
![]() |

...Death or Glory!
I guess fighting giants in melee is just not dangerous enough yet. How about we sacrifice a full attack to make only a single strike for +4 extra damage, and give the giant an immediate counterattack for free? This is wrong on so many levels!
That said, Ultimate Combat offers a few jewels as well. I love the sap feats, for instance, or Vicious Stomp, or Clustered Shots...

A Man In Black RPG Superstar 2010 Top 32 |
1 person marked this as FAQ candidate. 1 person marked this as a favorite. |

KrispyXIV |

That said, Ultimate Combat offers a few jewels as well. I love the sap feats, for instance, or Vicious Stomp, or Clustered Shots...
What, exactly, is wrong with Vicious Stomp?
Its not only easier to get than Greater Trip, it stacks with it. Trip an opponent (as a monk, or an unarmed fighter), and they provoke both for falling prone, and for the special AOO granted by Greater Trip. Thats comparable to Medusa's Wrath, except it doesn't require the target to fail a save. And you get benefits partway through the chain instead of having to wait forever.
EDIT: Unless you were listing those feats for comparison. In which case I apologize?

whaarg |

Catharsis wrote:That said, Ultimate Combat offers a few jewels as well. I love the sap feats, for instance, or Vicious Stomp, or Clustered Shots...What, exactly, is wrong with Vicious Stomp?
Its not only easier to get than Greater Trip, it stacks with it. Trip an opponent (as a monk, or an unarmed fighter), and they provoke both for falling prone, and for the special AOO granted by Greater Trip. Thats comparable to Medusa's Wrath, except it doesn't require the target to fail a save. And you get benefits partway through the chain instead of having to wait forever.
I think you'll find that the op likes Vicious Stomp, hence the line "... offers FEW JEWELS AS WELL."

WPharolin |

Babble Peddler - You don't need a feat to lie to people.
Caustic Slur - This feat makes your favored enemy "angry" except that all it really does is grant them power attack or make their power attack stronger. It doesn't actually force them to attack you or anything like that. Its a feat that makes your enemies stronger...that's it.

meabolex |

I'll go for "Extra Cantrips or Orisons". It does exactly what Expanded Arcana does, but less.
[sad trombone]
I'm not sure how you're a "master of minor spells" when you can cast 2 extra cantrips/orisons. They should give you at least 4. . . possibly all cantrips/orisons known would make the feat *possibly* worth it.

meabolex |

Sea Legs.
Requires you to be level 5 with 5 ranks in Profession (sailor).
Gives +2 Acrobatics, Climb and Swim.
Doesn't get better.
Athletic has no prerequisites and gives you +2 to Climb and Swim, +4 at 10 ranks.
As far as Sea Legs goes, I think it is pretty bad.
There's a rogue archetype that gives you this feat for free without prereqs. Even then, I don't know if it's worth it. . . .

![]() |

Sea Legs.
Requires you to be level 5 with 5 ranks in Profession (sailor).
Gives +2 Acrobatics, Climb and Swim.
Doesn't get better.
Athletic has no prerequisites and gives you +2 to Climb and Swim, +4 at 10 ranks.
As far as Sea Legs goes, I think it is pretty bad.
Won't you be able to stack them for a +6 total bonus just like you stack skill focus with any skill bonus feat?

Tiny Coffee Golem |

Ice Titan wrote:Won't you be able to stack them for a +6 total bonus just like you stack skill focus with any skill bonus feat?Sea Legs.
Requires you to be level 5 with 5 ranks in Profession (sailor).
Gives +2 Acrobatics, Climb and Swim.
Doesn't get better.
Athletic has no prerequisites and gives you +2 to Climb and Swim, +4 at 10 ranks.
As far as Sea Legs goes, I think it is pretty bad.
I think there are severral things in the game that one wouldn't normally take, but they come with class features or just present them so that the mechanic exists. Coming free with a class, for example.
Also it depends on the type of bonus as to if it stacks. If they're categorized as the same type they don't and if they are different they do.

hogarth |

Exploit Lore.
Do the math on it. You have an exceedingly small chance for a level 15 feat to get that +2 to hit and damage.
You don't have to be level 15 to take that feat (e.g. you could be multiclassed) and there are a number of class abilities that give rather large bonuses to Knowledge checks (e.g. the oracle mysteries Think On It or Natural Divination). I agree it's not very useful, but not totally useless.

