "You open the door to what seems like a completely empty room."
Barbarian: "I wal... I pick up one of the thief bodies and toss him into the room."
DM: "Before the body hits the ground whirling blades moving almost too fast to see tear it apart."
Rogue eyeing my gear: "Damn."

This sounds like a Dwarf I once played drove the party rogue crazy HEHE


Cartigan wrote:
Gruuuu wrote:
Archivist Bard can disarm magical traps with a +4 save against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind.
That's not trapfinding. He doesn't get half-level bonus to Disable Device nor does he even get it as a class skill.

Which is precisely why I didn't call it out specifically as trapfinding.

It does, however, emulate to a large extent the benefit that most people are interested in having while seeking out Trapfinding. I found the information contributory to the question, considering I had only two days prior asked myself the same question, and settled on an Archivist Bard.
Thanks for the clarification though. It was relevant.


Yes, as far as the unique bonus of trapfinding, it's similar enough.
Though I wouldn't rely heavily on the Archivist Bard to be the best trap finder without Disable Device as a class skill or any increase in it due to any ability.


Pathfinder Delver gets it, and that PrC has ridiculously easy entry requirements. Any 4 skills per level class can get in it by 6th level.

Plus, they can Take 10 on Disable Device no matter what, which mitigates issue with disable device if you just plan on dipping in it.

Plus you get Bardic Knowledge, which is always nice to have, even if you don't put more levels in the class. All knowledge checks can be made untrained? Not bad!


Alwaysafk wrote:

My barbarian is our group's trapfinder :(

Barbarian: "I kick in the door, waving my greatsword and roaring my challenge."
DM: "Make a reflex save as the gas filled building explodes."
Barbarian: "Damn."

Barbarian: "I walk down the hallway, my weapon at ready."
DM: "Make a reflex save to dodge the giant axe swinging from the ceiling."
Barbarian: "Damn."

DM: "You open the door to what seems like a completely empty room."
Barbarian: "I wal... I pick up one of the thief bodies and toss him into the room."
DM: "Before the body hits the ground whirling blades moving almost too fast to see tear it apart."
Rogue eyeing my gear: "Damn."

You know how to make Trap Sense very useful, respect.

Grand Lodge

Pathfinder Field Agent can also take training in Trapfinding. (Pathfinder Society Primer, p. 19)


3rd Party, but the Psionic class Cryptic gets Trapfinding+ (the bonus is to Disable Device, Perception to find traps, AND to Craft(Trapmaking))

Shadow Lodge

Two of the acg classes get trapfinding (at least from the 2nd playtest version). Investigator at first level. Slayer can take it as a talent.

Lantern Lodge

Get the holy water and stakes! Thread Necromancy afoot! :>

With the new "Trap Finder" Trait from People of the Sands (and Mummy's Mask), virtually anyone can now get Trapfinding so long as your GM allows you to take campaign traits.

Sovereign Court

Do GMs normally allow campaign traits from other campaigns though? PFS doesn't.

Which seems fair; I think campaign traits are often more powerful than regular traits, just to lure people into getting tied into the backstory/setting through those traits.

Lantern Lodge

Ascalaphus wrote:

Do GMs normally allow campaign traits from other campaigns though? PFS doesn't.

Which seems fair; I think campaign traits are often more powerful than regular traits, just to lure people into getting tied into the backstory/setting through those traits.

Some do, some don't. As I said "so long as your GM allows you to take campaign traits".


KahnyaGnorc wrote:
3rd Party, but the Psionic class Cryptic gets Trapfinding+ (the bonus is to Disable Device, Perception to find traps, AND to Craft(Trapmaking))

5th level Aegis (Trailblazer)

Soulknife (Cutthroat) can take the Trapfinding Blade Skill (which are gained at every even level, so earliest is 2nd)


But one does not need trap finding in order find a trap. It just makes it easier to do so in Pathfinder. So really you only need two things to negate a trap, a good perception and the ability to disable said trap.


