Rogue / Ninja question


Rules Questions


I know I must be reading something wrong, but I have looked it over a few times and cannot find anything that would make me think otherwise.

Take a simply rogue and take the following rogue talents.

Ki Pool:

Ki Pool (Ex): A rogue with this talent gains a small ki pool. This ki pool is similar to a ninja's ki pool, but the rogue's ki pool does not grant any extra attacks. The rogue gains a number of ki points equal to her Wisdom modifier (minimum 1). These ki points replenish at the start of each day. If she already has a ki pool, or gains a ki pool later, she gains half her Wisdom bonus (minimum 1) as bonus ki points to her ki pool. She can spend a ki point to gain a +10-foot bonus to movement until the end of her turn.

Ninja Trick:

Ninja Trick (Ex): A rogue with this talent can choose a trick from the ninja trick list. The rogue can choose but cannot use talents that require ki points, unless she has a ki pool. A rogue can pick this talent more than once.

The rogue would take Forgotten Trick from the ninja list.

Forgotten Trick:

Forgotten Trick (Ex): A ninja with this ability can recall one trick taught to her by her ancient masters. When she uses this ability, she selects one ninja trick (not a master trick or rogue talent) that she does not know and can use that ninja trick for a number of rounds equal to her level. She must pay any ki costs associated with the trick as normal. Using this ability expends 2 ki point from her ki pool, plus the ki cost of the trick she chooses.

With this combination a Rogue can use any of the Ninja tricks which includes combat trick (any combat feat) for a number of rounds equal to their level. The fact that forgotten trick has such a high price is really not all that bad. A player having the power to use any combat fear or ninja talent even if it only will last a few rounds is broken.

Silver Crusade

VonGonda wrote:

I know I must be reading something wrong, but I have looked it over a few times and cannot find anything that would make me think otherwise.

Take a simply rogue and take the following rogue talents.

** spoiler omitted **

** spoiler omitted **

The rogue would take Forgotten Trick from the ninja list.

** spoiler omitted **

With this combination a Rogue can use any of the Ninja tricks which includes combat trick (any combat feat) for a number of rounds equal to their level. The fact that forgotten trick has such a high price is really not all that bad. A player having the power to use any combat fear or ninja talent even if it only will last a few rounds is broken.

I don't think it's broken. You have to meet the prereqs for any feat you pick up with Combat Trick. (It doesn't say you don't have to meet the prereqs, at least.) That right there prevents you from taking many of the chain feats. No Power Attack? No Cleave, then.

Now, I could see this being exceedingly useful with two such characters. Each pends the Ki points to take a teamwork feat. Other than some situational benefits, I think the tricks would be better spent on combat tricks themselves.

My opinion, though, and certainly an interesting build.


If this really is not broken than it could make for a fun game.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

VonGonda wrote:
If this really is not broken than it could make for a fun game.

Keep in mind you're talking about a rogue having at least 14 WIS and taking two talents just so that you can use one talent for a few rounds, once per day.

Meanwhile, another rogue at the same level has two talents that he gets all the time and (if he wants) has his stat points elsewhere besides WIS.

Very, very far from broken.


Quote:

Keep in mind you're talking about a rogue having at least 14 WIS and taking two talents just so that you can use one talent for a few rounds, once per day.

Meanwhile, another rogue at the same level has two talents that he gets all the time and (if he wants) has his stat points elsewhere besides WIS.

forgotten trick + ninja combat trick = super versitle

think about it for a possible two feat/talent investment you can litterally get your pick at higher levels of combat feats from 6-20 rounds.

pick up extra ki as a feat and wis boosting item and have around 14-18 and thats 6 ki points

those 6 ki points could get a rogue 3 bonus combat feats they usually wouldnt have for a good ammount of rounds.

a rogue only needs to take CE as a feat and then blow ki to get things like improved trip/disarm/called shot.

crit feats they usually couldnt get from feats/per level could be grabbed.

most combat wont last more than 10 rounds so its like you having them all the time unless you are doing about 5 or more encounters a day

This little combo can make up for a rogue being "feat starved" and also allowing switch hitting rogues to be viable

THW style with power attack to get you closer

blow 2 ki to gain twf and swap out for two one handed weapons for a full SA after you flanked

Shadow Lodge

StealthElite wrote:
Quote:

Keep in mind you're talking about a rogue having at least 14 WIS and taking two talents just so that you can use one talent for a few rounds, once per day.