Dragonsong |

Dragonsong wrote:Swap Places from the APG. Its a teamwork feat therefore a feat tax on 2+ players and should have been a combat maneuver.How would that work as a maneuver? Or do you mean it should have been a special action?
Maybe it is a special action EL.
I was thinking to make it a variation of the re-position combat maneuver with success meaning any AoO must be targeted to the person moving into harms way and failure meaning AoO's may target either of the 2 involved.
That way the hero worshiping farm boy for the town you have saved several times over can jump in front of sword stroke the BBEG is getting ready to cut our battered and bruised hero down with. Giving him enough time to draw a weapon and cut said BBEG down.
Now If I could figure out a way to make it work against ranged attacks as well it would satisfy my dramatic desires

Cheapy |

Cheapy wrote:You don't have to be level 15 to take that feat (e.g. you could be multiclassed) and there are a number of class abilities that give rather large bonuses to Knowledge checks (e.g. the oracle mysteries Think On It or Natural Divination). I agree it's not very useful, but not totally useless.Exploit Lore.
Do the math on it. You have an exceedingly small chance for a level 15 feat to get that +2 to hit and damage.
Of course, that's all true. You can even take Improved Monster Lore to add half your level to the checks.
But I think it's safe to assume that feats with requirements of class abilities are intended for players that are primarily that class.
Even if it *wasn't* so hard to fully identify creatures (not even going into the issue of there being 5 skills you'd need with high ranks to have this feat be super effective), you're trading a level 15 feat (or level 11 feat at the earliest!) for once per day +2 to hit and damage.
If you make a check.

Dragonsong |

Cheapy wrote:You don't have to be level 15 to take that feat (e.g. you could be multiclassed) and there are a number of class abilities that give rather large bonuses to Knowledge checks (e.g. the oracle mysteries Think On It or Natural Divination). I agree it's not very useful, but not totally useless.Exploit Lore.
Do the math on it. You have an exceedingly small chance for a level 15 feat to get that +2 to hit and damage.
When demons dragons liches etc require a roll of over 80 YES IT'S USELESS!
edited for clarity and removing exaggeration.

VM mercenario |

...Death or Glory!
I guess fighting giants in melee is just not dangerous enough yet. How about we sacrifice a full attack to make only a single strike for +4 extra damage, and give the giant an immediate counterattack for free? This is wrong on so many levels!
That said, Ultimate Combat offers a few jewels as well. I love the sap feats, for instance, or Vicious Stomp, or Clustered Shots...
Death or Glory adds +4 to damage AND TO HIT. And to confirm crits. And it scales. And it stacks with Vital Strike. To me it looks like a great feat.

TwoWolves |

Catharsis wrote:Death or Glory adds +4 to damage AND TO HIT. And to confirm crits. And it scales. And it stacks with Vital Strike. To me it looks like a great feat....Death or Glory!
I guess fighting giants in melee is just not dangerous enough yet. How about we sacrifice a full attack to make only a single strike for +4 extra damage, and give the giant an immediate counterattack for free? This is wrong on so many levels!
That said, Ultimate Combat offers a few jewels as well. I love the sap feats, for instance, or Vicious Stomp, or Clustered Shots...
Two words: True Strike. Boom goes the dynamite.
But yeah, it's pretty situational, for when you are already next to the big bad and can potentially go supernova and drop it in one big hit now, as opposed to two regular full attacks over two rounds.

umbralatro |

Caustic Slur - This feat makes your favored enemy "angry" except that all it really does is grant them power attack or make their power attack stronger. It doesn't actually force them to attack you or anything like that. Its a feat that makes your enemies stronger...that's it.
Yeah, this one is quite weird. I have no idea on why you would do this other than you've figured out that another -1 or 2 would make the enemy miss ALL THE TIME. Otherwise, you've potentially opened a can of whoop a** on yourself. *shakes head*
Otherwise, my vote would be for Extra Cantrips/Orisons. Totally worthless next to Expanded Arcana.