* evil grin ** notice the trap .. sent in any Summoned critter to take the hit


That works less well if the trap is an alarm, or if it resets immediately, or if it makes progression to your goal harder by closing off corridors, dropping portcullises etc.

Also the thread died four years ago.


Steelthunderr wrote:
notice the trap

Notice the post date!

Lantern Lodge

avr wrote:
Also the thread died four years ago.

I was going to essentially make my same post about the Trap Finder trait when I noticed my 2014 post about thread necromancy of the original 2011 post!


Galhamon wrote:
But one does not need trap finding in order find a trap. It just makes it easier to do so in Pathfinder. So really you only need two things to negate a trap, a good perception and the ability to disable said trap.

This can be tricky. Perception CAN find magic traps without trapfinding. However disabling them either requires trapfinding, dispel magic, or a failure that is not crippling to your long term goals. Your classic traps for example can frequently be defeated by a wand of mount, mage hand, and unseen servant for examples.


Just to sum up everything mentioned in this thread, plus adding in a few more since I decided I'd just go and do a more thorough search if I'm to be doing this. Only a month and a bit since the last bit of necromancy here, so I don't feel bad doing this.

Base Classes*:
1) 1st level Rogue (a bunch of archetypes give that up)
2) 3rd level Urban Ranger
3) 1st level Trapper Ranger
4) 1st level Seeker Oracle
5) 1st level Seeker Sorcerer
6) 1st level Crypt Breaker Alchemist
7) 2nd level Trap Breaker Alchemist
8) 5th level Alchemical Trapper Alchemist (Kobold only)
9) 2nd level Detective Bard
10) 6th level Archeologist Bard
11) 1st level Sandman Bard
12) 2nd level Archivist Bard
13) 2nd level Soulknife(Cuthroat) with Trapfinding Blade
14) 1st level Pathfinder Field Agent with training
15) 1st level Investigator
16) 2nd level Slayer with talent
17) 1st level Patient Ambusher Hunter
18) 1st level Vigilante

*Note that some of these, such as the bard, do not get disable device as a class skill.
Also some of these abilities are similar to, but not actually trapfinding. All allow the key component of disabling magical traps.

Prestige Classes*:
1) 1st level Pathfinder Delver (6th)
2) 1st level Aspis Agent (6th)
3) 2nd level Brother of the Seal (7th)

*The level in parentheses is the minimum full class levels required to get the ability

Honourable Mentions:
1) Trap Finder campaign trait (People of the Sands/Mummy's Mask)
2) The 2nd level bard/alchemist/wizard spell Aram Zey's focus (1 minute per level)


Pathfinder field agent is a PrC too. A soulknife is 3rd party if that matters, and I'm sure there's more in 3rd party products.

Dispel magic can suppress a magic trap and is available to most spellcasters.

Vaultbreaker alchemist 1 gets trapfinding and a nature fang druid 4 or a sanctified slayer inquisitor 8 can get slayer talents including trapfinding.


Alwaysafk wrote:

My barbarian is our group's trapfinder :(

Barbarian: "I kick in the door, waving my greatsword and roaring my challenge."
DM: "Make a reflex save as the gas filled building explodes."
Barbarian: "Damn."

Barbarian: "I walk down the hallway, my weapon at ready."
DM: "Make a reflex save to dodge the giant axe swinging from the ceiling."
Barbarian: "Damn."

DM: "You open the door to what seems like a completely empty room."
Barbarian: "I wal... I pick up one of the thief bodies and toss him into the room."
DM: "Before the body hits the ground whirling blades moving almost too fast to see tear it apart."
Rogue eyeing my gear: "Damn."

I played a Fighter that ended up throwing the party's Halfling Rogue into anything that I thought may be trapped. He was such a scoundrel and would always pocket more than his share of the loot to the detriment of the party, I started just grabbing him and tossing him down the hall... usually telling him to do his job as I threw him.

Set off a few traps that hit him instead of us, threw him into a room full of enemies once, too. His ability to keep us from being damaged by traps and ambush increased tenfold with my motivation.

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