Meanwhile, another rogue at the same level has two talents that he gets all the time and (if he wants) has his stat points elsewhere besides WIS.

forgotten trick + ninja combat trick = super versitle

think about it for a possible two feat/talent investment you can litterally get your pick at higher levels of combat feats from 6-20 rounds.

pick up extra ki as a feat and wis boosting item and have around 14-18 and thats 6 ki points

those 6 ki points could get a rogue 3 bonus combat feats they usually wouldnt have for a good ammount of rounds.

a rogue only needs to take CE as a feat and then blow ki to get things like improved trip/disarm/called shot.

crit feats they usually couldnt get from feats/per level could be grabbed.

most combat wont last more than 10 rounds so its like you having them all the time unless you are doing about 5 or more encounters a day

This little combo can make up for a rogue being "feat starved" and also allowing switch hitting rogues to be viable

THW style with power attack to get you closer

blow 2 ki to gain twf and swap out for two one handed weapons for a full SA after you flanked

ninja ki pool runs off cha not wis


TheSideKick wrote:
ninja ki pool runs off cha not wis

the Ninja ki pool yes but thats not what the Rogue ki pool trick uses

Ki Pool (Ex): A rogue with this talent gains a small ki pool. This ki pool is similar to a ninja's ki pool, but the rogue's ki pool does not grant any extra attacks. The rogue gains a number of ki points equal to her Wisdom modifier (minimum 1). These ki points replenish at the start of each day. If she already has a ki pool, or gains a ki pool later, she gains half her Wisdom bonus (minimum 1) as bonus ki points to her ki pool. She can spend a ki point to gain a +10-foot bonus to movement until the end of her turn


StealthElite is right it simply gives you so much freedom.

Grand Lodge

Sure, a rogue could be super versatile, right until he uses his 2 ki points, then he's back to normal, while the ninja is still tooling around with half a dozen, or more depending on level and charisma, ki points with the same trick, and much more fuel to make it go.


True but the main problem is that Some Dms wont allow Ninjas in thier games.

Too much ninja hate'n

Grand Lodge

Then don't play in their games? Surely you can find someone a bit more willing to accept the classes of Ultimate Combat into their game? Especially if they tolerate Ultimate Magic, GMs who allow one ultimate but not the other ought to be defenestrated.


Here is a better question.

Ninja Trick:

Ninja Trick (Ex): A rogue with this talent can choose a trick from the ninja trick list. The rogue can choose but cannot use talents that require ki points, unless she has a ki pool. A rogue can pick this talent more than once.

As you can see there is nothing in that trick excluding ninja tricks with the same name.

Rogue Talent:

Rogue Talent: The ninja can select a rogue talent in place of a ninja trick. The ninja cannot select a rogue talent that has the same name as a ninja trick. The ninja can select this talent multiple times.

As you can see there is an exclusion on the ninja side.

Was this done in error?

Grand Lodge

None of the abilities that the rogue can pick from that, that the rogue already has access to, stack. So, you could take it, but why would you?

They are Bleeding Attack, Combat Trick, Fast Stealth, Slow Reactions, and weapon training. You could take the feat-related moves more than once, but why would you, there are much better Rogue Talents and Ninja Tricks than a feat or a +1 hit with 1 weapon.


VonGonda wrote:

A player having the power to use any combat fear or ninja talent even if it only will last a few rounds is broken.

Eh. But at the end of the day, you're still rogue. That's never broken.


The wording of Forgotten Trick makes it sound pretty obvious in my mind that you cannot repeatedly spam Combat Trick for each time a new combat Feat

"A ninja with this ability can recall one trick taught to her by her ancient masters"

She can recall the trick, and seeing as she only ever gets 1 version of Combat Trick

"Unless otherwise noted, a ninja cannot select an individual ninja trick more than once."

Wouldn't the first time she uses the Forgotten trick/Combat trick/ Combat feat FIX the feat, then every time she uses Forgotten trick/Combat trick, she would remember the same Combat Feat.

Liberty's Edge

ProxyProxy wrote:

The wording of Forgotten Trick makes it sound pretty obvious in my mind that you cannot repeatedly spam Combat Trick for each time a new combat Feat

"A ninja with this ability can recall one trick taught to her by her ancient masters"

She can recall the trick, and seeing as she only ever gets 1 version of Combat Trick

"Unless otherwise noted, a ninja cannot select an individual ninja trick more than once."

Wouldn't the first time she uses the Forgotten trick/Combat trick/ Combat feat FIX the feat, then every time she uses Forgotten trick/Combat trick, she would remember the same Combat Feat.

Not at all. That's why forgotten trick carries such a high price, you can do so many things with it.


Just make a Ninja and whitewash it to be something else.

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