Dragonsong |

Catharsis wrote:Clustered Shots...Clustered shots bad?!?
What? That's a great feat. It effectively neuters DR. Instead of a DR 10/- critter taking out 10 points of damage on each shot, it does it only once against the total. Without that you need to keep a profusion of different arrows to try an bypass DR. With it, you really don't care.
Heck, it's also the only way I can see a thrower being viable in the game (OK, I think you can pull it off with a Paladin using sunder as well).
This doesn't even include the trick it gets vis a vis massive damage rules (if used). That last one is huge if those rules are used.
Sure UC has some suck feats. Heck, try Combat Medic. For the mere price of both you and your ally burning a feat, you can <whoa!> use the heal skill to do first aid without provoking an AoO. Did I mention <whoa!>?
Please re-read the post skimming is super bad for you.

drbuzzard |

drbuzzard wrote:Please re-read the post skimming is super bad for you.Catharsis wrote:Clustered Shots...Clustered shots bad?!?
What? That's a great feat. It effectively neuters DR. Instead of a DR 10/- critter taking out 10 points of damage on each shot, it does it only once against the total. Without that you need to keep a profusion of different arrows to try an bypass DR. With it, you really don't care.
Heck, it's also the only way I can see a thrower being viable in the game (OK, I think you can pull it off with a Paladin using sunder as well).
This doesn't even include the trick it gets vis a vis massive damage rules (if used). That last one is huge if those rules are used.
Sure UC has some suck feats. Heck, try Combat Medic. For the mere price of both you and your ally burning a feat, you can <whoa!> use the heal skill to do first aid without provoking an AoO. Did I mention <whoa!>?
Doh.
You are correct. Reading is fundamental, and I fundamentally misread it.

umbralatro |

Warrior Priest = +1 to init is cool but the other is too situational
See, one of my characters actually has this and the +2 to concentration has yet to come up, but I'm loving that +1 to initiative. I haven't regretted taking it yet and since that character is also a fighter, I very well might need that concentration bump sooner rather than later.
I think of it as halfway between Improved Initiative and Combat Casting. And i'll take that on some characters.
Now, Run is also a tremendously suck PC feat. Animals and such, fantastic though, so it's got some use at least.

Merkatz |
1 person marked this as a favorite. |

Souphin wrote:Warrior Priest = +1 to init is cool but the other is too situationalSee, one of my characters actually has this and the +2 to concentration has yet to come up, but I'm loving that +1 to initiative. I haven't regretted taking it yet and since that character is also a fighter, I very well might need that concentration bump sooner rather than later.
I think of it as halfway between Improved Initiative and Combat Casting. And i'll take that on some characters.
Now, Run is also a tremendously suck PC feat. Animals and such, fantastic though, so it's got some use at least.
I hope you took the Additional Traits feat first. It gives you two traits.
-Reactionary for a +2 to initiative-Desperate focus for a +2 to ALL concentration checks.
Vastly superior if you are looking for a half and half feat.
Now if you already have Reactionary AND Improved Init... I think you are a little bit crazy just going for the 1 more...

Malthule |
Endurance (ok ok not the worst feat)
Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Actually this feat is "almost" a mediocre feat for the last part of it's benefit. If this feat was given as a bonus feat for free to 1st level fighters, rangers & barbarians I would think this was a very cool feat. Unfortunately this feat is a prereq to Diehard. I played an invulnerable rager and I groaned having to purchase this feat to get Diehard.

Jamie Charlan |
Death from Above is really situational
Deft Shootist is a tax feat if I've ever seen one. Particularly bad when the feat even needs 1 grit in reserve in order to even function. Though with so many abilities requiring that, the gunslinger's Grit Pool is effectively Wisdom Modifier -1, as they all but shut down once out.
Dimensional Maneuvers is a bit questionable; you need a lot of bonus feats to be able to fit that one in, and you need to be heavy on combat maneuvers to want it in the first place. Which someone capable of casting dimension door is probably lacking in. Its a little better for monks though, slightly.
Leaping Shot takes the cake though. Its Shot on the Run, nearly the same requisites (not point-blank shot but you'd take that anyways) except it costs you a grit point and leaves you prone. Wow.

