Inner Sea Magic - Summonig Specialization


Advice


All right, I got my copy of Inner Sea Magic. Here I am leafing through and I get to the chapter on Magic Schools. And therein I find

Inner Sea Magic, p. 20 wrote:

Summoning Specialization (3 pp)

Add a new creature to the list of options available to any Summon Monster spell you know. The creature must of comparable CR to the other creatures available for that spell to summon, and you must have GM approval for the creature you add to your list.

Oh me oh me oh my! First, OMG the benefits from these associations are POTENT! You find things like 25% off magic item creation costs, bonus feats, caster level bonuses...Big jump from the faction guide.

Second, as a public question, what are optimized choices for Summoning Specialization?

For reference, this thread gives some idea of appropriate CR's:
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/advice/moreFlexiblityWithSummonMonsterSpells&page=1&source=searc h#0

D20PFSRD contributes Monsters by CR:
http://www.d20pfsrd.com/bestiary/indexes-and-tables/monsters-by-cr

A few guesses - Summon Monster 1 : Stirge (you'll be able to summon 1d4+2 of the CON draining gits with a SM 3 and superior summoning)

Summon Monster V : Cryo and Pyro Hydras - 15d6 worth of breath weapons + a combat capable body...

Summon Monster VI : Efreets are CR8, can grant 3 wishes, and your gm will kill you after realizing what you just pulled... or just for proposing it.

Summon Monster VII : Jyoti might just be worth it for Breath of Life...

Summon Monster VIII : Shining Child - just kicks the shit out of most everything else at cr 12. With Augment summoning, it blinds everyone within 60 ft, DC 27 for the save, as soon as it hits the battlefield. It's a sunburst with attached smackdown...

Summon Monster IX : Ankou are nasty, as generate 4 extra copies using shadow doubles as a free action. These act as flanking partners, and Ankou have sneak attack...

What do you want to summon today?


Ugh..... this was obviously poorly thought out.

The current Summon Monster list is restricted to non-magical beasts that gain a template, and Outsiders.

The boon allows you to add any monster you want to the list, which means that things like Dragons, Phoenixes, and others are now kosher.

I'm not opposed to that in principle, I'd love to be able to summon Dragons, that would be sweet.

However, the current faction bonus allows for any kind of monster, even 0hd monsters, and monsters with additional templates, so long as they fit CR.

This means that if you so chose, and the GM said it was ok, you could choose to Summon a number of NPCs of your design.

That + Wish Abuse makes that faction boon silly.

And if honestly given the choice, I'd just add a whole bunch of dragons or Genie folk to the list. The dragons range accross all CRs, and the Genie folk can go up in CR based on Template adjustment and adding class levels. Wish abuse is hell-a powerful, and seems like the most efficient way of going about this.

Sovereign Court

I don't really understand PFS all that well, is there anyway to get Prestige Points in normal, non-PFS, play?

If this is PFS-only then that caps out at level 12 so Efreet, Jyoti, Shining Child etc. are not involved.

I also think that the subordinate clause in the second sentence quoted by the OP is fairly significant.

At lower levels I imagine that Nixies (for water-breathing), pseudodragons and faerie dragons (stealthy flyer go fetch), Caryatid Columns (magic, pah), pegasus (flying mount) and unicorns (healing, teleport, buff, wild empathy) would be cool options with great flavour.


GeraintElberion wrote:

I don't really understand PFS all that well, is there anyway to get Prestige Points in normal, non-PFS, play?

If this is PFS-only then that caps out at level 12 so Efreet, Jyoti, Shining Child etc. are not involved.

Prestige Points don't have anything to do with PFS. They are a useful game mechanic for handling your character's interactions with his Faction in a consistent manner, instead of just GM fiat, so that if your GM can't figure out exactly how much your character's Faction values him, or how much it would risk or spend to help him out, there is a numerical system so your GM doesn't have to just wing it.

They represent things like the amount of influence your character wields within his Faction organization, how many favors are owed to your character by other members of your Faction, and how valuable those favors are. They could also represent how much money your character has invested in the organization and how much the organization owes him, or maybe even represent how valuable your character is to your Faction's leadership, and how far they will go to keep him happy and/or alive.

So as you see, Prestige Points can mean a lot of different things, but ultimately they just kinda boils down to how much your Faction likes you.

Prestige Points are very nifty, but they aren't any part of PFS play; there isn't any Paizo accountant recording how many Prestige Points you've earned per hour of playing sanctioned PFS scenarios, you aren't barred from using the PP rules if you aren't involved in PFS, and the Paizo Police will not come and knock down your door to take you away for unauthorized use of Prestige Points, or anything like that, I promise. :)

...

...

...

Oh No! I was wrong! He is at my door! It is the worst of them, noisome and noxious, notoriously the least squeamish of the squamous, sesquipedalian and putrescent Paizo Police... the plodding, plug-ugly, perplexingly poriferous Polypoxiplex himself! I must flee! And yet I cannot escape! Yet I must! And yet I cannot! He is coming up the stairs now... now he is coming into my room... he is walking across the floor of my room... he is now walking further across the floor of my room... he is coming closer... he is almost upon me... he is but one short half-step away... I fear I cannot escape him... he walks noisomely closer... he is here! I have no further hope of escape, if only I had fled when I had the chance! Yet I could not! Yet I must! Yet it is too late now! He walks closer... His face covered by a horrible spiked helm, the spikes mounted with multiple, bloody, twitching D20s which scream in agony as they painfully bleed, bloody crimson ichor bleeding freely from the wounded dice as they bleed painfully, blood covering them as they bleed, covered in blood, the dextrous, death-dealing, dice-murdering digits of his daunting dominant appendage writhing like rough, rugous tentacles as they reach out for me... I mustn't look at his blasphemous cyclopean frame lest his elephantine eldritch eyes engulf my fragile sanity, shattering it into a thousand pieces of insanity, all over the floor... oh no, he has hold of my arm now... I cannot get away! ...as we walks closer... one more step! O the horror! O the humanity! O my gawd the horrible dialog!!!

AAAARRRRGGGGHHHH!!

Ugh...

flop.

thud.

I have died!!!! O the pain! O the peril! O the fear as the darkness encompasses me as I pass from this mortal coil!! I fear I shall faint from fright!! If only I were not dead!!


@RyokoMocha there are three possible things that happened here. A.) You were quite drunk. B.) it was around 3 AM. Or C.) you are just incredibly bored. :P


*Summons Level 2 Drow Wizard*


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm particularly fond of Esoteric Training from the generic spellcaster's guild: +3 CL to one spellcasting class and +1 CL to another to a max of your HD, and these bonuses INCREASE SPELL SLOTS AND SPELLS KNOWN AS WELL!?

Yes pleas! Mystic Theurge just became viable.


Is the 100g per spell level worth it for advanced template? It seems that you would go though a lot of gold in gems.

Also I like how you can add scorpions to the list :) Str posion that could acutaly be usefull. Plus other fun monsters.

Really makes me want to see what the abilities would be for a non conjuration school (I love conjuration, however for a magic school game it would be better if players had different focuses)

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