Freehold DM |

<.< I've taken run. Keeping Dexterity to AC while running are useful when you're trying to quickly make it through a horde, especially in conjunction with mobility. It also gives a +4 to acrobatics when jumping.
+1.
Run made my centaur barbarian truly come together as a character and in combat.

Daniel Moyer |

Swap Places from the APG. Its a teamwork feat therefore a feat tax on 2+ players and should have been a combat maneuver.
Not arguing that it shouldn't be a combat manuever(special action...whatever), BUT I will say that this is really useful for a Cavalier's Tactician ability(they share the TWfeat with their friends) and possibly for the Inquisitor's ability (whatever it's called - they get the benefit without needing friends with said TWfeat)
The Paladin in my group is mounted, being a mounted Cavalier made this feat one of my top choices for tactician... after all mounts are allies too, so swap places applies... need to set up a charge lane anyone? ;)

Daniel Moyer |

Endurance (ok ok not the worst feat)
You may sleep in light or medium armor without becoming fatigued.
prereq to Diehard.
Those are/were the 2 reasons I've taken it on my Dwaven Paladin and had considered taking PrC levels in Stalwart Defender. It was mostly for theme... TANK. Also having the Lone Wolf trait(50% stabilize) and Lay on Hands, I would think I had pissed the DM off if I actually died.
All of the 'feat tree starters' are a bit on the mediocre side, they're suppose to be. The 2 that get the most use in our group are Dodge and Power Attack. Combat Expertise is often taken, rarely used. Endurance is something you usually only see Rangers with since they get it as a class feature. EDIT: And if you have/use 3.5E (and it's splat books) even Combat Reflexes and Improved Initiative were given relatively interesting feat trees over time. Despite being "oh I don't know what to take now" feats.
I almost wish the one feat out of "Open Design's - The Cavalier's Creed" would make it into 'official' rules. 'Campaigner', it has prereq. of Endurance and Diehard, allows you to sleep in Heavy Armor and some other stuff if I remember correctly. Would fill out the feat tree a bit more.

Daniel Moyer |

I think if I had to pick a crap feat(s)...
Point-Blank Shot
Does very little in the grand scheme of things, but is a prereq. for Precise Shot, which IS mandatory for anyone focused primarily on ranged attacks. Both of which are just "feat taxes" anyway to counter-balance the lack of being threatened in melee combat.
If I were to re-work Point-Blank Shot, I would remove the redundant damage bonus and make it so ranged attacking while threatened no long provoked attacks of opportunity, THAT would make me happy. It would also bring Ranger/Fighter/Paladin Archers with their stack of hit points and AC closer to combat, always seems like a waste of resources.
It would be a sad day if every melee character had to take 2 feats to "successfully" do their choosen job. Or every caster, etc.

![]() |

I think if I had to pick a crap feat(s)...
Point-Blank Shot
Does very little in the grand scheme of things, but is a prereq. for Precise Shot, which IS mandatory for anyone focused primarily on ranged attacks. Both of which are just "feat taxes" anyway to counter-balance the lack of being threatened in melee combat.If I were to re-work Point-Blank Shot, I would remove the redundant damage bonus and make it so ranged attacking while threatened no long provoked attacks of opportunity, THAT would make me happy. It would also bring Ranger/Fighter/Paladin Archers with their stack of hit points and AC closer to combat, always seems like a waste of resources.
It would be a sad day if every melee character had to take 2 feats to "successfully" do their choosen job. Or every caster, etc.
I've gotten a lot of use out of PBS with my alchemist. I think it's good for small-sized archers/rogues/etc., giving a damage catch-up that's not dependent on STR or size.
It's not the greatest feat in the world, but I don't think it stinks either. YMMV.